• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:08
CEST 15:08
KST 22:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!8Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10120 users

Path of Exile - Page 1533

Forum Index > General Games
Post a Reply
Prev 1 1531 1532 1533 1534 1535 1758 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 05 2019 15:12 GMT
#30641
Increasing monster life and melee dmg a bit should help.
Nothing is impossible, only some things for some people.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-05-05 21:52:42
May 05 2019 21:51 GMT
#30642
Yeah I think "melee vs clear speed" is a bit overstated. As mentioned, plenty of melee stuff was considered OP with shaper stat sticks, especially single target, so all it needs is a bit of dmg help. All the best/most popular melee skills might be technically slower than the top clear spells, but I think people would still play them if the gap between spells and melee didn't feel as dramatic (especially if melee builds weren't so expensive/tougher to get "online" compared to spell builds).

Right now spell damage is both high, AND the builds feel cheap and easy to get going. If either of those aspects were looked at a bit I'm sure boatloads of people would play melee. I was mostly melee (specifically molten strike) for the majority of my first few leagues, wasn't until like just 3.5 and 3.6 that I really dove into spell stuff and new ascendancies. And I'd happily go back. Main reason I'm probably going to play Flashback soon, because I want to get my Trickster ideas in again before 3.7 in case any melee changes are optimistic.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 05 2019 22:05 GMT
#30643
On May 06 2019 06:51 Duka08 wrote:
Yeah I think "melee vs clear speed" is a bit overstated. As mentioned, plenty of melee stuff was considered OP with shaper stat sticks, especially single target, so all it needs is a bit of dmg help. All the best/most popular melee skills might be technically slower than the top clear spells, but I think people would still play them if the gap between spells and melee didn't feel as dramatic (especially if melee builds weren't so expensive/tougher to get "online" compared to spell builds).

Right now spell damage is both high, AND the builds feel cheap and easy to get going. If either of those aspects were looked at a bit I'm sure boatloads of people would play melee. I was mostly melee (specifically molten strike) for the majority of my first few leagues, wasn't until like just 3.5 and 3.6 that I really dove into spell stuff and new ascendancies. And I'd happily go back. Main reason I'm probably going to play Flashback soon, because I want to get my Trickster ideas in again before 3.7 in case any melee changes are optimistic.

I think it should be made opposite. Top end melee skills were (and are still) on par or even better than spells.
The problems always was the other 90% of melee skills. I can make any kind of spell caster I want and have it do decent in red maps. I cannot do same with melee skills. Only some of them work well and only with top end gear.

Melee skills overall need dps and survivability buffs, not nerfs to spells. Spells are finally at a stage where you are not required to use BV, totems or mines to do well, why destroy that now?!
Duka08
Profile Blog Joined July 2010
3391 Posts
May 05 2019 22:11 GMT
#30644
On May 06 2019 07:05 -Archangel- wrote:
Show nested quote +
On May 06 2019 06:51 Duka08 wrote:
Yeah I think "melee vs clear speed" is a bit overstated. As mentioned, plenty of melee stuff was considered OP with shaper stat sticks, especially single target, so all it needs is a bit of dmg help. All the best/most popular melee skills might be technically slower than the top clear spells, but I think people would still play them if the gap between spells and melee didn't feel as dramatic (especially if melee builds weren't so expensive/tougher to get "online" compared to spell builds).

Right now spell damage is both high, AND the builds feel cheap and easy to get going. If either of those aspects were looked at a bit I'm sure boatloads of people would play melee. I was mostly melee (specifically molten strike) for the majority of my first few leagues, wasn't until like just 3.5 and 3.6 that I really dove into spell stuff and new ascendancies. And I'd happily go back. Main reason I'm probably going to play Flashback soon, because I want to get my Trickster ideas in again before 3.7 in case any melee changes are optimistic.

I think it should be made opposite. Top end melee skills were (and are still) on par or even better than spells.
The problems always was the other 90% of melee skills. I can make any kind of spell caster I want and have it do decent in red maps. I cannot do same with melee skills. Only some of them work well and only with top end gear.

Melee skills overall need dps and survivability buffs, not nerfs to spells. Spells are finally at a stage where you are not required to use BV, totems or mines to do well, why destroy that now?!

I didn't say nerf spells
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-05-05 23:05:31
May 05 2019 23:04 GMT
#30645
Melee really "died" with the massive power creep in post-War of the Atlas PoE. Stat sticks were just the last straw with a handful of inherently powerful melee skills able to abuse them, but really what's pushed melee out is how easy it is to just gear *anything else*.

