• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2015 users

Path of Exile - Page 129

Forum Index > General Games
Post a Reply
Prev 1 127 128 129 130 131 1755 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
August 08 2012 17:15 GMT
#2561
I'm a bit mad they moved Blood Magic from a neat position in the middle accessible by everyone, to the bottom so only STR aligned folks can get it without spending a million passive points.

Other than that, I really think the new web does what they intended it to do; make it easier for new players to grasp.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 08 2012 17:26 GMT
#2562
I kinda miss this game..i left after D3's release, and left D3 soon after and never returned to PoE (giving my account to some TLers wife xD)

I just may pick it up again as it was so much more awesome then D3 is :<
Useless wet fish.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
August 08 2012 17:43 GMT
#2563
I really enjoyed the weekend beta I want to play more:/Anyone want to spare me a key?I can give my smite acc in return.
日本語が上手ですね
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
August 08 2012 18:50 GMT
#2564
On August 08 2012 16:33 Xapti wrote:
While there is possibly no issue with having no more wipes, I certainly hope that they do some skill resets, since the passive tree still has various problems. It's a really complicated thing that went through many changes, but this new change they did was a complete re-vamp and it really needs a whole lot of tweaking (or even rather sigificant redesign) in my view to make it balanced enough.

Show nested quote +
On August 08 2012 05:20 radiatoren wrote:
The game has some serious problems with it ignoring vsync in some situations and overheating GPU's. They are still looking into these problems (Creating a FPS-limiter and incrementally optimizing code etc.).

They have got a larger number of crashes especially after the latest patch.

The rest of the problems they are having are either specific to a few people and/or minor issues.

I hope they can have at least semi-fixes up before the open beta since players having hardware toasted because of a problem in the game is unfortunate and crashes are generally not good for reputation in the long run.

Yeah latest patch(s) really introduced a lot of crashing — maybe 3 kinds, at least one of which may have existed before though.

However, I personally have not heard of any problem with it ignoring V sync personally, although it still seems to not run optimally graphics-wise even if it's running at full FPS.

Personally I'm using a DirectX wrapper that limits FPS. If you search of FPSlimiter I think you could find it. It doesn't seem to help for any of the crashes though.

FPSlimiter is a very good program and it works really well. It is the only reason that I can run the game on my laptop!
Repeat before me
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 09 2012 07:18 GMT
#2565
there is something about this game that make me want to come back and play after every 3-5 days or so. It is the design of the skill tree. Having seen amazing skills in the skill tree create inside me a curiosity on how well my character could do once i reach that point. And when i reach that point, there is a certain amount of satisfaction then follow with an hour just staring at the skill tree to find out where to go next.

I think this is a quite fun thing that D3 couldnt implemented in their system. With the current skill tree of PoE, i could see myself playing through the game with every class just to test out different amazing skill combo.

Right now im running a DEX shadow and hoping that i could end up with the spell dodging skill later. But there is a build i read on PoE forum that has you going int shadow and grab the immune to chaos, 1 HP and max energy shield. That shit sound imbalance xD.
Im daed. Follow me @TL_NB
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
August 09 2012 10:52 GMT
#2566
I fell in love with character flexibity and skill tree in this game.I played like 4 hour straight today.
日本語が上手ですね
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 09 2012 17:53 GMT
#2567
now im kinda worried of throwing point into the dodge skill too early. It removes my armor and energy shield but i dont have the gears needed to buff up my HP.... wondering if i should just get a bunch of 8% HP before put stuff into dodge
Im daed. Follow me @TL_NB
Vandro
Profile Joined March 2010
Netherlands384 Posts
August 09 2012 18:02 GMT
#2568
On August 10 2012 02:53 NB wrote:
now im kinda worried of throwing point into the dodge skill too early. It removes my armor and energy shield but i dont have the gears needed to buff up my HP.... wondering if i should just get a bunch of 8% HP before put stuff into dodge


HP nodes are extremely good, best defensive stat imho (unless you go max Energy Shield and Chaos Innoculation of course). I suggest you to invest in HP before worrying about armour/energy shield vs dodge.
k0pf
Profile Joined January 2011
Germany180 Posts
August 09 2012 18:14 GMT
#2569
doge is kinda tricky late-game ... it leads too often to a no dmg or 1hit-death. I myselfe dislike it and prefer the armor (or evade with iron reflexes) defensive.
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 09 2012 18:31 GMT
#2570
On August 10 2012 03:14 k0pf wrote:
doge is kinda tricky late-game ... it leads too often to a no dmg or 1hit-death. I myselfe dislike it and prefer the armor (or evade with iron reflexes) defensive.


