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Path of Exile - Page 1535

Forum Index > General Games
Post a Reply
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
ASoo
Profile Joined November 2010
2865 Posts
May 21 2019 21:30 GMT
#30681
So what the heck does "Movement skills are now all instant" mean? The trailer had a pretty non-instant looking Leap Slam. Am I misunderstanding something?
Warri
Profile Joined May 2010
Germany3208 Posts
May 21 2019 22:47 GMT
#30682
I guess they are removing the +0.55 seconds to Attack Time on leap slam. whirling blades has it as well. flame dash has 0.7sec cast time baseline.
ASoo
Profile Joined November 2010
2865 Posts
May 21 2019 23:29 GMT
#30683
Huh...do we know yet if they're adding cooldowns to go along with the instant casting? If not, seems like Shield Charge and Whirling Blades go back to being required on every build, right?
EchelonTee
Profile Joined February 2011
United States5256 Posts
May 22 2019 02:43 GMT
#30684
there's a baeclast with Johnathan that shows things visually, but I spose we'll need to be ingame to really tell how it feels

+ Show Spoiler [youtube link] +


Atm raw movespeed is generally considered king, so a move back to shield charge/whirling blade isn't too bad IMO. sounds like the inital start up is instant, but the backswing / after cooldown or whatever it's called is still significant
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duka08
Profile Blog Joined July 2010
3391 Posts
May 22 2019 06:11 GMT
#30685
On May 22 2019 11:43 EchelonTee wrote:
sounds like the inital start up is instant, but the backswing / after cooldown or whatever it's called is still significant

This is my guess as well. Instant in the sense of feeling more "responsive", and better for dodging / microing quickly, but still with ample active frames and/or cooldown (either explicitly or just through "recovery") to not really change them from how they currently perform.
smr
Profile Joined April 2011
Germany4808 Posts
May 22 2019 09:00 GMT
#30686
A friend asked me to play the new D3 season with him for a change from WoW. I really enjoy it but after seeing the announcement this morning... my god poe development is nuts. This is what they call a small league?
Probably only going to finish leveling two chars to 85/75 respectively in flashback for the possible rewards but come June 7th I'll forget all other games.. again.

As an ssf player Incubators are probably my favourite idea.
Tree-changing jewels are exciting.
Speechless.
PoulsenB
Profile Joined June 2011
Poland7728 Posts
May 22 2019 11:28 GMT
#30687
I'm gonna try SSF in Legion, should be fun
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
May 22 2019 12:25 GMT
#30688
Interested to see what gets nerfed
clusen
Profile Joined May 2010
Germany8702 Posts
May 22 2019 12:52 GMT
#30689
On May 22 2019 20:28 PoulsenB wrote:
I'm gonna try SSF in Legion, should be fun

SSF is really fun, can only recommend it.

Only annoyances to me are the gameplay mechanics that rely on trading to work well such as Bestiary or, ironically, crafting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 22 2019 17:04 GMT
#30690
I don't trust their melee fixes so my plan is to play mathil's ice nova character but as trickster.
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 22 2019 17:28 GMT
#30691
Im a bit apprehensive. I like the theme of where GGG are taking the game, but I think its too fast for it in so many ways.
Nothing is impossible, only some things for some people.
ASoo
Profile Joined November 2010
2865 Posts
May 22 2019 19:08 GMT
#30692
On May 23 2019 02:28 Duvon wrote:
Im a bit apprehensive. I like the theme of where GGG are taking the game, but I think its too fast for it in so many ways.

Too fast like they're making the game itself too fast and clearspeed-y, or like they're trying to change the game too quickly?
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 22 2019 19:30 GMT
#30693
On May 23 2019 04:08 ASoo wrote:
Show nested quote +
On May 23 2019 02:28 Duvon wrote:
Im a bit apprehensive. I like the theme of where GGG are taking the game, but I think its too fast for it in so many ways.

Too fast like they're making the game itself too fast and clearspeed-y, or like they're trying to change the game too quickly?


