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Path of Exile - Page 866

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Probemicro
Profile Joined February 2014
3708 Posts
December 12 2014 04:22 GMT
#17301
Hybrid weapon mods have been removed from Vagan and Tora's crafting options. Crafted items that already have these mods will not be affected. Their economic impact was severe.

gg
Probemicro
Profile Joined February 2014
3708 Posts
December 12 2014 04:24 GMT
#17302
On December 12 2014 13:19 Blitzkrieg0 wrote:

GGG nerfing pretty much everything doesn't motivate me to play at all either. Is there a single buff in the entire list of patch notes


increased critical STRIKE haha
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
December 12 2014 04:24 GMT
#17303
Holy shitcraft hybrid weapon mod got legacy. Geesus
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 12 2014 04:25 GMT
#17304
On December 12 2014 13:24 Probemicro wrote:
Show nested quote +
On December 12 2014 13:19 Blitzkrieg0 wrote:

GGG nerfing pretty much everything doesn't motivate me to play at all either. Is there a single buff in the entire list of patch notes


increased critical STRIKE haha


That doesn't count as a buff when they've nerfed every source of crit multiplier.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2014 04:26 GMT
#17305
On December 12 2014 13:24 Probemicro wrote:
Show nested quote +
On December 12 2014 13:19 Blitzkrieg0 wrote:

GGG nerfing pretty much everything doesn't motivate me to play at all either. Is there a single buff in the entire list of patch notes


increased critical STRIKE haha

That gem's name is actually "still always worse than pcoc even if u dont get any additional max power charges"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Varanice
Profile Blog Joined June 2011
United States1517 Posts
Last Edited: 2014-12-12 04:26:52
December 12 2014 04:26 GMT
#17306
I have 16~ stash tabs + about 50~ remove only tabs. 4 and 1/2 of those tabs are just Ungil's. Was corrupting them a while ago trying to get 6% chance to block while dual wielding, only ended up getting a 5% roll and a 4% roll though.
www.twitch.tv/varanice
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
December 12 2014 04:27 GMT
#17307
Every single defense mechanisms got nerf. EVERY SINGLE ONE OF THEM.
God damn it Chris.
Probemicro
Profile Joined February 2014
3708 Posts
December 12 2014 04:28 GMT
#17308
On December 12 2014 13:26 Sn0_Man wrote:
Show nested quote +
On December 12 2014 13:24 Probemicro wrote:
On December 12 2014 13:19 Blitzkrieg0 wrote:

GGG nerfing pretty much everything doesn't motivate me to play at all either. Is there a single buff in the entire list of patch notes


increased critical STRIKE haha

That gem's name is actually "still always worse than pcoc even if u dont get any additional max power charges"


can't put pcoc for totems/traps
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
December 12 2014 04:28 GMT
#17309
Btw first version of BoR legacy went up to 100ex now or what.
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
December 12 2014 04:30 GMT
#17310
Also that hybrid weapon mod remove means 80% of my future flipping profit fly away. Rippidy Rip
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-12 04:33:47
December 12 2014 04:32 GMT
#17311
On December 12 2014 13:19 Varanice wrote:
Show nested quote +
On December 12 2014 13:16 Probemicro wrote:
Crest of Perandus: Chance to block has been reduced from 10% to 5%.

wtf lol


It's a best in slot shield for LLD. Has higher block than any other shield, has higher life than is possible than any other shield, gives more lightning resist than any other shield, extremely cheap economically (1c, assuming you cant find one for free.) etc. I personally own 5 of them with different corruptions.
.


but only 5%...really? block what?
they could have a different specific block value for PvP, but no it has to be ruined for PvM too.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
Last Edited: 2014-12-12 04:36:30
December 12 2014 04:34 GMT
#17312
On December 12 2014 13:32 Probemicro wrote:
Show nested quote +
On December 12 2014 13:19 Varanice wrote:
On December 12 2014 13:16 Probemicro wrote:
Crest of Perandus: Chance to block has been reduced from 10% to 5%.

wtf lol


It's a best in slot shield for LLD. Has higher block than any other shield, has higher life than is possible than any other shield, gives more lightning resist than any other shield, extremely cheap economically (1c, assuming you cant find one for free.) etc. I personally own 5 of them with different corruptions.
.


but only 5%...really? block what?

