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On April 08 2015 00:13 Invoker wrote:Show nested quote +On April 07 2015 13:50 Varanice wrote:On April 07 2015 09:38 Invoker wrote:On April 06 2015 16:23 illsick wrote: how do people have like double phys rolls on their weapons? Seems like they rolled it with their masters but I thought you can't roll another mod that you already have? (I just recently started playing PoE again and all these masters are new content to me) http://www.poemods.comCheck this site. There are 2 ways of crafting weapons in this game. First you roll rol roll roll and try to get tyrannical, and then eternal exalt upon it. This is usually done by the rich guys that wants to do uber fast or sell to the other guys who wants to do uber on temp leagues. Usually costs around 20-2500 ex. These weapons are usually around 400PDPS. And then there is second way, you roll until you get t1-t2 hybrid or t1-t2 flat phys(or use granite recipe till you get tempered) and craft upon it with multimod. It usually costs around 4-8ex but you can easily sell those weapons for 15-25ex. These weapons are usually around 325PDPS. If you get lucky with the rolls, even tier 2 mods(like top end tier 2 instead of low end) will give a really nice Phys weapon. FTFY. 20 ex assumes you pretty much yolo exalted them. I was talking about Temp Leagues though, there is literally no reason to craft in Standard/Hardcore. There is already "the best weapon" for each type. Could just buy it. Eternals are really cheap in Temp Leagues early on, you can get them 2-3EX each. And I think you would be really unlucky to not get something useful over Tyrannical after 5 eternal exalt attempt. At that point even T3 Hybrid or T4 Flat would work or just IAS or Crit, you just want something you can use, not exactly looking for Tier 1. And then you Multimod upon that. Gives you a quite nice weapon so early on in a new league.
Dumping 20 exas into an item for one affix is pretty terrible return though, especially if you're happy with a T3 or T4 roll. Guarantee you'll have a better weapon on average if you use 400 chaos instead of eternal exalting for T3 rolls.
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On April 08 2015 00:13 Invoker wrote:Show nested quote +On April 07 2015 13:50 Varanice wrote:On April 07 2015 09:38 Invoker wrote:On April 06 2015 16:23 illsick wrote: how do people have like double phys rolls on their weapons? Seems like they rolled it with their masters but I thought you can't roll another mod that you already have? (I just recently started playing PoE again and all these masters are new content to me) http://www.poemods.comCheck this site. There are 2 ways of crafting weapons in this game. First you roll rol roll roll and try to get tyrannical, and then eternal exalt upon it. This is usually done by the rich guys that wants to do uber fast or sell to the other guys who wants to do uber on temp leagues. Usually costs around 20-2500 ex. These weapons are usually around 400PDPS. And then there is second way, you roll until you get t1-t2 hybrid or t1-t2 flat phys(or use granite recipe till you get tempered) and craft upon it with multimod. It usually costs around 4-8ex but you can easily sell those weapons for 15-25ex. These weapons are usually around 325PDPS. If you get lucky with the rolls, even tier 2 mods(like top end tier 2 instead of low end) will give a really nice Phys weapon. FTFY. 20 ex assumes you pretty much yolo exalted them. I was talking about Temp Leagues though, there is literally no reason to craft in Standard/Hardcore. There is already "the best weapon" for each type. Could just buy it. Eternals are really cheap in Temp Leagues early on, you can get them 2-3EX each. And I think you would be really unlucky to not get something useful over Tyrannical after 5 eternal exalt attempt. At that point even T3 Hybrid or T4 Flat would work or just IAS or Crit, you just want something you can use, not exactly looking for Tier 1. And then you Multimod upon that. Gives you a quite nice weapon so early on in a new league.
It's not entirely true that there is a perfect weapon out there for every build. As far as I can tell and to the knowledge of some very experienced SRS players, a better SRS staff than mine does not exist, and if it does, I can't just go out and buy it because it isn't listed on poe.trade. Given that, I'm considering Et/Exing the last open mod for a T1 res. It's already worth 100s of ex, whats 20 or 50 ex to make it that much better? Anyway, point being there are still things that haven't been crafted in standard.
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Cayman Islands24199 Posts
ooooh fancy. pic?
standard economy is incredibly top heavy and once you get to that level of end-game you either get really lucky or there isn't much point in accumulating more wealth, because the guy with the actual top item of a kind will just be printing money and your productivity is so low in comparison.
