Path of Exile - Page 1164
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Swampflare
United States1201 Posts
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-Archangel-
Croatia7457 Posts
On January 07 2017 05:04 Sn0_Man wrote: can you explain what shapers gloves are supposed to do for you? because they do basically nothing right just like a regular accuracy roll you could get on any gloves They give a global bonus to ES, global bonus to melee damage, more accuracy (max acc is 400 on rare item, I can have close with ES build), some life and mana and they are cheap. They might not be best in slot but for their price they are very good. Also make any stats I get from other items worth more. | ||
PunitiveDamages
United States131 Posts
You are skipping out on jewel socket near MoM. You may want to forgo Breath of Flames path unless you really need the ignite chance. Its just a pretty mediocre set of nodes. Same type of story for Celestial Judgement and Punishment, you avg out to like 9% inc per node + sometimes 25% and 2% pen (which isn't great). Foresight is pretty strong, you should consider pathing over there and taking some ES nodes. Personally I liked having Essence Surge as well, but if you take a soul strike that might be fine to skip? If you can afford to run another curse in your setups, you path next to Whispers of Doom. I'm just not too sure about the ignite and prolif plan with ~33% ignite that I can see on gear+tree (after losing cloak). You sack a lot of points for the ignite chance that you could spend on defenses or direct dps. Since you have conc effect in your links on RoA (afaik) that means the Xoph's prolif is going to be 8, which is tiny. You can just get the ignites off conflux if thats what you want anyway. If you are keeping your amulet, whats the plan for stun? Ring or boots? Why keep the ammy when you have 100% phys convert from bow+signal fire? Bonus for dropping it is that you can take EE and proc it off your OoS for the totems. | ||
HolydaKing
21254 Posts
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Sn0_Man
Tebellong44238 Posts
On January 07 2017 07:07 PunitiveDamages wrote: You are skipping out on jewel socket near MoM. You may want to forgo Breath of Flames path unless you really need the ignite chance. Its just a pretty mediocre set of nodes. Same type of story for Celestial Judgement and Punishment, you avg out to like 9% inc per node + sometimes 25% and 2% pen (which isn't great). Foresight is pretty strong, you should consider pathing over there and taking some ES nodes. Personally I liked having Essence Surge as well, but if you take a soul strike that might be fine to skip? If you can afford to run another curse in your setups, you path next to Whispers of Doom. I'm just not too sure about the ignite and prolif plan with ~33% ignite that I can see on gear+tree (after losing cloak). You sack a lot of points for the ignite chance that you could spend on defenses or direct dps. Since you have conc effect in your links on RoA (afaik) that means the Xoph's prolif is going to be 8, which is tiny. You can just get the ignites off conflux if thats what you want anyway. If you are keeping your amulet, whats the plan for stun? Ring or boots? Why keep the ammy when you have 100% phys convert from bow+signal fire? Bonus for dropping it is that you can take EE and proc it off your OoS for the totems. for some awful reason he wants to use half warchief totems and half bow totems lol so when he's warchief totems he needs the amulet On January 07 2017 07:08 HolydaKing wrote: Trying to gear my new CI build, any comments on if movement speed on boots is important if you mostly move with Shield Charge? I think so in my case, because I don't have massive attack speed and the speed of the charge is increased by it. The build I'm mostly following doesn't have MS on boots though. If you move by shield charge, MS is quite helpful. Depends on how ES starved you are though, because MS competes with ES for prefix slots on boots so high-es boots with MS are pretty expensive. It's much more important than in say a whirling blades build though. | ||
PunitiveDamages
United States131 Posts
On January 07 2017 07:10 Sn0_Man wrote: for some awful reason he wants to use half warchief totems and half bow totems lol so when he's warchief totems he needs the amulet Ah ok more of that tree makes sense now. At that point I'd just drop the ammy, take AoF (since he is pathing next to it) and drop signal fire for soul strike. Only weird part is that then you are losing defenses when you swap to the warchief totems. | ||
HolydaKing
21254 Posts
On January 07 2017 07:10 Sn0_Man wrote: If you move by shield charge, MS is quite helpful. Depends on how ES starved you are though, because MS competes with ES for prefix slots on boots so high-es boots with MS are pretty expensive. It's much more important than in say a whirling blades build though. Well, there is Steppan Eard which has quite decent ES. Idk if I can max resistances with it though. | ||
-Archangel-
Croatia7457 Posts