As in, the game is already plenty fast, and adding more things that makes it faster, and more importantly, more things that take your reaction, gets me a bit anxious.
Nothing is impossible, only some things for some people.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 22 2019 19:47 GMT
#30694
Adding more room to be reactionary isn't necessarily speeding up the game though. It also opens up the possibility of better slower content. Bosses already load their difficulty into your ability to avoid their attacks, these changes just put more alignment into that style of design. Notably with things like Iron Skin and the teased stances archetypes we may see more and more types of stationary reaction defenses to power through content.

For most trash mobs I don't think we're going to see all that much difference outside of the early acts of the game. You may need to pay just a little bit more attention to not standing immediately next to a melee mob but it's probably mostly going to be the same.
Logo
ASoo
Profile Joined November 2010
2865 Posts
May 22 2019 21:15 GMT
#30695
OK, so stupid build idea of the league:
  • Zombies with stupid amounts of life using The Baron and Montregul's Grasp
  • Make them count as corpses with the new teased gloves
  • Blow them up with Detonate Dead
  • Heal yourself with Maligaro's Lens + Necromantic Aegis

Need some way to rapidly cast both Raise Zombie and Detonate Dead at the same time...one of them could be CwC/CoC on something like new Cyclone, but then I'd need a way to trigger the other one. Heartbound Loop maybe? Kind of doubt I can get enough healing out of the Maligaro's Lens combo to sustain a fast CwDT setup...

This kind of thing is the reason I can never play good builds.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-05-22 22:01:26
May 22 2019 22:01 GMT
#30696
On May 22 2019 21:52 clusen wrote:
Only annoyances to me are the gameplay mechanics that rely on trading to work well such as Bestiary or, ironically, crafting

Bestiary works fine as an SSF mechanic. It makes getting flask mods less of a pain (important since you can't buy them and is a massive improvement over alt-spamming) and is a source of a steady stream of alch shards (which are important to maintaining your supply of alchs to keep alching maps).

SSF crafting is completely fine depending on where you set your goals. You aren't going to get GG endgame crafts but that's not what SSF is about.

The mechanics don't do the same things they do on trade league, but they're nonetheless functional and important.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-05-23 02:06:51
May 22 2019 22:07 GMT
#30697
On May 23 2019 07:01 TheYango wrote:
Show nested quote +
On May 22 2019 21:52 clusen wrote:
Only annoyances to me are the gameplay mechanics that rely on trading to work well such as Bestiary or, ironically, crafting

Bestiary works fine as an SSF mechanic. It makes getting flask mods less of a pain (important since you can't buy them and is a massive improvement over alt-spamming) and is a source of a steady stream of alch shards (which are important to maintaining your supply of alchs to keep alching maps).

SSF crafting is completely fine depending on where you set your goals. You aren't going to get GG endgame crafts but that's not what SSF is about.

The mechanics don't do the same things they do on trade league, but they're nonetheless functional and important.

wtb beastcrafting adrenaline ;-;

Edit: Just did a deeper dive into all the new league announcements and content videos and stuff. Looks good.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 23 2019 05:33 GMT
#30698
Incubators are a nice/cute idea, as well as a bit of polish on the early-game experience.

Trying to motivate myself to finish off challenges - I'm at about 30 or so; could migrate my SSF character and e.g. buy a Mortal Hope (usually have more Hopes than Ignorances due to the div card, but seems to be a lower drop rate than in the past) or grind a few things out (fiiiinally had a Cortex spawn, but it's fairly heavily modded and I'm a bit leery of getting one shot at something you haven't fought before; really miss last league's Vortex Occultist as an SSF bosser compared to a Divine Ire Trickster). Have a L75 Chieftain in non-SSF Flashback, but not sure if I have the will to live to grind out the Perandus coins.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
PoulsenB
Profile Joined June 2011
Poland7728 Posts
May 23 2019 06:52 GMT
#30699
Speaking of SSF, I'm thinking about doing Tectonic Slam Jugg as my SSF starter, is this a good idea?
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
ASoo
Profile Joined November 2010
2865 Posts
May 23 2019 07:04 GMT
#30700
On May 23 2019 15:52 PoulsenB wrote:
Speaking of SSF, I'm thinking about doing Tectonic Slam Jugg as my SSF starter, is this a good idea?

Yeah, hard to say yet how exactly the patch will affect things, but Jugg with any good AoE melee skill (which includes Tec Slam for sure) has historically been a good choice for budget/lSSF/league start.
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