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Path of Exile - Page 836

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Eschaton
Profile Joined May 2010
United States1245 Posts
September 16 2014 00:33 GMT
#16701
I truly don't understand why people are so up in arms about logout macros. Chris has stated they are slower than Alt+F4, so using one is actually the same as giving oneself a handicap, right? And everyone does realize that if logout macros are banned, people will just bind a key to Alt+F4, which as stated previously is actually a superior logout "macro"?
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-09-16 00:44:54
September 16 2014 00:39 GMT
#16702
people just dont want to waste time quitting and reloading the game again. logout is only slightly slower than alt-f4. and if theres a really huge dmg spike even a alt-f4 macro cant save you anyway.

and also general softcore mentality "what so great about HC everyone uses logout macro whats the point of playing HC then hue" to disguise the fact they can't play HC.
Hikari
Profile Blog Joined May 2010
1914 Posts
September 16 2014 02:14 GMT
#16703
On September 16 2014 09:39 Probemicro wrote:
and also general softcore mentality "what so great about HC everyone uses logout macro whats the point of playing HC then hue" to disguise the fact they can't play HC.


I don't entirely agree with this. It is as if alt-f4/logout macros are encouraged by GGG, and is an integral part of game balancing.

It is one thing to die because you are taking risks, or because you failed to dodge/run away from this obvious ground effect. Eating a hit/getting to a dangerous situation and getting away via alt-f4 just feel too meta?

Might as well as make f4 an official logout key so everyone plays on the same playing field.

The same can be said to /oos. It's one of those often used things which makes me wonder why the game doesnt just have the option to bind it somewhere...
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
Last Edited: 2014-09-16 02:35:55
September 16 2014 02:29 GMT
#16704
"significantly reduced the damage of beyond invaders tornado shot skill" - from patch notes ive missed since i died

that must have happened 1 day after my lvl 82 char with 12k armor and 5.2k life was 1 shot by fracture bow invader tornado shot bros.

grim...

+ Show Spoiler +
[image loading]


as you can tell i didnt even get a chance to drink a potion, lol.
You're pretty when I'm drunk.
crms
Profile Joined February 2010
United States11933 Posts
September 16 2014 02:30 GMT
#16705
Rip in peace friend.

I honestly, don't really enjoy the entire beyond concept. They're mostly just an annoyance, hinderance to my 'gotta go fast' play style.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 16 2014 02:31 GMT
#16706
btw i don't use a logout macro, i do logout occasionally if im in a bad spot and dont want to search my inventory for a tp scroll. I think softcore is just entirely boring... You don't have to care about anything and a lot o the enjoyment of the game comes from "do you think we can do it?" whereas in sc u just yolo that shit who cares max dmg whatever.
You're pretty when I'm drunk.
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 16 2014 02:35 GMT
#16707
It's not just "as if", it IS encouraged and part of their balancing. The thought process (let's ignore things like desync for a moment and look at it coming purely from design statements ggg made) is that if you allow a player in hardcore to immediately leave once he realizes the content he's trying to take on is too hard you can throw harder content at them whereas without this mechanic they wouldn't attempt it at all.

That design philosophy is where all that spiky damage comes from in the first place. Personally I don't really like the general idea but I can live with it and enjoy the game nevertheless. My main guess is that designing things to be mechanically interesting and still challenging is incredibly hard in a game like PoE (boss fights like Vaal/Dominus or now even Merveil are like that imo). Those fights have a certain Dark Souls vibe to them (if you don't understand them or fuck up, you'll get crushed - if you understand them well you'll crush them) while some other things (coughcough prenerf-Invasion) have more like a Kaizo Mario vibe.

The latter is totally fine if it's in a Softcore League but doesn't really belong into a HC environment imo.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Eschaton
Profile Joined May 2010
United States1245 Posts
September 16 2014 03:27 GMT
#16708
On September 16 2014 11:31 CrownRoyal wrote:
btw i don't use a logout macro, i do logout occasionally if im in a bad spot and dont want to search my inventory for a tp scroll. I think softcore is just entirely boring... You don't have to care about anything and a lot o the enjoyment of the game comes from "do you think we can do it?" whereas in sc u just yolo that shit who cares max dmg whatever.


no your league sux
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2014-09-16 09:05:15
September 16 2014 09:00 GMT
#16709
The last State of Exile got me more excited about doing some lowlvl pvping.
Anyone here who can help me out with knowledge and some practice?

my current idea is Pillar of Caged God, Glacial Hammer:
+ Show Spoiler +
Glacial Hammer
Weapon Ele
Added Fire
Added Cold Dmg
Melee Dmg on Full

http://www.pathofexile.com/passive-skill-tree/AAAAAgUAhMREcop0D1SpaBRNBLOiAPAfMokCcXflV-LsODrYGjhN2KeEjHaQVcAaWfOsqnKpfNn3MuoY-OsUcQ48OlIyfjOHHb4=

