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Path of Exile - Page 1346

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Duka08
Profile Blog Joined July 2010
3391 Posts
December 16 2017 05:42 GMT
#26901
I got a Poet's Pen drop. Wonder if I should sell it for the 30-35c it's worth or hang on to it for alt ideas. Not even sure what folks are doin with it, seems like Cospri's but more flexible?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
December 16 2017 16:42 GMT
#26902
On December 16 2017 14:42 Duka08 wrote:
I got a Poet's Pen drop. Wonder if I should sell it for the 30-35c it's worth or hang on to it for alt ideas. Not even sure what folks are doin with it, seems like Cospri's but more flexible?


I think its worth to stick with it - it looks fun but if you need the currency - sell it
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2017-12-17 06:41:47
December 17 2017 06:37 GMT
#26903
On December 16 2017 14:42 Duka08 wrote:
I got a Poet's Pen drop. Wonder if I should sell it for the 30-35c it's worth or hang on to it for alt ideas. Not even sure what folks are doin with it, seems like Cospri's but more flexible?
I sold a +3 Volatile Dead corpses consumed Starkonja to someone doing Poet's Pen VD, and it seems really popular/fun. That enchant basically doubles your DPS and that's where the Pen setup really shines.

Also, luckboxed another +2 Tornado Shot enchant, this time on Rat's Nest. Today's lab is insanely good, and 3.x lab is already so much more profitable and fun. Kinda sad that Izaro is still glitched and won't drop his lab unique with the proper Dark Shrine, but really can't complain...
r.Evo
Profile Joined August 2006
Germany14081 Posts
December 17 2017 12:11 GMT
#26904
Bit late, but sorry to whoever got killed when we did the Lich. You were a bit low level I guess, should have skipped/waited outside maybe. :x
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 17 2017 17:12 GMT
#26905
Evo confirmed PK'er + victimblamer
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2017-12-17 23:08:18
December 17 2017 23:08 GMT
#26906
Speaking of blaming (potential) victims:

PSA: Don't stand in green shit. (<3)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-12-18 10:27:06
December 18 2017 10:26 GMT
#26907
Guys, how do you survive big packs of archers one shotting you when you open a door? :D
I am getting owned in mid tier maps by archers or any pack with hero that has physical damage aura.

I got around 6500 life+mana (using MoM). I am usually running Basalt and 3 endurance charges (except when I open these doors, I got no EC then).

Also I am finding Abyss fights harder and harder. The amount of damage incoming is a bit high at times. Do you guys stand around and fight them openly or move tactically?
And the Abyss pit is very irritating to fight around as it blocks movement.
kju
Profile Joined September 2010
6143 Posts
December 18 2017 10:58 GMT
#26908
On December 18 2017 08:08 r.Evo wrote:
Speaking of blaming (potential) victims:

PSA: Don't stand in green shit. (<3)

Oh that puddle did so much dmg, good to know
Velr
Profile Blog Joined July 2008
Switzerland10922 Posts
December 18 2017 13:22 GMT
#26909
On December 18 2017 19:26 -Archangel- wrote:
Guys, how do you survive big packs of archers one shotting you when you open a door? :D
I am getting owned in mid tier maps by archers or any pack with hero that has physical damage aura.

I got around 6500 life+mana (using MoM). I am usually running Basalt and 3 endurance charges (except when I open these doors, I got no EC then).

Also I am finding Abyss fights harder and harder. The amount of damage incoming is a bit high at times. Do you guys stand around and fight them openly or move tactically?
And the Abyss pit is very irritating to fight around as it blocks movement.


What Kind of Mob are you talking about?

I'm just up to T7/8 (iirc) but run around with 3'600 HP/Evasion whiteout Mom and this seems to not happen?
Well, i play Traps so i just open the door and throw a few traps in before entering it but with your HP and Mom you should be more than fine?

The only mobpacks that sometimes truely trouble me is this new one that throws golden Fireballs and this weird Firerain (single ones often climb up the railways on the Act 10 maps).
HolydaKing
Profile Joined February 2010
21254 Posts
December 18 2017 13:29 GMT
#26910
Normal mobs usually aren't a problem but the small rats can hurt a LOT more than you'd expect. Biggest threat usually is enemies with Elemental/Physical thorns in a +2 projectiles map, that shit instantly does like 5-6k dmg if it hits. Abyss rares can be a pain (especially with crit mods or Souleater), but the most hurting ones are the big ones with their whirling blades / whirlwind skill.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-12-18 13:45:28
December 18 2017 13:32 GMT
#26911
On December 18 2017 22:22 Velr wrote:
Show nested quote +
On December 18 2017 19:26 -Archangel- wrote:
Guys, how do you survive big packs of archers one shotting you when you open a door? :D
I am getting owned in mid tier maps by archers or any pack with hero that has physical damage aura.

I got around 6500 life+mana (using MoM). I am usually running Basalt and 3 endurance charges (except when I open these doors, I got no EC then).

