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Path of Exile - Page 1373

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 20:00 GMT
#27441
blue maps and bloodlines is so good tbh
HolydaKing
Profile Joined February 2010
21254 Posts
February 26 2018 20:26 GMT
#27442
So far I've 3 builds on my radar. First is Champion with Hegemony's Era, prolly Sweep and Heavy Strike for ST. Second is a miner of some sort (preferably Arc), depending on the Saboteur and Patch changes. And after today as a third build melee Skellie Warrior seem very intriguing with 100% movement speed and +2 summoned per cast.
hunts
Profile Joined September 2010
United States2113 Posts
February 26 2018 20:30 GMT
#27443
On February 27 2018 03:41 Sn0_Man wrote:
Nobody probably cares, but I want to write a bit about my opinions on the new classes, if nothing else in order to get some thoughts straight in my head.

Slayer: + Show Spoiler +
RIP. I think new impact is super interesting but it doesn't seem possible to be a slayer without taking both 4-point arms now so I won't be trying it I don't believe. Somebody will figure out a stun build and have fun, but that somebody is probably not me.


Deadeye: + Show Spoiler +
basically depends on how good tailwind feels. 20% more attackspeed/movespeed sounds hype for sure, assuming it works that way. If it reduces blink arrow cooldown as well as part of the 'faster' mechanic, then I'll try it although the damage options are surprisingly mediocre once you put all your points into tailwind and blink arrow cd. The bleed node is very nice simply for crit/lgoh on bosses, but then you seriously run out of points before you get the "traditional" deadeye extra projectile/chain etc. Quick shoutout to accuracy stacking builds with oskarm and obscurantis, since "100% more accuracy" is preeeeeeeeeeetty good for those.


Occultist: + Show Spoiler +
lots of interesting changes but 60-80% less curse effect is still implicit to the actual spooky monsters in the game. Unless fated windscreams are hella dope I don't think it's worth sinking 4 points into the curse part. The power charge part is very exciting (mostly for 30-40% aoe) and has to be a lock for any occultist caster build that isn't chaos DoT based. The problem is that the rest of your class wants you to be chaos based, and the only good chaos skills are DoT based (maybe there's a dark pact build in here?). The ES buffs are nice although I'm not really a fan of the 30% regen cap xd. Meme talisman required for boss killing ofc. Overall, I haven't figured out what build best abuses all these mechanics best, but there is enough power in the class now if you can figure out the right build. Any actual fix to gigantic less curse effect modifiers and the class is insane.


Elementalist: + Show Spoiler +
Maybe it's just me but I simply refuse to play a class based on bullshit rotating timers (part of why i'm so nonplussed by the bullshit set unique "aspect of the dogshit" mechanics). 75% aoe is hype as fuck, but what's the point of even having it if half the time it just isn't there. I'd rather have 25% aoe all the time than 75% half the time, because you can't just wait around for your AoE to be enough for trash clear. That obviates the whole reason to have big aoe: fast trash clear. Ignite is still shit so that whole part of the tree is underwhelming even if it's conceptually hugely powerful. As others have said, 25% pen for 4 points gated behind heralds that might not even help you at all is not competitive with inquisitor. It's nice to see that GGG are willing to give spell leech to classes that aren't berserker, but i don't get why they didn't put a useful number. 0.5% isn't enough to sustain vs single target with default leech, and it's not like you have access to reasonable ways to improve your leech (leech rate, max leech etc). Vaal pact is gone ggg. Golems IDC, it's an interesting buff to golemancer but overall it doesn't really seem enticing.


