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Path of Exile - Page 1335

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 07 2017 12:36 GMT
#26681
On December 07 2017 21:33 akatama wrote:
The league hype is real. I want to play so badly, but all I do now is roll a character, get to maps, find something I dont like about the build and can't play it anymore. Repeat 5-6 times and in abut 2 weeks I'm burned out. It's actually starting to piss me off, last time I got 36 challenges was in Prophecy, or maybe Legacy? Don't remember.

Maybe I should try a meta spellcaster build, something that can do red maps and as many map mods as possible (I hate rerolling maps unless I do it for an challenge or something). With VP getting ripd, where does that put me? Firestorm totems? Frostbolt?

With high block chance you don't need instant leech.
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2017-12-07 14:50:11
December 07 2017 12:43 GMT
#26682
On December 07 2017 21:33 akatama wrote:
The league hype is real. I want to play so badly, but all I do now is roll a character, get to maps, find something I dont like about the build and can't play it anymore. Repeat 5-6 times and in abut 2 weeks I'm burned out. It's actually starting to piss me off, last time I got 36 challenges was in Prophecy, or maybe Legacy? Don't remember.

Maybe I should try a meta spellcaster build, something that can do red maps and as many map mods as possible (I hate rerolling maps unless I do it for an challenge or something). With VP getting ripd, where does that put me? Firestorm totems? Frostbolt?


Honestly almost all spells can reach red maps with a 6 link and some fitting average gear.
In general spells arent as good tho as projectiles or some Melee builds.(aside from boring BV maybe)
(totems definetely still strong, Frostbolt/Freezing Pulse or Dark Pact totems propably at the top end for totems)

Miner with spells like Glacial Cascade is propably strongest spell dmg wise and clearwise - still being a Miner tho.
Selfcast gets a bit more difficult but lotsa decent options.
(example ED/Contagion/Blight combo or Scorching Ray

Even Whispering Ice with *Blizzard* still kinda works, altho not everyone likes the playstyle)
"If you don't know where you are going, you can never get lost."
vndestiny
Profile Blog Joined September 2011
Singapore3442 Posts
Last Edited: 2017-12-07 16:59:45
December 07 2017 16:50 GMT
#26683
Is life-based Scorching Ray as Trickster/Elementalist/Inquisitor still an option? Main defense would be high regen and block I supposed.

Rotp nerf seems tough, 3% lower max res means need to dig up 4% extra life regen from somewhere.
Duka08
Profile Blog Joined July 2010
3391 Posts
December 07 2017 17:00 GMT
#26684
On December 08 2017 01:50 vndestiny wrote:
Is life-based Scorching Ray as Trickster/Elementalist/Inquisitor still an option? Main defense would be high regen and block I supposed.

Rotp nerf seems tough, 3% lower max res means need to dig up 4% extra life regen from somewhere.

Scorching Ray Trickster is a super safe and popular starter still I believe.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 07 2017 17:18 GMT
#26685
Don't recommend elementalist (for any build except golemancer which can't even cheese shaper anymore) but trickster/inquisitor should both function quite fine.

It's unclear if this invictus solaris shield will have good RF applications, if nothing else though it offers an easy +2 gems item which makes it much easier to get high-level auras (especially purities) fairly early in the league although it might only drop from a specific unique map so who knows.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Pwere
Profile Joined April 2010
Canada1557 Posts
December 07 2017 17:19 GMT
#26686
On December 07 2017 15:07 vndestiny wrote:
Isn't Unearth a better EK with 100% pierce ?? That 0.6 cast time and 6 base crit.

7 added cold dmg per 10 dex on a weapon. How have I seen that before. Probably end up as last time too, aka absolutely broken.
You need to GMP Unearth instead of Pierce, so that's basically a 60% more multiplier for EK. And I'm not sure the max range of Unearth is that far compared to a faster EK. Then EK gets that sweet, sweet nova jewel...

