Any suggestions? Random High phy dps weapon and Molten Strike or something?
Path of Exile - Page 1369
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
-Archangel-
Croatia7457 Posts
Any suggestions? Random High phy dps weapon and Molten Strike or something? | ||
HolydaKing
21254 Posts
| ||
Gzerble
82 Posts
On February 22 2018 18:28 vndestiny wrote: How are +int, +mana & mana regen trash modifiers... In the way that any rare that has those modifiers is automatically considered by the vast majority of the player-base inferior to those with +life, ES, res, damage (basically any type), and so on. These are not bad for all builds, MoM is great with mana/regen/int, there are a lot of use cases where these are positives... but the vast majority just don't need those beyond the things already on their passive tree and build enabling items. While I've only played a few builds, I've never felt constrained in any of those at any point. Maybe "trash" is too strong a word, but I think we can all agree that when you look for items those modifiers rarely play a part in the search. | ||
-Archangel-
Croatia7457 Posts
On February 23 2018 18:25 HolydaKing wrote: Or Sunder... tbh many skills work just fine, leveling melee chars is pretty fast. I only leveled with melee characters twice recently, both were twinks. I have 0 experience leveling it as a first character and getting it setup to farm a bit before I can afford the build I am going for. So Sunder and spend first C I find to buy a high Phy one handed or two handed weapon? | ||
bo1b
Australia12814 Posts
| ||
vndestiny
Singapore3440 Posts
On February 23 2018 19:11 Gzerble wrote: In the way that any rare that has those modifiers is automatically considered by the vast majority of the player-base inferior to those with +life, ES, res, damage (basically any type), and so on. These are not bad for all builds, MoM is great with mana/regen/int, there are a lot of use cases where these are positives... but the vast majority just don't need those beyond the things already on their passive tree and build enabling items. While I've only played a few builds, I've never felt constrained in any of those at any point. Maybe "trash" is too strong a word, but I think we can all agree that when you look for items those modifiers rarely play a part in the search. Hmm I guess if life mod is trashed for all non-life builds, flat dmg trash for all non-attack builds, elemental dmg with attk trash for all non-attack elemental builds, armor trash for eva builds, then I guess mana& regen are trashed for non-MoM builds. Like come on it's less niche than minion mod and no one says those are trashed. It just for a semi-niche defense mechanism. | ||
nukem1
345 Posts
One handers are the better choice (axe or mace) and a stat stick (something with attack speed - you will see this in all guides as axes have low AS inherently). Even with Blood rage, two handers feel clunky, especially in the beginning because you will have little AS. While leveling, just do physical damage recipe if you are unlucky with drops. 4 link sunder easily takes you to maps. One totem and the range of the skill means you're pretty safe most of the times. Can easily transition later into two handers and cyclone. No need to buy weapons, you will either find better, get one from guild stash or easily craft something decent. | ||
Lachrymose
Australia1928 Posts
I just miss the sound. | ||
Sn0_Man
Tebellong44238 Posts
| ||
Duvon
Sweden2360 Posts
| ||
Sn0_Man
Tebellong44238 Posts
On February 24 2018 03:52 Duvon wrote: I assume that is flameblast? yeah wonder wat a good nickname for celestial flameblast totems would be | ||
ASoo
2864 Posts
On February 24 2018 04:03 Sn0_Man wrote: yeah wonder wat a good nickname for celestial flameblast totems would be Mystic Pizza. | ||
ThaddeusK
United States231 Posts
| ||
EchelonTee
United States5245 Posts
@nukem1 - regarding stat sticks, the attack speed on them does not matter when you are using sunder. it only uses the main hand to deal damage, so you want attack speed on that. stat sticks are usually stuff like tempestuous steel, prismatic eclipse, or shaper sticks, things that give global damage | ||
Sn0_Man
Tebellong44238 Posts
| ||
ASoo
2864 Posts
On February 24 2018 05:41 Sn0_Man wrote: Hmm people are going apeshit over that new jewel but it's literally at best like a 10-12% life jewel with big downside and thats only in 2 places. I'm not a fan. Yeah it looks, like, okay in a few places but by no means impressive. The left and bottom Scion sockets seem pretty decent if you're taking both the life wheel and some other sockets (can get 10% life plus some crit multi, AoE, regen, resists, 1% block, etc., depending on which other nodes you fill out). | ||
Sn0_Man
Tebellong44238 Posts
In which case scion life wheel nodes would go from 5->7%, although if you had two jewels they'd nicely go from 5->10% for the ones hit twice. | ||
ASoo
2864 Posts
*edit* In those slots in particular, it looks like using two of them might be decent, and that would fix your rounding problems (since you'd hit 100% increased effect of the nodes where the radii overlap). If your start looks like this: https://poeplanner.com/AAsAADUACwAAABe-vLM_T1Ye34LkkBF7w9hNlKDaYhhWaHT56EGHtz7-Cti9NZLyRTrhpldN4_6PAAAAAAA= ...then each jewel would be providing:
...with Shaper being the only notable you're missing out on. That seems competitive with a rare jewel for some builds, though not OP by any means. | ||
HolydaKing
21254 Posts
| ||
Sn0_Man
Tebellong44238 Posts
Worth noting that this disables the Hired Killer and True Strike life/crit notables that are pretty good for the builds that it would be best suited for (since if you double-jewelled up the scion life wheel it makes the scion start nodes quite useable and it makes the scion crit multi nodes 30% multi each for the first two | ||
| ||