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Path of Exile - Page 863

Forum Index > General Games
Post a Reply
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2014 19:05 GMT
#17241
how are u getting high enough level to cast decoy totems that wont die in 1 hit?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
December 09 2014 19:06 GMT
#17242
On December 10 2014 04:05 Sn0_Man wrote:
how are u getting high enough level to cast decoy totems that wont die in 1 hit?

you mean how are you going to level at all? :D leeching from partys I would assume. ^^
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2014 19:07 GMT
#17243
well presumably he's levelling with actual skills until he can skill ancestral bond right?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 09 2014 19:12 GMT
#17244
No, I was assuming most of my enemies would die out of frustration at their inability to catch me.

I will ration out granite flasks to my top performing decoy totems at the end of every session.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-12-09 19:40:31
December 09 2014 19:40 GMT
#17245
I feel like Decoy Totem actually needs a bit of a rework. Every type of totem seems to act as a good enough decoy and distracts the hell out of mobs. Decoy Totems do that...but nothing else.

Quintuple their life or something.
HolydaKing
Profile Joined February 2010
21254 Posts
December 09 2014 19:42 GMT
#17246
Yeah decoy totem is basically spell totem with enduring cry. Okay, a bit more tanky, but not by very much.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
December 09 2014 19:46 GMT
#17247
Well with new leagues coming and a huge PvP focus I'll probably come back for the new patch, hardcore league of course =]
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 09 2014 20:16 GMT
#17248
On December 10 2014 03:37 TheTenthDoc wrote:
Show nested quote +
On December 10 2014 00:22 Sn0_Man wrote:
Duelist start is probably now good since the start nodes are viable for ranged characters as well and actually provide a useable amount of HP. Plus you can get out of that area hella fast which is always a plus since block doesn't exist anymore.


Duelist start is now actually worth considering over Ranger start for non-crit ranged builds, which should open some decent possibilities. You can get a lot of attack speed, decent life, good damage, and actually run both armor and EV pretty easily which is a pretty novel concept for the game and could be good if armor formula changed.

Also someone made a reddit thread about the flat life/flat mana, maybe that will make them change it. Or at least change the other node to add +10 mana or something.

+ Show Spoiler +
Who am I kidding, it's not changing at this point.


As long as King of the Hill and other good bow nodes exist playing non-crit bow is just bad.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Miragee
Profile Joined December 2009
8617 Posts
December 09 2014 21:19 GMT
#17249
On December 10 2014 04:04 travis wrote:
Im gonna make a defensive dual decoy totem build. Dual decoy totem, double curse (enfeeble/temporal chains). Run past all content.


Post it on nicebuilds.com pls. :D

On December 10 2014 04:40 TheTenthDoc wrote:
I feel like Decoy Totem actually needs a bit of a rework. Every type of totem seems to act as a good enough decoy and distracts the hell out of mobs. Decoy Totems do that...but nothing else.

Quintuple their life or something.


Nah, Decoy Totem is in a fine spot imho. It's nice for some racing parts like turbo brutus. It's also nice for certain bosses, master challenges etc. It's also nice for some builds. I really liked to use it with searing bond for example when I played Invasion.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
December 09 2014 21:56 GMT
#17250
On December 10 2014 06:19 Miragee wrote:
Show nested quote +
On December 10 2014 04:04 travis wrote:
Im gonna make a defensive dual decoy totem build. Dual decoy totem, double curse (enfeeble/temporal chains). Run past all content.


Post it on nicebuilds.com pls. :D

Show nested quote +
On December 10 2014 04:40 TheTenthDoc wrote:
I feel like Decoy Totem actually needs a bit of a rework. Every type of totem seems to act as a good enough decoy and distracts the hell out of mobs. Decoy Totems do that...but nothing else.

Quintuple their life or something.


Nah, Decoy Totem is in a fine spot imho. It's nice for some racing parts like turbo brutus. It's also nice for certain bosses, master challenges etc. It's also nice for some builds. I really liked to use it with searing bond for example when I played Invasion.


