Path of Exile - Page 1375
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
hunts
United States2113 Posts
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EchelonTee
United States5180 Posts
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hunts
United States2113 Posts
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bo1b
Australia12814 Posts
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hunts
United States2113 Posts
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bo1b
Australia12814 Posts
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sung_moon
United States10110 Posts
On February 27 2018 14:34 EchelonTee wrote: Does anyone much care if I update the main post / make a list of good starter builds? I've done it the past few leagues, dunno if it's helpful or not Always down. Despite having played this game quite awhile now, I still have no idea what I'm doing half the time lol. | ||
r.Evo
Germany14054 Posts
Hiero totem drawback removed. Champion gets "hits can't be evaded" because lul why not. Occultist gets the drawback on Vile Bastion removed. There are so many just straight up goddamn stupid changes. The Hiero idea of "more totems that do less damage each" or the Occultist situational stun immunity were actually interesting ideas that you had to play around. A node like Resolute Technique or Unwavering Stance is a core part of PoEs design: Strong nodes are fine but they always have drawbacks. Now Champion gets both of those thrown at it without the drawbacks. When Slayer got one it was a bit questionable, but at least it was the one that pathing was usually close to anyway. I don't know, we had multiple leagues with some good old powercreep, this might be the one that actually goes way too far. Not even because of specific spots, but because GGG seems to break what was previously mostly untouched basic design philosophy. Yo bo1b, we're playing MHW when it comes to steam in autumn! | ||
bo1b
Australia12814 Posts
I reiterate what I say btw, if this keeps up we'll either have an endless dungeon style game ala diablo, or a worse version of diablo 3. Something to think about is it's not just the increased damage sources available through gear, ascendancies and talent tree that is trivializing content. It's also new supports, and new skills entirely. Compare powers siphon to kinetic blast for example. There is never a reason to use power siphon, at all. We also have supports like mirage archer which not only do a lot of damage, they also auto fire, auto target for you. Why is this shit in the game? | ||
HolydaKing
21225 Posts
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bo1b
Australia12814 Posts
On February 27 2018 17:37 HolydaKing wrote: Now you can choose between more classes for several builds tbh. Before, Champion was maybe a decent choice for HC, and that's it. They upped the formerly underperforming Ascendancies (aside from Elementalist and traper Saboteur apparently), while mostly leaving the already good Ascendancies alone. Once upon a time you could choose any class you wanted, for just about any skill you wanted. The reality is that champion was actually already quite good, I had a ranged build built around it for next league. | ||
HolydaKing
21225 Posts
On February 27 2018 17:39 bo1b wrote: Once upon a time you could choose any class you wanted, for just about any skill you wanted. Right, and you still can. What you describe is pre Ascendancy. With Ascendancy, that already changed drastically. | ||
bo1b
Australia12814 Posts
On February 27 2018 17:40 HolydaKing wrote: Right, and you still can. What you describe is pre Ascendancy. With Ascendancy, that already changed drastically. Yeh, I don't think it was for the better. Ascendancies should be separate from classes imo, and nerfed into the ground. | ||
HolydaKing
21225 Posts
On February 27 2018 17:41 bo1b wrote: Yeh, I don't think it was for the better. Ascendancies should be separate from classes imo, and nerfed into the ground. That should be the case in a - for HC players that like the game challenging - game. Point is, the player base got bigger and bigger with the popularity of the game and I'd bet the share of (casual) SC players has risen a lot. I personally hate the ridiculous strength of Elder/Shaped items more than that they try to make Ascendancies more even, even though they are using the strongest classes as their benchmark. Like I said earlier in this thread, when Ascendancy came out I also thought it's ridiculous as the game didn't get harder, but tbh there is no turning back and I can't say I like the game much less now. | ||
EchelonTee
United States5180 Posts
I do think they are narrowing some ascendencies which I find strange. Like non-summoner Necro is pretty much dead, spell caster zerker is dead. so many changes tho, bit hard to wrap my head around everything | ||
r.Evo
Germany14054 Posts
On February 27 2018 17:34 bo1b wrote: Yeah sure, dunno how the lag will go from germany to australia but I'm down. I reiterate what I say btw, if this keeps up we'll either have an endless dungeon style game ala diablo, or a worse version of diablo 3. Something to think about is it's not just the increased damage sources available through gear, ascendancies and talent tree that is trivializing content. It's also new supports, and new skills entirely. Compare powers siphon to kinetic blast for example. There is never a reason to use power siphon, at all. We also have supports like mirage archer which not only do a lot of damage, they also auto fire, auto target for you. Why is this shit in the game? I play with Japanese ppl on PS4, all good. It's basically the co-op part of Dark Souls so lag is not an issue at all. :3 Regarding PoE: It's in the game because it's the only direction the game can expand towards, something I've been saying for years at this point. If a niche product wants to become more successful it needs to either move away from its niche or find ways to draw people into its niche. GGG went with the former. I'd say it took a reasonably long time until this point and it's not a bad game per se, but it's also definitely not a "hardcore ARPG" anymore at this point. All we can do is enjoy it for what it is or move on. I can still get enjoyment out of PoE but I'd be lying if I said that this is what I signed up for a few years ago. Also Xbox. Did GGG ever state how that monetarily went while we're at it? | ||
hunts
United States2113 Posts
On February 27 2018 15:30 bo1b wrote: Free chain makes me want to go tornado shot even more. Why is that? I thought chain was better for LA and such than TS? | ||
bo1b
Australia12814 Posts
On February 27 2018 17:47 EchelonTee wrote: I mean, even pre Ascendencies, it was not true that you could pick any class for almost any skill. I distinctly remember times when Duelist was pure garbo, when everyone played Scion, etc I do think they are narrowing some ascendencies which I find strange. Like non-summoner Necro is pretty much dead, spell caster zerker is dead. so many changes tho, bit hard to wrap my head around everything You could pick more then half the classes generally, one may have been better then the other but the power gap was not super dramatic, like it is now. Who would ever choose to go slayer essence drain over trickster/occultist, for example? | ||
bo1b
Australia12814 Posts
On February 27 2018 18:01 hunts wrote: Why is that? I thought chain was better for LA and such than TS? With tornado shot I can use it for both single target and aoe clear instead of say la/barrage. This is quite important as I can justify running a kaoms heart, and the chain just makes the clear speed better. | ||
EchelonTee
United States5180 Posts
Tornado shot is great with chain, it greatly improves the clear over pierce. | ||
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