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On February 01 2013 01:32 whoso wrote: is enduring cry actually worth it? im running it right now and i planned to keep it on my dw crit/lifeleech duelist, but maybe there are better defensive options. (already running grace) I'm enjoying my enduring cry melee build, but it works best in a group; I meat shield with 7 charges while other people deal the good dps.
I don't think it's very good on a build not focused on it (melee armor), unless you don't have max resists yet and just need a bit more res to stay alive.
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too much lag just timed out at most annoying possible time then die due to lag now too much trouble getting back on so i think i'll take a break!
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I'm a bowplar and i've been experimenting with using double enduring cry but i don't have 4+ endurance charges. Starting to think this was only worth using when I was melee...
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On February 01 2013 08:58 Archers_bane wrote: Well I got like only 1 or 2 +%mana node at all. Will I be in trouble later?
it really depends on what build and gear you use - curses for example cost a lot per cast, and together with a spammed attack spell that could be a minor problem (permanent pot chugging). there are some very useful mana regen nodes in the templar starting area that are close to a lot of other goodies you need, might want to have a look there for a long-term plan.
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On February 01 2013 09:14 travis wrote: too much lag just timed out at most annoying possible time then die due to lag now too much trouble getting back on so i think i'll take a break!
yeah, me too.
i really want to play the game for real now but i just disconnect into the login screen every 30 minutes or so
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I am using Kripp's wand Templar build and I'm really happy with the dmg. Just experiencing shitloads of mana problems at level 42 with dmg auras power siphon chain elemental dmg and lesser multiple projectiles. Hope it gets better with leveling cause I can't imagine using 5 auras like Kripp suggests.
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my isp and ggg are doing everything they can to prevent me from farming tonight. i get disconnected every 15 min or so:S
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Well there isn't really any reason to ever not use enduring cry, unless you dont have a free skill slot. I mean you get free 15% dmg reduc and resists for stopping for half a second once every 10 seconds. The question is are you not lazy enough to use it :p. And yeah, if going melee, then anything less than 5 end charges is gonna be frustrating.
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Streaming level 46 witch in Act 2 Cruel.
twitch.tv/pufftrees
Might do some trading for a bit and possibly run my bro through Act 3 norm, but come by and enjoy!
Currently Lightning Witch, Using Supported Arc as main spam and have Spell Totem Doing arc also
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On February 01 2013 09:37 aTnClouD wrote: I am using Kripp's wand Templar build and I'm really happy with the dmg. Just experiencing shitloads of mana problems at level 42 with dmg auras power siphon chain elemental dmg and lesser multiple projectiles. Hope it gets better with leveling cause I can't imagine using 5 auras like Kripp suggests. You shouldn't have problems if you have Eldritch battery, with the mana pool it gives you and mana regen nodes your regen should get quite high and be self sustaining.
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On February 01 2013 10:22 Tennet wrote:Show nested quote +On February 01 2013 09:37 aTnClouD wrote: I am using Kripp's wand Templar build and I'm really happy with the dmg. Just experiencing shitloads of mana problems at level 42 with dmg auras power siphon chain elemental dmg and lesser multiple projectiles. Hope it gets better with leveling cause I can't imagine using 5 auras like Kripp suggests. You shouldn't have problems if you have Eldritch battery, with the mana pool it gives you and mana regen nodes your regen should get quite high and be self sustaining. I will respec a few points to get it. Thanks for the tip.
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You pretty much have to get either Blood Magic or Eldritch Battery at some point, unless you do a very specific low-mana build (or you're pure Int). The other mana passives are mostly terrible. This concern has already been voiced a few times; I'm sure they're aware of it.
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On February 01 2013 11:27 Pwere wrote: You pretty much have to get either Blood Magic or Eldritch Battery at some point, unless you do a very specific low-mana build (or you're pure Int). The other mana passives are mostly terrible. This concern has already been voiced a few times; I'm sure they're aware of it.
Eld Battery is overpowered in general. Combined with Discipline and Inner Force you get idiotic amounts of free mana.
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Can someone expound on Lioneye's glare vs ele damage thicket vs a high phys thicket vs hybrid thicket (good ele high phys or something) ??
Unsure currently what I should invest towards..
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Does anyone have a reduced mana in HC ?
