I think going melee + crit + berserker sounds a bit too much though, but maybe it works well in the next league. Trypanon might work really well since you don't need to invest in crit here and just need crit multi & attack speed which Berserker gives a ton of.
Path of Exile - Page 1538
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HolydaKing
21254 Posts
I think going melee + crit + berserker sounds a bit too much though, but maybe it works well in the next league. Trypanon might work really well since you don't need to invest in crit here and just need crit multi & attack speed which Berserker gives a ton of. | ||
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TheYango
United States47024 Posts
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clusen
Germany8702 Posts
On June 03 2019 00:52 ThaddeusK wrote: I'm not sure where you are getting 200 hits from without taking into account the reduced crit chance. You only need 1 crit every 5 seconds to eventually make it to 20 stacks. That said, I think that with 5s duration, dropping stacks will happen fairly frequently during mapping and even during bosses where you have to dodge, so having it take 30s to stack up to 20 is a pretty significant problem. Independent duration of each charge, otherwise the node seems really broken € Mark_GGG confirmed that the node is really broken, what a bummer. € #2 Oni Goroshi Zerker looks so tempting, need to find some movies to watch while I farm it in SSF | ||
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-Archangel-
Croatia7457 Posts
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HolydaKing
21254 Posts
edit: could just be physical attack damage apparently, since that icon is the same too. Still would be surprised if the new tree doesn't have more for melee crit chance since you are pretty much forced to travel all the way to ranger/shadow if not going staves. | ||
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-Archangel-
Croatia7457 Posts
And since I can skip aspect of carnage I can use Abyssus for more damage. And using new chain skill to move from pack to pack instead of Leap Slam should help. | ||
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clusen
Germany8702 Posts
On June 03 2019 06:33 -Archangel- wrote: Why would you want 2x degen on your Zerker? :D You don't have to take the second rage node and I wouldn't in that case, Oni's degen alone is easily managable I fear that taking Blitz and Rite of Ruins is so much attack speed that you have problems sustaining :D | ||
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-Archangel-
Croatia7457 Posts
On June 03 2019 18:27 clusen wrote: You don't have to take the second rage node and I wouldn't in that case, Oni's degen alone is easily managable I fear that taking Blitz and Rite of Ruins is so much attack speed that you have problems sustaining :D Not with Trypanon that starts with -50% less attack speed :D | ||
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Haasts
New Zealand4445 Posts
Dagger and Staff base types The list of Dagger and Staff base types now includes a number of weapons that inherently can't have any caster modifiers on them. Previously, creating a great attack dagger or staff was significantly more difficult than other weapons like claws or maces, as preventing caster modifiers was an additional, often expensive, step. A staff that can't roll caster modifiers is now called a Warstaff, while daggers that can't roll caster modifiers are called Daggers and ones that can are called Rune Daggers. Existing base types are unaffected. We've tried to maintain a diverse set of weapons, keeping base types appropriate to those that were favoured for a specific role. There have been some numerical changes to these weapons to further reinforce this. Interesting change, getting the mace <-> scepter treatment. I'd dearly love the chance for a melee staff build to be viable - wish the Gladiator minor nodes had changed to generic block rather than "dual-wielding or holding a shield", but oh well. | ||
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-Archangel-
Croatia7457 Posts
https://old.reddit.com/r/pathofexile/comments/bw7dhc/angry_thread_poe_reddit_now/ | ||
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HolydaKing
21254 Posts
![]() Staves will be very viable, for example with Hegemony's Era with which both Slayer (not picking the 8% crit ofc) and Berserker can be beastly. However, with more critical strike nodes on the passive tree it's quite possible that going staves is less attractive if the location of the crit staff nodes on the top side of the tree remains. They did however say they shuffled the passive tree a lot so making any kind of melee builds with PoB right now is pretty useless. For bow builds (minus Lioneye's Fall builds) / spell builds not much should change however. | ||
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-Archangel-
Croatia7457 Posts
![]() I guess I will again need to depend on Atziri's flask. | ||
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clusen
Germany8702 Posts
On June 04 2019 17:39 -Archangel- wrote: Hmm, what will be leech options for spellcasters now that Warlord's Cry is nerfed. I was thinking of using it for next league ![]() I guess I will again need to depend on Atziri's flask. Only life based, then again they have EB/MoM so I don't think they can complain The abyssal jewel change is kinda big for many bow/wand chars (if there were any wander left) | ||
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-Archangel-
Croatia7457 Posts
On June 04 2019 18:12 clusen wrote: Only life based, then again they have EB/MoM so I don't think they can complain The abyssal jewel change is kinda big for many bow/wand chars (if there were any wander left) MoM is not the solution because mana leech is even worse for casters. It seems I will again need to depend on potions for healing ![]() | ||
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clusen
Germany8702 Posts
On June 04 2019 18:18 -Archangel- wrote: MoM is not the solution because mana leech is even worse for casters. It seems I will again need to depend on potions for healing ![]() EB + MoM,which is probably still incredibly good for making you tanky as a ranged char with not much investment. Besides Atziri flask you can get small amounts of life leech for spells from rings, amu, Cerberus Limb, Doryani's, Vinktar's and probably other sources aswell. None of them will make you facetank any boss in the game but neither did Warlord's. I think amus can get up to 0.5% which isn't really bad. € The biggest problem for spell caster now might be mana sustain without free mana leech, not sure if EB/MoM fixes that or they won't be able to spam spells without Vaal Clarity. Mana regen on gear is nice but still a but limited. | ||
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PoulsenB
Poland7711 Posts
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r.Evo
Germany14080 Posts
e: This whole "Oh, GGG wants me to play X this league"-thing is getting annoying. It's rarely "we decided to nerf this a little", instead something like ES in this case just gets hit by 4 hammers at the same time. | ||
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Alur
Denmark3900 Posts
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HolydaKing
21254 Posts
I think the Warlord's Mark changes are the toughest thing for some casters, might need to use a mana flask. | ||
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Sn0_Man
Tebellong44238 Posts
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