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On April 09 2015 02:41 Sn0_Man wrote: I believe GGG said something about including the level makes it's diction consistent with other skill-granting items (such as corruptions that grant a skill which can be supported by gems in the item etc) and contrasts with stuff like asenath's gentle touch which is mechanically different and as such doesn't mention the level of the skill it applies (lvl1 btw).
but yeah the level is quite pointless indeed. PS: can u imagine how sad it would be to corrupt the new staff to "Gems in this item are supported by level 1 increased AoE"? rofl
I saw that post, but I don't agree with it. Since the skill has a level I assume the level actually serves a purpose when it does literally nothing. It makes more sense to me to just rename temp chains on hit since it is the only item that actually does that to my knowledge and allow this staff to use a level-less skill grant. By GGG's own logic it should have a unique diction since it does something that no other item/skill does in the game.
On April 09 2015 02:41 Sn0_Man wrote: anyway, i think it's dumb that you don't need to actually link the sockets for the supports to apply together (it should make a different skill for each socket grouping imo) but I think the intelligence scaling bit is fine. It's actually impossible to compare shit like this to pledge of hands and claim its good.
Artifact of it not mattering on the bear trap unique. I'd expect that to get rebalanced, but this item is going to be a good look at what GGG is thinking. Then again I also expected that GGG wouldn't screw up the shadow of the vaal aftermath.
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maybe
now that we have icestorm and the devs said they only added it because the assets were already there from merveil, I wonder when we will get jizzspray ice beam
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Every time I see one of the theorycrafted Ice Storm builds and it includes all the AoE nodes on the tree I die a little inside. I guess no one actually plays Firestorm.
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So hyped, was watching trade chat trying to just convert stuff chaos and someone asked for help in a low level palace map, ended up getting the boss achieve off a lvl 66 dominus fight LOL.
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On April 09 2015 02:18 Alur wrote:Show nested quote +On April 08 2015 13:38 Probemicro wrote:ice storm hype?nice to see more ice spells (i presume its identical to merveil's) though its kinda sad to limit it to a lvl1 in a unique staff despite 7l possibility. stat stacking is a cool concept but its still no better than just taking crit multiplier/spell dmg after a while also someone noted the crit nerf on the staff It's base damage is increased by int, so it saying it's limited to lvl 1 is a little misleading since it essentially "levels up" as you gain more int. It has the damage of a lvl 20 firestorm if you manage to get 1000 int, which is attainable especially if you couple it with black sun crest. I wonder what it's rarity tier will be, a "free" 7link is probably not going to be too common.
Perandus Signet too
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do unique flasks count for perandus signet? if so then u can actually get a hell of a lot of int come to think of it
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Did a quick search, used to work but they patched it (dunno if bug or nerf)
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Can someone explain to me how the staff would be a 7link? Or the support gems would apply to the Ice Storm skill? Because other "grants x skill" items aren't affected by gems in the item... unless I'm wrong? Are those glove corruptions a lot better than I thought?
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yes the glove corruptions are better than u thought although still generally not that good
incedentally, most uniques don't have that much int on them so while double signet can hypothetically get to 84% int (plus the staff) I think in practice you'd probably be sitting at less than that.
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On April 09 2015 03:54 Uranium wrote: Can someone explain to me how the staff would be a 7link? Or the support gems would apply to the Ice Storm skill? Because other "grants x skill" items aren't affected by gems in the item... unless I'm wrong? Are those glove corruptions a lot better than I thought?
The sockets support the skill even if they aren't linked. You get a 7 link on that staff by rolling six sockets on it and inserting the support gems.
On April 09 2015 04:02 Sn0_Man wrote: yes the glove corruptions are better than u thought although still generally not that good
incedentally, most uniques don't have that much int on them so while double signet can hypothetically get to 84% int (plus the staff) I think in practice you'd probably be sitting at less than that.
What is more interesting is how much int you can get on the tree by sacrificing good nodes. Some of the nodes actually give both intelligence and things like spell damage, but not common. How many extra int nodes do you pick up that are typically useless?
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I mean, it's extremely easy to pick up 300+ int on a caster along with spell damage, cast speed, survivability. I'd guess you could hit 400 without trouble, maybe 450 is where you'd start having problems with efficiency
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you can get 700+ int on the tree without outright wasting points if you go for it.
its about 95 points to get all ur int and ES nodes tho so... yeah.
On the other hand, with 100% int increase, and say 200 int from gear, thats a 180 spell dmg staff and i'd guess around a level 23-4 firestorm freely 7linked. Also gratuitous amounts of ES, seriously.
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Man. The scion life wheel and all the strength nodes together really cockblocks these Int+ES builds from grabbing the 90% increased skill duration, huh? I guess the 7L almost makes running the gem instead justifiable.
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Kickstart, you should take a look at this SRS DPS calculator to get an idea of how various gems affect your damage output. All other things being optimal, Empower 2 is roughly tied with Minion Dmg, and Lvl 4 beats it by about 25%. However, one trade off to keep in mind is that if you use Minion Damage instead, you can swap out for IIR in low maps, which can't be done if you keep it as a red socket (although IIQ gem of course in standard if you go there...).
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btw empower, enhance etc.(those +x to skill gem mods) do not affect icestorm as there is no icestorm skill gem to begin with in that item.
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On April 09 2015 15:50 Probemicro wrote: btw empower, enhance etc.(those +x to skill gem mods) do not affect icestorm as there is no icestorm skill gem to begin with in that item.
Do you actually know this or are you blatantly assuming it? It's not that much of a stretch to see empower or enhance working if the game adds the support qualities as if they are attached to a skill gem.
If you do know if though makes the planning easier.
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A dev said it in the thread. Empower and Enhance only work for gems.
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