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Path of Exile - Page 1377

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 27 2018 17:58 GMT
#27521
armor is certainly good, but you still have to invest quite heavily into it for it to offer meaningful mitigation lategame. and most big hits are scary cuz elemental.

if there was some way to convert armor to general damage resist or ele resist that would be interesting.
(╯°□°)╯︵ ┻━┻
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 27 2018 18:05 GMT
#27522
If there was a way to do that it would be op beyond belief.
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 27 2018 18:38 GMT
#27523
Max resists on endurance charges was totally balanced, I don't know what you're talking about.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-02-27 18:40:55
February 27 2018 18:39 GMT
#27524
Emperor of Purity cards are also an option for a cheap 6L that you can craft some stats onto.

I also made some money flipping the cards last league since there are just enough people that don't pay attention to ilvls that you can get away with slightly undercutting peoples high ilvl white 6Ls.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-02-27 18:40:11
February 27 2018 18:39 GMT
#27525
On February 28 2018 03:38 r.Evo wrote:
Max resists on endurance charges was totally balanced, I don't know what you're talking about.

Elemental adaptation was a fair and balanced node
especially at 5% pre-nerf to 2%
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Duka08
Profile Blog Joined July 2010
3391 Posts
February 27 2018 18:41 GMT
#27526
On February 28 2018 03:39 Sn0_Man wrote:
Show nested quote +
On February 28 2018 03:38 r.Evo wrote:
Max resists on endurance charges was totally balanced, I don't know what you're talking about.

Elemental adaptation was a fair and balanced node
especially at 5% pre-nerf to 2%

This sounds like a story I want to hear.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2018-02-27 18:49:46
February 27 2018 18:49 GMT
#27527
Back in the day when you could always apply up to 3 stacking shocks (40% increased damage each) and regular life nodes were 6%. When triggers weren't a thing and aura's still benefitted from being supported by reduced mana supports (which were a reliable source of a few chaos from quest rewards on certain classes). In the marauder tree, which now bears little resemblance to it's old self, near resolute technique there was a node named "Elemental Adaptation". Now marauder wasn't necessarily a very popular class, but all the cool kids paid it's tree a visit just to hang out with this node. Because this node gave +5 to all max elemental resistances. Because reasons.

Yeah xd. GGG nerfed it to 2% all, and then got rid of it all together in favour of the 3 +1 nodes we have today. Keep in mind it was originally a thing before elemental flasks were a thing, so sure it was OP but it wasn't like you could easily reach 100% max res.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2018-02-27 19:09:43
February 27 2018 19:08 GMT
#27528
On February 28 2018 03:41 Duka08 wrote:
Show nested quote +
On February 28 2018 03:39 Sn0_Man wrote:
On February 28 2018 03:38 r.Evo wrote:
Max resists on endurance charges was totally balanced, I don't know what you're talking about.

Elemental adaptation was a fair and balanced node
especially at 5% pre-nerf to 2%

This sounds like a story I want to hear.


it's not a story GGG would tell you.

there's some interesting conversion mechanics with like red/green/blue dream/ nightmare, anyways.
(╯°□°)╯︵ ┻━┻
EchelonTee
Profile Joined February 2011
United States5260 Posts
February 27 2018 20:23 GMT
#27529
did spell cascade end up being good for anything besides volatile dead? didnt notice it being used much
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2018 20:45 GMT
#27530
On February 28 2018 05:23 EchelonTee wrote:
did spell cascade end up being good for anything besides volatile dead? didnt notice it being used much

I used it for my Storm Call char, it was pretty good.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 27 2018 20:47 GMT
#27531
https://i.redd.it/peybjbosdti01.jpg

lul
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2018 20:50 GMT
#27532
holy shit jugg definitely doesn't look bad. great choice for HC or for SC players that like it safe.
Duka08
Profile Blog Joined July 2010
3391 Posts
February 27 2018 20:51 GMT
#27533
I was already planning on doing uberlab jugg starter lol
Duvon
Profile Joined October 2011
Sweden2360 Posts
February 27 2018 21:23 GMT
#27534
scolds molten shell jugger?
Nothing is impossible, only some things for some people.
EchelonTee
Profile Joined February 2011
United States5260 Posts
February 27 2018 21:26 GMT
#27535
jugg buffs are nice, think I may go RF jugg starter

actually lost a bunch of damage tho, yeah? lost 30% from the fortify node and 1% per endurance charge (~9-10%) from Unrelenting.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 27 2018 21:26 GMT
#27536
Yeh jugg is actually retarded
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 27 2018 21:34 GMT
#27537
On February 28 2018 06:26 EchelonTee wrote:
jugg buffs are nice, think I may go RF jugg starter

actually lost a bunch of damage tho, yeah? lost 30% from the fortify node and 1% per endurance charge (~9-10%) from Unrelenting.

Doesn't it work out to be the same with endurance charges? In terms of dps?

Works out the same if you crit in any event.
EchelonTee
Profile Joined February 2011
United States5260 Posts
February 27 2018 21:42 GMT
#27538
no, before you got 6% damage per endurance charge and 30% if you have fortify (and that node). Now you get 5% damage per endurance charge and nothing else.

So if you are non crit and not using the accuracy node, you've lost damage, unless I'm missing something
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Duka08
Profile Blog Joined July 2010
3391 Posts
February 27 2018 21:46 GMT
#27539
Is the accuracy node as insane as it looks? I was thinking 4+6+8+12 for lab farmer and picking up RT, but Undeniable looks mighty. Course I guess damage doesn't matter much for lab tho.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 27 2018 21:47 GMT
#27540
On February 28 2018 06:42 EchelonTee wrote:
no, before you got 6% damage per endurance charge and 30% if you have fortify (and that node). Now you get 5% damage per endurance charge and nothing else.

So if you are non crit and not using the accuracy node, you've lost damage, unless I'm missing something



Yeh you're correct.

My bad
Prev 1 1375 1376 1377 1378 1379 1755 Next
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