Pillar
Meginord
Fox Shade
Wanderlust
Goldrim

phys ring
phys ring
phys amy
phys gloves
www.twitch.tv/bluquh (PoE, Starbow, HS)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 16 2014 09:43 GMT
#16710
So I heard that you should pick up all jewellry with near perfect implicit bonuses (like 15% gold rings). Why is this? Shouldn't they also be of high item level so that you can roll them to have good affixes?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Miragee
Profile Joined December 2009
8716 Posts
September 16 2014 09:45 GMT
#16711
On September 16 2014 18:00 bluQ wrote:
The last State of Exile got me more excited about doing some lowlvl pvping.
Anyone here who can help me out with knowledge and some practice?

my current idea is Pillar of Caged God, Glacial Hammer:
+ Show Spoiler +
Glacial Hammer
Weapon Ele
Added Fire
Added Cold Dmg
Melee Dmg on Full

http://www.pathofexile.com/passive-skill-tree/AAAAAgUAhMREcop0D1SpaBRNBLOiAPAfMokCcXflV-LsODrYGjhN2KeEjHaQVcAaWfOsqnKpfNn3MuoY-OsUcQ48OlIyfjOHHb4=

Pillar
Meginord
Fox Shade
Wanderlust
Goldrim

phys ring
phys ring
phys amy
phys gloves


Why did you go for Irongrip? Also: Sure that going the Phys dmg+WED route in the templar tree is superior to the str route when going PotCG? Each str node is like 18% phys dmg.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 16 2014 10:24 GMT
#16712
is the desync better now
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Miragee
Profile Joined December 2009
8716 Posts
September 16 2014 11:08 GMT
#16713
On September 16 2014 19:24 oneofthem wrote:
is the desync better now


No. If at all, I have the feeling that it was better at one point than it is now.
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
September 16 2014 12:53 GMT
#16714
Everything else can be considered better though. Desync is just, well, I accepted that it's the "game feature" by now.
Miragee
Profile Joined December 2009
8716 Posts
September 16 2014 13:13 GMT
#16715
On September 16 2014 21:53 vndestiny wrote:
Everything else can be considered better though. Desync is just, well, I accepted that it's the "game feature" by now.


Sure, same here. By this point, you either learn to live with it and enjoy the game anyways or you don't. It's a decision you have to make.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 16 2014 13:25 GMT
#16716
On September 16 2014 18:43 ahswtini wrote:
So I heard that you should pick up all jewellry with near perfect implicit bonuses (like 15% gold rings). Why is this? Shouldn't they also be of high item level so that you can roll them to have good affixes?

Can anyone help?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 16 2014 13:52 GMT
#16717
How do you build a good map pool? I've been running a ton of 66, 67, 68 all with at least 30% quantity but my returns are awful it seems. I have around
66 15
67 8
68 6
69 6
70 3
71 1
At how many maps should I move up to a new tier?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
September 16 2014 15:03 GMT
#16718
On September 16 2014 22:25 ahswtini wrote:
Show nested quote +
On September 16 2014 18:43 ahswtini wrote:
So I heard that you should pick up all jewellry with near perfect implicit bonuses (like 15% gold rings). Why is this? Shouldn't they also be of high item level so that you can roll them to have good affixes?

Can anyone help?

Because there's another way of farming if you have the patience, and that is alc-ing rings /amulet /belt and hope that in the hundreds of them, a few might be worth exalts, and some will worth a few chaos in addition. Choosing high implicit base means you don't need blessed orbs in addition to make those 3-5c rings look decent. Drawback is ofc that you need spare chaos in the first place, and patience to sell those ok-ish ones, since the big ticket alc may never comes at all.
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
Last Edited: 2014-09-16 15:18:33
September 16 2014 15:16 GMT
#16719
On September 16 2014 22:52 solidbebe wrote:
How do you build a good map pool? I've been running a ton of 66, 67, 68 all with at least 30% quantity but my returns are awful it seems. I have around
66 15
67 8
68 6
69 6
70 3
71 1
At how many maps should I move up to a new tier?


This one is tough due to the extremely random map RNG. The easiest way to have a good pool is willing invest to buy a big pool of a certain tier (73, 74, 75, 76 which ever you like), then roll from there.

If you really don't want to buy map then ofc normal progression is fine, often you can move up if you have 8-12 map of that tier. Though if you're lucky, it will be a smooth and quick slope up. If you're unlucky, like 80% of ppl out there, you will seem to stuck in the low 70s forever
Ofc nothing stays forever, but it would take very long. I would consider myself lucky last league in map luck and still took 1 lvl 82, 1 lvl 84, 1 lvl 91 to reach that mythical 77-78 pool w/o buying map at all.

Don't think you have that many maps to move up tbh. Hypothetically speaking a dried-streak which is not so unlikely will wipe the 69 tier since there are only 6.

Eschaton
Profile Joined May 2010
United States1245 Posts
September 16 2014 15:17 GMT
#16720
On September 16 2014 22:52 solidbebe wrote:
How do you build a good map pool? I've been running a ton of 66, 67, 68 all with at least 30% quantity but my returns are awful it seems. I have around
66 15
67 8
68 6
69 6
70 3
71 1
At how many maps should I move up to a new tier?


Option 1: Run your highest maps, hope for the best, and use Zana dailies to supplement your map pool, its not too hard to get her to lvl 6 and start getting 71-74 drops from the dailies. Start alching around 71 to get higher quantity.

Option 2: Buy ~10 76 maps for an ex or so. That should be more than enough to keep you stable in the 74-76 range.
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