There might be a build where you clear trash with Unearth, and only pull volatile dead for rares. It could probably do all content decently. Or some sort of EK/Unearth build, where Unearth is your single target. Unearth is only ~20% stronger than EK, but with a rare 6L Helmet, who knows...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 07 2017 17:38 GMT
#26687
Yeah unearth has a pretty lackadaisical projectile speed, needs GMP, and the targetting is awkward for a clear skill (have to basically aim offscreen in order to abuse the free pierce since it ends wherever you click. Rory talked about something to make it more useable as a clear skill (threshold jewel i think?) that was in development but not in time for 3.1 I believe, so no joy there.

Volatile Dead + Cascade really does seem like a build-your-own vaal detonate dead with upside though.

I feel like useable "rare 6l" items are going to be incredibly expensive in general, but I guess we could see Kaoms heart value going up in response
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2017-12-07 18:26:01
December 07 2017 18:05 GMT
#26688
Made a PoB hierophant build with EK totems and self-cast Unearth in 6L Helmet. Comes out to ~100k dps per totem, 400k+ dps self cast. Certainly decent numbers and pretty safe, but there's not much potential to scale past that.

I really hope someone gets Volatile Dead to work. Skill looks really fun. But combo skills are so clunky...

Also, if I get this right, Spell Cascade with Volatile Dead would still only consume 3 corpses, but you'd get 9 fireballs which can all hit the same target. So you can get 10 corpses for 1 spell echo/GMP Unearth, then 3 volatile dead casts for 27 fireballs.
incinerate_
Profile Joined October 2010
172 Posts
December 07 2017 18:29 GMT
#26689
Did anyone come up with a decent Detonate Dead build? I feel like that you are kind of forced to go crit (Inquisitor or Scion?) since elementalist ascendancy is so meh atm. But then you value generic crit nodes above spell crit nodes and I don't think I can scale that to a reasonable level. But then I might just as well play flameblast dual totems or sth along those lines.... Any ideas?
vndestiny
Profile Blog Joined September 2011
Singapore3442 Posts
December 07 2017 18:31 GMT
#26690
Btw can I clarify on the mechanics of Scorching Ray ? Once we reach 8 stacks, can just quickly touch the target again after couple of seconds to refresh the debuff right ? The debuff will maintain the 8 stack minus resist and dmg level as long as the debuff get refresh in time?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 07 2017 18:39 GMT
#26691
On December 08 2017 03:05 Pwere wrote:
Made a PoB hierophant build with EK totems and self-cast Unearth in 6L Helmet. Comes out to ~100k dps per totem, 400k+ dps self cast. Certainly decent numbers and pretty safe, but there's not much potential to scale past that.

I really hope someone gets Volatile Dead to work. Skill looks really fun. But combo skills are so clunky...

Also, if I get this right, Spell Cascade with Volatile Dead would still only consume 3 corpses, but you'd get 9 fireballs which can all hit the same target. So you can get 10 corpses for 1 spell echo/GMP Unearth, then 3 volatile dead casts for 27 fireballs.

Spell Cascade definitely copies the spell so you can consume 9 corpses, and make 9 fireballs.

You only get one fireball per corpse, and you get up to 3 corpses per cast, but cascade gives you 3 casts per use.
On December 08 2017 03:31 vndestiny wrote:
Btw can I clarify on the mechanics of Scorching Ray ? Once we reach 8 stacks, can just quickly touch the target again after couple of seconds to refresh the debuff right ? The debuff will maintain the 8 stack minus resist and dmg level as long as the debuff get refresh in time?

Seems correct, the stacks only last 1.5s though so you have to keep recasting it pretty often. That's why it was such a good CWC skill though, since you basically ahve to keep channelling it with only a small break allowed to keep your damage up but cast speed doesn't really improve your DPS.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Pwere
Profile Joined April 2010
Canada1557 Posts
December 07 2017 19:41 GMT
#26692
In the video, they use spell cascade with Detonate Dead, and it consumes only one corpse for 3 explosions, but the way Volatile Dead is worded, consuming corpses is indeed part of the effect, so you're probably right.

