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On September 07 2016 03:32 Manit0u wrote:Show nested quote +On September 07 2016 00:25 phantomlancer23 wrote:On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper. The complexity of the game can be its downside though. I've just failed at (yet another) attempt at getting into it, despite having a solid group of friends who are really hardcore into it (their game time is in the thousands in it). For me there's just a lot of completely unnecessary complexity involved. The fact that it's also hard to experiment since it's extremely easy to ruin your character with a bad build isn't helping either. I also don't really like all this flashy things everywhere, seems like some Asian MMO. It's back to Grim Dawn for me, which is what Diablo III should've been. It has some complex gameplay mechanics that are not explained but those are side effect of game wanting to be some oldschool hardcore ARPG. It shows on suicide possibility and really fucking weird mechancis + scamming is championed by GGG. I didn't know anything about this game either while I started HC. Ripping just was best excuse ever after great time to try another thing. (I never felt I ruined my character) Each playthrough was more and more satisfying up to the point where I got 1.5k hours played and knew everything about the game and was seriously considering SC because game became pure grind with no risk. Thank god atlas fixed that.
That said I think diablo 3 is better ARPG for people who just wanna scrape the surface of game and have nice hack n slash session for an hour after coming home. POE is more like a game with really fucking deep waters for people who get into the game seriously. Severe performance issues in PoE also should be mentioned always.
On September 07 2016 03:31 hunts wrote: So is any one of the corners better or worse than the others? I've jus been doing all the different maps I can but not sure where the best tiles are. Jungle valley is most likely best corner but I recommend doing 99% of maps under t9 or 10 and then picking your maps because of the quantity bonus.
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the new map bosses are pretty crazy, havent run into anything insane though putting village ruin boss in canyon is a funny way to discourage it from becoming grindy map of choice.
it takes a little time to get into PoE, but its worth it. my first character was a ranger with auto attacking + poison arrow (now caustic arrow) which frequently went oom and was super squishy because i specced no life nodes. i think i died once per area.
the learning curve is due to how complex the game is - there are a bajillion different ways to build. one of the great illustrations is with the ancestral warchief skill (basically summons a stationary totem that whacks enemies around it) - 3 different players in our guild did 3 different builds (my apologies to anyone else who went chiefytotems)
Warchief (me) - take a node called ancestral bond that lets you have 2 totems, fairly tanky character with totems that scale with character defense due to other passives. I can stack bleed and poison DoT's.
Hierophant - up to 4? totems, though less damage per active totem. More damage, slightly squishier than me.
Ascendant - get an extra totem in helmet slot, and combined with a unique helmet called Bringer of Rain essentially gives you 7 links (warhcief totem plus 3 supports plus the 3 supports built into BoR). So 3 totems max, solid deeps/damage and super budget though it probably maxes out earlier than the others.
And there are other ways to scale, like you could do elemental damage totems, etc. It's all very cool and would take a few thousand words to explain in detail. Things get really cool and really complicated really fast.
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On September 07 2016 04:50 Ryndika wrote:Show nested quote +On September 07 2016 03:32 Manit0u wrote:On September 07 2016 00:25 phantomlancer23 wrote:On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper. The complexity of the game can be its downside though. I've just failed at (yet another) attempt at getting into it, despite having a solid group of friends who are really hardcore into it (their game time is in the thousands in it). For me there's just a lot of completely unnecessary complexity involved. The fact that it's also hard to experiment since it's extremely easy to ruin your character with a bad build isn't helping either. I also don't really like all this flashy things everywhere, seems like some Asian MMO. It's back to Grim Dawn for me, which is what Diablo III should've been. It has some complex gameplay mechanics that are not explained but those are side effect of game wanting to be some oldschool hardcore ARPG. It shows on suicide possibility and really fucking weird mechancis + scamming is championed by GGG. I didn't know anything about this game either while I started HC. Ripping just was best excuse ever after great time to try another thing. (I never felt I ruined my character) Each playthrough was more and more satisfying up to the point where I got 1.5k hours played and knew everything about the game and was seriously considering SC because game became pure grind with no risk. Thank god atlas fixed that. That said I think diablo 3 is better ARPG for people who just wanna scrape the surface of game and have nice hack n slash session for an hour after coming home. POE is more like a game with really fucking deep waters for people who get into the game seriously. Severe performance issues in PoE also should be mentioned always. Before this patch I'd agree, however I have absolutely no FPS drops nor lags anymore... not even in a full party.
