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Path of Exile - Page 1538

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-02 16:22:59
June 02 2019 16:21 GMT
#30741
Yeah I agree, didn't really think that through. It would be no problem if you were fighting all the time, but it's probably only useful for true crit builds. Unless Storm Brand + Increased crit or sth solves the problem.

I think going melee + crit + berserker sounds a bit too much though, but maybe it works well in the next league. Trypanon might work really well since you don't need to invest in crit here and just need crit multi & attack speed which Berserker gives a ton of.
TheYango
Profile Joined September 2008
United States47024 Posts
June 02 2019 16:48 GMT
#30742
I'm just waiting to see what the weapon type-specific support gems look like to know if a Varunastra build using all of them seems worth it at all.
Moderator
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-06-02 18:33:47
June 02 2019 17:19 GMT
#30743
On June 03 2019 00:52 ThaddeusK wrote:
Show nested quote +
On June 02 2019 23:08 clusen wrote:
I assume it works like PCoC (the wording is the same) and in that case it's impossible to come close to 20 stacks without investing a lot into crit. It's a bit less than 200 hits over 5 seconds assuming 5% basecrit , 100% accuracy, no multistrike and not factoring in the reduced crit chance per Blitz charge unless I'm missing something.

If it works like Voll's Protector it shouldn't be hard, that's true, but Voll's Protector mod is worded differently.


I'm not sure where you are getting 200 hits from without taking into account the reduced crit chance. You only need 1 crit every 5 seconds to eventually make it to 20 stacks. That said, I think that with 5s duration, dropping stacks will happen fairly frequently during mapping and even during bosses where you have to dodge, so having it take 30s to stack up to 20 is a pretty significant problem.

Independent duration of each charge, otherwise the node seems really broken

€
Mark_GGG confirmed that the node is really broken, what a bummer.

€ #2
Oni Goroshi Zerker looks so tempting, need to find some movies to watch while I farm it in SSF
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 02 2019 21:33 GMT
#30744
Why would you want 2x degen on your Zerker? :D
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-02 23:03:31
June 02 2019 22:59 GMT
#30745
Seems like there will be more melee crit nodes in the new passive tree. Like one guy mentionedin the comments for this teaser the top left and top right small nodes have the same icon as the minors before Disemboweling have right now. Kinda sure I'd be playing some kinda Slayer melee crit build if there are 3+ crit nodes in the left side of the tree now, but maybe Disemboweling switched positions so it'd be 2+.

edit: could just be physical attack damage apparently, since that icon is the same too. Still would be surprised if the new tree doesn't have more for melee crit chance since you are pretty much forced to travel all the way to ranger/shadow if not going staves.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2019-06-03 08:48:34
June 03 2019 08:48 GMT
#30746
I am not sure if I will be able to resist making a Cyclone Trypanon Berserker in Legion league. Picking up Blitz and Rage nodes should give me enough attack speed to be able to use it well. Upkeeping Blitz should be super easy with Trypanon.
And since I can skip aspect of carnage I can use Abyssus for more damage.
And using new chain skill to move from pack to pack instead of Leap Slam should help.
clusen
Profile Joined May 2010
Germany8702 Posts
June 03 2019 09:27 GMT
#30747
On June 03 2019 06:33 -Archangel- wrote:
Why would you want 2x degen on your Zerker? :D

You don't have to take the second rage node and I wouldn't in that case, Oni's degen alone is easily managable

I fear that taking Blitz and Rite of Ruins is so much attack speed that you have problems sustaining :D
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2019-06-03 11:29:57
June 03 2019 09:58 GMT
#30748
On June 03 2019 18:27 clusen wrote:
Show nested quote +
On June 03 2019 06:33 -Archangel- wrote:
Why would you want 2x degen on your Zerker? :D

You don't have to take the second rage node and I wouldn't in that case, Oni's degen alone is easily managable

I fear that taking Blitz and Rite of Ruins is so much attack speed that you have problems sustaining :D

Not with Trypanon that starts with -50% less attack speed :D
Haasts
Profile Joined October 2011
New Zealand4445 Posts
June 04 2019 07:47 GMT
#30749
Balance Manifesto's certainly something - didn't expect those kind of adjustments to Dense Fossils, though they were probably justified.

Dagger and Staff base types
The list of Dagger and Staff base types now includes a number of weapons that inherently can't have any caster modifiers on them. Previously, creating a great attack dagger or staff was significantly more difficult than other weapons like claws or maces, as preventing caster modifiers was an additional, often expensive, step.

A staff that can't roll caster modifiers is now called a Warstaff, while daggers that can't roll caster modifiers are called Daggers and ones that can are called Rune Daggers. Existing base types are unaffected. We've tried to maintain a diverse set of weapons, keeping base types appropriate to those that were favoured for a specific role. There have been some numerical changes to these weapons to further reinforce this.


