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Path of Exile - Page 1705

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2023-08-31 16:51:42
August 31 2023 16:51 GMT
#34081
well, Boneshatter is the best melee build and uses 2H Axe or Mace. don't know if that is what you are looking for, but it does fit the power fantasy of melee pretty well. if you haven't played it yet, its easy to get going and is very, very satisfying

for caster, can save a lot of money by going staff early on, since 6L staves are quite cheap. just slap some essences and go (make sure it is a regular staff, not a warstaff). You could also aim for a unique staff. Annihilating Light is used fairly regularly - a lot of Sparkers are using it. check poe.ninja for reference

tbh, for staff, any spell casting build can adapt to using one instead of DW or 1H+shield. the reason why many people like shields is to get stuff like suppression or influenced mods. also lets you shield charge. if you can find different solution to defense, then don't need the shield
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 31 2023 19:12 GMT
#34082
There are some Cane of Kulemak builds for casters that are really strong if you can get the right combination of mods.
twitch.tv/cratonz
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2023-08-31 19:31:02
August 31 2023 19:30 GMT
#34083
Staves are real good for traps, mines and totems. Less so for totems cause shield can give +1 totem.

Why? Because YOU don't deal critical strikes with them, so you get free 60% crit multi from the mastery.
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
August 31 2023 21:52 GMT
#34084
The bucket of stats like elemental resists and spell block you get from a shield is just bonkers before any stats on the shield itself. Shield charge and Tempest shield are also both great.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Wium
Profile Joined March 2023
1 Post
September 01 2023 00:21 GMT
#34085
KahluaSipper looking for a guild invite. I'm a standard player who plays vaal ice shot. Lvl 97.
Sorusaba
Profile Joined October 2017
276 Posts
September 01 2023 08:13 GMT
#34086
On September 01 2023 06:52 Sermokala wrote:
The bucket of stats like elemental resists and spell block you get from a shield is just bonkers before any stats on the shield itself. Shield charge and Tempest shield are also both great.


True, yeah, that is sort of my problem with it all. You can adapt a build to staff, but then you need to find those defenses elsewhere, and inevitably they will come from concessions of DPS. Apart from the fringe cases mentioned, staff caster doesn't seem to be very good, so I hope they buff staves somehow. I did learn a few new things from the responses, however, so thanks for the recommendations. Might check out the sparker staff.
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 01 2023 14:53 GMT
#34087
I guess it's an open question what GGG's plans will be going forward. I imagine they've put very little thought toward it so far since they were planning to kill off POE1. Now that they're keeping both and POE2 is doing very dramatic changes to how weapons work, I wonder if we'll see them start experimenting more in POE1. There are certainly a lot of redundant weapon bases for them to experiment with - see wands and the recent split to flat damage and spell damage/cast speed.
twitch.tv/cratonz
nukem1
Profile Joined October 2010
345 Posts
September 01 2023 18:19 GMT
#34088
Well, if your staff is big enough, you don't need defenses >_>
https://tudorpc.wordpress.com/
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2023-09-02 06:39:30
September 02 2023 06:38 GMT
#34089
I mean, staff defenses aren't all that bad, you can get high block with some investment as a spell user. The thing is, left side does not offer spell supress so that one won't be in your build (at high quantity) which is a shame.

My last staves build was a Holy Relic Guardian in 3.12 before the changed Fortify. That was really cheap and strong back them, one of my most solid characters of all time, reaching my highest lvl at 98 while playing SSF.

As said, it was even more defensive than what could be (easily) achieved now as it had max Fortify at all times, Infused Channeling, close to max block and 15k armour while Cycloning around. Was a sick Heist char.
nukem1
Profile Joined October 2010
345 Posts
September 02 2023 10:44 GMT
#34090
In my noob opinion, the left side has been getting gradually better with defenses. Spell suppression is nice, but there are other options, like + max res combined with "phys damage taken as", uniques like Lightning Coil.

Overall, the game seems to be somewhat well-balanced and fulfilling that old promise of being able to pick up anything you want and have fun.
https://tudorpc.wordpress.com/
Miragee
Profile Joined December 2009
8509 Posts
September 02 2023 11:26 GMT
#34091
On September 02 2023 15:38 HolydaKing wrote:
I mean, staff defenses aren't all that bad, you can get high block with some investment as a spell user. The thing is, left side does not offer spell supress so that one won't be in your build (at high quantity) which is a shame.

My last staves build was a Holy Relic Guardian in 3.12 before the changed Fortify. That was really cheap and strong back them, one of my most solid characters of all time, reaching my highest lvl at 98 while playing SSF.

As said, it was even more defensive than what could be (easily) achieved now as it had max Fortify at all times, Infused Channeling, close to max block and 15k armour while Cycloning around. Was a sick Heist char.


I played Holy Relic in Kalandra. It was quite tanky but felt really bad, especially in lakes, because my relics would die in the moments where I needed them most... It was either crushing everything or 0 dps. Easily one of my worst starter builds.

The last staff builds I played, which felt good as a starter, were Earth Quake Ignite Elementalist in Scourge and Frostbomb Elementalist in Heist (Pledge of Hands, before Archmage nerf). So nothing I would consider "meta" in the slightest. I think there are some ele caster builds which can use the triple damage staff?
haitike
Profile Joined June 2009
Spain2713 Posts
September 02 2023 16:23 GMT
#34092
I played only one week because my computer performance was terrible with very long load times and a lot of game crashes. At the end of the week it was unplayable.