On April 08 2015 00:13 Invoker wrote:Show nested quote +On April 07 2015 13:50 Varanice wrote:On April 07 2015 09:38 Invoker wrote:On April 06 2015 16:23 illsick wrote: how do people have like double phys rolls on their weapons? Seems like they rolled it with their masters but I thought you can't roll another mod that you already have? (I just recently started playing PoE again and all these masters are new content to me) http://www.poemods.comCheck this site. There are 2 ways of crafting weapons in this game. First you roll rol roll roll and try to get tyrannical, and then eternal exalt upon it. This is usually done by the rich guys that wants to do uber fast or sell to the other guys who wants to do uber on temp leagues. Usually costs around 20-2500 ex. These weapons are usually around 400PDPS. And then there is second way, you roll until you get t1-t2 hybrid or t1-t2 flat phys(or use granite recipe till you get tempered) and craft upon it with multimod. It usually costs around 4-8ex but you can easily sell those weapons for 15-25ex. These weapons are usually around 325PDPS. If you get lucky with the rolls, even tier 2 mods(like top end tier 2 instead of low end) will give a really nice Phys weapon. FTFY. 20 ex assumes you pretty much yolo exalted them. I was talking about Temp Leagues though, there is literally no reason to craft in Standard/Hardcore. There is already "the best weapon" for each type. Could just buy it. Eternals are really cheap in Temp Leagues early on, you can get them 2-3EX each. And I think you would be really unlucky to not get something useful over Tyrannical after 5 eternal exalt attempt. At that point even T3 Hybrid or T4 Flat would work or just IAS or Crit, you just want something you can use, not exactly looking for Tier 1. And then you Multimod upon that. Gives you a quite nice weapon so early on in a new league.
not sure whether this particular market gap still exists but when i used to play (domination league) i was buying rare weapons with high ilvls, low dps but T1 double damage rolls. (tyrannical+emperor/t2 hybrid)
with that base, if you can get them for low price, you only need to hit flat phys to get a godly weapon. flat phys is the easiest of the prefix damage mods to hit. if you are looking at a fast weapon base, anything without flat phys will have low paper dps even if it's tyrannical + t1/t2 hybrid.
i crafted a wand like this with total cost of around 15 ex, and sold it for a mirror. + Show Spoiler + ![[image loading]](http://i.imgur.com/hPylcyx.png) into ![[image loading]](http://i.imgur.com/QsvOH8g.png) other candidates for this sort of crafting include T1 % and hybrid% es armors with resists, but these offer nowhere close the upside of weapon crafts.
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Forsaken masters killed that market gap. You can't craft the best mods, but you can get a couple tier 1 rolls via alteration->regal and then craft crit chance, attack speed, and the other damage roll onto the item and make something that can clear high end maps easily.
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ice storm hype?
nice to see more ice spells (i presume its identical to merveil's) though its kinda sad to limit it to a lvl1 in a unique staff despite 7l possibility. stat stacking is a cool concept but its still no better than just taking crit multiplier/spell dmg after a while
also someone noted the crit nerf on the staff
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On April 08 2015 11:16 Eschaton wrote:Show nested quote +On April 08 2015 00:13 Invoker wrote:On April 07 2015 13:50 Varanice wrote:On April 07 2015 09:38 Invoker wrote:On April 06 2015 16:23 illsick wrote: how do people have like double phys rolls on their weapons? Seems like they rolled it with their masters but I thought you can't roll another mod that you already have? (I just recently started playing PoE again and all these masters are new content to me) http://www.poemods.comCheck this site. There are 2 ways of crafting weapons in this game. First you roll rol roll roll and try to get tyrannical, and then eternal exalt upon it. This is usually done by the rich guys that wants to do uber fast or sell to the other guys who wants to do uber on temp leagues. Usually costs around 20-2500 ex. These weapons are usually around 400PDPS. And then there is second way, you roll until you get t1-t2 hybrid or t1-t2 flat phys(or use granite recipe till you get tempered) and craft upon it with multimod. It usually costs around 4-8ex but you can easily sell those weapons for 15-25ex. These weapons are usually around 325PDPS. If you get lucky with the rolls, even tier 2 mods(like top end tier 2 instead of low end) will give a really nice Phys weapon. FTFY. 20 ex assumes you pretty much yolo exalted them. I was talking about Temp Leagues though, there is literally no reason to craft in Standard/Hardcore. There is already "the best weapon" for each type. Could just buy it. Eternals are really cheap in Temp Leagues early on, you can get them 2-3EX each. And I think you would be really unlucky to not get something useful over Tyrannical after 5 eternal exalt attempt. At that point even T3 Hybrid or T4 Flat would work or just IAS or Crit, you just want something you can use, not exactly looking for Tier 1. And then you Multimod upon that. Gives you a quite nice weapon so early on in a new league. It's not entirely true that there is a perfect weapon out there for every build. As far as I can tell and to the knowledge of some very experienced SRS players, a better SRS staff than mine does not exist, and if it does, I can't just go out and buy it because it isn't listed on poe.trade. Given that, I'm considering Et/Exing the last open mod for a T1 res. It's already worth 100s of ex, whats 20 or 50 ex to make it that much better? Anyway, point being there are still things that haven't been crafted in standard.
