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On October 09 2021 21:59 HolydaKing wrote: If you check out other alt quality gems, you'll see there are a lot of dumb ones. Not sure why, but that's how it is.
Yes, also Incinerate. They should all be decent, especially Incinerate. I think Armageddon Brand ignite alone will still be zdps against bosses though. For Cold DoT you can at least use multiple skills.
Well, I can kind of understand that there are a lot of dumb ones because they introduced them all at once in Heist? Coming up with hundreds of alternate qualities which all make sense at once seems hard, especially in the tight time frame they work. However, changing a single alternate quality into something that is both boring and useless is an entirely different story imho.
Arma Brand definitely needs additional damage for bosses. However, you can already use other sources of fire dot in conjunction. I had Arma Brand Ignite, Flame Wall and Righteous Fire in Ultimatum. Still not something I would like to kill bosses with but good enough to make map bosses noth feel like a pain in the arse. If Flame Surge turns out decent you can add that for bosses. We'll see.
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//wrong button, please remove -.-
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I think I will league start with chaoslinger (spellslinger with ED, contagion, sourend).
It seems "mana reservation efficiency" will be better at low inversion than old "reduced mana reserved". That is good for spellslinger as you only get some tree nodes and one jewel.
And they are buffing DoT items and modifiers while EO/EE doesn't affect chaos builds.
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On October 10 2021 21:12 haitike wrote: I think I will league start with chaoslinger (spellslinger with ED, contagion, sourend).
It seems "mana reservation efficiency" will be better at low inversion than old "reduced mana reserved". That is good for spellslinger as you only get some tree nodes and one jewel.
And they are buffing DoT items and modifiers while EO/EE doesn't affect chaos builds. Exactly right so far, looks like a good idea. But obviously best to wait for the patch notes to drop before being sure what to play. :D
I'm also already kinda planning on what I wanna play but it makes not much sense without the patch tbh.
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With the changes to ignite away from skills with more ignite damage to just overall more ignite damage from the skill. I consider using elementalist with Penance brand or maybe stormbind (never used it before).
Edit could also use stormfire ring seems great this patch
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On October 11 2021 02:33 Sapaio wrote: With the changes to ignite away from skills with more ignite damage to just overall more ignite damage from the skill. I consider using elementalist with Penance brand or maybe stormbind (never used it before).
Edit could also use stormfire ring seems great this patch
They also hit some skills which are often used for conversion ignite, such as Penance Brand and Frost Bomb. I agree with the idea in general though. There are very likely cases of conversion ignite which are stronger now.
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I wonder if Chieftain gets some buffs, it's a decent ignite ascendancy, but it's not great. Elementalist is a lot more dps, I'm also considering playing ignite buids, currently eyeing with Firestorm. According to this, Storm Bind is the strongest skill for ignite, followed by Flame Blast - but I don't know how good either of these feel to play since you'd need to fully charge both of them for the huge dmg. Penance Brand is not listed there, not sure how good it would be? But it also would require a lot of investment regarding cast speed and brand duration.
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On October 11 2021 03:02 HolydaKing wrote:I wonder if Chieftain gets some buffs, it's a decent ignite ascendancy, but it's not great. Elementalist is a lot more dps, I'm also considering playing ignite buids, currently eyeing with Firestorm. According to this, Storm Bind is the strongest skill for ignite, followed by Flame Blast - but I don't know how good either of these feel to play since you'd need to fully charge both of them for the huge dmg. Penance Brand is not listed there, not sure how good it would be? But it also would require a lot of investment regarding cast speed and brand duration.
I mean, dps is one thing, mechanics are the other. There is a reason why nobody plays Flameblast anymore even though its damage is not bad. I guess it depends on how fast you can channel it and if you really need to channel it all the way to max to clear maps. If the damage is high enough at 50 % stages for clearing, it should feel fine unless you are into super zoomy builds. You also need a way to keep monsters away from you for long enough for it to feel good, which has always been a problem with Flameblast since it got introduced to the game. I played around with Firestorm a bit in PoB because I thought that might be interesting. But you can also do so much without the changes implemented. I also picked Elementalist for it because the damage was straight up 50 % than Chieftain and even more vs bosses I think while the defenses are about the same.
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Nah, unless you invest into golems (which are squishy and not really reliable in hard maps), Chieftain is a decent amount more tanky. 15% phys converted to fire is great vs bosses, 100% increased fire res makes gearing good life gear much easier, good Endurance charge gain and most of all a lot of regeneration which is lovely. Also ignite immunity is cool, I do remember dying to Purifer(?) ignites last league.
But yeah it's hard to justify being a bit more tanky against like 40-50% more dps on a build that has good damage uptime and as such can move during bossfights and is not the highest dps to begin with.
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I have a question, if you are unaffected by ignite are you still considered burning. Thinking about the "wrapped in fire" cluster jewel.
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On October 11 2021 11:18 Sapaio wrote: I have a question, if you are unaffected by ignite are you still considered burning. Thinking about the "wrapped in fire" cluster jewel. Yes, you are still ignited, just not affected by it.