There's no reason why you can't stack HP after grabbing dodge, and mitigate your spiky damage that way, not unlike Druid tanks in WoW.

The idea being that with a large enough HP pool, it won't matter so much that your only form of damage mitigation (Dodge) can skullfuck you with RNG. It lowers the chance of a bad string of hits taking you down, and if you do get a bad string of hits, you have longer to flask/get to safety than you would with a smaller HP pool but more overall dodge.

There's no question that evasion in general needs to be reassessed in PoE, but it's not completely unviable.
Vandro
Profile Joined March 2010
Netherlands384 Posts
August 09 2012 18:36 GMT
#2571
Mass Evasion with HP is pretty decent after the recent change. Evasion still gives you the chance to evade enemy attacks, but now it also makes you able to evade an enemy crit (the monster will not crit you but it will just be a normal hit).
greggy
Profile Joined October 2010
United Kingdom1483 Posts
August 09 2012 18:41 GMT
#2572
On August 10 2012 03:31 ZasZ. wrote:
Show nested quote +
On August 10 2012 03:14 k0pf wrote:
doge is kinda tricky late-game ... it leads too often to a no dmg or 1hit-death. I myselfe dislike it and prefer the armor (or evade with iron reflexes) defensive.


There's no reason why you can't stack HP after grabbing dodge, and mitigate your spiky damage that way, not unlike Druid tanks in WoW.

The idea being that with a large enough HP pool, it won't matter so much that your only form of damage mitigation (Dodge) can skullfuck you with RNG. It lowers the chance of a bad string of hits taking you down, and if you do get a bad string of hits, you have longer to flask/get to safety than you would with a smaller HP pool but more overall dodge.

There's no question that evasion in general needs to be reassessed in PoE, but it's not completely unviable.


in which case, why aren't you just getting IR and stacking hp all day long? if you're massing up hp then might as well get actual mitigation as opposed to RNG. at least that's my viewpoint as duelist (who seems to be the only actual class running evasion anyway)
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 09 2012 18:47 GMT
#2573
On August 10 2012 03:36 Vandro wrote:
Mass Evasion with HP is pretty decent after the recent change. Evasion still gives you the chance to evade enemy attacks, but now it also makes you able to evade an enemy crit (the monster will not crit you but it will just be a normal hit).


hmm that sounds quite nice, 1 year ago, dodge was the biggest crap they put ingame.....
currently i am playing a marauder, and armour is doing its job just fine, but maybe i will twing a duelist or ranger to try out the new dodge mechanic!
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-08-09 19:10:07
August 09 2012 19:07 GMT
#2574
Life and energy shield are the only two defensive stats that have no diminishing return. Evasion has ridiculous double-dip diminishing return, and armor has standard diminishing return, but since damage is involved in the formula, big hits basically bypass armor. I think their plan is that armor + evasion is viable because your armor helps greatly vs fast, low damage, high accuracy hits, while evasion helps against slow hard-hitting inaccurate hits and criticals. In practice, they're not there yet, and it's much easier to get +100% life rather than 50% elemental resist + 50% evade/armor but still fear chaos damage. Life and ES also improve passive regen, so you never have too much of it.

They have a lot of balancing to do regarding evasion, armor, dodge, resist and chaos. And monster health, damage, skill damage, etc. Any balance currently in the game is actually mostly luck and decent design rather than mathematical effort. Constant changes also help to hide broken builds. But they'll get there, or die trying.

ps. Acrobatics (the dodge keystone) is currently a hindrance early-on. Losing armor + ES for a flat 24% dodge (not added to evasion) and 20% spell dodge is not worth it until mid-endgame, at which point Iron Reflexes is supposedly better, and everything is too easy so no real balance exists anyway.
pss. They have a mechanic to basically make evasion/accuracy less RNGesque. I can't find the quote, but they said your chances to hit improve after a few miss and vice versa.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 10 2012 02:54 GMT
#2575
On August 10 2012 04:07 Pwere wrote:
ps. Acrobatics (the dodge keystone) is currently a hindrance early-on. Losing armor + ES for a flat 24% dodge (not added to evasion) and 20% spell dodge is not worth it until mid-endgame, at which point Iron Reflexes is supposedly better, and everything is too easy so no real balance exists anyway.
pss. They have a mechanic to basically make evasion/accuracy less RNGesque. I can't find the quote, but they said your chances to hit improve after a few miss and vice versa.