Trickster: + Show Spoiler +
Everybody knows that harness the void is an incredibly broken node like we've never seen before, but I'm not even convinced that people truly grasp how powerful it is right now. If this node goes to live, you'd have to be stupid to be any other class. Most OP abuse is doomfletch's prism ofc, but even glacial cascade with a cold to fire socketed because what the hell is still like 120% MORE dmg, before you factor in bullshit shaper sceptres etc. Now, it's true that there are some shaper sceptres that are almost as busted, but well it's not news how busted they are. New weave the arcane is stupid in that "0 mana cost movement skills" is just so irrelevant on the node that grants you infinite mana, and rewards you for spending mana, but I get that GGG just wanted both those nodes available to appease people who abused them already and ended up mashing them together to make space for the other shit. Patient reaper seems like REAL good now, although I suppose it's not the most reliable for bossing. The 15% more dot node isn't bad, but it's not close to the power level of the rest of trickster right now.

The 4-point ES/EV arm is very very interesting. It sucks that you become so gear dependant, since one of the nice things about getting flat ES on your ascendancy was that you could go CI at like level 60 and have a real amount of ES without needing gear. The first node is still not so exciting, 10% dodge/spelldodge is powerful but not great when you can't really pair it with acro, and "on ES recharge start" is a very very unreliable mechanic. A bit of MS and more chance to evade is very pleasant tho. The 2nd node is what everybody is going insane over, but I think people are overhyping it. Evasion rating is nice, but you could always run a jade flask and have plenty. The best way to abuse thousands of evasion is with queen of the forest, which admittedly sounds very interesting, but what is fundamentally attractive here is the free ES. Old trickster got 250 ES, no strings attached. In order to beat that, you need to beat (ES Chest of comparable value) + (250). So new trickster needs (250*6 = 1500 evasion) + (full es chest) worth of evasion + ES on their chest. That's hard. That means that realistically, new trickster is going to have LESS ES than old trickster, but far far far more evasion. Which is where QotF comes in, since QotF is still a roughly 300-350 ES chest (only 50-100 more than old trickster with qotf tho), and with the right hat (people keep citing vertex, which is a good choice) you'll have a very useable evasion total. It's important to note that your dodge total is still very lacking compared to acro evasion characters.

In practice, trickster can be a ton of builds right now which is very cool. I think that many combinations of nodes are takeable, although I don't get why harness the void is connected to prolonged pain since you'd have to be totally insane to try a poison build with harness the void and trickster in general. Like, really really dumb. Prolonged pain's poison text doesn't actually exist, even if you think it does.


Interesting thoughts. Why do you specifically think doomfletch will be able to take the most advantage of harness the void? I did think something like an ES wander with trickster could be quite powerful because of harness the void, and what it could potentially do for barrage on bosses. I do wonder if it would be better than pathfinder though, since you would still lack the movement and immunity to elemental effects and flask durations etc...
twitch.tv/huntstv 7x legend streamer
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 20:46 GMT
#27444
qotf es for the massive movespeed, doomfletch is good because gains damage as potentially means that the doomfletch hits 4 times, meaning 4 different prcos.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-02-26 20:50:17
February 26 2018 20:49 GMT
#27445
[image loading]

Buffed, if you don't take into consideration that you can't take bleedexplosion as easy anymore... +4% max block is insane but also means no bleedexplosions if you still wanna get spell block which is shit².
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2018-02-26 20:55:14
February 26 2018 20:54 GMT
#27446
On February 27 2018 04:22 bo1b wrote:
https://i.redd.it/xiix9mjexli01.jpg

They've buffed summoners. Sweet.

The bone offering nerf is pretty huge, I'd call that a nerf overall.

On February 27 2018 04:30 bo1b wrote:
Show nested quote +
On February 27 2018 04:29 EchelonTee wrote:
The game has more content and is much more stable then the old days. The game is better in a lot of ways, but the loss of that "hardcore" feeling, while hard to define, is a real and present problem. The game is much more appealing to a wider audience, but people like Evo can attest to the game not being the same thing we supported back in 2013-2015. It's a pretty complex issue and you're never going to please everyone.

SRS summoner looks like it'll be nuts

they nerfed bone offering shenanigans so I think I'm ok, still think spectre summoner too good for the cost. will see at patch notes

I know how you feel, but I also feel the hardcore part of the game is about 50% of it's magic... I kind of hate the casualisation of it.

