I know there's a prophecy that gives you a box if you vendor 5 uniques and I did that once, but not sure if that shows up very often, or if it's worth it
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Duka08
3391 Posts
I know there's a prophecy that gives you a box if you vendor 5 uniques and I did that once, but not sure if that shows up very often, or if it's worth it | ||
Sn0_Man
Tebellong44238 Posts
On September 02 2017 02:17 Duka08 wrote: Is there a trick to this besides just having a shit load of stash space lol I usually dedicate 2 full tabs to the chaos recipe if i'm bothering to do it, but it's easily doable in one tab. The limiting factor is always rings/amulets/belts so save all of those that you find (you'll find the bottleneck varies based on RNG but no need to keep more than about 5 extra belts usually). They are small. Then try to bring back a full set of "the rest" each map (once you notice you have enough jewellery to make a set). If you can't complete it, store what u got in the same tab and then try to fill the gaps next map. Note that most item filters make stuff like big 2h weapons very small as they are considered undesirable from an inventory space perspective, but they do make chaos recipes easier so you can't entirely just assume your filter's assessment of an item is right. | ||
m4ini
4215 Posts
On September 02 2017 02:22 Duka08 wrote: Actually, tangentially related question: Is there something smart to do with uniques that are cheap (like less than a chaos orb on poe.trade)? I've been pack ratting uniques in my stash and the guild stash for my friends, but whenever I get duplicates or some that are dirt cheap I don't know if I should just vendor them or what... Assuming I don't want to go through the effort of selling each of them for 1 alch or 1 chisel or whatever I know there's a prophecy that gives you a box if you vendor 5 uniques and I did that once, but not sure if that shows up very often, or if it's worth it Good question. I actually got the 5 uniques for one quest, but i'm hesitant. Bit of a hoarder i guess. | ||
Sn0_Man
Tebellong44238 Posts
The real tldr is that life and resists are far more important on gear than almost anything else, especially for a minion build like yours. With your +1 helmet covering your main links, most of the rest of your gear is free to try to get you to cap resists and higher life total. Once you have better resists, you can cut your purity aura for either hatred or haste, which will make your damage go up a lot. On September 02 2017 02:22 Duka08 wrote: Actually, tangentially related question: Is there something smart to do with uniques that are cheap (like less than a chaos orb on poe.trade)? I've been pack ratting uniques in my stash and the guild stash for my friends, but whenever I get duplicates or some that are dirt cheap I don't know if I should just vendor them or what... Assuming I don't want to go through the effort of selling each of them for 1 alch or 1 chisel or whatever I know there's a prophecy that gives you a box if you vendor 5 uniques and I did that once, but not sure if that shows up very often, or if it's worth it Depends on stash space i guess. I have a quad tab i dump bad uniques in since they are usually great for levelling another build or the 5-for-1 prophecy. Which is certainly worth doing, by the way, as you can get high-value uniques even if very rarely, but only if you yourself have no need for the uniques you trade in. Still, nothing wrong with vendoring uniques if you don't have stash space. They give a decent number of alch shards usually and most have little intrinsic value outside of levelling. | ||
m4ini
4215 Posts
On September 02 2017 02:32 Sn0_Man wrote: @m4ini you should augment (use an orb of augmentation on) your helmet, there's no drawback. You should also forsake the percieved need to wear higher-rarity (unique or rare) gear in favour of stats that matter (LIFE and RESISTS). Most of your uniques don't do very much for you since none of the stats apply to minions (accuracy, added phys, attack speed all only apply to you unless they SAY minion). Your sapphire ring, for example, has literally no relevant mods on it. Only the implicit (27% cold resist) has any impact on anything that you do. Every other stat simply doesn't apply. Your gloves and amulet also provide MINIMAL benefit despite being shiny and unique. The amulet only provides MS and strength/dex (neither of which do much for you unless you need the stats for various skill gems that you are actively using) and the gloves only provide movementspeed on low life, nothing else. The real tldr is