This is my current worried exactly. Im barely lv 26 and rushing acrobatic seem more like a lose than a win move. I just watch kripp stream and he brought up a very interesting point: armor is pretty much useless due to the fact that you could just get the best potion and get max armor when ever. Its interesting to see how this could change/improve people builds in life-steal centric builds atm.

What should i get as a dex claw shadow if acrobatics isnt a good choice early game?
Im daed. Follow me @TL_NB
Pwere
Profile Joined April 2010
Canada1557 Posts
August 10 2012 04:12 GMT
#2576
Grab every block% you can get. Lots of them if you use a shield, very few if you dual wield. Dual wielding claw builds seem mostly bad currently.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-08-10 04:21:15
August 10 2012 04:20 GMT
#2577
yeah, im like a complete noob so w/e... lv 26 in and i still dont know how all the shop system and damage mechanic works xD Pretty much just chilling by banging monsters and kiting bosses with fire trap atm xD

im thinking about starting a new character bc other classes seem to much just much better/viable than shadow atm
Im daed. Follow me @TL_NB
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-08-10 06:17:51
August 10 2012 06:09 GMT
#2578
On August 10 2012 13:20 NB wrote:
im thinking about starting a new character bc other classes seem to much just much better/viable than shadow atm

The build is far more relevant than the class.
Many people stereotype classes to be only one or 2 of certain builds, but there's much more options (although the new skill tree reduces these options substantially).

What you might be using is a bad build; the shadow class certainly has good access to many good builds.
Many people may use something like dual wield daggers or claws and pick up whirling blades and double strike to use with them, which really that's a poor combination. Right now in my opinion whirling blades is a rather poor skill for dealing damage, daggers and claws have a serious lack of dealing good AoE/ranged damage (and hence damage in general) and double strike, while reasonable, is generally far more useful in 1-weapon builds than 2-weapon builds in my opinion.
Another thing might be the choice of protection, such as using energy shield–evasion hybrid equipment, which while better than armor-ES equipment, is still a rather poor armor since it's hybridizing with energy shield.

On August 10 2012 04:07 Pwere wrote:
Life and energy shield are the only two defensive stats that have no diminishing return. Evasion has ridiculous double-dip diminishing return, and armor has standard diminishing return

What do you mean by "double-dip diminishing return"? Neither evasion or armor gives any sort of real diminishing return — increasing armor or evasion gives linear returns in protection — not exponential and not inverse.
While the same amount of evasion points might give less % chance of evading depending how much evasion you already had that's not diminishing returns because chance to evade is actually a non-linear scale. It's easy to see this when you see that 100% chance to evade is infinite/undefined damage reduction, and that moving from 98% to 99% is doubling the damage reduction, even though it's only adding 1 more percent.

One other thing that may seem diminishing is that a 10% evasion bonus won't give a net 10% evasion bonus if you already have some evasion bonus (only +5% if you already have +100%), since the evasion bonuses stack additively. While that may seem diminishing, it's actually just linear, since if each passive was multiplicative with each other passive, that would result in overall exponential returns.

In practice, they're not there yet, and it's much easier to get +100% life rather than 50% elemental resist + 50% evade/armor but still fear chaos damage. Life and ES also improve passive regen, so you never have too much of it..
Life doesn't improve regeneration unless you have regeneration that bases off your maximum life (it's zero by default). so while one could overall take more damage, the efficiency in taking sustained damage isn't there without regenerate % max life passives. Such passives are not readily available to most classes or builds aside from marauder and duelist.