You can either be "unaffected" by something or "cannot be" something
Ex: Cannot be frozen, mean you wont have the frozen statue ever Unaffected by ignite, mean you can be ignited but wont have the downside or the effect on you.
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On October 11 2021 19:08 FaCE_1 wrote:Show nested quote +On October 11 2021 11:18 Sapaio wrote: I have a question, if you are unaffected by ignite are you still considered burning. Thinking about the "wrapped in fire" cluster jewel. Yes, you are still ignited, just not affected by it. You can either be "unaffected" by something or "cannot be" something Ex: Cannot be frozen, mean you wont have the frozen statue ever Unaffected by ignite, mean you can be ignited but wont have the downside or the effect on you.
My question was am I considered burning. I consider that a downside effect of ignite and not the same. The wrapped in fire cluster jewel let's you cover enemies in ash on hit if you are burning. The boots the gives unaffected by ignite are expensive so not looking to buy them to test it.
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On October 11 2021 19:46 Sapaio wrote:Show nested quote +On October 11 2021 19:08 FaCE_1 wrote:On October 11 2021 11:18 Sapaio wrote: I have a question, if you are unaffected by ignite are you still considered burning. Thinking about the "wrapped in fire" cluster jewel. Yes, you are still ignited, just not affected by it. You can either be "unaffected" by something or "cannot be" something Ex: Cannot be frozen, mean you wont have the frozen statue ever Unaffected by ignite, mean you can be ignited but wont have the downside or the effect on you. My question was am I considered burning. I consider that a downside effect of ignite and not the same. The wrapped in fire cluster jewel let's you cover enemies in ash on hit if you are burning. The boots the gives unaffected by ignite are expensive so not looking to buy them to test it.
Afaik ignite is considered a burning effect. So yes, as long as you are ignited you are burning. Being unaffected by it just means you are burning for 0 dps. If you have a chieftain in standard or somewhere you can easily test it as well because chieftain has "unaffected by ignite" on one of its notables.
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On October 12 2021 05:17 HolydaKing wrote:lmao, today's reveal currently has more downvotes than upvotes on reddit: https://old.reddit.com/r/pathofexile/comments/q63wdy/the_scourge_expansion_introduces_the_sacred_orb_a/Imo it's a dumb orb, I thought they intend to do it like in d2 where getting a perfect superior base is kinda hard, but then they add an orb for it. Sure, for uniques it kinda makes sense, however I wouldn't be mad if uniques always used perfect bases. And tbh I wouldn't be obsessed about getting a perfect base anyway.
Wtf? Yeah that deserves downvotes. In the end it's not a huge deal as I agree with you but the entire system seems absolutely pointless. Just more gambles upon gambles for no reason. This is neither interesting nor fun.
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I mean, I kinda agree with Neversink that it could make sense if it is incredibly rare, like Exalted Orbs. But I don't feel like PoE needs more currency that doesn't really make much sense.
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Even with Nerfs to EO and EE I still want to play Ignite with a spell. Probably best to use lightning and then you can use EE easily. Arc maybe?
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On October 12 2021 05:39 Miragee wrote:Wtf? Yeah that deserves downvotes. In the end it's not a huge deal as I agree with you but the entire system seems absolutely pointless. Just more gambles upon gambles for no reason. This is neither interesting nor fun.
As fare as I can tell you only have to use more currency on item, this seem like two types of blacksmith orb. No point. The only real effect is making corrupted item you find worse in general.
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On October 12 2021 12:57 Sapaio wrote:Show nested quote +On October 12 2021 05:39 Miragee wrote:On October 12 2021 05:17 HolydaKing wrote:lmao, today's reveal currently has more downvotes than upvotes on reddit: https://old.reddit.com/r/pathofexile/comments/q63wdy/the_scourge_expansion_introduces_the_sacred_orb_a/Imo it's a dumb orb, I thought they intend to do it like in d2 where getting a perfect superior base is kinda hard, but then they add an orb for it. Sure, for uniques it kinda makes sense, however I wouldn't be mad if uniques always used perfect bases. And tbh I wouldn't be obsessed about getting a perfect base anyway. Wtf? Yeah that deserves downvotes. In the end it's not a huge deal as I agree with you but the entire system seems absolutely pointless. Just more gambles upon gambles for no reason. This is neither interesting nor fun. As fare as I can tell you only have to use more currency on item, this seem like two types of blacksmith orb. No point. The only real effect is making corrupted item you find worse in general.
They said that the new orb drops three times less than an exalted orb, so probably it will not be used as a blacksmith orb.
But still, I dont think the new random defenses system is a good idea. Players will filter out the bases with low values so it will be even harder to find good item drops. Crafters will just start with bases with high defense values.
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Nah. If players actually do that, they can be happy to see less loot, but honestly... imo you'd only want to do it for white bases if you wanna craft something. Otherwise, I'd still want to pick up every T1 rare that fits my class, the difference between low and high bases is not THAT big and I'd happily trade a low tier base with good stats against a high tier base with trash stats.
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