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Path of Exile - Page 1143

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
vndestiny
Profile Blog Joined September 2011
Singapore3456 Posts
December 02 2016 02:18 GMT
#22841
Pure life Aegis. Hnnng.
EchelonTee
Profile Joined February 2011
United States5260 Posts
December 02 2016 04:04 GMT
#22842
Rolling with Smuft's tree for the SWT inquisitor. I was wondering how do you sustain mana? is mana pot enough, maybe rallying cry? reading up some people do EB MoM ZO, don't really want to do that though. Could also go essence worm hatred, leave whole mana pool unreserved.

I assume you dropped the templar power charge because you got crit capped? For bandits it's Oak, Point, then I'm not sure between power charge and point.

links = SWT > FC > PTL > Inc AoE > ICS > AFD ? or should I prioritize the gems in a different order.

any other things I'm missing I should know? all the guides are kind of meh or outdated
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-12-02 04:15:05
December 02 2016 04:12 GMT
#22843
Well that's 123 points in that tree. Doesn't that mean you need to only take passive points from bandits?

not that it really matters much of course
Probemicro
Profile Joined February 2014
3708 Posts
December 02 2016 04:37 GMT
#22844
Swt has always been a pain mana wise which usually puts me off the build...At least you dont have to deal with smothering map mod anymore
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 02 2016 04:39 GMT
#22845
On December 02 2016 11:18 vndestiny wrote:
Pure life Aegis. Hnnng.


can no longer afford supporter pack. had to buy new pants.
(╯°□°)╯︵ ┻━┻
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 02 2016 04:57 GMT
#22846
I feel like that shield is going to be VERY expensive and while it's a very good shield I'm not convinced it's where you want to be right now in PoE. Life+armour+block specifically is fine I suppose but has it's limits.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Smuft
Profile Blog Joined January 2003
Canada318 Posts
December 02 2016 04:58 GMT
#22847
On December 02 2016 13:04 EchelonTee wrote:
Rolling with Smuft's tree for the SWT inquisitor. I was wondering how do you sustain mana? is mana pot enough, maybe rallying cry? reading up some people do EB MoM ZO, don't really want to do that though. Could also go essence worm hatred, leave whole mana pool unreserved.

I assume you dropped the templar power charge because you got crit capped? For bandits it's Oak, Point, then I'm not sure between power charge and point.

links = SWT > FC > PTL > Inc AoE > ICS > AFD ? or should I prioritize the gems in a different order.

any other things I'm missing I should know? all the guides are kind of meh or outdated


oak - point - power charge imo

SWT is a sick mana hog and mana pot is your best option IMO - roll one with 50% increased recovery speed and try to get some other good utility on it, curse or freeze ideally

regarding the templar power charge, yeah because you are pretty capped without it so I don't find it worth the extra 2 points - I'm not convinced on this though so you could try both ways and see how you like it
Smuft
Profile Blog Joined January 2003
Canada318 Posts
December 02 2016 05:04 GMT
#22848
for links I think it's SWT - FC - PTL - AOE - ICS - ICD

I'd recommend sticking with bladefall for quite a while before u switch, it out performs SWT until dried lake probably
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 02 2016 05:06 GMT
#22849
The more I think about it the more I think voltaxic raider is almost as high a damage output as assassin kotf with reach. Going to do some testing tonight, but scaling frenzy charges, wed and attack speed should theoretically put it in a pretty good position.
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2016-12-02 05:40:29
December 02 2016 05:36 GMT
#22850
I have a question about damage over time calculations.

Let's say my poison does 100 chaos dps. I have 70% increased damage over time from tree, and 70% increased chaos damage from Breath of the Council. Is the final poison dps 100 * 2.4 = 240 dps (aka, the 100 dps is increased by 140%), or is it 100 * 1.7 * 1.7 = 289 dps (aka, 100 dps increased by 70% in two instances)

running the numbers but I think breath of the council could be a very competitive alternative to death's oath.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 02 2016 05:46 GMT
#22851
Increases add, not multiply.

Except when its poison/ignite, then its more like:

initial hit does 100 damage, poison does 8% of that. 100 + 140% = 240. so now instead of doing 8 poison dps you do 20. Except the poison double dips, and is also affected by that damage so 20 * 2.4 = 48dps.
ASoo
Profile Joined November 2010
2865 Posts
Last Edited: 2016-12-02 06:14:08
December 02 2016 05:56 GMT
#22852
On December 02 2016 14:36 EchelonTee wrote:
I have a question about damage over time calculations.

Let's say my poison does 100 chaos dps. I have 70% increased damage over time from tree, and 70% increased chaos damage from Breath of the Council. Is the final poison dps 100 * 2.4 = 240 dps (aka, the 100 dps is increased by 140%), or is it 100 * 1.7 * 1.7 = 289 dps (aka, 100 dps increased by 70% in two instances)

running the numbers but I think breath of the council will be a very competitive alternative to death's oath.

There's two things going on here.

-----

The first is the difference between "increased" and "more" damage.

"Increased" modifiers stack additively with each other. If you hit with a skill or attack that does 100 base damage, and you have two different sources of "50% increased damage," your total damage will be 100 * (1 + (.5 + .5)) = 200.

