Path of Exile - Page 1262
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
incinerate_
172 Posts
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NotSorry
United States6722 Posts
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hunts
United States2113 Posts
On August 03 2017 06:18 ASoo wrote: It's going to be insanely strong, and a great league starter. It went from having 3 good supports (plus Empower if you're rich) to having 5 good supports (plus Empower if you're rich), and sustaining RF is a cakewalk now. More than makes up for the individual skill nerfs. Non-crit Inquisitor, Trickster, and Berserker are the top ascendancies for it. Level with whatever random fire skills you like (Firestorm, pizza sticks, etc.), then swap to SR once you get a 4L or so. RF is optional; just don't bother activating it until you get your RotP and enough regen to sustain it. Thanks, is there anywhere I can see a build for it? I'm still not really sure on the links or tree for it. Thinking of the inquisitor version. | ||
r.Evo
Germany14080 Posts
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sob3k
United States7572 Posts
Vaal skill spammer builds are gone. Saying that bosses drop too little loot for the amount of time spent on them is entirely a function of your dps. If your build has low dps, then yes, at a point it becomes suboptimal to do bosses. Do people really think that no build will exist that can do achieve boss dps and map quickly? By my numbers pretty much ANY decent build based on any skill should be able to blow up bosses if well geared and planned. The fact that a build entirely focused on AOE clear may not be able to efficiently do bosses, and a build less focused on AOE and MS can do them, is actually a wonderful balance feature that contributes hugely to viable build diversity. If your dual brightbeak QOTF max proj speed Vaal fireball raider CAN efficiently do map bosses, THAT IS NOT A GOOD THING. - If we see a game state in which the FASTEST POSSIBLE mapping build can wreck bosses, we know we have a bad game state -If we see a game state in which the most specialized bosskilling build can wreck maps, we know we have a bad game state In 2.6 we were swung totally into the first situation. Any push opposite that is great. The only thing we should be worried about is if we see that no possible builds can balance the two. With the removal of the highly damage limited Vaal skill clearspeed monsters, the range between a mapping and a bossing build has been hugely compressed. I see zero reason to believe that a well optimized build using pretty much any skill cannot be made to have sufficient dps to kill bosses efficiently, this will now just take a slightly longer period of time and resources than 2.6. | ||
pahndah
1193 Posts
On August 03 2017 08:20 r.Evo wrote: Do Slayer for Sunder. Berserker gives you leech that you don't need, a heal that Slayer doesn't need and... that's it. Overleech is strong as hell and so is the 20% cull. When I put in the same items for slayer I ended up with quite a bit less damage (unless you are advocating for 2 handed sunder) and max health compared to berserker. Also remember I am SC, but I think the huge health pool makes up for the 10% extra damage anyway. | ||
sob3k
United States7572 Posts
On August 03 2017 09:54 pahndah wrote: When I put in the same items for slayer I ended up with quite a bit less damage (unless you are advocating for 2 handed sunder) and max health compared to berserker. Also remember I am SC, but I think the huge health pool makes up for the 10% extra damage anyway. More than 20% less? Because you have to factor in the 20% cull. For health pool I can't see why you would have less on a slayer, you should still be able to get to the same nodes. | ||
pahndah
1193 Posts
On August 03 2017 10:00 sob3k wrote: More than 20% less? Because you have to factor in the 20% cull. For health pool I can't see why you would have less on a slayer, you should still be able to get to the same nodes. I'm pretty sure its more than 20% less for damage (dual wielding wise), and I meant less health in that you have to invest a lot more points to reach the same damage output as berserker paper wise since slayer mid nodes are a buff to 2 hand% damage, and not melee damage, if this makes sense. I have to assume that they fixed the culling and overkill interaction right? But you do enough damage either that most white mobs get 1 shotted so culling only comes into play on bosses and magic+ packs where I think the trade off than is one extra sunder vs having more ehp for everything else even after you factor in the 10% extra damage done. I also don't want to bother rolling mana regen on hit for sustain. | ||
r.Evo
Germany14080 Posts