Such a clunky spell.. spell echo + cascade consumes 18 corpses.. wtb Vaal Desecrate.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2017-12-07 20:03:05
December 07 2017 19:55 GMT
#26693
You can cascade desecrate too

Also I'm pretty sure the detonate dead video does show it consuming 3 corpses it's just a bit hard to tell due to the setup. I'm very sure the volatile dead video shows each circle consuming 3 corpses for 9 corpses total (plus echo ofc). Still, I think that optimally you won't end up using echo for volatile dead unless you are necromancer and have the +2 corpses per desecrate ascendancy passive
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
December 07 2017 21:04 GMT
#26694
https://www.reddit.com/r/pathofexile/comments/7i929a/new_dd_and_tendrils_values/

People seem to be happy with the DD value. We'll see how good it will turn out!
Quateras
Profile Joined August 2012
Germany867 Posts
December 07 2017 22:31 GMT
#26695
On December 08 2017 06:04 HolydaKing wrote:
https://www.reddit.com/r/pathofexile/comments/7i929a/new_dd_and_tendrils_values/

People seem to be happy with the DD value. We'll see how good it will turn out!

Yep gonna do Lightning Tendrils build as league starter
(cast while channel with arc for clear and single target swapping 2 gems)
already did a build with old values and got to 600-700k dps with affordable gear, not counting the *stronger pulse* and bonus dmg the new version adds.
Should be fun to try out :D
"If you don't know where you are going, you can never get lost."
HolydaKing
Profile Joined February 2010
21254 Posts
December 07 2017 22:34 GMT
#26696
https://www.pathofexile.com/forum/view-thread/2036957

Woho get rekt trade snipers! Almost better than the patch notes.
nukem1
Profile Joined October 2010
345 Posts
December 07 2017 22:47 GMT
#26697
On December 08 2017 07:34 HolydaKing wrote:
https://www.pathofexile.com/forum/view-thread/2036957

Woho get rekt trade snipers! Almost better than the patch notes.

+1 to this
https://tudorpc.wordpress.com/
ASoo
Profile Joined November 2010
2865 Posts
December 07 2017 22:52 GMT
#26698
Alright guys I think I've settled on my hilariously impractical meme build for the league: Heartbound Loop + Mon'tregul's Grasp CwDT Corpse Exploder Scion.

Still haven't settled on a first build that will actually work, though. GC mines, maybe? Maybe chaos conversion GC mines?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-12-07 23:03:41
December 07 2017 23:00 GMT
#26699
On December 08 2017 07:31 Quateras wrote:
Show nested quote +
On December 08 2017 06:04 HolydaKing wrote:
https://www.reddit.com/r/pathofexile/comments/7i929a/new_dd_and_tendrils_values/

People seem to be happy with the DD value. We'll see how good it will turn out!

Yep gonna do Lightning Tendrils build as league starter
(cast while channel with arc for clear and single target swapping 2 gems)
already did a build with old values and got to 600-700k dps with affordable gear, not counting the *stronger pulse* and bonus dmg the new version adds.
Should be fun to try out :D

My PoB testing also got me to 700k values with 3.0 LT and without using Spell Echo. With this buff DPS should go to near 800k.

I also plan to test CwC version but for boss battles only swap one gem (I would use Arc or Shock Nova for mapping and swap to Flame Surge for bosses). Mantra of Flames jewel is fairly cheap and lets your LT ignite and Flame Surge finish the job. With Inquisitor their resistance will be 0 for both elements.

And with 2x Void Battery DPS for LT goes over 1 million.
EchelonTee
Profile Joined February 2011
United States5256 Posts
Last Edited: 2017-12-07 23:14:05
December 07 2017 23:13 GMT
#26700
Pretty happy about the elimination of trade snipers. Trying and failing to buy Ancient Reliquaries in Legacy kind of killed my interest in the league

going to miss the start of the league by 2-3 hours, but Iooking forward to seeing anybody on HC :D so if you die you'll have a buddy to run with
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
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