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On September 02 2017 06:14 TheYango wrote: You still get 2c. Whether you get 1 or 2 is dependent on whether they're ID-ed/un-IDed or 20% quality. Ilvl only determines the type of currency the vendor recipe gives you, not the number. Well then, a-seeding I will go. Gotta keep saving for that Chayulas
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On September 02 2017 05:30 m4ini wrote: Cheers, so i'll stick to those for a while then. I actually have three or four recipes ready, only missing rings/amulet -.-
rings and ammies tend to be the hardest to get a set of. typically what i do is have a tab to dump any jewelry that i collect. alching jewelry boxes can be helpful for this. i also pick up higher tier bases and id, then stash them in a separate tab, and as i fill out sets i vendor them.
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He was talking about RaizQT, i'm pretty sure we're talking The Baron there. 
The helmets you linked are rather interesting too though, once i'm at a point where i like to be with SRS (5/6link staff +2 fire, castspeed etc), and look more into spectres, it'd be something interesting to look for while farming chaos orbs for The Baron.
rings and ammies tend to be the hardest to get a set of. typically what i do is have a tab to dump any jewelry that i collect. alching jewelry boxes can be helpful for this. i also pick up higher tier bases and id, then stash them in a separate tab, and as i fill out sets i vendor them.
I do too, rarely drops though. I'm not high tier enough to get higher tier drops, so that's out of the question for now anyway 
Alching jewellery boxes though is a important point, so far i haven't modified any boxes of any sort with anything (except i think i identified once or something). Should really start with that.
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On September 02 2017 07:07 m4ini wrote:He was talking about RaizQT, i'm pretty sure we're talking The Baron there.  The helmets you linked are rather interesting too though, once i'm at a point where i like to be with SRS (5/6link staff +2 fire, castspeed etc), and look more into spectres, it'd be something interesting to look for while farming chaos orbs for The Baron. Show nested quote +rings and ammies tend to be the hardest to get a set of. typically what i do is have a tab to dump any jewelry that i collect. alching jewelry boxes can be helpful for this. i also pick up higher tier bases and id, then stash them in a separate tab, and as i fill out sets i vendor them.
I do too, rarely drops though. I'm not high tier enough to get higher tier drops, so that's out of the question for now anyway  Alching jewellery boxes though is a important point, so far i haven't modified any boxes of any sort with anything (except i think i identified once or something). Should really start with that. I did talk about the Baron, saying you don't need it. RaizQT uses a rare +2 minion helmet and put Spectre in it and got to 100 on SSF HC.
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Which RaizQT character did i look at then?
I could've sworn i've seen Baron on him.
I'll see. For now i don't want to deal with spectres - it's a can of worms that i want to open once i figured out what i'm already using, because as we saw, "just rightclicking somewhere" doesn't cut it with spectres. Also i dislike that i already use more spells than i have buttons, adding to that won't really help. ^^
I do certainly like the convenant though. Even though Theuberclips says this.
Q: What about using Covenant chest for SRS? A: Has been proven to work, but I'm not as big of a fan. Does let you shield charge too, and use Scourge. Do have to fuse the 6 link, and the accuracy won't be as good as staff, though it may not need it. The added chaos is a bit negligable though certainly there.
I don't understand half of it (apart from "you can use shield charge then"), so i'm good with that.
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Yeah, I mean this is the real down-side to The Covenant.
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Yo, does PoB report poison / bleed damage values accurately atm? I thought the ailments themselves only scaled off base weapon damage + respective element + ailment inc/red more/less + DoT mods etc. PoB looks like its calculating the base dmg using inc/red of the relevant attack and stuff.
The way I thought I understood it is that if you wanted to do a poison-based build right now you're best off basically ignoring +%physical damage on anything that doesn't directly apply to your weapon and then scaling the hell out of the number of applications you can get (GMP, chain etc) because the damage of your dots is ignoring the "less damage with hits" or "less damage with projectiles" aspects of these skills.
Basically I get what poison damage will scale off of after it's applied but I don't get what does/doesn't affect the "Base damage" portion of poison.