The signpost here is the fact that Resolute Technique is basically not a Keystone that anyone wants to take anymore. Prior to 3.1, Sunder was the king of SSF and still very competitive on trade leagues, Cyclone was a reasonable choice for all available content, and a ton of other RT-based melee builds could be geared cost-effectively due to the relatively low demand for DPS stats to do content. You just needed a 5-socket chest, a half-decent Siege Axe (or two), and Life/Res everywhere else and that was good enough to get you to red maps with Sunder, Earthquake, Cleave, etc.

You can still do that. The problem is not the inability for melee builds to clear content. The problem is that it's not worth the effort because it's so easy to buy gear for anything else that does that content more quickly and more easily. Shaper/Elder gear representing the new ceiling for gear basically means that the cost of "good enough"-level non-Shaper/Elder gear is depressed due to demand plummeting after the first few days of the league. Fossil crafting drastically improves the accessibility of decent gear for everyone, and in general, it's way easier to get great gear that would have been extremely rare/valuable pre-3.1. It's not *worth* playing RT-based melee because being able to gear cost-effectively is no longer a valuable trait, when everything can gear cost-effectively because of how much easier it is to get good gear.
Moderator
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2019-05-08 21:08:42
May 08 2019 21:08 GMT
#30646
This guy basically says what I said here but with much more detail: https://old.reddit.com/r/pathofexile/comments/bm0pey/enemies_have_too_little_health_and_deal_too_much/

And looking at upvotes seems at least reddit agrees with him.
Archeon
Profile Joined May 2011
3271 Posts
Last Edited: 2019-05-09 08:13:22
May 08 2019 23:48 GMT
#30647
It's pretty obvious that that's where the balance discrepancy lies, melee by design takes more hits and spends more time walking. The real question is if changing monster hp to the point where higher melee damage will be competitive to ranged clear speed will make the game more fun to play, which imo it won't.
Often the fun in ARPGs lies in tearing through a mass of monsters imo, slowing down ranged clear speed to the point where "real" melee (as in run next to an enemy, hit them, run to the next enemy, hit them etc) becomes a competitive alternative would make the game tedious to play.

Stuff like frost blades could be competitive with a numbers buff, but I'm not sure I'd count that as melee, it's functionally the same as something like arc with a lower range.
low gravity, yes-yes!
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-05-09 02:34:39
May 09 2019 02:34 GMT
#30648
Avoiding the melee / monster health / clear speed discussion since it's a big one and one I don't have a particularly clear stance or vision on... I do still like the point about flasks. I'm so tired of fat-fingering 1+2+3+4+5 every few seconds any time the little bar runs out. They're essentially permanent buffs outside of long boss fights, but with a massive mechanical annoyance. Much rather like the idea of stronger effects on demand, not just "yes you get a permanent 60% move speed and 19028390 evasion and extra projectiles and shit, you just need to do this uncomfortable carpal tunnel shit to get them WOO"
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 09 2019 05:56 GMT
#30649
I like flask piano tbh, at least pf style on bosses where you have time it. For clear its just mehh to press em all all the time.
Nothing is impossible, only some things for some people.
EchelonTee
Profile Joined February 2011
United States5262 Posts
May 09 2019 07:39 GMT
#30650
I kind of think it would be more fun if they did some sort of monster health up, damage down thing, mostly because I'm tired of doing 3-4 minute maps that require all this out of map crap. Like sextants, prophecies, etc. I've stopped doing elder/shaper flip flop because it's a PITA. Also sometimes the gameplay feels really mindless. If the maps themselves were longer, the between map maintenance wouldn't be so bad and theoretically the gameplay would be less mind numbing.

I do kind of think that it would widen build disparity in a bad way though. So the equivalent of Winter Orb would still be just as fast as before, while other builds would be much, much slower.

Either way I doubt they will make any sweeping changes until 4.0. For melee rework I'm betting they'll do stuff similar to 3.6; a new support gem or two that heavily buffs melee, super buffing an ascendency like they did for trickster, maybe some animation changes at the most. I think that would be enough tbh, don't know why people are so cynical. There actually were metas in the past where melee was top tier, it's only impossible if you're picky on what counts as melee.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 09 2019 09:42 GMT
#30651
Path of Exile is unique game for me in one aspect. When I am tired and sleepy but I keep playing it I sometimes doze off during mapping. It lasts for few seconds but unless I shutdown the game I cannot keep myself awake by playing it.

I didn't have this with any other game. All other games occupy my brain enough that I never doze off.

I attribute this to its mindless clear speed gameplay :D
ramon
Profile Joined April 2011
Germany4842 Posts
May 09 2019 12:40 GMT
#30652
accidentally left the guild instead of a party... i would like to rejoin: consecratedmypants
bisu
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 09 2019 14:38 GMT
#30653
On May 09 2019 16:39 EchelonTee wrote:
I kind of think it would be more fun if they did some sort of monster health up, damage down thing, mostly because I'm tired of doing 3-4 minute maps that require all this out of map crap. Like sextants, prophecies, etc. I've stopped doing elder/shaper flip flop because it's a PITA. Also sometimes the gameplay feels really mindless. If the maps themselves were longer, the between map maintenance wouldn't be so bad and theoretically the gameplay would be less mind numbing.