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On September 07 2016 03:32 Manit0u wrote:Show nested quote +On September 07 2016 00:25 phantomlancer23 wrote:On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper. The complexity of the game can be its downside though. I've just failed at (yet another) attempt at getting into it, despite having a solid group of friends who are really hardcore into it (their game time is in the thousands in it). For me there's just a lot of completely unnecessary complexity involved. The fact that it's also hard to experiment since it's extremely easy to ruin your character with a bad build isn't helping either. I also don't really like all this flashy things everywhere, seems like some Asian MMO. It's back to Grim Dawn for me, which is what Diablo III should've been.
The game difficulty has shifted dramatically downward over the past year such that it is a lot harder to ruin a character. You're still going to need optimal builds to do things like uber lab or tier 15 map bosses, but those are end game content that few people get to see. Quite comparable to trying to top the Diablo 3 leader board, but Path of Exile offers quite a few more options content wise.
I haven't played Grim Dawn so I can't give you a good comparison to it.
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On September 06 2016 23:11 Sn0_Man wrote:Show nested quote +On September 06 2016 18:52 Lachrymose wrote: I'm thoroughly enjoying Ice Spear. I don't even know what most of the new bosses do. Ice blocks all behave the same. What's your DPS? I have 60K frostbolt dps (91% crit chance) and still struggle with a few of the bosses.
I'm only in mid tier maps right now so things could definitely change, but I'm also only on a 4 link and hobo I found it in Cruel and crafted res on it gear. My impression is I have more room to grow than map bosses. But we'll see.
Against bosses my tooltip is only 39K, That doesn't take into account Ice Spear 2, which is right on 95% crit chance I think. 415% crit multi, +75% freeze duration. Inquisitor resist ignoring.
Average ice damage of one spear = 4811.5 * 5.15 * 1.75 * 1 = 43364 effective freeziness on a crit. Cast time is .3 with echo, silver and Inquisitor cast speed from attacking.
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Inquisitor is the main reason why that freezing works.
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On September 07 2016 06:32 HolydaKing wrote: Inquisitor is the main reason why that freezing works. can confirm, my 60k dps has cold pen linked too, and even when i curse and drop frost bomb the freezing isn't reliable enough on a variety of tier 5-7 bosses.
assassin is fun but i don't think my build has legs
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That's an exaggeration for sure. Most bosses only have 30% resist.
For instance, compare Inevitable Judgement to Freeze Duration:
4811.5 * 5.15 * 1.00 * 1.00 = 24779 4811.5 * 5.15 * 1.75 * 0.70 = 30355
So the freeze duration works out as much more important than the IJ before you even consider pen. So freeze builds also only work because of freeze duration. Maybe they also only work because of crit. multi. Ice Spear freeze builds probably only work because it got 70% more base damage - which is also more damage than IJ, by the way. Saying it only works with IJ is kinda lazy.
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I can hardly belive most have only 30% res. At least I always feel a world difference when going Inquisitor and fighting bosses and other classes with ele spells. I'm currently playing a Firestorm build with over 40% penetration and some bosses feel quite tanky. Could just be my build/items being not offfensive enough though.
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On September 07 2016 05:17 Blitzkrieg0 wrote: The game difficulty has shifted dramatically downward over the past year such that it is a lot harder to ruin a character. You're still going to need optimal builds to do things like uber lab or tier 15 map bosses, but those are end game content that few people get to see. Quite comparable to trying to top the Diablo 3 leader board, but Path of Exile offers quite a few more options content wise.
