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On February 27 2018 04:14 EchelonTee wrote: is lvl 4 ancestral call that crazy? the fastest way to level is still sunder
I agree with you in spirit bo1b, I don't like rampant power creep, but still, we haven't gotten patch notes yet. if they nerf GC, summoners, and sunder, I think things'll be fine Yeh sunder is op as hell but you don't have access to that until level 12, so imo the power creep starts at 4. Not that modern cleave is bad.
I have doubts they're going to nerf those things hard enough to matter, personally.
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So is it just safer to say that everything's been slowly power creeping for years now, and people are salty at that long term trend. More like this is a "straw that broke the camel's back" situation, rather than Trickster coming out of nowhere and ruining the game? I'd believe that. I've no idea what the game was like pre-3.0, though I can imagine some differences based on the changes everyone always talks about (poison, ignite, coc, etc.). Not to mention pre-ascendancies if you reach further back.
The game feels like it's in a really good spot as a relatively newer player, for what it's worth. And I regard it head and shoulders over D3, which I played very much for years before trying PoE with the 3.0 drop. The larger impact of power creep due to a "static" endgame makes perfect sense compared to D3's endless rift system, but it still doesn't feel like the game is trivialized yet.
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The problem I have is it's been a series of more dramatic explosions in power and qol every patch with no sign of stopping since about 2.1
The other problem I have is that throwing a build together is now so easy that the magic of it has been removed effectively. We're progressively becoming more diablo like as unique jewels and other items come with such obvious implications that you'd have to be blind to miss the potential. They could nerf spectres by 100% and skele mages would be just as strong as they are now, able to clear the game on a +1 tabula effectively immortal for about 100c.
It's disenfranchising, and I can't convince myself I've gotten 100 times better at the game since I started playing it.
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50% increased Convocation recovery cooldown speed, wooowzer. Zombie buff is welcome (though they just need to be aggressive), Skellies buff is welcome. Offering half effect is a big nerf, spectres same I think?
I also expect a spectre patch nerf in some way, then it's all fine imo.
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The game has more content and is much more stable then the old days. The game is better in a lot of ways, but the loss of that "hardcore" feeling, while hard to define, is a real and present problem. The game is much more appealing to a wider audience, but people like Evo can attest to the game not being the same thing we supported back in 2013-2015. It's a pretty complex issue and you're never going to please everyone.
SRS summoner looks like it'll be nuts
they nerfed bone offering shenanigans so I think I'm ok, still think spectre summoner too good for the cost. will see at patch notes
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Skellies were already op with mage jewel.
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I'm also not a fan of the powercreep, and it's pretty undeniable in the long term even if I don't necessarily believe that these most recent ascendancy changes are egregious (worse is shit like abyss jewels/uniques) considering the power level of certain ascendancies already. But I understand why it's happening and i've given up on the idea of it ever going the other direction. It's kinda funny how many remakes have 10-15 ms thrown on to some random point because the playerbase has gravitated towards speed ascendancies (ahem raider/pf/inquis) over the other ones at an incredible rate.
I don't feel like levelling is that egregiously fast these days. Sure super good racers can do it in some insane timeframe, but every league I start and put in like 6 hours and only get to act 6 and want to kill myself cuz early game is so bad lol. I'm aware that this is because I'm bad, but it's also because I know I won't want to level another character anytime soon so I try to level as my fun character for the league, not necessarily a decent league starter build.
Anyways @ET, I'm not advocating for full curse effectiveness on bosses, but 80% less effect is just stupid. 60% less is already totally unmitigable, although you can apply curses that can at least somewhat be noticed, but considering the entire tree has I think 35% increased curse effectiveness, the magnitudes just aren't comparable. Maybe with occultist, tree, and that new atziri shield (post uber lul) we will be able to apply curses to map bosses, but shaper/guardians still won't care in the slightest.
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On February 27 2018 04:29 EchelonTee wrote: The game has more content and is much more stable then the old days. The game is better in a lot of ways, but the loss of that "hardcore" feeling, while hard to define, is a real and present problem. The game is much more appealing to a wider audience, but people like Evo can attest to the game not being the same thing we supported back in 2013-2015. It's a pretty complex issue and you're never going to please everyone.
SRS summoner looks like it'll be nuts
they nerfed bone offering shenanigans so I think I'm ok, still think spectre summoner too good for the cost. will see at patch notes I know how you feel, but I also feel the hardcore part of the game is about 50% of it's magic... I kind of hate the casualisation of it.
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On February 27 2018 04:29 bo1b wrote: Skellies were already op with mage jewel. They were good, but not OP if you compare it to other stuff. Neither clear speed nor boss damage were crazy.
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Ewwww new necromancer is gross actually huh.
Mistress of sacrifice got fukin rekt, commander of darkness untouched but way less support for non-summoner necro, and then some awful generic summoner node leading into options for zombie/skellie/spectre, but somehow the srs node is separate for no reason?
You literally have to take invoker to spend 8 points, but invoker is a raw sewage node huh. Convocation qol i guess but why isn't convocation just less CD in the first place????
I mean it's not that necro is underpowered I just hate how they decided to remake it.