Bleed seems effective enough without understanding wtf is happening mechanically, because you can just chuck %physical damage at the problem and everything you scales off physical damage so just go full retard and hit stuff. Poison seems like you either have it as the central damage mechanic of your build (Which seems... bad?) or ignore it completely.
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On September 02 2017 08:46 Fleetfeet wrote: Yo, does PoB report poison / bleed damage values accurately atm? I thought the ailments themselves only scaled off base weapon damage + respective element + ailment inc/red more/less + DoT mods etc. PoB looks like its calculating the base dmg using inc/red of the relevant attack and stuff.
The way I thought I understood it is that if you wanted to do a poison-based build right now you're best off basically ignoring +%physical damage on anything that doesn't directly apply to your weapon and then scaling the hell out of the number of applications you can get (GMP, chain etc) because the damage of your dots is ignoring the "less damage with hits" or "less damage with projectiles" aspects of these skills.
Basically I get what poison damage will scale off of after it's applied but I don't get what does/doesn't affect the "Base damage" portion of poison.
Bleed seems effective enough without understanding wtf is happening mechanically, because you can just chuck %physical damage at the problem and everything you scales off physical damage so just go full retard and hit stuff. Poison seems like you either have it as the central damage mechanic of your build (Which seems... bad?) or ignore it completely. I believe PoB is calculating it correctly at the moment.
Your base damage (for ailment calculations) includes:
- The actual base damage of the thing you're causing it with (e.g., the listed values on a spell gem, or the base damage of your weapon for an attack).
- Any added flat damage of the relevant type(s) (e.g., from the Added Chaos Damage Support gem or Abyssus).
- The damage effectiveness of the skill causing the hit.
- Any damage conversion (including "added as" conversion). Note that hits remember their conversion history when applying ailments (so poison applied by damage that was converted from fire to chaos by The Consuming Dark will be scaled by increased fire damage).
It doesn't include:
- Any non-local scaling that applies to the hit (e.g., weapon-specific nodes, area damage from Carcass Jack, less projectile damage from GMP, etc.).
It's then scaled by:
- Any non-local scaling that applies to the ailment (e.g., generic damage on jewels, the "ailments" portion of most weapon-specific nodes, Elemental Overload, Void Manipulation, etc.).
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On September 02 2017 08:31 ASoo wrote:Yeah, I mean this is the real down-side to The Covenant.
I might be dumb, but the two/three link ones are around a couple of orbs at best. Apart from the chromatic orbs, i do have a few to roll around with (around maybe 300 times for links and sockets). Chromatic, admittedly, would be a problem.
It's around 25c with 6 sockets (without links), i find that relatively reasonable. At least compared to 440c, already fell off the chair after seeing Kaoms chest.
edit: in fact, how much are link-reroll-orbs (forgot which ones they are/edit, fusing) worth? How many would you get for 400c?
edit2, tell a lie, it's not fusing that i have 300 of, but jewellers orb, hmph
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On September 02 2017 09:16 m4ini wrote:I might be dumb, but the two/three link ones are around a couple of orbs at best. Apart from the chromatic orbs, i do have a few to roll around with (around maybe 300 times for links and sockets). Chromatic, admittedly, would be a problem. It's around 25c with 6 sockets (without links), i find that relatively reasonable. At least compared to 440c, already fell off the chair after seeing Kaoms chest. edit: in fact, how much are link-reroll-orbs (forgot which ones they are/edit, fusing) worth? How many would you get for 400c? On SC people are buying 2.17 fusings for 1 C. I don't know what you pay if you try to buy fusings with your C. I just did some exchanges today, trying to collect 450c for that 6L Covenant :D
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On September 02 2017 09:24 -Archangel- wrote:Show nested quote +On September 02 2017 09:16 m4ini wrote:On September 02 2017 08:31 ASoo wrote:Yeah, I mean this is the real down-side to The Covenant. I might be dumb, but the two/three link ones are around a couple of orbs at best. Apart from the chromatic orbs, i do have a few to roll around with (around maybe 300 times for links and sockets). Chromatic, admittedly, would be a problem. It's around 25c with 6 sockets (without links), i find that relatively reasonable. At least compared to 440c, already fell off the chair after seeing Kaoms chest. edit: in fact, how much are link-reroll-orbs (forgot which ones they are/edit, fusing) worth? How many would you get for 400c? On SC people are buying 2.17 fusings for 1 C. I don't know what you pay if you try to buy fusings with your C. I just did some exchanges today, trying to collect 450c for that 6L Covenant :D
I don't try to buy fusings, i was just interested why a covenant with 6 sockets without 6L is 25c, but the 6L is almost 2000% that. Again, i'm not gonna get too invested yet, first of all i do wanna fix my Marauder at some point (sigh), and second, i'm still leveling, so spending X chaos orbs is kinda pointless either way. ^^
edit: leveling through the acts
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To guarantee you 6 link any item you need 1500 fusings. That is why it is expensive
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That's what i was trying to figure out.