I do kind of think that it would widen build disparity in a bad way though. So the equivalent of Winter Orb would still be just as fast as before, while other builds would be much, much slower.

Either way I doubt they will make any sweeping changes until 4.0. For melee rework I'm betting they'll do stuff similar to 3.6; a new support gem or two that heavily buffs melee, super buffing an ascendency like they did for trickster, maybe some animation changes at the most. I think that would be enough tbh, don't know why people are so cynical. There actually were metas in the past where melee was top tier, it's only impossible if you're picky on what counts as melee.


I don't know that damage down, health up would accomplish anything. People would just cut survivability for more damage without lowering their Time to Die.

Though I think it could be good/interesting for rare monsters where they're often indistinguishable from any other trash mob.
Logo
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 09 2019 14:43 GMT
#30654
On May 09 2019 23:38 Logo wrote:
Show nested quote +
On May 09 2019 16:39 EchelonTee wrote:
I kind of think it would be more fun if they did some sort of monster health up, damage down thing, mostly because I'm tired of doing 3-4 minute maps that require all this out of map crap. Like sextants, prophecies, etc. I've stopped doing elder/shaper flip flop because it's a PITA. Also sometimes the gameplay feels really mindless. If the maps themselves were longer, the between map maintenance wouldn't be so bad and theoretically the gameplay would be less mind numbing.

I do kind of think that it would widen build disparity in a bad way though. So the equivalent of Winter Orb would still be just as fast as before, while other builds would be much, much slower.

Either way I doubt they will make any sweeping changes until 4.0. For melee rework I'm betting they'll do stuff similar to 3.6; a new support gem or two that heavily buffs melee, super buffing an ascendency like they did for trickster, maybe some animation changes at the most. I think that would be enough tbh, don't know why people are so cynical. There actually were metas in the past where melee was top tier, it's only impossible if you're picky on what counts as melee.


I don't know that damage down, health up would accomplish anything. People would just cut survivability for more damage without lowering their Time to Die.

Though I think it could be good/interesting for rare monsters where they're often indistinguishable from any other trash mob.

Well the point would be to up enemy HP enough that average players cannot up their damage to one shot whole screens of white enemies. Players that spent 20ex on gear to have some really power build should be able to still do whatever, that is the reward for playing well and having a good and expensive build. But those are 0.1% of the playerbase. The 99.9% should not be punished because of them.
clusen
Profile Joined May 2010
Germany8702 Posts
May 09 2019 16:00 GMT
#30655
On May 09 2019 18:42 -Archangel- wrote:
Path of Exile is unique game for me in one aspect. When I am tired and sleepy but I keep playing it I sometimes doze off during mapping. It lasts for few seconds but unless I shutdown the game I cannot keep myself awake by playing it.

I didn't have this with any other game. All other games occupy my brain enough that I never doze off.

I attribute this to its mindless clear speed gameplay :D

Yes, but that is what the majority wants. The faster the game became the more popular it got. Everything about the game that was slowing down gameplay or was really dangerous was hated by many and got removed.

I stopped playing hardcore because the game became so dumb that you switch off and, well, then you die :D
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 09 2019 16:05 GMT
#30656
On May 09 2019 23:43 -Archangel- wrote:
Show nested quote +
On May 09 2019 23:38 Logo wrote:
On May 09 2019 16:39 EchelonTee wrote:
I kind of think it would be more fun if they did some sort of monster health up, damage down thing, mostly because I'm tired of doing 3-4 minute maps that require all this out of map crap. Like sextants, prophecies, etc. I've stopped doing elder/shaper flip flop because it's a PITA. Also sometimes the gameplay feels really mindless. If the maps themselves were longer, the between map maintenance wouldn't be so bad and theoretically the gameplay would be less mind numbing.

I do kind of think that it would widen build disparity in a bad way though. So the equivalent of Winter Orb would still be just as fast as before, while other builds would be much, much slower.

Either way I doubt they will make any sweeping changes until 4.0. For melee rework I'm betting they'll do stuff similar to 3.6; a new support gem or two that heavily buffs melee, super buffing an ascendency like they did for trickster, maybe some animation changes at the most. I think that would be enough tbh, don't know why people are so cynical. There actually were metas in the past where melee was top tier, it's only impossible if you're picky on what counts as melee.


I don't know that damage down, health up would accomplish anything. People would just cut survivability for more damage without lowering their Time to Die.

