Path of Exile - Page 1143
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
vndestiny
Singapore3438 Posts
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EchelonTee
United States5241 Posts
I assume you dropped the templar power charge because you got crit capped? For bandits it's Oak, Point, then I'm not sure between power charge and point. links = SWT > FC > PTL > Inc AoE > ICS > AFD ? or should I prioritize the gems in a different order. any other things I'm missing I should know? all the guides are kind of meh or outdated | ||
Deleted User 3420
24492 Posts
not that it really matters much of course | ||
Probemicro
3708 Posts
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ticklishmusic
United States15977 Posts
On December 02 2016 11:18 vndestiny wrote: Pure life Aegis. Hnnng. can no longer afford supporter pack. had to buy new pants. | ||
Sn0_Man
Tebellong44238 Posts
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Smuft
Canada318 Posts
On December 02 2016 13:04 EchelonTee wrote: Rolling with Smuft's tree for the SWT inquisitor. I was wondering how do you sustain mana? is mana pot enough, maybe rallying cry? reading up some people do EB MoM ZO, don't really want to do that though. Could also go essence worm hatred, leave whole mana pool unreserved. I assume you dropped the templar power charge because you got crit capped? For bandits it's Oak, Point, then I'm not sure between power charge and point. links = SWT > FC > PTL > Inc AoE > ICS > AFD ? or should I prioritize the gems in a different order. any other things I'm missing I should know? all the guides are kind of meh or outdated oak - point - power charge imo SWT is a sick mana hog and mana pot is your best option IMO - roll one with 50% increased recovery speed and try to get some other good utility on it, curse or freeze ideally regarding the templar power charge, yeah because you are pretty capped without it so I don't find it worth the extra 2 points - I'm not convinced on this though so you could try both ways and see how you like it | ||
Smuft
Canada318 Posts
I'd recommend sticking with bladefall for quite a while before u switch, it out performs SWT until dried lake probably | ||
bo1b
Australia12814 Posts
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EchelonTee
United States5241 Posts
Let's say my poison does 100 chaos dps. I have 70% increased damage over time from tree, and 70% increased chaos damage from Breath of the Council. Is the final poison dps 100 * 2.4 = 240 dps (aka, the 100 dps is increased by 140%), or is it 100 * 1.7 * 1.7 = 289 dps (aka, 100 dps increased by 70% in two instances) running the numbers but I think breath of the council could be a very competitive alternative to death's oath. | ||
bo1b
Australia12814 Posts
Except when its poison/ignite, then its more like: initial hit does 100 damage, poison does 8% of that. 100 + 140% = 240. so now instead of doing 8 poison dps you do 20. Except the poison double dips, and is also affected by that damage so 20 * 2.4 = 48dps. | ||
ASoo
2862 Posts
On December 02 2016 14:36 EchelonTee wrote: I have a question about damage over time calculations. Let's say my poison does 100 chaos dps. I have 70% increased damage over time from tree, and 70% increased chaos damage from Breath of the Council. Is the final poison dps 100 * 2.4 = 240 dps (aka, the 100 dps is increased by 140%), or is it 100 * 1.7 * 1.7 = 289 dps (aka, 100 dps increased by 70% in two instances) running the numbers but I think breath of the council will be a very competitive alternative to death's oath. There's two things going on here. ----- The first is the difference between "increased" and "more" damage. "Increased" modifiers stack additively with each other. If you hit with a skill or attack that does 100 base damage, and you have two different sources of "50% increased damage," your total damage will be 100 * (1 + (.5 + .5)) = 200. "More" modifiers (e.g., the Elemental Overload keystone passive, or the damage buff from Frenzy charges) stack multiplicitavely with each other, and with your base and increased damage. So, if your base damage is 100, and you have three different modifiers that are "20% increased damage," "30% increased damage," and "50% more damage," your total damage will be 100 * (1 + (.2 + .3)) * (1 + .5) = 225. ----- The second thing going on is that poison damage "double-dips" on certain types of damage modifiers. The way poison normally works (same for bleed and ignite) is that, when you hit an enemy with an attack that poisons, that enemy is inflicted with a debuff that deals a percentage of the sum of the hit's physical and chaos damage per second. This means that if you have damage modifiers that increase the initial hit's damage (like, say, "50% increased physical damage"), it will also increase the damage of the poison applied by the hit. But some damage modifiers apply to both the initial hit and to the poison itself. For instance, poison is chaos damage. If it's being applied by an attack that is also chaos damage (e.g., the projectile hit of an Essence Drain spell), then a "50% increased chaos damage" modifier will increase the damage of the initial hit (which increases the damage of the poison it applies), and then it will increase the damage of the poison again. ----- In your example, the 70% increased chaos damage will double-dip (it will apply to whatever portion of your hits is chaos damage, and then it will apply a second time to the poison applied by the hit). The 70% increased damage over time will apply to the poison (stacking additively with the 70% chaos damage, since they're both "increased"), but not to the initial hit (it won't double-dip). Since they're both "increased" modifiers, they'll stack additively (so the portion that's applied to the poison will be +140%, not +189%), but the Breath of the Council's chaos damage might also apply to some portion of the initial hit (depending on how much of the damage from that hit is chaos damage), making it effectively a multiplier. tl;dr: Increases to "damage" (i.e., all damage) and chaos damage are really, really good if you're relying on poison for your damage, and "more" modifiers are better than "increased" modifiers. | ||
Probemicro
3708 Posts
Sigh i hope this OP mechanic is finally dumped for good in 3.0Lookig forward to some cheesy ass beachlord kill vods | ||
ASoo
2862 Posts
On December 02 2016 15:08 Probemicro wrote: Increased physical does not double dip for poison...poison is applied as chaos dps This is true, but nobody has said otherwise... *edit* Found the typo. Now fixed. *edit 2* Wait, no, I was right the first time! *edit 3* Oh are you talking about the mod on Will of the Council? | ||
EchelonTee
United States5241 Posts
also I tried charting out a tree that is less crit focused, it's much less dps but like +300 hp. dont think it's worth, build needs damage not survivability added some stuff to the OP + Show Spoiler +
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Pwere
Canada1556 Posts
Could barely clear normal in 4h. Gotta have to step it up tomorrow. The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently. Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive. | ||
Alur
Denmark3900 Posts
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HolydaKing
21253 Posts
On December 02 2016 17:43 Pwere wrote: Heh, so much stuff to relearn! Could barely clear normal in 4h. Gotta have to step it up tomorrow. The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently. Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive. We'll see about that. Last league crafting ES items was way easier, although with just alting stuff you can reach respectable ES. But I would agree that this league there'll be more Life builds in comparison to last league, because many people will play Raider. | ||
EchelonTee
United States5241 Posts
On December 02 2016 18:30 Alur wrote: Decided to calculate the effective dps of my build with insane gear and all my conditional buffs being active, all I can say is ignite double dipping is ridiculous. what build you doing? i sorta want to get at least one ignite build in before the nerfhammer finally (ever?) comes | ||
r.Evo
Germany14079 Posts
On December 02 2016 17:43 Pwere wrote: Heh, so much stuff to relearn! Could barely clear normal in 4h. Gotta have to step it up tomorrow. The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently. Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive. !!! Throw us an IGN to invite you again, I'm pretty sure you got purged in times of desperate need. :3 Welcome back. <3 | ||
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