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On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE.
Can you give reasoning for it?
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Leveling in The Forest (first zone of A2) is seriously, seriously good and nobody seems to know about it. There are millions of monkey and depending on your character, it is extremely hard to die. I find it much much better than felshrine because you always only need to proceed in one direction. Try it out in the lvl 55-65 ish area, it's really nice.
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On February 01 2013 18:07 EchelonTee wrote: Leveling in The Forest (first zone of A2) is seriously, seriously good and nobody seems to know about it. There are millions of monkey and depending on your character, it is extremely hard to die. I find it much much better than felshrine because you always only need to proceed in one direction. Try it out in the lvl 55-65 ish area, it's really nice. In case of desync you will die much faster surrounded by 30 monkeys 
Also Fellshrine is higher level area and gives good xp longer and can get you higher level loot. People farm Western forest in addition to Fellshrine.
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On February 01 2013 16:12 Glull wrote: anyone up for some sc maps some time soon? respect player drops, all maps go to map owner - the works. level 70+ preferred, add me @Glull Why should all maps go to map owner? I agree map owner should get 1st map and any left over (like if there are 3 players and 4th map drops that one goes to owner as well), but all map?! Who came up with that stupid rule?
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the player providing the map is the only reason people are able to do a map in the first place - everyone else gets a free opportunity to gather experience and items. to prevent someone getting screwed by the sometimes volatile map rng and to encourage people to farm 66 maps on their own, i think it is a very well defined rule that just causes less frustrating moments for people who spent their time farming maps alone. if you dont behave like an idiot, chances are you will be a part of the same group together for several maps anyway, and in that case it doesnt even matter who "gets the map".
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Finally wrapped my way around to Blood Magic, and after much wasting of mats got a 4L Lightning Arrow+Fork+LMP+Life Leech going, and all I can say is the game suddenly almost feels silly. I guess a lot of the people in this thread are way beyond that point, but everything's gone from trying not to wast LA when an auto-shot would do to just holding down Right Click and pressing 1-5 more or less at random.
Buildwise I'm a duelist and went for almost pure survivability, with Iron Reflexes and a bunch of +Armor nodes. Since I don't actually have any bow specific DPS passives, I've been swapping to sword+board for elites/bosses since I was lucky enough to find at least what I would consider a pretty damn good 1'her.
Running Grace as my only aura (reserved health aahhh) and Warlord's Mark as my curse, and combined with my defensive passives I'm kind of worried I'll sort of run out of damage at some point, but for now the silliness that is LMP/LA seems to be doing just fine.
Here's the build so far thoughts from anyone more experienced would be great.
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Are + % mana better than + % mana regen? I can't decide on which extra nodes to get
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That heavily depends on how much mana and regen you already have and also what your goals are. If you want to run a lot of flat cost auras then you will need a large manapool, if you want to get ridiculous mana regen, then that depends. In general you regenerate 1.75% of your mana per second. Mana regen nodes will give you much more regen than mana nodes, however because of the above getting more mana will also increase effectivenes of mana regen nodes. You need to do some math and find the appropriate balance for yourself. Usually if you plan on not spending a lot of nodes on mana then you should just grab mana regen.
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On February 01 2013 18:04 Type|NarutO wrote:Show nested quote +On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE. Can you give reasoning for it?
I think in D3 I have a goal to reach and in PoE... I don't know. I don't see a motivation in to get maxlevel and equip a char in PoE...
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Anyone have a glitch maybe that they cant see if they did "The Way Forward" in cruel difficulty? I can see it in normal difficulty but not right now in cruel. What reward do we get for that quest anyways?
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On February 01 2013 21:04 Dirkinity wrote:Show nested quote +On February 01 2013 18:04 Type|NarutO wrote:On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE. Can you give reasoning for it? I think in D3 I have a goal to reach and in PoE... I don't know. I don't see a motivation in to get maxlevel and equip a char in PoE...
There is this other thing PoE has.
Interesting Charbuilds and intersting Stats... Which are like.. More important than anything else...
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On February 01 2013 21:04 Dirkinity wrote:Show nested quote +On February 01 2013 18:04 Type|NarutO wrote:On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE. Can you give reasoning for it? I think in D3 I have a goal to reach and in PoE... I don't know. I don't see a motivation in to get maxlevel and equip a char in PoE... I didn't see a goal in Diablo3. It was really do Alk runs until 100 paragon which wasn't even there on release. PoE you can practice for races, prepare PvP builds and actually CREATE builds, farm maps, and also grind for max level. The levels you farm in PoE are also random so not having to farm the same levels over and over with the exact same monsters is a huge upgrade from D3 in my opinion.