That's because there's not really a market for mirroring a SRS staff. It's just not meta for rich people who want to see big explosions and stupidly large crits. 
My brother has a loath bane, while his spec throw char may not clear as well some of my characters with a much lower currency investment, well, it's still loath bane.
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i assume the crit nerf is going to be across the board since staves were hardly the problem causers
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Problem with Crit is that there is not actually a drawback. And it's really easy to get more than 50 Crit Chance on probably most builds. I've never actually bought a GG Crit gear for my builds but even then I would have around 65-70 Crit, which is actually pretty good enough for me. Had 76 on my Crit Reave Dagger last league and I got 77 on my Crit TS now. Had 55 on my Arcer before that.
I always thought that they should slightly nerf Crit Chance on tree for spells/attacks but introduce a Global Crit Chance/Multiplier Aura, with 60% mana reserve. Meaning you will be forced to choose between Heralds/Auras/Crit. And not benefit all at the same time.
Speaking from experience, Hatred gives me 16K DPS on my Crit Dagger Reave guy. Now imagine I had the same crit chance/multiplier with Crit aura but because I'm already using a 60% Aura I won't be able to run Hatred. Around 30% DPS nerf to my Crit guy. But I still would have 73% Crit Chance. Which is what I really want more than tooltip DPS.
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Have a quick question about SRS since I seen it discussed a bit recently, maybe someone will know :D. At what level of empower would using it as the 6th link be better than a minion damage (in +3 staff : SRS+MultiS+SpellEcho+MeleePhys+MeleeSplash+________). Tried to do a quick search but from what I gathered people dont use empower because of the time it takes to actually level it but that in theory a leveled empower would be better than minion damage. Anyone can confirm? At what level of empower would you want to use it (taking into account the +1 level it will automatically get in a +3 staff).
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Well minion damage is an "increased" modifier which has varying value dependant on how many other increased modifiers you have right. Each level of SRS gives juuuuuust over 10% more dmg (stacking multiplicatively each level). Since SRS generally doesn't have too much "increased" damage multipliers, chances are minion damage will out-perform a level 3 empower (+1 from staff = 4) but tie or lose to a level 4 empower (+1 from staff = 5). really you'd have to test right.
Regarding crit changes: While I don't disagree that crit remains way too good, the real issue at hand is that non-crit just sucks ass. They've consecutively nerfed crit almost every patch since open beta and it doesn't matter because non-crit is just so bad that you pretty much have to crit to clear endgame content at a reasonable speed.
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Ah ok. It's just that the math on minion damage is wonky to figure out so just seeing if anyone knew for sure . Since when it tells you X% increased damage it isnt really just the damage you do atm*1.x; while the flat dmg increase from higher levels of SRS should work well with all of the attached phys dmg support gems. (though a quality max level minion damage is something insanely silly like 92% or so, so its hard to judge between the two).
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Technically yes a 20/23 minion dmg should just always beat empower even if you take all the minion nodes on the tree but there are also other factors like the spirit HP to consider with empower (it goes up bigtime afaik) which could be good especially if you use minion instability although I dunno if thats a thing. You could also consider increased duration since for all I know more spirits would be better than higher damage ones.
Basically if you have a 6L +3 fire staff then its a first world problem regardless
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Yeah with both incr duration wheels the spirits last long enough I think. I can pretty much clear an area before they start disappearing (or they die to damage before they time out xD) and most of the time they clear a room and start running after mobs that are in another group lol. I think cast speed at this point is more beneficial just so that when I do hit an area/room and need them I can churn them out quicker. Atm I run 1 vaal haste which is just amazing for both my rate of making the spirits and also the rate at which the minions clear stuff, will try to get a 2nd one soon so I can basically have it up at all times but can't swap it in just yet because I need the green socket for AA.