The issue to me is that PoE doesn't know what it wants to be anymore. Slow-paced, hardcore? Fine by me. Fast-paced, casual? Also fine by me, but not my personal favorite.

What annoys me is that a lot of it is 95% casually running around in circles until the one thing happens that (almost) instakills you. The latter part has always been a part of PoE but the portion where you run around with nothing there to challenge you has grown bigger and bigger.

I played Monster Hunter World the last few weeks and had to laugh when I saw I now have to hunt and catch monsters in PoE. I somehow feel like I'll have less fun with this in PoE than MHW since the latter is actually an enjoyable & challenging grind but welp. :3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 20:56 GMT
#27447
The problem I have is that the instakill part isn't done in a hardcore way, it's just a roll of the dice and you either die in .0001 seconds or live without knowing about it. The spectrum of danger is so thin from none to too much.
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 26 2018 20:57 GMT
#27448
Oh god, I'm slow on catching up with these.

What the fuck did they smoke when they buffed vile bastion?

Are there any buffs to mobs announced or is all of this just another round of "everyone gets stronger"?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
February 26 2018 20:59 GMT
#27449
On February 27 2018 05:57 r.Evo wrote:
Oh god, I'm slow on catching up with these.

What the fuck did they smoke when they buffed vile bastion?

Are there any buffs to mobs announced or is all of this just another round of "everyone gets stronger"?

Not everyone. Pathfinder, Raider and Slayer didn't. I expect Inquisitor won't either.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 21:02 GMT
#27450
I think slayer got a bit stronger if you were taking both 4 point nodes, which a lot of people were.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2018-02-26 21:05:12
February 26 2018 21:04 GMT
#27451
On February 27 2018 06:02 bo1b wrote:
I think slayer got a bit stronger if you were taking both 4 point nodes, which a lot of people were.

Not exactly true, since you aren't stun immune anymore. If you use Kaom's Roots or Unwavering Stance instead, you can't abuse blind anymore. Of course, stuns aren't the biggest problem with high life, but still.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 21:06 GMT
#27452
I don't play slayer builds with less then 7,5k hp and a good amount of armor/evasion. Stuns are going to be rare at best. On the other hand I gained 5% aoe and 30% inc damage which will be more noticeable.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 26 2018 21:09 GMT
#27453
On February 27 2018 05:54 r.Evo wrote:
I played Monster Hunter World the last few weeks and had to laugh when I saw I now have to hunt and catch monsters in PoE. I somehow feel like I'll have less fun with this in PoE than MHW since the latter is actually an enjoyable & challenging grind but welp. :3


It wouldn't be the first league to be based around the devs playing some other game and thinking it was cool.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 26 2018 21:10 GMT
#27454
On February 27 2018 05:46 bo1b wrote:
qotf es for the massive movespeed, doomfletch is good because gains damage as potentially means that the doomfletch hits 4 times, meaning 4 different prcos.

it now occurs to me that it's not actually that OP with doomfletch prism since in practice whatever damage number you got with the prism, gaining 100% as chaos ends up just being 100% more damage. Even though there's heavy conversion occuring, you don't *abuse* conversion since the gain is already multiplicative.

the abuse case is best as glacial cascade i suppose, although you can consider ice shot for example:

regular bow build: 100 phys damage, gain 100% as chaos, 200 total dmg

conversion build: 100 phys dmg, convert 100% to cold, then "gain 100% of non chaos as chaos" actually gives you 200 chaos dmg since you have 100 phys and 100 cold damage to convert even though only the cold damage makes it to the hit.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 26 2018 21:15 GMT
#27455
On February 27 2018 06:10 Sn0_Man wrote:
Show nested quote +
On February 27 2018 05:46 bo1b wrote:
qotf es for the massive movespeed, doomfletch is good because gains damage as potentially means that the doomfletch hits 4 times, meaning 4 different prcos.