On August 03 2017 09:54 pahndah wrote: When I put in the same items for slayer I ended up with quite a bit less damage (unless you are advocating for 2 handed sunder) and max health compared to berserker. Also remember I am SC, but I think the huge health pool makes up for the 10% extra damage anyway. It never does because Overleech is too glorious. Also stun & bleed immune. But yeah, if you wanna stay dual wield in maps and not deal with taking a mana leech node or something Berserker is alright I guess. The cull, Onslaught and general QoL Slayer offers would be too much for me to give up, even in that case. On another note Dark Pact gem is out and it looks just like what we knew so far: + Show Spoiler + ![]() Berserker, VP, easy life. Notably Bex confirms here that the description is incorrect and it does deal damage based on the life sacrificed. At 8k life that'd be 480 dmg from that so 680-780 base chaos damage. Pretty sure that could get rather stupid rather quickly. e: I'm bad and echelon corrected me: It's 480 + (200 - 300)*2.51 in that example with an average base damage of 1.1k, 0.5s base cast time on a spell that can crit. The dream. | ||
pahndah
1193 Posts
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r.Evo
Germany14080 Posts
On August 03 2017 10:51 pahndah wrote: Wait so they did fix the interaction where if you proc culling, you will get over leech? I need confirmation! To my knowledge there is nothing to fix there. You get overkill damage from killing trash (that's where 30s+ of almost instantly full HP come from) and you cull the big guys without caring about overkill. It may seem counterintuitive but in practice it works absolutely fine. | ||
EchelonTee
United States5245 Posts
may be nerfed at the 11th hour build anxiety increases dont know what to do | ||
Deleted User 3420
24492 Posts
edit: oh they actually said damage does scale with life. so uh, that would be insanely imbalanced then. who knows what will come out from this skill. this may end up being the most imbalanced skill we have seen at release. | ||
TelecoM
United States10674 Posts
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NotSorry
United States6722 Posts
On August 03 2017 12:42 GGzerG wrote: How's it like getting into this game as a brand new player? Like getting punched in the dick during a math test | ||
Uranium
United States1077 Posts
On August 03 2017 12:42 GGzerG wrote: How's it like getting into this game as a brand new player? I wouldn't say the learning curve is steep. It's more that there is a massive realm of possibilities to explore. If you're the type of player to get overwhelmed or discouraged by that, then this is not your game. For a new player my recommendation is to pick a build (follow a guide for your first character, or just wing it and struggle through your first playthrough, then reroll), and just focus on learning as much as you can about that particular build and it's mechanics. Go for a deep understanding of that instead of a broad understanding of everything (because this is too much to learn at once and won't be relevant). Learn about all the potential passives, gear, and gems you could use for your build. Master the trading system. Upgrade your stuff. Progress through end-game maps. Once you feel like you are bored with that build or you've hit a wall in terms of progression, reroll again to a new build empowered with your new knowledge. | ||
EchelonTee
United States5245 Posts
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Pwere
Canada1556 Posts
And this new Storm Burst is really confusing. + Show Spoiler + ![]() They lowered its damage by ~45%, but now it has 2 projectiles instead of 1, so they basically halved the GMP bonus dmg. But they also lowered cast speed from 0.35 to 0.65, and damage effectiveness from 25% to 10%. Basically a ~70% dmg nerf after GMP or other ways to add projectiles. Goes from a bit over 1M BoP dps with some decent gear in my setup to around 300k. Only a ~45% dmg nerf without GMP, so cwc Storm Call conc effect might still hit 400k, but the Ball Lightning option got destroyed. Granted, I have no clue how these numbers might translate into real damage, but that's one of the biggest last minute nerf I've ever seen :-/ Edit: Actually, self-cast Storm Call ends up having similar or even higher damage now, and you can use less duration for QoL. | ||
Uranium
United States1077 Posts
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ASoo
2864 Posts
On August 03 2017 09:37 hunts wrote: Thanks, is there anywhere I can see a build for it? I'm still not really sure on the links or tree for it. Thinking of the inquisitor version. I'll try to find or make one when I'm home (on phone now), but in the meantime you might check out ZiggyD's recent beta videos; he's been playing SR MOM Inquisitor recently. | ||
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