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On August 03 2017 14:54 EchelonTee wrote: Caustic Arrow looks like a pretty good starter. you need ED swap or 4L ED for single target though. Travis thought up a trickster build for it
Why Trickster? Are the defensive nodes that strong? Damage wise, I'd guess Occultist, or even Deadeye (Projectile Damage works on Caustic Arrow, doesn't it? And both Far Shot and Endless Munitions seem pretty good) should be superior.
What do you think of combining Caustic Arrow with Remote Mine? You will have access to quite some "more damage", and also some more nodes on the passive tree to increase the damage.
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On August 03 2017 14:41 TheFoReveRwaR wrote: True , not a good starter just wanted to throw it in there. Its a prophecy only item so that limits the availability. Going by wiki I don't see any difference between Doomfletch and Doomfletch prism.
Btw, I got a lvl 88 Inquisitor using Doomfletch Prism in Standard, pretty cool character that murders stuff fast. Low HP for HC.
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@Loki I'm not too sure because I haven't played it myself. Trickster would go MoM which is pretty defensive with Weave the Arcane. you also get free frenzies, and you get some nice DoT
occultist is definitely good but ud want to go CI sometime which is annoying to think about
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On August 03 2017 15:51 TheFoReveRwaR wrote: Update: Upon further research it looks like it would be quite hard to find relevant supports gems for Deaths Oath indeed. Specifically red ones. Added Chaos, Void Manipulation, Concentrated Effect, Rapid Decay
Possibly generosity.
And? Added Chaos shouldn't work; DoTs don't hit.
Generosity doesn't work; clarified by Mark here.
Rapid Decay shouldn't work; the degen doesn't have a duration. Same reason it doesn't work with self-cast RF (it works with RF totems because totems have a duration).
Efficacy shouldn't work; same reason as Rapid Decay.
Pretty sure it's just trash.
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@archangel - Doomfletch regular is gain 110% of a random element. Doomfletch Prism is gain 110% of each element. therefore it's 3x that damage of regular doomfletch. The wiki simply has confusing wording/
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On August 03 2017 08:28 incinerate_ wrote: Since someone mentionied it earlier: Patchnotes have been updated with respect to Cyclone: Cyclone now gains additional Melee range as it levels, up to +3 to Melee range at gem level 20. Is that a nerf compared to the current state on beta? Someone on reddit wrote in beta it's currently +1 at low level and +4 at lvl 20 (+5 at lvl 21). Though he most likely is wrong, since my current (unupdated) 3.0 PoB says it's like GGG stated.
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On August 03 2017 16:51 EchelonTee wrote: @archangel - Doomfletch regular is gain 110% of a random element. Doomfletch Prism is gain 110% of each element. therefore it's 3x that damage of regular doomfletch. The wiki simply has confusing wording/ Not really 3x, closer to 2x before wed scaling kicks in. You effectively get 4x the phys damage overall with prism instead of the 2x overall with regular.
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Yeah you're right, I misspoke.
I'm settled on Soul Mantle Scion with Frostbolt. see ya guys on Friday, I'm going to do a no PoE day to get life affairs in order
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On August 03 2017 09:37 hunts wrote:Show nested quote +On August 03 2017 06:18 ASoo wrote:On August 03 2017 06:04 hunts wrote: Apparently RF scorching ray with MoM is a thing? Any idea how good that would be for a league starter? It looks kind of fun. It's going to be insanely strong, and a great league starter. It went from having 3 good supports (plus Empower if you're rich) to having 5 good supports (plus Empower if you're rich), and sustaining RF is a cakewalk now. More than makes up for the individual skill nerfs. Non-crit Inquisitor, Trickster, and Berserker are the top ascendancies for it. Level with whatever random fire skills you like (Firestorm, pizza sticks, etc.), then swap to SR once you get a 4L or so. RF is optional; just don't bother activating it until you get your RotP and enough regen to sustain it. Thanks, is there anywhere I can see a build for it? I'm still not really sure on the links or tree for it. Thinking of the inquisitor version. Tree I just put together: https://poeplanner.com/AAgAAPcACBUAAHhPBEPIW6CnVXwOaPLwH6IABLPAZuvumuBFnVNSHNyPGoUyly1JT7yqLJy86mpDCPQQWIdlr7cyNB8CBAeD21XGOlismPFsIbA095eFLpTr5F8q-ehodNpiGFZBh7c-_gryRTrhpldN4_6PNZLYveFzmjuCm-081aYnL5BVGjhmVPrSHRQSaRcccXkWb-NqJKo26Rps5CI62Ow4hXunCI9GUfvNFh8Yxq4MXxynU6U8LYNfg8zYJFZIgsco-pituJPE9q-nHM4rUA3N_lQn7QYO1HwJ9jbFGS7ZYa2Nz352rKi5DFLtYZx7KYubbt-GgDAAAAAAAA==
Likely not perfect, feel free to mess about with it or optimize further. Key unique is Rise of the Phoenix to sustain RF; you might also use:
- Belly (life) or Cloak of Defiance (more MoM)
- Essence Worm (for Purity of Fire)
- Doryani's Catalyst (damage) or Brightbeak (shield charge speed)
- Immortal Flesh (lots of regen)
...but those are all very optional.