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On September 02 2017 09:00 ASoo wrote:Show nested quote +On September 02 2017 08:46 Fleetfeet wrote: Yo, does PoB report poison / bleed damage values accurately atm? I thought the ailments themselves only scaled off base weapon damage + respective element + ailment inc/red more/less + DoT mods etc. PoB looks like its calculating the base dmg using inc/red of the relevant attack and stuff.
The way I thought I understood it is that if you wanted to do a poison-based build right now you're best off basically ignoring +%physical damage on anything that doesn't directly apply to your weapon and then scaling the hell out of the number of applications you can get (GMP, chain etc) because the damage of your dots is ignoring the "less damage with hits" or "less damage with projectiles" aspects of these skills.
Basically I get what poison damage will scale off of after it's applied but I don't get what does/doesn't affect the "Base damage" portion of poison.
Bleed seems effective enough without understanding wtf is happening mechanically, because you can just chuck %physical damage at the problem and everything you scales off physical damage so just go full retard and hit stuff. Poison seems like you either have it as the central damage mechanic of your build (Which seems... bad?) or ignore it completely. I believe PoB is calculating it correctly at the moment. Your base damage (for ailment calculations) includes: - The actual base damage of the thing you're causing it with (e.g., the listed values on a spell gem, or the base damage of your weapon for an attack).
- Any added flat damage of the relevant type(s) (e.g., from the Added Chaos Damage Support gem or Abyssus).
- The damage effectiveness of the skill causing the hit.
- Any damage conversion (including "added as" conversion). Note that hits remember their conversion history when applying ailments (so poison applied by damage that was converted from fire to chaos by The Consuming Dark will be scaled by increased fire damage).
It doesn't include: - Any non-local scaling that applies to the hit (e.g., weapon-specific nodes, area damage from Carcass Jack, less projectile damage from GMP, etc.).
It's then scaled by: - Any non-local scaling that applies to the ailment (e.g., generic damage on jewels, the "ailments" portion of most weapon-specific nodes, Elemental Overload, Void Manipulation, etc.).
Solid. Thanks for the breakdown, that clears it up a bit.
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On September 02 2017 09:46 m4ini wrote:That's what i was trying to figure out.  For a start it is better you just buy a 6 socket unique armor you want or with less then 6 but then have lots of jeweler orbs to 6s it. Then you can pay Vorici to 5 link it for 150 fusings, try to do it yourself and hope it takes less then 150 tries. 3rd option is to get a jewelers prophecy that will turn an item with less then 6 sockets into a 5 socket 5 link item. This item is usually around 25c.
Then you farm with this character until you can buy a 6L.
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I'm doing a Scorching Ray build that was posted earlier I think and it says to use Elemental Equilibrium, but that doesn't seem to make sense for the build. Am I missing something?
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On September 04 2017 00:26 Jerubaal wrote: I'm doing a Scorching Ray build that was posted earlier I think and it says to use Elemental Equilibrium, but that doesn't seem to make sense for the build. Am I missing something? You are missing that Scorching Ray is a DoT and does not hit. So you can use Elemental Equilibrium with say Orb of Storm and the Scorching Ray does not do anything to it.
It's a major dps boost, never not use it with Scorching Ray. I played it this league and went directly to Elemental Overload and Equilibrium, both of those are super huge. EO is easily triggered with Orb of Storms + Power Charge on Crit + Crit chance
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