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On February 01 2013 21:24 Archers_bane wrote: Anyone have a glitch maybe that they cant see if they did "The Way Forward" in cruel difficulty? I can see it in normal difficulty but not right now in cruel. What reward do we get for that quest anyways?
If memory serves me correct, it's a passive point.
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On February 01 2013 21:24 Archers_bane wrote: Anyone have a glitch maybe that they cant see if they did "The Way Forward" in cruel difficulty? I can see it in normal difficulty but not right now in cruel. What reward do we get for that quest anyways? The way forward confused me at first too, you have to go back to act 1 then open your quest tab to show it completed. Hand it in at Lionseye watch and get 1 passive skill point.
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On February 01 2013 19:28 Glull wrote: the player providing the map is the only reason people are able to do a map in the first place - everyone else gets a free opportunity to gather experience and items. to prevent someone getting screwed by the sometimes volatile map rng and to encourage people to farm 66 maps on their own, i think it is a very well defined rule that just causes less frustrating moments for people who spent their time farming maps alone. if you dont behave like an idiot, chances are you will be a part of the same group together for several maps anyway, and in that case it doesnt even matter who "gets the map". You make it sound like the owner of he map gets nothing here and he only gives so he should take all maps. That is bull. You get higher IQ and higher IR and more drops. You are also safer and clean maps faster. If you share all other loot maps should be shared as well with exception of owner of maps gets at least 1 map to compensate for the one used.
Being with group again means nothing if you never get any maps from it. I would rather then play on my own and get my own maps.
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On February 01 2013 18:04 Type|NarutO wrote:Show nested quote +On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE. Can you give reasoning for it?
Anyone that thinks D3 is better is not going to be able to give you an intelligent reason as to why.
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On February 01 2013 22:14 -Archangel- wrote:Show nested quote +On February 01 2013 19:28 Glull wrote: the player providing the map is the only reason people are able to do a map in the first place - everyone else gets a free opportunity to gather experience and items. to prevent someone getting screwed by the sometimes volatile map rng and to encourage people to farm 66 maps on their own, i think it is a very well defined rule that just causes less frustrating moments for people who spent their time farming maps alone. if you dont behave like an idiot, chances are you will be a part of the same group together for several maps anyway, and in that case it doesnt even matter who "gets the map". You make it sound like the owner of he map gets nothing here and he only gives so he should take all maps. That is bull. You get higher IQ and higher IR and more drops. You are also safer and clean maps faster. If you share all other loot maps should be shared as well with exception of owner of maps gets at least 1 map to compensate for the one used. Being with group again means nothing if you never get any maps from it. I would rather then play on my own and get my own maps.
you are of course free to play any way you like, and i dont absolutely have to play with this rule, i just think it makes sense and would prefer to have it in place.
your arguments are not very sound though - maybe you do not know the math behind parties? assuming all players contribute equally to the party and have the same level, you clear maps faster (and more secure) but recieve less drops per player per map than playing individually. your drops per time stay roughly the same assuming you dont 1-shot everything. this also results in more xp/time; however the limiting factor when playing maps is not time, but the availability of maps of a suitable level for your character. altogether you get the same amount of items and more xp when comparing party play to solo play. and you get more map drops per map used, which is the big reason partying is actually necessary at high levels.
why you would then shoot yourself in the foot and insist on only playing your own maps solo when the opportunity is offered to have a purely beneficial party arrangement is beyond me. also, you could just provide the maps and get all the maps for yourself and noone would complain either. you dont have to be the guy who leeches.
also, you yourself apparently have a "map rule" in place aswell, just a less severe form - you guarantee the map owner gets at least one map from the pool of dropped ones. the goal is similar, but in my opinion, not rewarding enough for the provider and thus unfair.
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At what lvl should I progress into act2 in cruel ? or even kill brutus for that matter ?? I dont know how long I should grind the ledge but I did it for like 2hours yesterday. Im lvl 41, I also have 950hp/1020es if that matters
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On February 01 2013 22:43 AnomalySC2 wrote:Show nested quote +On February 01 2013 18:04 Type|NarutO wrote:On February 01 2013 16:38 Dirkinity wrote: Played through act1 in the first day but didn't touched the game since then. D3 is jjust the better game. I don't see a motivation to play PoE. Can you give reasoning for it? Anyone that thinks D3 is better is not going to be able to give you an intelligent reason as to why.
Fanboy alert detected!
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playing my first character as an ice witch and so far I am pretty happy, though I died once against Merveil 
can someone give me some basic advice for my char? So far I concentrated on the passive boni to cold damage but I am running out of those
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