Path of Exile - Page 1537
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Alur
Denmark3900 Posts
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ASoo
2864 Posts
On May 31 2019 08:17 Alur wrote: Lol keystone. How exactly are tricksters supposed to die now? Jesus christ. Also, Xirgil's Crank new meta. | ||
Velr
Switzerland10722 Posts
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clusen
Germany8702 Posts
On May 31 2019 19:19 Velr wrote: Hm? Are there news or something? Yeah, a new Wicked Ward keystone near the witch starting area which gives you : - ES recharge cannot be interrupted if it started recently - 50% less maximum ES recovery/s from leech - 50% less ES regen Sounds like an Occultist nerf, which is overdue in my opinion | ||
HolydaKing
21254 Posts
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clusen
Germany8702 Posts
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ThaddeusK
United States231 Posts
EDIT: I'm wrong, see Mark quote below. | ||
TheYango
United States47024 Posts
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Alur
Denmark3900 Posts
On June 02 2019 08:35 ThaddeusK wrote: 99% sure that it can't be modified by anything given how it is phrased (same phrasing as loreweave max res for instance) Mark from GGG: "This is correct. Normally the base critcal strike chance for any attack is the critical strike chance of the weapon (which may have already been affected by local modifiers). This modifier sets it to a specific value instead, ignoring the weapon's crit chance. All your modifiers to crit chance, including additions, will then apply to the new base." | ||
xM(Z
Romania5281 Posts
edit: failed. back to chieftain then. | ||
Alur
Denmark3900 Posts
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HolydaKing
21254 Posts
Maybe for a Hegemony's Era build you could go Berserker with crit, however I'm pretty sure for something like Starforge/Lioneye's Glare or even CoC Quill Rain sheningans Slayer is a much better crit class and that's probably true for much more weapons that have crappy base crit chance (can change tho, will see what they do with the weapon types in the patch). | ||
-Archangel-
Croatia7457 Posts
I am still going ranged and spell myself :D Melee are still too squishy from what has been revealed so far. | ||
clusen
Germany8702 Posts
On June 02 2019 17:15 HolydaKing wrote: As for the Berserker changes, it's pretty awesome for damage (like it should be). If there are no huge changes to melee crit nodes on the bottom left/top side of the passive tree, then I'm fairly sure Berserker is better played as non crit and the Blitz node is kinda like Elemental Overload then. You'd need just a little bit of crit chance and it should work fine for non crit builds, just can't pick RT then but accuracy is getting reworked and easier to cap so who knows what RT looks like now. Maybe for a Hegemony's Era build you could go Berserker with crit, however I'm pretty sure for something like Starforge/Lioneye's Glare or even CoC Quill Rain sheningans Slayer is a much better crit class and that's probably true for much more weapons that have crappy base crit chance (can change tho, will see what they do with the weapon types in the patch). You don't get any benefit from Blitz without a lot of crit, the charges last 5 seconds and you need to stack them up. The node prior to that is like EO. | ||
HolydaKing
21254 Posts
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clusen
Germany8702 Posts
If it works like Voll's Protector it shouldn't be hard, that's true, but Voll's Protector mod is worded differently. | ||
r.Evo
Germany14080 Posts
Not a fan of how everyone and their mother gets free crit now apparently but it's not like it matters anymore at this point. =P | ||
Duvon
Sweden2360 Posts
I think Aspect of Carnage and Master of Form should switch places. So far I'm thinking: Slayer or Pathfinder seems nice for the sustain if bosses are going to be harder, but war cries are awesome with Berserker, and Chieftain is also looking good for the screeen slamming action, so starting a marauder and deciding later might be the best for me. | ||
HolydaKing
21254 Posts
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ThaddeusK
United States231 Posts
On June 02 2019 23:08 clusen wrote: I assume it works like PCoC (the wording is the same) and in that case it's impossible to come close to 20 stacks without investing a lot into crit. It's a bit less than 200 hits over 5 seconds assuming 5% basecrit , 100% accuracy, no multistrike and not factoring in the reduced crit chance per Blitz charge unless I'm missing something. If it works like Voll's Protector it shouldn't be hard, that's true, but Voll's Protector mod is worded differently. I'm not sure where you are getting 200 hits from without taking into account the reduced crit chance. You only need 1 crit every 5 seconds to eventually make it to 20 stacks. That said, I think that with 5s duration, dropping stacks will happen fairly frequently during mapping and even during bosses where you have to dodge, so having it take 30s to stack up to 20 is a pretty significant problem. | ||
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