Yeah 5% block makes a big difference, assuming you get a 40% block perandus, you'll end up with 40% + 10% tree + 8% gear+ auras for 58% chance to block total. After this patch sword/shield builds will only have about 48% block. Plus there was also the buff to Reduced Block Chance support gem.
www.twitch.tv/varanice
Probemicro
Profile Joined February 2014
3708 Posts
December 12 2014 04:38 GMT
#17313
On December 12 2014 13:34 Varanice wrote:
Show nested quote +
On December 12 2014 13:32 Probemicro wrote:
On December 12 2014 13:19 Varanice wrote:
On December 12 2014 13:16 Probemicro wrote:
Crest of Perandus: Chance to block has been reduced from 10% to 5%.

wtf lol


It's a best in slot shield for LLD. Has higher block than any other shield, has higher life than is possible than any other shield, gives more lightning resist than any other shield, extremely cheap economically (1c, assuming you cant find one for free.) etc. I personally own 5 of them with different corruptions.
.


but only 5%...really? block what?

Yeah 5% block makes a big difference, assuming you get a 40% block perandus, you'll end up with 40% + 10% tree + 8% gear+ auras for 58% chance to block total. After this patch sword/shield builds will only have about 48% block. Plus there was also the buff to Reduced Block Chance support gem.


...for LLD.
the fact still remains that it was meant to balance out for PvP
Eschaton
Profile Joined May 2010
United States1245 Posts
December 12 2014 04:38 GMT
#17314
I wasn't even sure I was going to play this league, there isn't anything that was appealing to me and ... oh wait SHIELD CHARGE WITH FACEBREAKER WORKS NOW? I'm in.
Probemicro
Profile Joined February 2014
3708 Posts
December 12 2014 04:43 GMT
#17315
looks like its flameblast league as usual.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 12 2014 05:10 GMT
#17316
I honestly don't understand why they care so little about the fundamental problems with melee.

it's very simple, give melee a defensive advantage to make up for being up close. don't nerf them along with ranged..
Onekobold
Profile Blog Joined October 2013
244 Posts
December 12 2014 05:29 GMT
#17317
--- Nuked ---
rebuffering
Profile Joined December 2010
Canada2436 Posts
December 12 2014 05:50 GMT
#17318
Im probably going to be boring and make my 1st toon dual flame totemer. Or the hell with that and go flameblast and get to maps in a day rofl.
http://www.twitch.tv/rebufferingg
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-12-12 06:30:28
December 12 2014 06:12 GMT
#17319
Wow, such a boring patch... only nerfs. Basically no skill got buffed (well Cyclone a little). SRS nerf, HUGE puncture nerf (dmg more than halved), Arctic Armour nerf. Cloak of Defiance nerf. Lightning Coil nerf. Well, a small buff to totem users but they don't have much mana for auras anyway. Oh and another CoC nerf.

Oh and yeah Flameblast league like usual. Both Flameblast and Arc might be even stronger than before. Looks like Witch and Shadow cast speed nodes will go down to 3%, which makes Templar have better cast speed nodes (for whatever reason).

Where's a melee buff? In fact, nerfing Lightning Coil should make survivability go down even more. Fail...

I had hope the patch would have some interesting lines like "Shock Nova had its damage increased by 100%" which make old useless skills worth trying. The last big patch did that for a lot of skills.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
December 12 2014 08:36 GMT
#17320
On December 12 2014 14:10 travis wrote:
I honestly don't understand why they care so little about the fundamental problems with melee.

it's very simple, give melee a defensive advantage to make up for being up close. don't nerf them along with ranged..


IMO melee should just have more dmg. Not more defense, that doesnt make sense to me.

It shuold be a constant risk vs safety. Ranged stuff (meaning all offensive stuff you can perform without being in direct danger or contact) should have significantly less dmg than melee stuff where you put yourself in danger.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
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