if there was some way to convert armor to general damage resist or ele resist that would be interesting.
Path of Exile - Page 1377
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ticklishmusic
United States15977 Posts
if there was some way to convert armor to general damage resist or ele resist that would be interesting. | ||
bo1b
Australia12814 Posts
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r.Evo
Germany14079 Posts
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TheYango
United States47024 Posts
I also made some money flipping the cards last league since there are just enough people that don't pay attention to ilvls that you can get away with slightly undercutting peoples high ilvl white 6Ls. | ||
Sn0_Man
Tebellong44238 Posts
On February 28 2018 03:38 r.Evo wrote: Max resists on endurance charges was totally balanced, I don't know what you're talking about. Elemental adaptation was a fair and balanced node especially at 5% pre-nerf to 2% | ||
Duka08
3391 Posts
On February 28 2018 03:39 Sn0_Man wrote: Elemental adaptation was a fair and balanced node especially at 5% pre-nerf to 2% This sounds like a story I want to hear. | ||
Sn0_Man
Tebellong44238 Posts
Yeah xd. GGG nerfed it to 2% all, and then got rid of it all together in favour of the 3 +1 nodes we have today. Keep in mind it was originally a thing before elemental flasks were a thing, so sure it was OP but it wasn't like you could easily reach 100% max res. | ||
ticklishmusic
United States15977 Posts
it's not a story GGG would tell you. there's some interesting conversion mechanics with like red/green/blue dream/ nightmare, anyways. | ||
EchelonTee
United States5239 Posts
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HolydaKing
21253 Posts
On February 28 2018 05:23 EchelonTee wrote: did spell cascade end up being good for anything besides volatile dead? didnt notice it being used much I used it for my Storm Call char, it was pretty good. | ||
bo1b
Australia12814 Posts
lul | ||
HolydaKing
21253 Posts
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Duka08
3391 Posts
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Duvon
Sweden2360 Posts
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EchelonTee
United States5239 Posts
actually lost a bunch of damage tho, yeah? lost 30% from the fortify node and 1% per endurance charge (~9-10%) from Unrelenting. | ||
bo1b
Australia12814 Posts
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bo1b
Australia12814 Posts
On February 28 2018 06:26 EchelonTee wrote: jugg buffs are nice, think I may go RF jugg starter actually lost a bunch of damage tho, yeah? lost 30% from the fortify node and 1% per endurance charge (~9-10%) from Unrelenting. Doesn't it work out to be the same with endurance charges? In terms of dps? Works out the same if you crit in any event. | ||
EchelonTee
United States5239 Posts
So if you are non crit and not using the accuracy node, you've lost damage, unless I'm missing something | ||
Duka08
3391 Posts
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bo1b
Australia12814 Posts
On February 28 2018 06:42 EchelonTee wrote: no, before you got 6% damage per endurance charge and 30% if you have fortify (and that node). Now you get 5% damage per endurance charge and nothing else. So if you are non crit and not using the accuracy node, you've lost damage, unless I'm missing something Yeh you're correct. My bad | ||
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