....what was the problem in the first place? now im scared for my bladefall totems.
Path of Exile - Page 1258
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EchelonTee
United States5245 Posts
....what was the problem in the first place? now im scared for my bladefall totems. | ||
HolydaKing
21254 Posts
On August 02 2017 15:37 EchelonTee wrote: "Bladefall's width is now correctly modified by increases to area of effect. Its width has been reduced slightly to compensate." ....what was the problem in the first place? now im scared for my bladefall totems. Sounds like a buff tbh. Not sure about your question. | ||
ASoo
2864 Posts
On August 02 2017 15:29 EchelonTee wrote: am I reading this right that BV will scale Decay? they specifically say Flameblast and Bladeflurry wont scale Decay up but the BV wording is a bit weird "Blade Vortex had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'." Sounds like it just has separate modifiers to "damage with hits" and "damage with ailments", neither of which will apply to decay. | ||
EchelonTee
United States5245 Posts
Pierce Gem got hit hard. was +7 pierces in beta, now +4. | ||
vndestiny
Singapore3440 Posts
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EchelonTee
United States5245 Posts
KB not nerfed? - https://www.reddit.com/r/pathofexile/comments/6r2fjm/ggg_can_we_get_some_clarification_on_the_kinetic/ legacy vinktar nerfed LUL If the text is taken literally, esh rare orbs have been nerfed, but if Esh himself comes, you can still be stun locked | ||
-Archangel-
Croatia7457 Posts
On August 02 2017 14:10 HolydaKing wrote: What do people here think about the new Pale Council uniques, which the reddit guys apparently mostly like a lot. I personally think they look quite niche. The gloves I see no real reason to use since Poison requires serious investment to be worth using in 3.0. The boots at least seem good for Dischargers. e: https://www.pathofexile.com/forum/view-thread/1930316 patch 15% SRS dmg nerf ^^. And 45% more zombie damage. That's not what they needed, their dmg was good already. A LOT of balance changes, me like. No words on the Cyclone range buff though, so I might reconsider my choice. :< "The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura)." Huge nerf too, also bad for SRS. That necro thing does not change much for my Mirror/Blink arrow necro since those minions have capped attack speed and I planned to use only 4 auras anyways. But it is a major nerf to support necroes just as people asked for. | ||
bo1b
Australia12814 Posts
On August 02 2017 16:29 -Archangel- wrote: That necro thing does not change much for my Mirror/Blink arrow necro since those minions have capped attack speed and I planned to use only 4 auras anyways. But it is a major nerf to support necroes just as people asked for. It's a fucking enormous nerf to low life srs, instead of nerfing the baron they nerfed the skill and the necro support class in the worst way imagineable. Stupid, stupid changes overall imo. | ||
EchelonTee
United States5245 Posts
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bo1b
Australia12814 Posts
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vndestiny
Singapore3440 Posts
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-Archangel-
Croatia7457 Posts
On August 02 2017 16:06 EchelonTee wrote: isn't emberwake horrible now? like really, really bad? No. You can do critical burn builds. You can apply two ignites to enemies through critical hits and ignore chance to ignite. Yea they receive less dps but it lasts longer and it will kill them anyways. And if you are applying them through attack you can use that unique belt to counteract it. | ||
bo1b
Australia12814 Posts
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-Archangel-
Croatia7457 Posts
On August 02 2017 17:02 bo1b wrote: The hell are you talking about? Changes to ignites, changes to emberwake has made it garbage tier. Critical burns already exist and the still do very very little damage. Yes but you can apply 2 ignites, or 3 with 2x emberwake. And with critical version your damage will still be good and ignite will be a bonus. I think this is an upgrade to emberwake we had in 3.0 beta. Ignite is not best thing to do now, but I think with this new emberwake and good critical build it could work out possibly OK. PoB will tell us the truth when it is updated with these changes :D | ||
Espelz
Germany819 Posts
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bo1b
Australia12814 Posts
This item was what made emberwake good. They could have changed emberwake to make it so ignites do 0 damage, and it still would have been better then what it is now so long as you can stack up more. | ||
bo1b
Australia12814 Posts
On August 02 2017 17:26 Espelz wrote: Hey everyone. I just wanted to drop by and wish everybody a great start into the new league. I'm on vacation in Sweden still and will be for another two weeks. I definitely plan on joining you when I'm back home though :-). See you around then! Thanks man have a good vacation ![]() | ||
Ota Solgryn
Denmark2011 Posts
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bo1b
Australia12814 Posts
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-Archangel-
Croatia7457 Posts
On August 02 2017 17:32 Ota Solgryn wrote: If i want to play elemental cleave, do i need to go wrath+anger or can I skip aura botting and go e.g. frenzy charges and base the damage of the elemental stuff on my gear? Oro's Sacrifice works well with Cleave. But Cleave is a boring skill with low AoE, just a warning ![]() | ||
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