Turbo Brutus? What is this mythical beast?

+ Show Spoiler +
Seriously, what was the date of the last Turbo race anyway? It has to have been 3+ months now, right?
Miragee
Profile Joined December 2009
8617 Posts
December 09 2014 22:03 GMT
#17251
On December 10 2014 06:56 TheTenthDoc wrote:
Show nested quote +
On December 10 2014 06:19 Miragee wrote:
On December 10 2014 04:04 travis wrote:
Im gonna make a defensive dual decoy totem build. Dual decoy totem, double curse (enfeeble/temporal chains). Run past all content.


Post it on nicebuilds.com pls. :D

On December 10 2014 04:40 TheTenthDoc wrote:
I feel like Decoy Totem actually needs a bit of a rework. Every type of totem seems to act as a good enough decoy and distracts the hell out of mobs. Decoy Totems do that...but nothing else.

Quintuple their life or something.


Nah, Decoy Totem is in a fine spot imho. It's nice for some racing parts like turbo brutus. It's also nice for certain bosses, master challenges etc. It's also nice for some builds. I really liked to use it with searing bond for example when I played Invasion.


Turbo Brutus? What is this mythical beast?

+ Show Spoiler +
Seriously, what was the date of the last Turbo race anyway? It has to have been 3+ months now, right?


Probably, yeah. It's for the better though. I don't like turbo races as long as desync exists. I kinda liked Decoy Totem on normal brutus as marauder as well in races. A few less hits to be stunned makes you kill him a lot faster. But hey, since they destroyed the fight by adding useless minions that doesn't work as well anymore.

But yeah, the rest still applies. I'm fine with skills having niche uses. You cannot make every skill equal. That would be boring. You have to worry about skills that nobody uses at all because they are useless.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-09 23:48:55
December 09 2014 23:41 GMT
#17252
If searing bond was available as lvl 4 quest reward everyone would have chose searing bond gem instead of decoy totem, since it also does dmg besides distraction. The only thing decoy totem has going is its EC mode and "higher" health (which still scales bad late game)

oh yeah patch notes will be released latest 10 pm EST Dec 11, chris hinted it could be earlier
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-12-10 05:18:27
December 10 2014 05:16 GMT
#17253
Mission accomplished, Templar starting nodes changed. Reddit did what I could not.

Though not that much better than before. Still, Ele Damage isn't strictly worse than Shadow's and you get mana regen instead of flat mana from the lower start.
Probemicro
Profile Joined February 2014
3708 Posts
December 10 2014 05:26 GMT
#17254
witch mana regen nerf haha
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-12-11 06:47:58
December 11 2014 06:46 GMT
#17255
Patch note teaser is out with descriptions of the skill gems in 1.3.0.

Some interesting stuff, especially if the counter gems are available for use based on conditions instead of trigger gems. Static Strike might be neat as well, and movement/minion skill for bows.

Why anyone would use physical to lightning is beyond me, but maybe there'll be a use for it or a good quality/more bonus. At the purest level physical damage is way superior to elemental damage unless they do rework armor and monsters get tankier.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-12-11 08:02:48
December 11 2014 07:41 GMT
#17256
On December 11 2014 15:46 TheTenthDoc wrote:

Why anyone would use physical to lightning is beyond me, but maybe there'll be a use for it or a good quality/more bonus. At the purest level physical damage is way superior to elemental damage unless they do rework armor and monsters get tankier.


you can use curses/ee/penetration gem or combination of them to lower enemy resist to below 0% doing even more damage.

more ways to scale damage (+phy dmg, increased phy dmg, increased lightning etc.)

and theres the shock ailment.

also the usual shock spells/attacks have rather silly base damage variation (like 1-300) that requires high atk/cast speed to balance the variance, which is no longer the case for physical-> shock gem. also means you can afflict shock more easily than those typical lightning skills.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-12-11 12:12:35
December 11 2014 12:03 GMT
#17257
Unless there are substantial nerfs to spells and bows (don't get me wrong, I certainly don't hope this happens! it's fun to be strong) OR huge changes to how armor and dmg mitigation works, I don't think playing melee will be much more fun in comparison and better with the announced skill gems. It seems like they add some minor passive damage through the counter gems, which isn't really what melees lacked at IMO. The melee lightning skill sounds a bit like Infernal Blow and I expect it to be decent, probably better than Infernal Blow.