Interesting change, getting the mace <-> scepter treatment. I'd dearly love the chance for a melee staff build to be viable - wish the Gladiator minor nodes had changed to generic block rather than "dual-wielding or holding a shield", but oh well.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 04 2019 08:03 GMT
#30750
Loool

https://old.reddit.com/r/pathofexile/comments/bw7dhc/angry_thread_poe_reddit_now/
HolydaKing
Profile Joined February 2010
21254 Posts
June 04 2019 08:17 GMT
#30751
Next league Elementalist will crash hard.

Staves will be very viable, for example with Hegemony's Era with which both Slayer (not picking the 8% crit ofc) and Berserker can be beastly. However, with more critical strike nodes on the passive tree it's quite possible that going staves is less attractive if the location of the crit staff nodes on the top side of the tree remains. They did however say they shuffled the passive tree a lot so making any kind of melee builds with PoB right now is pretty useless. For bow builds (minus Lioneye's Fall builds) / spell builds not much should change however.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 04 2019 08:39 GMT
#30752
Hmm, what will be leech options for spellcasters now that Warlord's Cry is nerfed. I was thinking of using it for next league
I guess I will again need to depend on Atziri's flask.
clusen
Profile Joined May 2010
Germany8702 Posts
June 04 2019 09:12 GMT
#30753
On June 04 2019 17:39 -Archangel- wrote:
Hmm, what will be leech options for spellcasters now that Warlord's Cry is nerfed. I was thinking of using it for next league
I guess I will again need to depend on Atziri's flask.

Only life based, then again they have EB/MoM so I don't think they can complain

The abyssal jewel change is kinda big for many bow/wand chars (if there were any wander left)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 04 2019 09:18 GMT
#30754
On June 04 2019 18:12 clusen wrote:
Show nested quote +
On June 04 2019 17:39 -Archangel- wrote:
Hmm, what will be leech options for spellcasters now that Warlord's Cry is nerfed. I was thinking of using it for next league
I guess I will again need to depend on Atziri's flask.

Only life based, then again they have EB/MoM so I don't think they can complain

The abyssal jewel change is kinda big for many bow/wand chars (if there were any wander left)

MoM is not the solution because mana leech is even worse for casters.

It seems I will again need to depend on potions for healing
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-06-04 10:02:03
June 04 2019 09:58 GMT
#30755
On June 04 2019 18:18 -Archangel- wrote:
Show nested quote +
On June 04 2019 18:12 clusen wrote:
On June 04 2019 17:39 -Archangel- wrote:
Hmm, what will be leech options for spellcasters now that Warlord's Cry is nerfed. I was thinking of using it for next league
I guess I will again need to depend on Atziri's flask.

Only life based, then again they have EB/MoM so I don't think they can complain

The abyssal jewel change is kinda big for many bow/wand chars (if there were any wander left)

MoM is not the solution because mana leech is even worse for casters.

It seems I will again need to depend on potions for healing

EB + MoM,which is probably still incredibly good for making you tanky as a ranged char with not much investment.

Besides Atziri flask you can get small amounts of life leech for spells from rings, amu, Cerberus Limb, Doryani's, Vinktar's and probably other sources aswell. None of them will make you facetank any boss in the game but neither did Warlord's.

I think amus can get up to 0.5% which isn't really bad.

€
The biggest problem for spell caster now might be mana sustain without free mana leech, not sure if EB/MoM fixes that or they won't be able to spam spells without Vaal Clarity. Mana regen on gear is nice but still a but limited.
PoulsenB
Profile Joined June 2011
Poland7748 Posts
June 04 2019 10:40 GMT
#30756
Some ascendancies help you recover mana (e.g. Trickster), there is also a good amulet craft that regenerates % of damage taken as mana and Assassin's Mark's life/mana gain on kill. Still, really spammy spell builds might need an instant mana flask to keep the zoom-zoom going.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2019-06-04 13:14:28
June 04 2019 13:04 GMT
#30757
Animation cancelling is a thing now, holy hell does that feel weird after all these years.

e: This whole "Oh, GGG wants me to play X this league"-thing is getting annoying. It's rarely "we decided to nerf this a little", instead something like ES in this case just gets hit by 4 hammers at the same time.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2019-06-04 16:29:43
June 04 2019 13:30 GMT
#30758
The only place they could end up being heavy-handed would be ES passives on the tree. Dense fossils are absurd and abyss jewels can be replaced with regular jewels. Seems reasonable.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-04 13:44:14
June 04 2019 13:38 GMT
#30759
Other than Elementalist who totally lost his single best node without compensation and is pretty bad otherwise I don't think anything else will be unplayable. Hell, I think Winter Orb even with a 50% nerf can still end up being a top skill. Occultist & Trickster will still be good as well, and I doubt the ES nerfs will make going ES a bad choice. If anything, not going ES will feel less shitty now. And maybe the changes to Immortal Call etc. will actually make it feel even more safe (at least for chars that have explosions/shatter for Porcupines).

I think the Warlord's Mark changes are the toughest thing for some casters, might need to use a mana flask.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 04 2019 15:21 GMT
#30760
I'm surprised warlords mark hadn't changed sooner but it still feels bad you know?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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