Also does anyone know the value? I sometimes see it go for 2chaos and other times see people asking more seemingly absurd trades for 5+
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On February 01 2013 12:15 Obstikal wrote: Does anyone have a reduced mana in HC ?
Also does anyone know the value? I sometimes see it go for 2chaos and other times see people asking more seemingly absurd trades for 5+ Reduced mana is a quest reward for templars, something they get to pick about 4 times. You might as well rush one through cruel and grab a few of them. That said, I still have a really hard time figuring out prices for quest gems in HC.On February 01 2013 11:40 superstartran wrote:Show nested quote +On February 01 2013 11:27 Pwere wrote: You pretty much have to get either Blood Magic or Eldritch Battery at some point, unless you do a very specific low-mana build (or you're pure Int). The other mana passives are mostly terrible. This concern has already been voiced a few times; I'm sure they're aware of it. Eld Battery is overpowered in general. Combined with Discipline and Inner Force you get idiotic amounts of free mana. Inner Force is also overpowered. People spend almost 10 points to grab it, and in a group it's absolutely worth it. You get damage, all res, ES, armor, evasion, movespeed... more lifeleech from blood rage, more block from tempest shield...
It's also the mana passives/gear that are terrible. 20% mana regen is about 0.35% mana regen per sec. It's worse than the worst life regen passive. Mana leech caps at 12.5% of max per second, for some reason, without any passive to bypass that max. Int gives as much mana as Str gives life, but mana on gear is much lower. Base mana regen is too low, so you want a huge pool, but you only need like 20% of it so you reserve the rest.
It's a hard problem to fix. I doubt we'll see a change this big for a few months at least.
On another note, where are people at in HC? I lost my ~42 duelist with a terrible build to a random desync vs Roahs in ship graveyard. I was playing way too carelessly because he had no future (but he leveled fast). I'm on a ~34 Ranger in A3 now, with another ~20 duelist lined up.
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I'm starting to think about getting Iron Reflexes and adding grace to what I use, though I would have to redo socket colors and get my boots 4L. That would help give me an armour boost for just a little cost. It also expands the gear I can use which can make socket colors easier to get since the majority of socket colors I use is red and green.
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On February 01 2013 03:50 udgnim wrote:Show nested quote +On February 01 2013 02:33 udgnim wrote:On January 31 2013 17:24 udgnim wrote:I'll probably kill Merciless Vaal tomorrow tried Merciless Vaal got 3 shot by falling stones with 725 HP & 1464 ES w/ Discipline forgot to make a TP before doing Vaal Vaal Pyramid Lvl 1 already reset facepalm ended up solo killing Merciless Vaal on my second attempt and managed to do it without dying not sure if I would have attempted it if I was playing Hardcore though if I didn't want to risk dying,I had to basically jam Quicksilver Flask and run to the open portal after getting hit once from Vaal anyways next scary stage is seeing how much damage the snakes do with their chaos damage and after that the poison bombers ~ -10% chaos resist was sufficient for me to get through A1-2 Merciless without too much risk
I still haven't found any chaos resistance gear so ^_^ The snakes don't do much damage, but the poison bomb guys can be a huge terror. They're incredibly weak (die in one or two hits) if they're just a white mob, but if they roll life regeneration I just can't kill them. I can normally whittle them down eventually between decoy totem and staying at max range, but this doesn't work if they have life regeneration.
On February 01 2013 07:45 travis wrote: ohhh ok it's way over there on the side ok cool ty so it's a flate rate regardless of level?
The only support gem that changes mana cost is reduced mana.
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What do you guys think a 16% Split Arrow would be worth? Level 8 if it matters.
Edit: That's definitely false blitzkrieg - pretty much every support gem increases mana costs by a %, typically 10-50%.
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Picked this up yesterday and after playing a lot of D2/D3, I gotta say this is pretty impressive. The sphere grid-like skill tree is just amazing fun, I've probably spent up to two hours just messing around with the calculator trying to perfect a capped build. And the idea of cut-throat HC league sounds incredible. Although, I think that HC is too forgiving by letting you continue in SC upon death. It really doesn't even deserve to be called hardcore when the punishment isn't terribly significant and there's no reason not to try it once. Also created an awkward moment between the two I was playing with where one of them died on Vaal and now we're torn between suiciding to continue on together, or have him grind his way back up solo.
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