
This obviously isn't a good thing but at least most stuff gets fixed pretty fast usually.
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Velr
Switzerland10637 Posts
August 23 2022 07:01 GMT
#33701
![]() This obviously isn't a good thing but at least most stuff gets fixed pretty fast usually. | ||
Southlight
United States11766 Posts
August 23 2022 12:11 GMT
#33702
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Miragee
8469 Posts
August 23 2022 14:58 GMT
#33703
On August 23 2022 09:13 haitike wrote: Reddit is insane. So much negativity and crying about everything. Altough GGG really screwed it nerfing the map loot and juicing so much and not even mentioning it in the patch notes. People who say GGG should have communicated this beforehand, including myself, are both correct and wrong at the same time. I think they should have communicated it. I also think there would have been massive outrage either way. Look at the outrage they received after communicating a slight nerf to defenses... I assume they tried to hide this and hoped nobody would notice. This would be a pretty bad sign tbh because to me it would show that GGG has partly given up on communication because the loud part of the community (i.e. reddit) is so insanely toxic and unreasonable that they are unable to please them _and_ implement their vision in any way, shape or form. I liked how open GGG was but this dishonesty, if it's the case, speaks boundaries about the widening gap between GGG and the community. One argument in favour of this theory is the stealth nerf to bases they admitted to. | ||
Sermokala
United States13811 Posts
August 23 2022 15:02 GMT
#33704
On August 23 2022 11:53 Southlight wrote: I'm still holding out hope it wasn't meant to be this drastic and they have a live build bug or something. They addressed in their what we are working on that this was intended. | ||
Miragee
8469 Posts
August 23 2022 15:50 GMT
#33705
I had 2 of these and found this very funny as they turned into 6 archnemesis mod rares and I had the patch notes in mind saying "no more than 2!". I also finished the "unnatural foes" challenge before reaching maps. I'm not sure they intended that. | ||
Southlight
United States11766 Posts
August 23 2022 17:52 GMT
#33706
On August 24 2022 00:02 Sermokala wrote: Show nested quote + On August 23 2022 11:53 Southlight wrote: I'm still holding out hope it wasn't meant to be this drastic and they have a live build bug or something. They addressed in their what we are working on that this was intended. Not quite true. The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps. There have been no other reward-affecting changes that we are aware of, but we will investigate to see if there are any unanticipated consequences of some other change. Our intention with these changes is to modify certain league content that was out-of-line with other content so that it has a similar reward profile. These changes are important, but we understand they have reduced overall rewards that players receive. We are going to compensate elsewhere, but we don't want to just increase the raw number of items that are dropped. Most items are immediately filtered out. We want to increase the number of relevant items that drop. When a campaign unique boss drops diddlysquat I have a hard time comprehending what league mechanic is in play that was making it drop 5+ items before. Thus the follow-up today: Despite the changes we discussed yesterday, we still don't feel that things are in the right place regarding many of the issues raised by the community I still feel like either something got really fucky with numbers some way or they're flat-out lying, and I don't feel like they've had a precedent of doing the latter outright. With regards to the stealth changes to drops, they did also mention during streams that they've also been stealthily increasing drops for years, so I wonder where the outrage is for that. Hmm. Something about double standards, eh? | ||
Haasts
New Zealand4445 Posts
August 26 2022 07:26 GMT
#33707
On August 20 2022 14:53 HolydaKing wrote: Didn't post here yesterday, but the league start hype is still real for me. Know what? I rolled Chieftain Artillery Ballista and it starts being quite OK! But I switched way too early, should have done so at like lvl 50 instead of instantly. Having near zero damage early on due to Marauder pathing made for a 15 minutes norrmal lab while rushing lmao. How's the Chieftain going? Also rolled AB Chieftain with much less prep (and time to play) than usual so it was a bit haphazard; up to high yellows / early reds. Some AN combos can be tanky but finding it fairly typical SSF progress - feel very disconnected from the Reddit brouhaha. Dumb question - if you're using Iron Reflexes, is there any reason to use ARM/EVA bases over pure EVA due to the latter having higher spell suppression weighting? | ||
Southlight
United States11766 Posts
August 26 2022 07:45 GMT
#33708
It does seem like blue map sustain is perfectly fine though, and after going "hmm?" early in campaign my mapping sort of stabilized. It's in a "whatever" state now, where once Lake becomes less unrewarding it should give item acquisition decent bump, unwieldiness of the map and retries aside. I just worry about the ability to scale gear past a certain point. | ||
Gorsameth
Netherlands21505 Posts
August 26 2022 08:49 GMT
#33709
On August 26 2022 16:45 Southlight wrote: The MF groups that normally churn out hundreds of uniques quitting the league will no doubt have had a major effect on increasing prices, the supply simply isn't there this time.I think the SSF issue is mostly to do with end-game item progression with the crippling Harvest nerfs. I'm not really sure what options are left. Also loot droprate nerf in general has skyrocketed the prices of things on trade - some uniques went from like 5-10c to like 20e/d which is some crazy inflation. It does seem like blue map sustain is perfectly fine though, and after going "hmm?" early in campaign my mapping sort of stabilized. It's in a "whatever" state now, where once Lake becomes less unrewarding it should give item acquisition decent bump, unwieldiness of the map and retries aside. I just worry about the ability to scale gear past a certain point. | ||