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So with the changes, SRS has 50% reduced effectiveness on flesh offering, so you loose ~15% movespeed, attackspeed, cast speed, which kinda sucks. However, since before you didn't have a great 4th point for ascendency, from Puppet Master you gain 20% minion MS, 12% minion attack/cast speed, and 30%+10% minion duration, and 20% damage from invoker. That's a buff right..?
I like the necro changes tbh, yeah Invoker is a bit of a boring node but there's lots of boring nodes in ascendency, it's a travel node. seems like this could open up zombies a bit
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On February 27 2018 04:29 Sn0_Man wrote: I don't feel like levelling is that egregiously fast these days. Sure super good racers can do it in some insane timeframe, but every league I start and put in like 6 hours and only get to act 6 and want to kill myself cuz early game is so bad lol. I'm aware that this is because I'm bad, but it's also because I know I won't want to level another character anytime soon so I try to level as my fun character for the league, not necessarily a decent league starter build. I'm similar, I always start with what I want to play in the long run, it's fun for me to level with different stuff. I was doing quite good at racing in Season 4 and 5 I think, so I could definitely level fast. But I enjoy it more like that.
@Necromancer: I think Zombies will still be awkward to play thanks to their aggro range, but with Queen's Decree melee Skellies could be REALLY interesting with the 100% movement speed buff.
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On February 27 2018 04:30 bo1b wrote:Show nested quote +On February 27 2018 04:29 EchelonTee wrote: The game has more content and is much more stable then the old days. The game is better in a lot of ways, but the loss of that "hardcore" feeling, while hard to define, is a real and present problem. The game is much more appealing to a wider audience, but people like Evo can attest to the game not being the same thing we supported back in 2013-2015. It's a pretty complex issue and you're never going to please everyone.
SRS summoner looks like it'll be nuts
they nerfed bone offering shenanigans so I think I'm ok, still think spectre summoner too good for the cost. will see at patch notes I know how you feel, but I also feel the hardcore part of the game is about 50% of it's magic... I kind of hate the casualisation of it.
I dunno. I still feel like a casual despite having played just shy of 500 hours of it. I still make really basic reading/comprehension mistakes, and have yet to push a build past t12-t13 maps, much less to "actual endgame content".
Power creep sucks, but I think PoE has room to become a bit more "casual"
That said, I don't think its necessary for every player to experience endgame content.
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You'll find that the progression from t12 to t16 is much less then you think.
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On February 27 2018 04:48 bo1b wrote: You'll find that the progression from t12 to t16 is much less then you think. Except for the bosses... If you don't play a meta build (that's not only good for trash clearing / MF) or a boss killer build, bosses like Malachai, Daresso and of course the Guardians can be quite a pain.
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Particularly if you're conscious about map mods. The raw enemy quality doesn't rise that quickly, it's just map mods can roll higher so if you aren't careful about the dangerous ones, they can get you.
Some of the higher tier bosses are also RIPpier, but you don't actually need to do those more than once.
On February 27 2018 04:50 HolydaKing wrote: Except for the bosses... If you don't play a meta build (that's not only good for trash clearing / MF) or a boss killer build, bosses like Malachai, Daresso and of course the Guardians can be quite a pain. There's not much incentive to do non-Guardian map bosses more than once though, considering people just run their shaped map after that, which just has an upscaled low-tier boss.
Putting RIPpy bosses in T15 just further incentivizes people to farm shaped T10s over natural T15s.
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On February 27 2018 04:51 TheYango wrote:Particularly if you're conscious about map mods. The raw enemy quality doesn't rise that quickly, it's just map mods can roll higher so if you aren't careful about the dangerous ones, they can get you. Some of the higher tier bosses are also RIPpier, but you don't actually need to do those more than once. Show nested quote +On February 27 2018 04:50 HolydaKing wrote: Except for the bosses... If you don't play a meta build (that's not only good for trash clearing / MF) or a boss killer build, bosses like Malachai, Daresso and of course the Guardians can be quite a pain. There's not much incentive to do non-Guardian map bosses more than once though, considering people just run their shaped map after that, which just has an upscaled low-tier boss. Putting RIPpy bosses in T15 just further incentivizes people to farm shaped T10s over natural T15s. That's right, and I hope in the future something changes with the atlas. I also wouldn't mind boss drops to be better, although I still always do them since I like getting more maps. But yeah, I also don't do hard map bosses more than once and only farm select maps...
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I find people are really loathe to re-roll their maps. when I pushed for 100, I never did >2 damage mods, usually just 1 damage mod at most. Yeah it cost a bunch to reroll, but if you play a lot you will get rich no matter what.
That's what I like about SC actually. you're not as afraid of dying so you can play harder mod maps. In HC I play very conservatively
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On February 27 2018 04:55 EchelonTee wrote: I find people are really loathe to re-roll their maps. when I pushed for 100, I never did >2 damage mods, usually just 1 damage mod at most. Yeah it cost a bunch to reroll, but if you play a lot you will get rich no matter what.
That's what I like about SC actually. you're not as afraid of dying so you can play harder mod maps. In HC I play very conservatively Last I saw Theuberelite going to 100 in SSFHC he played only blue maps at 99, so yeah. ^^
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