(On AA. I can't just leave it on permanently because my mana regen doesn't cover the mana cost while moving, but I would like to eventually get to the point where I can just have it on. Is there any way through support gems to lower the mana it uses somehow, or is just a higher mana pool and mana regen the only way to do this)?
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AA's mana degen is not lowerable, ur stuck just getting more mana
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On April 09 2015 00:33 Sn0_Man wrote: AA's mana degen is not lowerable, ur stuck just getting more mana Thought so, thanks for all the help! Always happy when someone can answer some questions and help me out , since PoE can be somewhat confusing or unclear for the intermediate (or terrible in my case!) players ^^.
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its a shame that lightning warp becomes so unuseable with the duration nodes from the tree factored in otherwise that would be a solution to ur AA movement degen issues.
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On April 08 2015 13:38 Probemicro wrote:ice storm hype?nice to see more ice spells (i presume its identical to merveil's) though its kinda sad to limit it to a lvl1 in a unique staff despite 7l possibility. stat stacking is a cool concept but its still no better than just taking crit multiplier/spell dmg after a while also someone noted the crit nerf on the staff It's base damage is increased by int, so it saying it's limited to lvl 1 is a little misleading since it essentially "levels up" as you gain more int. It has the damage of a lvl 20 firestorm if you manage to get 1000 int, which is attainable especially if you couple it with black sun crest. I wonder what it's rarity tier will be, a "free" 7link is probably not going to be too common.
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On April 09 2015 00:08 Sn0_Man wrote: Regarding crit changes: While I don't disagree that crit remains way too good, the real issue at hand is that non-crit just sucks ass. They've consecutively nerfed crit almost every patch since open beta and it doesn't matter because non-crit is just so bad that you pretty much have to crit to clear endgame content at a reasonable speed.
There's been a fair amount of crit creep. Back in the Unwavering/IR era there was an actual downside to crit (in that you would kill yourself) and the trees had to contort for Vaal Pact, so a lot of builds lost damage. Plus as I recall the vast, vast majority of crit builds before Acro/Ondar's became popular were CI.
Bows could also roll significantly less damage than they do today, the innate crit mod on Harbingers didn't exist until release, and the unique bows were much, much worse (Lioneye's->Voltaxic->Windripper is some disgusting power creep).
The CWDT addition on release also broke the game wide open when it came to the amount of defense people needed and enabled spellcasting crit builds, as did the Shadow/Witch rework. Then there's the hybrid accuracy/crit nodes and the huge buffs to bow crit on the passive tree...crit is easier than ever before.
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On April 09 2015 02:18 Alur wrote:Show nested quote +On April 08 2015 13:38 Probemicro wrote:ice storm hype?nice to see more ice spells (i presume its identical to merveil's) though its kinda sad to limit it to a lvl1 in a unique staff despite 7l possibility. stat stacking is a cool concept but its still no better than just taking crit multiplier/spell dmg after a while also someone noted the crit nerf on the staff It's base damage is increased by int, so it saying it's limited to lvl 1 is a little misleading since it essentially "levels up" as you gain more int. It has the damage of a lvl 20 firestorm if you manage to get 1000 int, which is attainable especially if you couple it with black sun crest. I wonder what it's rarity tier will be, a "free" 7link is probably not going to be too common.
It having a level at all is misleading. It should just grant the ice storm skill since you can't modify the level of the skill anyway.
Having a skill that does damage based on intelligence doesn't feel like a good direction regardless though.
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I believe GGG said something about including the level makes it's diction consistent with other skill-granting items (such as corruptions that grant a skill which can be supported by gems in the item etc) and contrasts with stuff like asenath's gentle touch which is mechanically different and as such doesn't mention the level of the skill it applies (lvl1 btw).
but yeah the level is quite pointless indeed. PS: can u imagine how sad it would be to corrupt the new staff to "Gems in this item are supported by level 1 increased AoE"? rofl
anyway, i think it's dumb that you don't need to actually link the sockets for the supports to apply together (it should make a different skill for each socket grouping imo) but I think the intelligence scaling bit is fine. It's actually impossible to compare shit like this to pledge of hands and claim its good.
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