Joni_
Germany352 Posts
August 26 2022 13:03 GMT
#33710
On August 26 2022 17:49 Gorsameth wrote: Show nested quote + The MF groups that normally churn out hundreds of uniques quitting the league will no doubt have had a major effect on increasing prices, the supply simply isn't there this time.On August 26 2022 16:45 Southlight wrote: I think the SSF issue is mostly to do with end-game item progression with the crippling Harvest nerfs. I'm not really sure what options are left. Also loot droprate nerf in general has skyrocketed the prices of things on trade - some uniques went from like 5-10c to like 20e/d which is some crazy inflation. It does seem like blue map sustain is perfectly fine though, and after going "hmm?" early in campaign my mapping sort of stabilized. It's in a "whatever" state now, where once Lake becomes less unrewarding it should give item acquisition decent bump, unwieldiness of the map and retries aside. I just worry about the ability to scale gear past a certain point. Also there is a much higher focus on well-rolled uniques from what I can tell, since you cannot just divine them up. I'm not yet sure if I like that change, but at least it is interesting and makes it more reasonable to pick up some more uniques to see how they have rolled. | ||
Southlight
United States11766 Posts
August 27 2022 00:44 GMT
#33711
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Miragee
8469 Posts
August 28 2022 19:27 GMT
#33712
On August 26 2022 22:03 Joni_ wrote: Show nested quote + On August 26 2022 17:49 Gorsameth wrote: On August 26 2022 16:45 Southlight wrote: The MF groups that normally churn out hundreds of uniques quitting the league will no doubt have had a major effect on increasing prices, the supply simply isn't there this time.I think the SSF issue is mostly to do with end-game item progression with the crippling Harvest nerfs. I'm not really sure what options are left. Also loot droprate nerf in general has skyrocketed the prices of things on trade - some uniques went from like 5-10c to like 20e/d which is some crazy inflation. It does seem like blue map sustain is perfectly fine though, and after going "hmm?" early in campaign my mapping sort of stabilized. It's in a "whatever" state now, where once Lake becomes less unrewarding it should give item acquisition decent bump, unwieldiness of the map and retries aside. I just worry about the ability to scale gear past a certain point. Also there is a much higher focus on well-rolled uniques from what I can tell, since you cannot just divine them up. I'm not yet sure if I like that change, but at least it is interesting and makes it more reasonable to pick up some more uniques to see how they have rolled. They also moved the rarity-tiers for some uniques which makes them considerably rarer while at the same time they might be in higher demand because of the buffs they got. | ||
Joni_
Germany352 Posts
August 29 2022 09:25 GMT
#33713
On August 27 2022 09:44 Southlight wrote: I believe you can still divine the uniques - they're just harder to come by because the 6L recipe is gone and because you use them for some of the crafting bench options. Of course you can still do it, but the difference between a well-rolled unique chest and a not so well-rolled feels a lot more meaningful when the price difference is equivalent to what used to be several exalts. :D Good point about the change in rarity, I havent really paid any attention to that, yet. I guess thats due to my current build not really needing any uniques that arent boss drops. | ||
EchelonTee
United States5244 Posts
September 04 2022 18:53 GMT
#33714
Going to be "Guild Self Found", Kalandra SC, so we can share with each other a bit. Starting Tuesday, unsure on time. Base duration is 10 days then it folds back into regular Kalandra SC. Not sure how active we all will be, but I'll at least play the full 10 days. Just us atm, but anyone is welcome to join whenever if if a 2nd leaguestart sounds fun to you ![]() | ||
Rhodry
Germany104 Posts
September 05 2022 10:48 GMT
#33715
I would love to do a guild self found league as a league start at some point though. | ||
Haasts
New Zealand4445 Posts
September 06 2022 00:11 GMT
#33716
Enjoying the league / trying not to look at Reddit, ha. I don't mind ArchNemesis monsters / quite nice to have regular content where you'll mix up the rewards for 6Ls/flasks/jewels etc. | ||
EchelonTee
United States5244 Posts
September 06 2022 02:46 GMT
#33717
and yeah reading reddit is prty painful. tho there is a lot to complain about, that place just makes me feel bad lol | ||
HolydaKing
21254 Posts
September 06 2022 14:31 GMT
#33718
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Haasts
New Zealand4445 Posts
September 06 2022 21:57 GMT
#33719
On September 06 2022 23:31 HolydaKing wrote: Reached lvl 97, my highest level ever, on my Artillery Ballista Chieftain starter in SSF Kalandra league. It kinda happened since my char stopped dying even though I was doing 8 mod maps, shaper/elder guardians etc. So kinda good build I guess... Although I got decently lucky on my gear, had 6L drop fairly early and Rog delivered on a couple items, such as a decent bow. Oh, congrats - always love when you level higher than planned due to not dying, ha. Any chance you could share a PoB / link your character (had a quick look on poe.ninja but I guess yr profile's private?)? Still looking for inspiration for my AB Chieftain, had vaguely hoping someone would be doing testing for AOE breakpoints but unlike Blast Rain, you can't muck around with reflected poison to count overlap/shotgunning. | ||
HolydaKing
21254 Posts
September 07 2022 07:47 GMT
#33720
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