that life and resists are far more important on gear than almost anything else, especially for a minion build like yours. With your +1 helmet covering your main links, most of the rest of your gear is free to try to get you to cap resists and higher life total. Once you have better resists, you can cut your purity aura for either hatred or haste, which will make your damage go up a lot. I know about the gloves, i just had them lying around and at the time, i didn't have anything (i don't know why it says lvl 53 on them, i wear them since the start pretty much Oo). The sapphire ring is purely for the resistance, scrambled a bit after the first "hit" on resistance because i remember vividly how shitty my marauder went from that point on. The amulet i'm wearing for runspeed and the str/dex. That's based on the guide, which tells me explicitly to get str/dex (but not to overdo it). I really should get rid of the gloves though. Apart from the boots, the rest is just stuff i had lying around, might as well use it. And to be entirely honest, i won't get rid of the movement speed as long as i can't get it from somewhere else ![]() edit: will do the orb though, i haven't figured out on what items i can use that yet (most of the times i get told "can't be enchanted more", something like that). | ||
Sn0_Man
Tebellong44238 Posts
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m4ini
4215 Posts
On September 02 2017 02:38 Sn0_Man wrote: items inherit the level and stat requirements of gems socketed into them fyi that's why it says level 53 Duh. Yeah, it's a level 5 item, i wore it because it had four sockets. Cheers for pointing that out though, gonna replace that with something else as soon as a decent rare drops. edit: lolz, already done - although accuracy doesn't really cut it either, some max life and resistance do help, means i can cut the res-ring. | ||
Sn0_Man
Tebellong44238 Posts
E: those gloves are great btw, thats EXACTLY the kind of gear you want. They are actually so much better than any of your other gear o.O | ||
m4ini
4215 Posts
The shield btw i'm only wearing because it's (on low level, or to me) painfully slow to get some SRS going. I actually drink an onslaught potion (silver flask) every time i can. You actually helped more than you might think, gonna shuffle some gear around. I have to keep in mind that my resistance get hit after act 10 again, so i would need to either way. edit: sidenote, that profile updates quick if you can already see the gloves oO edit2: sorry, but by "equalling out" in regards to the shield you meant losing the casting speed, right? There are 5L staffs with +2 gem and casting speed. They're just rather expensive, i feel like. edit3: jeez.. feel bad to flood so many questions, but on one staff it says "crafting: +10% castspeed", where's that coming from? | ||
Sn0_Man
Tebellong44238 Posts
Yes, the +2 fire gem only works on the SRS unless you socketed something like "added fire support" as well, but levels of support gems generally offer marginal benefits where as levels on SRS are enormously impactful. edits: when i said equalling out i meant "gain a helmet slot to use for life and resists" but "lose a shield slot with life and resists". the crafting part has to do with masters. If you do missions for masters and get them high enough level, you can put items in their crafting bench in your hideout and pay some amount of currency to automatically add certain affixes. Catarina is the one that adds cast speed, but that mod is pretty expensive (a few C i believe) and requires decent level. You can tell in-game when an item has a crafted affix because it's a slightly different colour on the item. On Poe.trade, it's indicated with that "crafted" tag next to the affix. | ||
m4ini
4215 Posts
Ima go level a bit now, not gonna buy the staffs yet (i know i will eventually). Just gonna put on a stream and level a bit slower, next level i'll go through the lab again, which results in 15% minion damage and 30% longer duration, so that might already fix my (perceived) problems. Helped out a lot tho. | ||
-Archangel-
Croatia7457 Posts