Links for Scorching Ray are SR, Burning Damage, Elemental Focus, Controlled Destruction, Efficacy, Rapid Decay. If you're rich, Empower 3/4 is probably better than Rapid Decay, but not by all that much unless you're using a +gems chest.
Use an Orb of Storms or Ball Lightning setup with Inc Crit and CoH+Flammability to proc Elemental Overload and Elemental Equilibrium; make sure you don't have any fire damage added to spells for this.
The build works perfectly fine without RF if you have trouble sustaining regen early on.
ZiggyD video where he's playing pretty much this build.
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On August 03 2017 17:03 EchelonTee wrote: Yeah you're right, I misspoke.
I'm settled on Soul Mantle Scion with Frostbolt. see ya guys on Friday, I'm going to do a no PoE day to get life affairs in order That is the totem build I made for my friend :D Assassin/Guardian, MoM. Has great damage, farm speed and survivability. And immunity to curses makes it even more awesome.
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On August 03 2017 17:11 ASoo wrote:
Use an Orb of Storms or Ball Lightning setup with Inc Crit and CoH+Flammability to proc Elemental Overload and Elemental Equilibrium; make sure you don't have any fire damage added to spells for this.
Does Ball Lightning also consider each attack a separate crit roll like Orb of Storms does? If not, it is not a good choice for this. It is still good for EE and applying curses.
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On August 03 2017 14:50 TheFoReveRwaR wrote: I'm especially curious about the interaction between the data mined Dark Pact with Decay Support. Dark Pact is supposed to give 155% more chaos dmg when self cast and that should apply to Decay support when linked with it. Decay is neither a hit or an ailment. Dark Pact might work well with applying poison to hit targets, especially if it has good cast time.
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Archangel didn't you try building Bear Trap ignite?
See this vid: :D Ignite ftw.
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How much increased damage will you have with 10k life though. Still agreed it could be too strong. Berserker with Vaal Pact wouldn't care about the 6% dmg either.
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On August 03 2017 15:17 TheFoReveRwaR wrote:Thats true Zerker would be a great option. I was thinking hyrbid Life/Es Occultist for the -20% chaos res. Then using the extra curse for blasphemys. The extra chaos res is super nice , but the life leech on zerker is awesome hmmm. I do think hybrid life/es has its merits. I'd use life pots for life if needed, but rely mainly on the ES buffer and zealots oath. Yea who knows how the final version of the skill will look but its like how its predicted to be im really looking forward to it as self cast. I think skels are too much upkeep and too much clunk but maybe a summon skels on channel hybrid minion build could be viable. Yea the QoL of mines makes me want to play them so bad. I know your understanding is correct, but beyond that I don't shit about mine builds so I'm not gonna use it as a starter. I think for people who have experience they are super strong looking. Caustic Arrow mine? Mmmm. Eh, raiz even in 2.6 with a weaker version of Caustic didnt use a single target switch. And that was before the damage buff and the change to "Attack Damage on Full life"(formerly melee dmg on full life) not to mention the other great ways to scale caustic in beta, decay etc. He actually used a abyssal cry and a wither totem. With blink arrow and his blasphemys. He was 98 SSF and wayyyy ahead until he ripped  I don't think caustic will need a switch to be effective in 3.0. He was an Occultist though. I am pretty sure Attack damage on Full life does not work with CA cloud. Cloud is only scaled by chaos, duration, projectile, AoE. Attack damage is not equal projectile.
And you do need a single target. I also watched Raiz play that CA in 2.6 and he did switch weapon to ED on occasion .
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Yea I saw that :D :D
I am for now done with Ignite until someone else finds a good build for it. I tried every idea I could (except DD traps with 2x Emberwake :D but that one would be super clunky).
It is possible to do a 100k+ dps ignite build but takes too much fracking around. It is sad what they did to ignite
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On August 03 2017 17:56 HolydaKing wrote:How much increased damage will you have with 10k life though. Still agreed it could be too strong. Berserker with Vaal Pact wouldn't care about the 6% dmg either. Get all blue items (except Kaom's) and you will have a lot. Add clear mind and have fun
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With the recent PoB update you can see that most weapon nodes on the passive tree received increased damage with ailments. Also note that the current PoB doesn't have the more multiplier for ailments from melee physical damage and damage on full life yet.
For my planned build I don't think I can spare extra points to make bleeding potent, but with this change poison and bleed might actually be good again if one focusses on it.
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Thinking of starting with dark pact actually anyone any nice item ideas?
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