"More" modifiers (e.g., the Elemental Overload keystone passive, or the damage buff from Frenzy charges) stack multiplicitavely with each other, and with your base and increased damage. So, if your base damage is 100, and you have three different modifiers that are "20% increased damage," "30% increased damage," and "50% more damage," your total damage will be 100 * (1 + (.2 + .3)) * (1 + .5) = 225.

-----

The second thing going on is that poison damage "double-dips" on certain types of damage modifiers.

The way poison normally works (same for bleed and ignite) is that, when you hit an enemy with an attack that poisons, that enemy is inflicted with a debuff that deals a percentage of the sum of the hit's physical and chaos damage per second. This means that if you have damage modifiers that increase the initial hit's damage (like, say, "50% increased physical damage"), it will also increase the damage of the poison applied by the hit.

But some damage modifiers apply to both the initial hit and to the poison itself. For instance, poison is chaos damage. If it's being applied by an attack that is also chaos damage (e.g., the projectile hit of an Essence Drain spell), then a "50% increased chaos damage" modifier will increase the damage of the initial hit (which increases the damage of the poison it applies), and then it will increase the damage of the poison again.

-----

In your example, the 70% increased chaos damage will double-dip (it will apply to whatever portion of your hits is chaos damage, and then it will apply a second time to the poison applied by the hit). The 70% increased damage over time will apply to the poison (stacking additively with the 70% chaos damage, since they're both "increased"), but not to the initial hit (it won't double-dip).

Since they're both "increased" modifiers, they'll stack additively (so the portion that's applied to the poison will be +140%, not +189%), but the Breath of the Council's chaos damage might also apply to some portion of the initial hit (depending on how much of the damage from that hit is chaos damage), making it effectively a multiplier.

tl;dr: Increases to "damage" (i.e., all damage) and chaos damage are really, really good if you're relying on poison for your damage, and "more" modifiers are better than "increased" modifiers.
Probemicro
Profile Joined February 2014
3708 Posts
December 02 2016 06:08 GMT
#22853
Increased physical does not double dip for poison...poison is applied as chaos dps

Sigh i hope this OP mechanic is finally dumped for good in 3.0Lookig forward to some cheesy ass beachlord kill vods
ASoo
Profile Joined November 2010
2865 Posts
Last Edited: 2016-12-02 06:18:21
December 02 2016 06:11 GMT
#22854
On December 02 2016 15:08 Probemicro wrote:
Increased physical does not double dip for poison...poison is applied as chaos dps

This is true, but nobody has said otherwise...

*edit* Found the typo. Now fixed.

*edit 2* Wait, no, I was right the first time!

*edit 3* Oh are you talking about the mod on Will of the Council?
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2016-12-02 07:29:04
December 02 2016 06:24 GMT
#22855
thanks. by my calculations (with path of building help) breath of the council version is around 12-14% less damage than death's hand. decently viable alternative if death's hand is like 3exa and breath is 30c

also I tried charting out a tree that is less crit focused, it's much less dps but like +300 hp. dont think it's worth, build needs damage not survivability

added some stuff to the OP
+ Show Spoiler +
  • Mathil's Starter Builds
  • Zizaran's Starter Builds

  • Path of Building Offline Skill Tree, has easy character import, dps calculations

  • Noperative's Beginner Guide
  • LNB's New Player Video Series
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  • Karv's Layout Guides (wetlands, ship graveyard, marketplace)
  • notes on Throzz's lvl 70 speedrun (5h30m A4M, 6h37m lvl70)
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Pwere
Profile Joined April 2010
Canada1557 Posts
December 02 2016 08:43 GMT
#22856
Heh, so much stuff to relearn!
Could barely clear normal in 4h. Gotta have to step it up tomorrow.

The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently.

Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 02 2016 09:30 GMT
#22857
Decided to calculate the effective dps of my build with insane gear and all my conditional buffs being active, all I can say is ignite double dipping is ridiculous.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
December 02 2016 09:33 GMT
#22858
On December 02 2016 17:43 Pwere wrote:
Heh, so much stuff to relearn!
Could barely clear normal in 4h. Gotta have to step it up tomorrow.

The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently.

Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive.

We'll see about that. Last league crafting ES items was way easier, although with just alting stuff you can reach respectable ES. But I would agree that this league there'll be more Life builds in comparison to last league, because many people will play Raider.
EchelonTee
Profile Joined February 2011
United States5260 Posts
December 02 2016 09:37 GMT
#22859
On December 02 2016 18:30 Alur wrote:
Decided to calculate the effective dps of my build with insane gear and all my conditional buffs being active, all I can say is ignite double dipping is ridiculous.

what build you doing? i sorta want to get at least one ignite build in before the nerfhammer finally (ever?) comes
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
r.Evo
Profile Joined August 2006
Germany14080 Posts
December 02 2016 09:40 GMT
#22860
On December 02 2016 17:43 Pwere wrote:
Heh, so much stuff to relearn!
Could barely clear normal in 4h. Gotta have to step it up tomorrow.

The plan is to go self-cast Flameblast, but I have yet to choose between Life or CI, and double of triple curse. I usually prefer life, but CI looks so much stronger currently.

Since I'm SC I can ignore some life and decide around lvl 70, with about 14 points to respec. It's weird how many different flameblast builds there are floating around with basically the same result. Still, I'm fairly certain CI will simply be stronger this time around, and not much more expensive.

!!!

Throw us an IGN to invite you again, I'm pretty sure you got purged in times of desperate need. :3

Welcome back. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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