it now occurs to me that it's not actually that OP with doomfletch prism since in practice whatever damage number you got with the prism, gaining 100% as chaos ends up just being 100% more damage. Even though there's heavy conversion occuring, you don't *abuse* conversion since the gain is already multiplicative.

the abuse case is best as glacial cascade i suppose, although you can consider ice shot for example:

regular bow build: 100 phys damage, gain 100% as chaos, 200 total dmg

conversion build: 100 phys dmg, convert 100% to cold, then "gain 100% of non chaos as chaos" actually gives you 200 chaos dmg since you have 100 phys and 100 cold damage to convert even though only the cold damage makes it to the hit.

Yeh I'm not super sure on the way it works but I can see it rolling the dice four times with doomfletch. You might not be abusing it as such, but it would be possible to roll 12times your phys damage every once in a while. Kind of silly, even if it's not as %more as glacial cascade conversion would be.

A note for that, is that the bot shot is full phys conversion ice shot using doomfletch, so keep an eye out for the big buffs.
hunts
Profile Joined September 2010
United States2113 Posts
February 26 2018 21:21 GMT
#27456
On February 27 2018 05:46 bo1b wrote:
qotf es for the massive movespeed, doomfletch is good because gains damage as potentially means that the doomfletch hits 4 times, meaning 4 different prcos.


So then that basically relies on doom fletch having each of the sources of damage count as a separate hit?
twitch.tv/huntstv 7x legend streamer
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-02-26 21:33:07
February 26 2018 21:25 GMT
#27457
idk what the bot shot is but phys-> cold is easy, and cold to fire + pyre ring = 90% conversion to fire (+ 29% gained as fire), at which point you gain (whatever harness the void averages at, current math suggests 45%) * 3.19 of your phys as chaos, which is preeeeeetty nasty considering you only used a link and a ring. This would be way nastier if pyre was still 100% by itself.

E: ah nvm u need steel rings for doomfletch
On February 27 2018 06:21 hunts wrote:
Show nested quote +
On February 27 2018 05:46 bo1b wrote:
qotf es for the massive movespeed, doomfletch is good because gains damage as potentially means that the doomfletch hits 4 times, meaning 4 different prcos.


So then that basically relies on doom fletch having each of the sources of damage count as a separate hit?

its doesn't count like that. ignore that idea. my theory was that conversion is OP with "gain % of non chaos as chaos" but I kinda forgot that doomfletch isn't really conversion so much as just huge gainz. While it would still be good because everything is good with harness the void, it doesn't interact uniquely favourably compared to stuff with more inherent conversion like glacial cascade or ice shot etc.

Although it's worth mentioning that gaining as chaos is really nice for builds like doomfletch that have limited ways to handle resistances (can't really run a pen gem outside of shroud of the lightless xd) since chaos resistance is always lower/rarer than ele resistances.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2018-02-26 22:05:40
February 26 2018 21:52 GMT
#27458
a great way to deal with doomfletch pen problems is with wise oak. I did that one league, balancing the resists was a pain in the ass but sooooo worth it

I think glad is just plain worse with bleesplosion further away

https://www.pathofexile.com/forum/view-thread/2092600

balance changes. havent read it all but looks like rare monsters going to hurt more

sextant change woo
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duka08
Profile Blog Joined July 2010
3391 Posts
February 26 2018 22:02 GMT
#27459
Sextant change is neat, I like using them now and then but the giant blocking mess was a bit annoying imo. Now I won't be afraid to just pop em like candy most of the time.

Bisco's is interesting?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-02-26 22:06:06
February 26 2018 22:04 GMT
#27460
Sextants gutted thank goodness

i hate sextants tbh my only complaint is I probably can't sell them for as much now

biscos nerf i totally don't care about, never wore biscos never would. No breach is also irrelevant, i'm never getting zana 8. "zana missions give more xp" what a joke unless it's about 200% more.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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