Physical to Lightning might help physical damage chars to deal with physical reflect maps and perhaps it fits into some special builds which try to maximize their lightning dmg while scaling physical damage.

Well, I don't think complaining about melee survivability issues (like how do you kill Crematorium boss with a 2H char?) makes sense, because the rest of the patch notes are yet to be seen. Maybe GGG finally changed something in this regard, but I've already thought that 10 patches ago and in the end it didn't happen.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-12-11 16:21:12
December 11 2014 16:18 GMT
#17258
On December 11 2014 16:41 Probemicro wrote:
Show nested quote +
On December 11 2014 15:46 TheTenthDoc wrote:

Why anyone would use physical to lightning is beyond me, but maybe there'll be a use for it or a good quality/more bonus. At the purest level physical damage is way superior to elemental damage unless they do rework armor and monsters get tankier.


you can use curses/ee/penetration gem or combination of them to lower enemy resist to below 0% doing even more damage.

more ways to scale damage (+phy dmg, increased phy dmg, increased lightning etc.)

and theres the shock ailment.

also the usual shock spells/attacks have rather silly base damage variation (like 1-300) that requires high atk/cast speed to balance the variance, which is no longer the case for physical-> shock gem. also means you can afflict shock more easily than those typical lightning skills.


But (attack-based) physical damage builds generally don't do any of those things and already do plenty of damage. And all those things take valuable time unless you have someone else do them for you. Unless you penetrate to <0%, you're doing less than if you had stayed phys unless you shock.

If you convert 50% of your phys to lightning and shock enemies, you'll still do less damage to overcapped enemies than if you didn't convert at all (93.75% vs. 100%). Unless you forfeit yet another link and add pen. You also lose tons and tons of leech.

It's definitely godawful with Lightning Arrow, from what I can tell from the leech issue alone. If it has a big enough "more" multiplier it might be worth slotting in so you can use WED I guess.
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
December 11 2014 16:20 GMT
#17259
That Phy to Lightning gem is gonna be ultra sweet for my newly developed crit EK wearing a LC. Very safe and free ability to shock yay.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 11 2014 16:20 GMT
#17260
On December 12 2014 01:18 TheTenthDoc wrote:
Show nested quote +
On December 11 2014 16:41 Probemicro wrote:
On December 11 2014 15:46 TheTenthDoc wrote:

Why anyone would use physical to lightning is beyond me, but maybe there'll be a use for it or a good quality/more bonus. At the purest level physical damage is way superior to elemental damage unless they do rework armor and monsters get tankier.


you can use curses/ee/penetration gem or combination of them to lower enemy resist to below 0% doing even more damage.

more ways to scale damage (+phy dmg, increased phy dmg, increased lightning etc.)

and theres the shock ailment.

also the usual shock spells/attacks have rather silly base damage variation (like 1-300) that requires high atk/cast speed to balance the variance, which is no longer the case for physical-> shock gem. also means you can afflict shock more easily than those typical lightning skills.


But physical damage builds generally don't do any of those things and already do plenty of damage. And all those things take valuable time unless you have someone else do them for you. Unless you penetrate to <0%, you're doing less than if you had stayed phys unless you shock.

If you convert 50% of your phys to lightning and shock enemies, you'll still do less damage to overcapped enemies than if you didn't convert at all. (93.75% vs. 100%).

enemies happen to have armor in this game not just ele resist
Also while over-cap resists isn't mega rare it certainly isn't every mob either.

Herald of lightning + curse on hit is so busted good that this phys to lightning thing sounds useable in some cases, we'll see.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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