Also I am finding Abyss fights harder and harder. The amount of damage incoming is a bit high at times. Do you guys stand around and fight them openly or move tactically?
And the Abyss pit is very irritating to fight around as it blocks movement.


What Kind of Mob are you talking about?

I'm just up to T7/8 (iirc) but run around with 3'600 HP/Evasion whiteout Mom and this seems to not happen?
Well, i play Traps so i just open the door and throw a few traps in before entering it but with your HP and Mom you should be more than fine?

The only mobpacks that sometimes truely trouble me is this new one that throws golden Fireballs and this weird Firerain (single ones often climb up the railways on the Act 10 maps).

Any bigger groups of archers that have fast projectiles. I opened a door with a shrine yesterday. It had probably 30 mobs inside. I was dead before I cast one spell lol.

When I am whirling around and if I stop inside range of archers+rare with aura they all shoot and me and kill me before I get to react.

I got no evasion, probably that is the reason why this happens :D

Also in fights vs Abyss, those rares that come out make my life miserable. But I don't have much problems inside Abyss realms.

Also I got some advice to switch my Basalt with a Granite, I didn't follow up on it.. maybe I should. Or maybe a Jade Flask would be more useful.
Velr
Profile Blog Joined July 2008
Switzerland10922 Posts
December 18 2017 13:54 GMT
#26912
I got more Problems with the normal Abyssworms/Whitemobs they spawn than anything else.
But my build pretty much just deletes Rares/Bosses... At the cost of General clear because Trapcooldown is a bitch .
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-12-18 14:02:21
December 18 2017 14:00 GMT
#26913
On December 18 2017 22:54 Velr wrote:
I got more Problems with the normal Abyssworms/Whitemobs they spawn than anything else.
But my build pretty much just deletes Rares/Bosses... At the cost of General clear because Trapcooldown is a bitch .

I switch to Conc Effect for boss fights and clear them fairly fast. But for this general mapping Inc AoE is my prefered support and I kill white enemies fast but rares that do lots of damage and buff everyone don't die fast.

But still, I died only like twice to Abyss monsters. Most of my deaths were to these archer groups and some surprise Beyond boss spawns.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 18 2017 14:42 GMT
#26914
I hate those goddamn worms.
Oh, you want to pick up your loot from this abyss?
Fuck you I'm gonna fire worms at you until you find the 8 launchers strewn about the area.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Velr
Profile Blog Joined July 2008
Switzerland10922 Posts
Last Edited: 2017-12-18 15:47:49
December 18 2017 14:49 GMT
#26915
I died yesterday to reflect-mob (which is now pure evil for mines/traps, especially mines, because your standing still more than most other "non-tank" builds :p).

Nearly died again on the run back because in some corner there were like 8 of these damn maggots stacked on one another and nearly oneshot me.
PoulsenB
Profile Joined June 2011
Poland7747 Posts
December 18 2017 14:55 GMT
#26916
The maggot mortars are super annoying, I always try to kill those as soon as they spawn.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 18 2017 17:02 GMT
#26917
The Cleave gladiator I was doing was boring so I made a flicker juggernaught. I love flicker :D except sometimes on higharmored enemies, when my mana runs out

I don't know what to make of endurance charges either - should I balance resist about having them or not... without them I go splat, but with them up I'm almost invulnerable.
Nothing is impossible, only some things for some people.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2017-12-18 17:46:03
December 18 2017 17:45 GMT
#26918
AFAIK Most people agree you shouldn't rely on endurance charges for resists unless you have really truly 100% uptime on them (aka jugg with an enduring cry socketed and used as needed). Anything less simply isn't reliable enough.

It's different for stuff like ele weakness maps (I'm happy with having charges and/or wise oak and/or a warding flask solve ele weakness issues) but it's just too easy to get 1-shot at 50% res because you let your charges lapse for the barest moment over the course of enough maps.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Velr
Profile Blog Joined July 2008
Switzerland10922 Posts
Last Edited: 2017-12-18 19:31:31
December 18 2017 17:57 GMT
#26919
On December 19 2017 02:02 Duvon wrote:
The Cleave gladiator I was doing was boring so I made a flicker juggernaught. I love flicker :D except sometimes on higharmored enemies, when my mana runs out

I don't know what to make of endurance charges either - should I balance resist about having them or not... without them I go splat, but with them up I'm almost invulnerable.


Do trickster and run 3 heralds/auras.
Constant max power/frenzy charges on trash.


Dunno if itworks whiteout VP but Trickster was actually "the way" to flicker before abyss.

Btw: As a trapper with very good boss dmg... How much HP till Izaro isn't one shotting you with his "normal" moves?
My build is supposedly a lab runner.... But i don't like the lab and did it to cure me. But i forgot how much i don't care about trading/getting rich so my gear sucks.
I will need to dodge everythibg but i would hate to die to a random hit.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 18 2017 21:03 GMT
#26920
There were plenty of ways to flicker, chiefly slayer and raider above trickster for well thought out builds.
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