On January 07 2017 07:07 PunitiveDamages wrote: You are skipping out on jewel socket near MoM. You may want to forgo Breath of Flames path unless you really need the ignite chance. Its just a pretty mediocre set of nodes. Same type of story for Celestial Judgement and Punishment, you avg out to like 9% inc per node + sometimes 25% and 2% pen (which isn't great). Foresight is pretty strong, you should consider pathing over there and taking some ES nodes. Personally I liked having Essence Surge as well, but if you take a soul strike that might be fine to skip? If you can afford to run another curse in your setups, you path next to Whispers of Doom. I'm just not too sure about the ignite and prolif plan with ~33% ignite that I can see on gear+tree (after losing cloak). You sack a lot of points for the ignite chance that you could spend on defenses or direct dps. Since you have conc effect in your links on RoA (afaik) that means the Xoph's prolif is going to be 8, which is tiny. You can just get the ignites off conflux if thats what you want anyway. If you are keeping your amulet, whats the plan for stun? Ring or boots? Why keep the ammy when you have 100% phys convert from bow+signal fire? Bonus for dropping it is that you can take EE and proc it off your OoS for the totems. Let me first quote my original request if anyone else wants to chip in since it is now on last page + Show Spoiler + On January 07 2017 02:19 -Archangel- wrote: I need advice from CI experts as I still consider myself a CI noob (only did half OK CI characters in the past). I am looking into converting this character: https://www.pathofexile.com/account/view-profile/Torin/characters (look for ArchFireSticks if it does not open by default) into a CI version to increase its survivability. Items I will keep 100% are two weapons and amulet. Item I would really like to keep is the Shaper Gloves. Also the quiver might get replaced with Soul Strike unless that drops my dps too much. My budget is 4ex + 150 chaos. best lvl 91 tree I could come up with is this: www.poeurl.com/Y85 (I tried to not lose too much DPS compared to current character) This is BSC character. Or I could stay with current one, get better life gear, I could probably get to 5500 life if I manage to get really good gear. What do you think? Now to answer you. I am not a jewel person, the good ones cost a lot so I usually take those last or sometimes skip them and only take them if I miss resists or something else a lot. In current build I already had two jewels and I was planning to use Energy Within with that life/es cluster so didn't plan a 4th jewel slot for now. I do need ignite chance. Since Elementalist Conflux is only 4+2s in every 14s I wanted some decent ignite chance for the 8s I don't have 100% ignite chance, it is also a reason I use Flammability curse (and because it makes ignite stronger) For Foresight I would need to drop something else. Zealot's Oath? As for another curse, no mana for that. Anger+Discipline+Clarity(low lvl)+Enlighten (corrupted lvl3) is my plan. I can barely fit that. I could apply second curse through my OoS setup but I would need to find at least another 3 points for 2nd curse and I what to use.. Temporal Chains? I don't need more resistance reduction. Prolif from bow should also get my Area boosts as well, those cancel out with Con effect. Currently I don't have problems murdering big groups with RoA, this does not change. As for amulet, except for free AoF, it also gives Ash of Fire and fire penetration as well as bonus Strength which would give me better resistance to stun and less Str needed on other equipment so I can use the Axe and strength gems. When I fight bosses with Ngamahu Axe I don't need fire pen gem and I got 55% fire pen so I can stack more damage supports ![]() My plan for stun was totems + 2 golems + ES 50% stun immunity :D (or the unique ring, I usually take that one) | ||
HolydaKing
21254 Posts
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PunitiveDamages
United States131 Posts
On January 07 2017 08:45 -Archangel- wrote: Let me first quote my original request if anyone else wants to chip in since it is now on last page + Show Spoiler + On January 07 2017 02:19 -Archangel- wrote: I need advice from CI experts as I still consider myself a CI noob (only did half OK CI characters in the past). I am looking into converting this character: https://www.pathofexile.com/account/view-profile/Torin/characters (look for ArchFireSticks if it does not open by default) into a CI version to increase its survivability. Items I will keep 100% are two weapons and amulet. Item I would really like to keep is the Shaper Gloves. Also the quiver might get replaced with Soul Strike unless that drops my dps too much. My budget is 4ex + 150 chaos. best lvl 91 tree I could come up with is this: www.poeurl.com/Y85 (I tried to not lose too much DPS compared to current character) This is BSC character. Or I could stay with current one, get better life gear, I could probably get to 5500 life if I manage to get really good gear. What do you think? Now to answer you. I am not a jewel person, the good ones cost a lot so I usually take those last or sometimes skip them and only take them if I miss resists or something else a lot. In current build I already had two jewels and I was planning to use Energy Within with that life/es cluster so didn't plan a 4th jewel slot for now. Jewels are crazy strong. 2 pts on your tree and for a chaos at most you can get ~30% inc dmg. 15 per point or more is way better than many of the ele damage nodes. If you want 3 really good mods for you its like <15c! I do need ignite chance. Since Elementalist Conflux is only 4+2s in every 14s I wanted some decent ignite chance for the 8s I don't have 100% ignite chance, it is also a reason I use Flammability curse (and because it makes ignite stronger) If you aren't actually relying on the ignite >80% of the time, I'd strongly consider just dropping it. Its a ton of points. With a flammability always up that makes more sense. I'm more used to NEEDING to land big ignites on a build that uses them. For Foresight I would need to drop something else. Zealot's Oath? Personally I'd drop the celestial justicar path. As for another curse, no mana for that. Anger+Discipline+Clarity(low lvl)+Enlighten (corrupted lvl3) is my plan. I can barely fit that. I could apply second curse through my OoS setup but I would need to find at