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Path of Exile - Page 1257

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2017-08-01 22:31:08
August 01 2017 22:29 GMT
#25121
I reeeally want to play some Mjolner build but if it doesn't get buffed then it won't be good enough

Whatever, the Fire & Ice 3.0 update is firing on all cylinders so I'll probably just start right out with that and maybe even try to push ladder.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
EchelonTee
Profile Joined February 2011
United States5260 Posts
August 02 2017 00:50 GMT
#25122


Fire Trap with jewel that won't be added - rip this build, it looked prty fun
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
vndestiny
Profile Blog Joined September 2011
Singapore3456 Posts
Last Edited: 2017-08-02 02:08:06
August 02 2017 02:06 GMT
#25123
For ruthless gem it procs every 3rd instance of multistrike/Blade Flurry cast, and when it does the bonus dmg occurs in every hit within that instance.

That means you can Blade Flurry 1 stack, 1 stack,then 6 stacks with massive Ruthless bonus, rinse and repeat. If done right it would double BF damage hngg.
ASoo
Profile Joined November 2010
2865 Posts
August 02 2017 03:11 GMT
#25124
On August 02 2017 11:06 vndestiny wrote:
For ruthless gem it procs every 3rd instance of multistrike/Blade Flurry cast, and when it does the bonus dmg occurs in every hit within that instance.

That means you can Blade Flurry 1 stack, 1 stack,then 6 stacks with massive Ruthless bonus, rinse and repeat. If done right it would double BF damage hngg.

Holy shit seriously?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-08-02 06:00:20
August 02 2017 05:10 GMT
#25125
What do people here think about the new Pale Council uniques, which the reddit guys apparently mostly like a lot. I personally think they look quite niche. The gloves I see no real reason to use since Poison requires serious investment to be worth using in 3.0. The boots at least seem good for Dischargers.

e: https://www.pathofexile.com/forum/view-thread/1930316 patch

15% SRS dmg nerf ^^. And 45% more zombie damage. That's not what they needed, their dmg was good already.

A LOT of balance changes, me like. No words on the Cyclone range buff though, so I might reconsider my choice. :<

"The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura)."

Huge nerf too, also bad for SRS.
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2017-08-02 05:56:27
August 02 2017 05:56 GMT
#25126
deserved nerf but thats annoying, was finally going to play SRS haha

I think the new pale council uniques are barely good. glove reduced poison duration is so bad
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
EchelonTee
Profile Joined February 2011
United States5260 Posts
August 02 2017 06:04 GMT
#25127
"You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming."

wow this is a HUGE QoL buff....this is so good. no more wasted seconds, your mines will always detonate on time
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-08-02 06:07:06
August 02 2017 06:05 GMT
#25128
On August 02 2017 15:04 EchelonTee wrote:
"You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming."

wow this is a HUGE QoL buff....this is so good. no more wasted seconds, your mines will always detonate on time

yeah amazing, didnt see that yet.

arc mine clearspeed meta
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 02 2017 06:05 GMT
#25129
srs is nerfed heavily, kinetic blast was nerfed?
EchelonTee
Profile Joined February 2011
United States5260 Posts
August 02 2017 06:13 GMT
#25130
lvl 8 zana = 2 breaches for 6c. seems really really good, but only the super grinders reach zana 8. the rich get richer

merciless penalty not until end of A10 is prty generous
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 02 2017 06:15 GMT
#25131
Huh, honestly not much changed in those notes.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ASoo
Profile Joined November 2010
2865 Posts
August 02 2017 06:16 GMT
#25132
I was gonna play SRS and am pretty sad. Not sure if it's still worth it.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2017-08-02 06:25:48
August 02 2017 06:20 GMT
#25133
Actually that's hilarious, Berserker buff, a significant one.

edit: misread, ignore this
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
hunts
Profile Joined September 2010
United States2113 Posts
August 02 2017 06:21 GMT
#25134
No clue what to play now, possibly still SRS to gear up another build? No clue The 2 builds I wanted to play were SRS and wand, and both just got nerfed pretty hard.
twitch.tv/huntstv 7x legend streamer
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2017-08-02 06:25:10
August 02 2017 06:21 GMT
#25135
vaal lightning trap to 15% more. is that low enough that people won't use? im not sure

also, techinically not much changed, but thats because we're already prepped for the double dip and ES changes. this is still a huge shift in PoE meta
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
ASoo
Profile Joined November 2010
2865 Posts
August 02 2017 06:22 GMT
#25136
On August 02 2017 15:20 sob3k wrote:
Actually that's hilarious, Berserker buff, a significant one.

How so?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 02 2017 06:25 GMT
#25137
On August 02 2017 15:21 hunts wrote:
No clue what to play now, possibly still SRS to gear up another build? No clue The 2 builds I wanted to play were SRS and wand, and both just got nerfed pretty hard.

Both will work, wanding is fine now that I think about it. Still a stupid nerf though lol.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 02 2017 06:26 GMT
#25138
On August 02 2017 15:22 ASoo wrote:
Show nested quote +
On August 02 2017 15:20 sob3k wrote:
Actually that's hilarious, Berserker buff, a significant one.

How so?


My bad, going back through the notes I misread
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2017-08-02 06:34:20
August 02 2017 06:29 GMT
#25139
am I reading this right that BV will scale Decay? they specifically say Flameblast and Bladeflurry wont scale Decay up but the BV wording is a bit weird

uberelite thinks SRS is fine because council gloves easier to get. once you obtain them SRS damage fine

Contagion got hefty buffs. this may be the ED meta league

wow totem life nerfed. RIP dark pact totems before they were alive
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
August 02 2017 06:33 GMT
#25140
"The damage dealt by the Lightning Orb skill used by rare monsters in Esh breaches has been reduced by 8%. The Lightning Orbs can no longer stun players."

This is very welcome, I certainly lost a handful of chars due to getting stunned by them.
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