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Path of Exile - Page 1539

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Velr
Profile Blog Joined July 2008
Switzerland10803 Posts
June 04 2019 16:16 GMT
#30761
I feel like Trickster with the new ES noteable could be even more ridiculous on defense then he was.
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 04 2019 17:19 GMT
#30762
I dont understand what was so nice about elementalist prolif. Did it work with hoi despite that it shouldnt?
Nothing is impossible, only some things for some people.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-06-04 17:24:08
June 04 2019 17:23 GMT
#30763
I'm not the biggest fan of the Bloodlines map mod cost increase, Abyss for 2c in high tier maps seems good tho.
€
Also no Harbinger
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-05 06:42:04
June 05 2019 06:39 GMT
#30764
https://www.pathofexile.com/forum/view-thread/2513456 patch notes

The buffs to Cyclone strike to me as the largest by far. However, Multistrike looks absolutely bonkers and Cyclone can't use that. Lacerate seems good too. Well, most melee skills look decent now DAMAGE wise. I had hoped for more changes for Sweep, I don't think I'll play it even though I really wanted to... just a base dmg buff seems meh.

Most people will go Cyclone, pretty sure of that.
PoulsenB
Profile Joined June 2011
Poland7711 Posts
June 05 2019 07:18 GMT
#30765
Huge changes, and I haven't even taken a look at the new skill tree yet (supposedly it's pretty bonkers now as well). Can't wait to play Legion
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2019-06-05 10:22:23
June 05 2019 08:13 GMT
#30766
So many new clusters on the skill tree (Charge generation! Onslaught!); quite a bit to look at. Shield Charge for Wanders!

The 'Discus Thrower' notable mentioned in the notes is missing from the JSON file - was curious to see if it was a crumb thrown to Spectral Shield Throw. Wonder if there's some sort of memetastic warstaff Glacial Hammer build using the new Shockwave and Pulverise supports for permafreeze ... oh, wait, the patch notes have already been updated:

Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)


Edit: Uh, so Frenzy looks pretty juicy now, right, especially as a potential single-target alternative for wanders?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 05 2019 09:02 GMT
#30767
They nerfed MoM as well
It seems I am going full life with my Trickster this league and using EB for casting spells.
clusen
Profile Joined May 2010
Germany8702 Posts
June 05 2019 10:54 GMT
#30768
So...what are they going to do to Maligaro's (gloves)?

jeefzors
Profile Joined March 2011
United States120 Posts
June 05 2019 13:01 GMT
#30769
Think I'm gonna start with Slayer (bow) frenzy and maybe HoAG or vaal rain of arrows.. Go all in on frenzy charges
Thanks to denial, I'm immortal. -Fry
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-05 13:08:01
June 05 2019 13:02 GMT
#30770
So many things changed in the passive tree... That'll be tough to find my starter build tree...

There's a massive amount of crit nodes for Staves, which is pretty tempting. For maces too now, but Blacksmith's Cout has a terrible position (not true for fire builds I guess).
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2019-06-05 13:28:47
June 05 2019 13:26 GMT
#30771
It's kinda boring how much crit there is on the tree now
€
Except Axes didn't get much, so there is atleast some difference to the weapons


Also apparently the bow knockback crit nodes got merged into the bow wheel near ranger, kinda sweet
Pwere
Profile Joined April 2010
Canada1556 Posts
June 05 2019 13:48 GMT
#30772
If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.

Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 05 2019 13:56 GMT
#30773
Can anyone tell me if you are using EB without MoM, do you need ES leech?
Does EB regenerate all the time by itself since you can only take damage into your life?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 05 2019 13:58 GMT
#30774
On June 05 2019 22:48 Pwere wrote:
If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.

Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times!

Cyclone lost Stun Immunity. It might be not that fun to play without another source of that
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-05 14:01:21
June 05 2019 13:59 GMT
#30775
On June 05 2019 22:48 Pwere wrote:
If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.

Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times!

As a boss killer it'll be great for sure, however even with the +2 buff for unarmed it'll will be very much worse for clearing than weapons which got extra range nodes as well
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2019-06-05 14:11:17
June 05 2019 14:05 GMT
#30776
I wonder how the molten strike change should be interpreted. Are all the balls guaranteed to hit the same enemy if there is only one enemy nearby?

Edit: Source on the loss of stun immunity for Cyclone? Didn't see that in the notes
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21950 Posts
June 05 2019 14:08 GMT
#30777
On June 05 2019 22:58 -Archangel- wrote:
Show nested quote +
On June 05 2019 22:48 Pwere wrote:
If Cyclone can still be used with Facebreaker, that amount of flat Phys combined with the Berserker buffs is gonna put it around 3-4M shaper dps with easy fortify, faster AS and MS, and a very reliable Immo Call with Enduring Cry.

Losing Araakili on every attack build is a huge loss, tho. But Flesh&Stone + new Immo call seem to provide even more than what was lost. Interesting times!

Cyclone lost Stun Immunity. It might be not that fun to play without another source of that
Source?
Because if you mean the skill gem, the old gem doesn't list stun immunity either.

It ignores such insignificant forces as time, entropy, and death
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-06-05 14:15:59
June 05 2019 14:13 GMT
#30778
Really thinking about going Sweep with Staves... I really loved the skill back when I was racing with it. Just wonder if it's a good idea. The base damage is high now, but idk.

And then there's the question of the class. Berserker and Slayer are probably the best choices. Berserker would probably be hilarious since it'll give a great helicopter.
ThaddeusK
Profile Joined July 2008
United States233 Posts
June 05 2019 14:15 GMT
#30779
On June 05 2019 23:05 Alur wrote:
I wonder how the molten strike change should be interpreted. Are all the balls guaranteed to hit the same enemy if there is only one enemy nearby?

Edit: Source on the loss of stun immunity for Cyclone? Didn't see that in the notes


Previously all the balls hit in a random location in an area centered around the enemy hit, this is still the case if you hit 1 enemy with the melee hit. Now that you can hit multiple enemies with the melee portion the ball's area in which they can hit is centered around different enemies. So if you hit 2 enemies 1 ball will hit in a random location in an area centered around enemy 1, and 1 ball with hit in a random location in an area centered around enemy 2.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
June 05 2019 14:17 GMT
#30780
Another interesting question. Can the new %increased str/int/dex nodes be converted by the attribute conversion jewels?
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
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