least another 3 points for 2nd curse and I what to use.. Temporal Chains? I don't need more resistance reduction. Temp chains or enfeeble are both really nice to have. Double check HoA doesn't give you more dps than anger, I almost screwed that up on my xophs/signal fire build. Prolif from bow should also get my Area boosts as well, those cancel out with Con effect. Currently I don't have problems murdering big groups with RoA, this does not change. Yup I forgot about the tree aoe inc. Assuming those actually apply its still useful. (I never remember the rules for prolif aoe) As for amulet, except for free AoF, it also gives Ash of Fire and fire penetration as well as bonus Strength which would give me better resistance to stun and less Str needed on other equipment so I can use the Axe and strength gems. When I fight bosses with Ngamahu Axe I don't need fire pen gem and I got 55% fire pen so I can stack more damage supports ![]() My plan for stun was totems + 2 golems + ES 50% stun immunity :D (or the unique ring, I usually take that one) How does str help with stun when you are CI? Makes more sense now that I saw you are running the axe for bosses. gl! | ||
ThaddeusK
United States231 Posts
On January 07 2017 10:04 PunitiveDamages wrote: How does str help with stun when you are CI? Makes more sense now that I saw you are running the axe for bosses. gl! Stun with CI is calculated using the life you would have if you didn't have CI so the life from strength would help with stun. That said it would take an enormous amount of strength to have any noticeable effect. | ||
-Archangel-
Croatia7457 Posts
On January 07 2017 10:41 ThaddeusK wrote: Stun with CI is calculated using the life you would have if you didn't have CI so the life from strength would help with stun. That said it would take an enormous amount of strength to have any noticeable effect. Also: ES gives you 50% stun immunity. For the other 50% more damage done compared to your max HP bigger chance of stun happening. I suppose every bonus life helps so that stun chance is reduced :D And this is not a melee build, I noticed enemies often attack my totems or my stone golem. Maybe I can get away with not having stun immunity gear :D | ||
PunitiveDamages
United States131 Posts
On January 07 2017 10:51 -Archangel- wrote: Also: ES gives you 50% stun immunity. For the other 50% more damage done compared to your max HP bigger chance of stun happening. I suppose every bonus life helps so that stun chance is reduced :D And this is not a melee build, I noticed enemies often attack my totems or my stone golem. Maybe I can get away with not having stun immunity gear :D You'll 100% be able to run maps and stuff. Most of the time with 2 stone golems might even be totally fine! You'll just get stunlocked by the first goatman that looks at you the wrong way. (Genuinely didn't know CI stuns were calculated as if not CI, not that its going to matter in 99% of cases.) | ||
Lachrymose
Australia1928 Posts
On January 07 2017 10:51 -Archangel- wrote: Also: ES gives you 50% stun immunity. For the other 50% more damage done compared to your max HP bigger chance of stun happening. I suppose every bonus life helps so that stun chance is reduced :D And this is not a melee build, I noticed enemies often attack my totems or my stone golem. Maybe I can get away with not having stun immunity gear :D Technically every life bonus does 'help', but in practice it's not going to matter. Strength gives flat life, without any percent life on the tree you're going to literally need thousands of strength to get your stun threshold to a safe level. As CI your life is going to be so low either way that some packs or spells are just going to stun you every hit and the 50% chance to ignore a stun form having ES isn't going to prevent most stunlocks. A meaty Esh rare drops a lightning ball on you and you are ~80% dead, for instance. An Esh rare or pair of them think they're funny and drop two lightning balls on you and you are 100% dead. You can get away with no stun immunity if you're Cyclone or you have strong, instant, directable ranged damage, like a wander with good gear. I wouldn't do it on hardcore, but on softcore you probably won't ever die if you play well. Come to think of it I'm not sure I would do that at all in Breach. Hm. I wouldn't run a CI build that can't leech without stun immunity, it's just too sketchy. Unless you don't care about dying at all, but I assume you do otherwise you would just stay as life based. | ||
-Archangel-
Croatia7457 Posts
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HolydaKing
21254 Posts
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Pwere
Canada1556 Posts
You could try the 65 or 80% stun avoidance on boots instead of Chayula since it's SC. It could be good enough. | ||
EchelonTee
United States5245 Posts
On January 07 2017 07:08 HolydaKing wrote: Trying to gear my new CI build, any comments on if movement speed on boots is important if you mostly move with Shield Charge? I think so in my case, because I don't have massive attack speed and the speed of the charge is increased by it. The build I'm mostly following doesn't have MS on boots though. you really want MS on boots for shield charge. serious clear speed and QoL improvement. I prefer at least 20% MS even on whirling blades chars cus the MS helps survivability in uncommon scenarios if you're really on a budget you don't need it but in my experience its like 1-3c (no ms boots) 10-30c (ms boots), I'll grab the ms boots while I'm upgrading gear | ||
HolydaKing
21254 Posts
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bo1b
Australia12814 Posts
I'm assuming eq jugg is the go to? | ||
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