Aside from that your comparison is flawed in that evasion, resists, life, and reduction via armor/evasion all have different mechanics. Players don't start with any elemental resists, but exponentially gain them since the amounts gained isn't reduced the more you have. Players do start with life, but also gain the majority of their base life from equipment, and then another 0-60% of net life from passives which scale linearly. Evasion/armor is similar to life in that it also scales linearly, except there is no starting amount without equipment. Overall, it's quite a complex system and is difficult to compare.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-08-10 08:24:16
August 10 2012 08:22 GMT
#2579
On August 10 2012 13:12 Pwere wrote:
Grab every block% you can get. Lots of them if you use a shield, very few if you dual wield. Dual wielding claw builds seem mostly bad currently.

This is true. My claw + shield shadow does not have any problems killing stuff in Ruthless. I kill them fast and efficient and rarely even need to use flasks. I just wish Whirlwind strike was more efficient in killing groups. I don't even use it most of the time, I can kill stuff faster with Double Strike (and leech more). But I don't use Acrobatics but mix of armor and evasion. Both is pretty low as Shadow does not have access to any cool passives like the Dualist.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2012-08-10 15:34:06
August 10 2012 15:17 GMT
#2580
On August 10 2012 04:07 Pwere wrote:
Life and energy shield are the only two defensive stats that have no diminishing return. Evasion has ridiculous double-dip diminishing return, and armor has standard diminishing return, but since damage is involved in the formula, big hits basically bypass armor. I think their plan is that armor + evasion is viable because your armor helps greatly vs fast, low damage, high accuracy hits, while evasion helps against slow hard-hitting inaccurate hits and criticals. In practice, they're not there yet, and it's much easier to get +100% life rather than 50% elemental resist + 50% evade/armor but still fear chaos damage. Life and ES also improve passive regen, so you never have too much of it.

They have a lot of balancing to do regarding evasion, armor, dodge, resist and chaos. And monster health, damage, skill damage, etc. Any balance currently in the game is actually mostly luck and decent design rather than mathematical effort. Constant changes also help to hide broken builds. But they'll get there, or die trying.

ps. Acrobatics (the dodge keystone) is currently a hindrance early-on. Losing armor + ES for a flat 24% dodge (not added to evasion) and 20% spell dodge is not worth it until mid-endgame, at which point Iron Reflexes is supposedly better, and everything is too easy so no real balance exists anyway.
pss. They have a mechanic to basically make evasion/accuracy less RNGesque. I can't find the quote, but they said your chances to hit improve after a few miss and vice versa.

Actually evaasion is 100% deterministic. If you get hit 10 times and have 66 2/3% evasion you will see a pattern of hit miss hit miss miss hit miss hit miss miss or similar, so in theory you will be able to predict when you are gonna get hit.
That is how I think Chris explained it.

In reality the problems with evasion stems from a harder time stacking hp compared to strenght characters, stacking of ES as Witches do and the simple N/A nature of evasion.
Getting "one-shot" (Killed in same second as you take damage without repercussions also count here.) should be pretty rare and requires you to have too little hp/energy shield/armour to mitigate when you are getting hit. The changes in 0.9.11 is making getting 1-shot even more rare. The problem, however, is that getting one-shot is a concern at all. It is forcing evasion characters to be a lot more focused on getting other mitigation and that in turn forces them into very specific builds since the passive tree around the rangers start is somewhat lacking alternatives to evasion.
I am not convinced that they have sufficiently addressed this concern yet and I do not think they can without changing evasion fundamentally.
Repeat before me
Prev 1 127 128 129 130 131 1755 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 122
StarCraft: Brood War
Dewaltoss 63
sSak 47
ggaemo 28
yabsab 19
NotJumperer 14
Bale 11
Dota 2
XaKoH 63
Counter-Strike
shoxiejesuss962
Stewie2K910
Super Smash Bros
Mew2King205
Other Games
summit1g8318
WinterStarcraft492
ceh9484
Happy208
Trikslyr127
Organizations
Dota 2
PGL Dota 2 - Main Stream8417
Other Games
gamesdonequick864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH269
• 3DClanTV 45
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt517
• TFBlade417
• Jankos107
Upcoming Events
RSL Revival
2h 8m
Replay Cast
16h 8m
The PondCast
1d 2h
KCM Race Survival
1d 2h
WardiTV Map Contest Tou…
1d 3h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 7h
CranKy Ducklings
1d 16h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.