Now, I've ordered a new motherboard, cpu, ram, etc and I will setup it in some days, so I expect to be back to PoE soon.

For now I'm playing Flicker Strike but when I save some currency I will create a Forbidden Rite Pathfinder with Mahuxotl's Machination. It sounds fun.
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 02 2023 17:16 GMT
#34093
My problem with that build is I just CBF to keep pressing the life flask all the time to maintain mana/es.
twitch.tv/cratonz
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2023-09-02 21:59:37
September 02 2023 21:57 GMT
#34094
On September 02 2023 20:26 Miragee wrote:
Show nested quote +
On September 02 2023 15:38 HolydaKing wrote:
I mean, staff defenses aren't all that bad, you can get high block with some investment as a spell user. The thing is, left side does not offer spell supress so that one won't be in your build (at high quantity) which is a shame.

My last staves build was a Holy Relic Guardian in 3.12 before the changed Fortify. That was really cheap and strong back them, one of my most solid characters of all time, reaching my highest lvl at 98 while playing SSF.

As said, it was even more defensive than what could be (easily) achieved now as it had max Fortify at all times, Infused Channeling, close to max block and 15k armour while Cycloning around. Was a sick Heist char.


I played Holy Relic in Kalandra. It was quite tanky but felt really bad, especially in lakes, because my relics would die in the moments where I needed them most... It was either crushing everything or 0 dps. Easily one of my worst starter builds.

The last staff builds I played, which felt good as a starter, were Earth Quake Ignite Elementalist in Scourge and Frostbomb Elementalist in Heist (Pledge of Hands, before Archmage nerf). So nothing I would consider "meta" in the slightest. I think there are some ele caster builds which can use the triple damage staff?

The relics dying is a problem early on, but once you have Empower and a +2 +1 staff, it stops being a problem (getting Empower is the hard one). Before that, definitely don't use Minion Damage gem, IIRC Í used Meat Shield instead before that for similar tankyness while losing not much dmg.

Back then, I had Geofri's Legacy which stopped existing, which was better than Geofri's Crest is now. But sure, Kalandra was a dogshit league mechanic for it, I can believe that. The scaling of Kalandra was just BS so them dying there doesn't surprise me.

For Heist, which I mostly played with it, it was splendid when I was geared.
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
September 03 2023 07:11 GMT
#34095
On August 31 2023 04:08 EchelonTee wrote:
do you use returning proj? curious how the build feels after crucible changes

No, I dont use it but it could be used. both option are good.

I was playing Lightning arrow before crucible so, it still feel pretty good.
n_n
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 05 2023 02:33 GMT
#34096
Patch 3.22.1 is out: https://www.pathofexile.com/forum/view-thread/3424666

I'm pretty disappointed with it. I thought there'd be a better swath of balance/qol changes to TOTA given how long they took with it. I don't think it's actually fixing any of the major problems (excessive scaling, inability to "go sideways", frequent one-shots, etc). It doesn't sound like they fixed anything with the turtle; I don't see 20% less HP having an appreciable change. If anything, it sounds like TOTA might be worse after the patch with how they buffed most of the Chieftains plus also buffed their AI.
twitch.tv/cratonz
EchelonTee
Profile Joined February 2011
United States5245 Posts
September 05 2023 23:32 GMT
#34097
yeah, I'm a bit underwhelmed too. there were a few good QoL fixes, like the auto dialogue and the loyalty tatoo fix.

but overall seems like they want it to be a mechanic where you either have 40 mil dps, or you have a specialized zDPS build and desparately avoid the turtle
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2023-09-06 01:46:33
September 06 2023 01:42 GMT
#34098
I did a lot of TOTA today.

The turtle feels pretty much unchanged. AI overall seems buggier. I've gotten enemy Chieftains to just stand in place and stop doing any action a couple times. In multiple matches, I've had their defenders constantly attacking into my base instead of staying to defend. The forfeit button is completely and utterly useless. I'm still logging out at the end of each tournament to roll rewards. In the one round I actually did need to forfeit, my totem wasn't even dead so I still had to log out. In retrospect, I think that loss was in large part caused by the buggy enemy AI not following TOTA rules.

Overall unit balance feels worse; basically, it seems like there are more enemies capable of chunking or one-shotting you than pre-patch. The net affect of the formerly weaker units being stronger is that you are disadvantaged as the player, since you gain less effect from building good teams. In other words, the enemies' miscellaneous teams are now, on average, stronger. The change that forces Chieftains offer different units/items the next round after you buy them is also a net negative for the player, since you now have fewer opportunities for good units/items.

The Chieftains now follow you around more and seem to aggressively defend their totem. It's really tedious getting to the point where there's 1-3 enemy totems alive, one of which is the enemy Chieftain, but they refuse to leave its side, tacking on considerable time to an already-won match while you wait for its giant HP bar to be whittled down.

I'm extremely unhappy with TOTA.
twitch.tv/cratonz
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
September 07 2023 23:28 GMT
#34099
I saw tech that if you see a turtle on the other team you have to take out your flankers and leave that spot blank if you want to win.

Anyway flicker strike as I've learned is an absolute bling build. its not viable until you've sunk in lots of div and have manged to go through the most infurating leveling run that I've done from my first one when my weapon halved my attack speed for some reason.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
EchelonTee
Profile Joined February 2011
United States5245 Posts
September 08 2023 01:41 GMT
#34100


how to deal with turtle (void sphere)
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
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