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On June 05 2019 23:17 Alur wrote: Another interesting question. Can the new %increased str/int/dex nodes be converted by the attribute conversion jewels? I'd guess yes, good question though.
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On June 05 2019 23:08 Gorsameth wrote:Show nested quote +On June 05 2019 22:58 -Archangel- wrote:On June 05 2019 22:48 Pwere wrote: If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.
Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times! Cyclone lost Stun Immunity. It might be not that fun to play without another source of that Source? Because if you mean the skill gem, the old gem doesn't list stun immunity either. You are right, I was just reading patch note changes and assumed it said stun immunity on old one.
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On June 05 2019 22:59 HolydaKing wrote:Show nested quote +On June 05 2019 22:48 Pwere wrote: If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.
Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times! As a boss killer it'll be great for sure, however even with the +2 buff for unarmed it'll will be very much worse for clearing than weapons which got extra range nodes as well Heh, realistically, anything above 1M is completely overkill for clearing anyway.
But I just checked the 3.7 tree, and they removed the +1 range from sword nodes, and the Duelist one went from +2 to +1. The Cyclone gem itself has +1 range per stage instead of +2 now, so that's +4 at max stage.
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There is a +2 range to swords node just above Iron Reflexes
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There's also +1 unarmed range and +30% AoE for 3pts, but it's in the middle of nowhere left of duelist
If I'm doing this right, the difference for the typical builds would be 22 for 2h swords vs 15 for unarmed at 6 stages of cyclone.
Then there's Sand stance with a more area multiplier, Slayer for +2 and +50% AoE, and 2-3 base range with various investment on tree.
Starforge Slayer might be able to hit 35 radius with 1M+ shaper dps, vs about 3M but 24 radius unarmed, assuming cyclone can still be used with Facebreaker, which might not be the case considering they didn't add flat phys damage to any other unarmed skill (except maybe stuff like Riposte/Reckoning?)
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I'm kinda sad about the Frost Blade change because it looks good on paper but practically the added cold doesn't get scaled by alot of gems, passives and flasks you would want to use so it's kinda meh compared to the other skills. It's a conversion skill so just give it flat phys?
Also Spec Throw could've gotten more love especially since they nerfed the best way to play it in recent leagues (stacking abyss jewels)
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Tested it and 20 radius is actually really small. I don't see how Cyclone can be close to cons path for clear without CoC, and there are certainly better options out there (new Lacerate?).On June 06 2019 00:56 clusen wrote: I'm kinda sad about the Frost Blade change because it looks good on paper but practically the added cold doesn't get scaled by alot of gems, passives and flasks you would want to use so it's kinda meh compared to the other skills. It's a conversion skill so just give it flat phys? Agreed. Looks like we wait for 3.8 and the Raider rework. Maybe even throw in some Frenzy single target.
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Damn, should have read more carefully. I thought the attack speed of melee skills was buffed, but instead it's just GGG not writing "of base speed". Basically Sweep with 70% attack speed multiplier is slower than the 10% less it had before. Unless I'm missing something.
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Marohi, Lavianga's an some others now legacy... inb4 Marohi league like the old days.
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On June 06 2019 03:18 HolydaKing wrote: Damn, should have read more carefully. I thought the attack speed of melee skills was buffed, but instead it's just GGG not writing "of base speed". Basically Sweep with 70% attack speed multiplier is slower than the 10% less it had before. Unless I'm missing something.
Yeah, in the old way of saying it Sweep now has 30% less attack speed. They decided they wanted to mess with that for lots of melee skills so they made a Damage Effectiveness equivalent for attack speed. It's more clear when you are looking at the skill gem instead of the patch notes because its in the same spot as damage effectiveness and says 70% of Base.
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On June 06 2019 03:37 ThaddeusK wrote:Show nested quote +On June 06 2019 03:18 HolydaKing wrote: Damn, should have read more carefully. I thought the attack speed of melee skills was buffed, but instead it's just GGG not writing "of base speed". Basically Sweep with 70% attack speed multiplier is slower than the 10% less it had before. Unless I'm missing something. Yeah, in the old way of saying it Sweep now has 30% less attack speed. They decided they wanted to mess with that for lots of melee skills so they made a Damage Effectiveness equivalent for attack speed. It's more clear when you are looking at the skill gem instead of the patch notes because its in the same spot as damage effectiveness and says 70% of Base. Meaning that all skills that have an attack speed multi number below 100 and no other mentions got an attack speed nerf, right? Don't wanna check every skill gem. ^^
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because of animation cancelling, its mostly a facetank dps nerf, since you can move on the backswing.
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On June 05 2019 23:19 HolydaKing wrote:Show nested quote +On June 05 2019 23:17 Alur wrote: Another interesting question. Can the new %increased str/int/dex nodes be converted by the attribute conversion jewels? I'd guess yes, good question though. It doesn't work in PoB on the new tree. Which feels consistent since the jewels transform "Dexterity from passives" not "Dexterity and increases to Dexterity from passives".
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is gunde / hazinatorius / lgd-haze around. because shock nova got a pretty hefty buff :O
also I will be gone for the first 2 days of league ;_;
no idea what to play lol. Kind of want to play a high armor character but playing Jugg after all other classes got buffed feels lame
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TBF, a change to the accuracy mechanics without touching the numbers on Undeniable is an indirect buff to Jugg too. Per the balance manifesto, Accuracy is being rescaled around 3000 accuracy being the target number needed to hit i83 mobs with 100% accuracy, and all other sources of accuracy are being downscaled to account for this. With no numerical changes on Undeniable, 3000 is just a trivial amount of accuracy for a Jugg to hit even if literally every other source of accuracy is getting nerfed.
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I'm not sure what to play either. I was also leaning Tec Slam Jugg (mostly because I haven't played it yet) but like Echelon said, the ascendancies that got buffed feel too fresh to pass up, even with Jugg's indirect accuracy buffs.
Though with that in mind I'm also entertaining the thought of playing something braindead strong like ED/Contagion to start the league out with and farm currency while waiting until people figure out the new OP OP FOTM hotness with all the buffs and passive changes. ED/Cont will be really strong for the league mechanic too probably, so it wouldn't be that boring even though I've done it a bit before. I didn't heavily engage with the league mechanics in Betrayal and Synthesis even though I had fun overall each league trying new stuff, so the flip side of playing something familiar but actually trying to get the most out of the Legions and monoliths could be nice.
Edit: oh yeah I'm also definitely going to try flicker this league if I'm sitting on a bunch of cash lol
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will slayer cull / regular cull work against legion mobs? any confirmation on that?
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Loaded up pob on my LL bane trickster and.... pretty big difference. 9000 ES to 8100 with same amount of points. Large damage drop as well, but who cares because pretty sure it wont make a big difference overall.
Would probably go hybrid now.
Frostblades with 8% crit guaranteed seems interesting also. The scion tree i ran always hit duelist anyways soooo. seems like it would just be a better version of the scion sin/slayer. More leech more crit etc,
Will also miss first 2 days of league likely. work work work zzz
Managed to get the ice and gothic armor packs from the race - nothing else though.
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Pride annoys me slightly in that it "feels" like a Curse+Blasphemy rather than an Aura.
Might be the league I finally properly run a bleed-focused Gladiator bow character; the reworked Puncture might be a decent replacement for Siege Ballista for single-target. Cleaving and Razor's Edge being in range of a potential Lioneye's Fall is quite nice.
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