Though I think it could be good/interesting for rare monsters where they're often indistinguishable from any other trash mob.

Well the point would be to up enemy HP enough that average players cannot up their damage to one shot whole screens of white enemies. Players that spent 20ex on gear to have some really power build should be able to still do whatever, that is the reward for playing well and having a good and expensive build. But those are 0.1% of the playerbase. The 99.9% should not be punished because of them.


That doesn't fundamentally change the game though? It just makes it slower and you put all of the same incentives in place. You'd still run fast clear builds they'd just clear slower.

At best it just seems like a nerf to DoT effects (ED+Contagian and the like) where it's difficult to double up the damage on trash mobs
Logo
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 09 2019 16:06 GMT
#30657
I think some numbers should help when we think about we want or dont want to change.

Currently only really weak characters dont 1shot white regular mobs.

My initial thought was that for regular builds, melee 1shots regular mobs, while ranged 1,5-2 shots them. This seems fitting due to the opportunity cost difference. (DoT should still 1shot, but maybe even slower than 2 attacks/spellcasts.)

Stronger builds would move the 1-shot barrier past blue mobs, really strong even past weak rares. Only the 0,01% should 1-shot strong rares.

Some things makes this harder to quantify though - what content should you balance around? Up to 68 its easy, zones are mostly equal level, but when you hit maps, or if you start delving, you quickly overlevel the content thats readily available. So now we might wanna have a look at map levels and exp gains etc.

Another wrench is thrown by semi-ranged builds like shattering steel, freeze pulse, blight etc.
Nothing is impossible, only some things for some people.
clusen
Profile Joined May 2010
Germany8702 Posts
May 09 2019 17:03 GMT
#30658
On May 10 2019 01:05 Logo wrote:
That doesn't fundamentally change the game though? It just makes it slower and you put all of the same incentives in place. You'd still run fast clear builds they'd just clear slower.

At best it just seems like a nerf to DoT effects (ED+Contagian and the like) where it's difficult to double up the damage on trash mobs

DoT spells (and WOrb) have to get nerfed anyway if you want melee to be comparatively good / the game to remain good, they are mechanically far superior to any skill that has to stand still to do damage. It's not a coincidence that those are the top spells this league. Add ES / EB + MOM to the equation compared to how much life you can get on the other side of the tree and you see how skewed the balance is.

I totally agree that buffing monster health is not going to do much good, it just makes the game less fun to play for anyone that is new / not experienced enough yet.


For my last character this league I switched to trade league to play melee, let's see how it goes. I don't want to invest a lot of currency, but I'm not sure I will get a decent build without it.
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2019-05-09 19:59:31
May 09 2019 19:58 GMT
#30659
On May 09 2019 21:40 ramon wrote:
accidentally left the guild instead of a party... i would like to rejoin: consecratedmypants

I added you

I think at this point, melee in trade league is fine tbh, most gear is cheaper. You can get started with a voidforge or atziri's disfavour that is stupid cheap. Can also try to make the broken synthesis weapons if you want, but it would probably be too hard to trade when flashback comes out
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 09 2019 21:20 GMT
#30660
It's not like melee is weak. It just isn't as strong.
Nothing is impossible, only some things for some people.
Prev 1 1531 1532 1533 1534 1535 1758 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
JEC Open #2
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #138
ByuN vs CureLIVE!
CranKy Ducklings629
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 985
SortOf 205
StarCraft: Brood War
Shuttle 2280
Britney 914
EffOrt 868
Hyuk 631
Mini 525
Soma 384
Soulkey 381
Killer 270
Stork 265
Hyun 191
[ Show more ]
ZerO 165
Dewaltoss 156
Last 149
ggaemo 124
Sharp 103
PianO 89
Pusan 69
910 54
Hm[arnc] 52
Sea.KH 51
Sexy 39
ToSsGirL 34
sorry 33
scan(afreeca) 31
Noble 27
Aegong 27
NaDa 24
zelot 21
Sacsri 17
yabsab 16
Yoon 13
Rock 9
IntoTheRainbow 8
Icarus 5
Rain 0
Dota 2
Gorgc6459
XcaliburYe204
League of Legends
Doublelift2444
KnowMe30
Counter-Strike
x6flipin727
kRYSTAL_69
Heroes of the Storm
Khaldor201
Other Games
singsing2388
B2W.Neo707
Happy277
DeMusliM271
crisheroes253
XaKoH 186
Hui .136
amsayoshi45
QueenE40
ZerO(Twitch)17
MindelVK7
Organizations
Other Games
gamesdonequick2410
StarCraft 2
WardiTV144
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2541
Upcoming Events
IPSL
2h 52m
Bonyth vs Ret
WardiTV Weekly
21h 52m
Monday Night Weeklies
1d 2h
OSC
1d 10h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.