On September 02 2017 02:19 m4ini wrote: Hm. Wicker Man spectre? I don't think i've met them yet? I mean i do level "summon spectre" just because i had the slot on the gear, but so far, my experience with the ones i did summon (act four or something, those ribbon things), was rather underwhelming. Difference between a good spectre base and a bad one is about the same as difference between a good build and a bad one ![]() Here: http://poedb.tw/us/mon.php?n=Wicker Man It says there on what maps you can find them. Once you start mapping there is a trick on how to get the biggest level one. Go to one of these two maps, get one as spectre. Then go to your highest level map and use desecrate there to summon corpses until you get a corpse of Wicker Man and raise those instead (already summoned spectre don't gain the level of the map you are in if their level is less, they can only go to max of their level). Trick is that Desecrate adds Spectres you enter the map to its list of summonable corpses (or so I have been told, I never tried this). As for how to link them, RaizQT had a +2 to minion gems helmet that had Spectre+Minion Damage+Elemental Focus+Increased Area of Effect | ||
m4ini
4215 Posts
![]() I don't know my way around the passive skills yet, i assume there's skills that increase spectre damage/life etc, i have none of those currently. I'm in a bit of a weird spot anyway, way too many resistances (because build went into resistance nodes) - but i forgot how big of a malus i get after act10, so i'm rolling with that too for now. I will eventually add spectres, but i wanna get the "base" right first, as someone who has to read into summon mechanics etc, that's already a task and a half hehe. Did 2nd Lab on 55, increased duration/minion damage actually did help a lot. | ||
WaveofShadow
Canada31494 Posts
On September 02 2017 02:16 Sn0_Man wrote: SRS should be fine for a decent while before you get the baron. If you linked your character here we might be able to give more specific advice. (https://www.pathofexile.com/account/view-profile/[your name here], make sure to go to your privacy settings on the right of your profile page and untick "set profile as private" and "hide characters tab" ) For inexperienced players, the fastest way to make currency is indeed mapping and specifically doing the chaos recipe (vendor 1 full set of rare gear above ilevel 60). The vendor recipe always annoys me because you're not finding 60-74 gear in maps, so instead you get a regal, which is nowhere near as useful. Am I missing something? | ||
m4ini
4215 Posts
On September 02 2017 05:23 WaveofShadow wrote: The vendor recipe always annoys me because you're not finding 60-74 gear in maps, so instead you get a regal, which is nowhere near as useful. Am I missing something? Does moblevel change with maptier? | ||
Sn0_Man
Tebellong44238 Posts
It's true, however, that zone-level-inflation has caused the regal recipe to not come in at the "right" place anymore, but i'm not sure if GGG really are very inclined to change that recipe. anyway, even 1 single 60-74 item in a recipe forces it to be chaos not regal, so if it's really a problem you can speedrun a few low maps looking for chaos recipe rares to salt your regal recipes with. white mobs are the same level as the zone, blue are +1 rare/unique are +2. Zone levels of maps are determined by map tier yes (I think its 68 = tier 1, and up 1 level per tier) | ||
m4ini
4215 Posts
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WaveofShadow
Canada31494 Posts
On September 02 2017 05:27 Sn0_Man wrote: Well you get <74 gear in maps for a decent while (until yellow maps or something) so it's not that big a deal. Regals used to be worth more or the same as chaos for many leagues, the fact that they are worth measurably less now is a bit of a novelty. Plus i think regals are super useful tbh, but you do have to know your crafting. It's true, however, that zone-level-inflation has caused the regal recipe to not come in at the "right" place anymore, but i'm not sure if GGG really are very inclined to change that recipe. anyway, even 1 single 60-74 item in a recipe forces it to be chaos not regal, so if it's really a problem you can speedrun a few low maps looking for chaos recipe rares to salt your regal recipes with. white mobs are the same level as the zone, blue are +1 rare/unique are +2. Zone levels of maps are determined by map tier yes (I think its 68 = tier 1, and up 1 level per tier) Oh hmm, that's not the worst idea. I think you'd only get one chaos from that rather than two, but its something to consider. Maybe I will start doing the recipe again. I've been id-ing ammys and rings and such but I don't think I've ever found a useful or sellable rare. | ||
m4ini
4215 Posts
1× Chaos Orb / 60 to 74 2× Chaos Orb / 60 to 74, all unidentified OR all 20% quality 3× Chaos Orb / 60 to 74, all unidentified AND all 20% quality I'd assume so. edit: did the 5x unique for 1x new one prophecy. https://pathofexile.gamepedia.com/Sunblast Not the greatest, i don't think. | ||
TheYango
United States47024 Posts
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