True, there was a time, people had to team up to kill normal vaal. Now I don't know anyone who dies on him not even in merciless. Still the game is unforgiving. One mistake and you're done. That's why the majority of the guild is playing softcore this time whereas the last time I was around for Tempest, most of the guild was in HC. All in all, the gameplay difficulty is rather relative to what the player does. PoE on softcore is a enjoyable walk through the park, a test of wit and imagination wherein hardcore lies the true challenge for oneself, the fight everyone has against the temptation, to go a little faster, to hit a little stronger, to facetank that boss you did a hundred times, to play that difficult roll when it's your last map before bed. That difficulty will never go away, no matter how strong your build ares, no matter how quick your flasking is.
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To be fair, the old Vaal smash instakill was due to desync and people not building as well and having less defense options. Still, the only bosses that are really scary in the normal progression are probably cruel/merc malachai and daresso. triskerati gets a honorary mention.
OTOH, since progression is pretty easy most people have access to maps which are significantly more dangerous with AoW. Labyrinth is also pretty dangerous unless you go juggernaut. So plenty of ways for the average player (me) to die.
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Can anyone please carry me through merc lab in the essence league? I've been really struggling with survivability this league and can't solo it yet.
nvm got it.
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On September 07 2016 03:32 Manit0u wrote:
I also don't really like all this flashy things everywhere, seems like some Asian MMO.
It's back to Grim Dawn for me, which is what Diablo III should've been.
This is actually which prevents me going deeper into (arguably) the most innovative and brilliant ARPG after D2. I deeply respect PoE's approach to itemization, skills, skill tree etc. - a game truly designed by gamers at heart.
Keeping in mind that this is a free game after all those years, which probably multiplies it value by tenfold for me, its engine, graphics, animations etc. somehow prevents me to play any longer at some point. I would not even dare to criticize a free game this caliber but I cannot keep myself considering what would PoE be if it has D3 engine - or even Grim Dawn's.
So after an unsuccessful attempt to return to the game with AoW, time to get back to Grim Dawn for me as well. :D
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I don't think I can disagree any harder, overly stylised cartoonish graphics to me don't make a game look better. Diablo 3's over the top animations look ridiculous, and each patch poe gets more optimised. To be frank, the games engine now feels better then diablo 3 does, and I just can't get into Grim Dawn. The level of detail in atmosphere in poe on the other hand is off the wall, take lunaris temple for example.
I'd go so far as to say that poe is the greatest game made in the last 5-10 years, and that it has eclipsed diablo 2 in every aspect as of now (the only part I wasn't entirely enthused with was the way crafting was handled, yet the essence league is brilliant in how thats done).
In fact the only thing I think that's lacking is early game leveling, and I vaguely remember GGG saying that was being overhauled/improved next expac.
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Uhm it's your choice to make your character look like in an Asian MMO. Mine looks fine... if you complain about others buying things from the GGG shop or GGG selling flashy microtransactions... I'm sure the game wouldn't be what it currently is if they didn't sell those microtransactions and made some profit out of it.
And if it's just about the games graphics (are they really that flashy? which is why I thought you didn't mean that Oo)... They look great to me and I don't think Grim Dawn looks any better. I like both of them though and Grim Dawn is quite good but lacks the "MMO" experience to me.
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Finally got myself a consuming dark.
A few things about this league and ed/contagion so far:
1) It's possible to level to 70 in about 8 hours playing essence drain with 2 three links and occasional uses of essence of woe 2) A tabula is probably less of an upgrade then consuming dark is overall 3) with lvl 16 ed/contagion + supports, temp chains on blasphemy there is not a whole heap that lives past a single casting 4) consensus is that you cast contagion before ed, I completely disagree as with proper positioning it is possible to line up a single ed such that many casts of contagion are possible 5) I suspect that while it won't hit the absurdity of coc discharge, with proper frenzy charges and enough attack and cast speed this build will be ridiculously strong, possibly in the tier just below it along side kb wanders (rip), phys coc, ea etc.
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I'd quit poe on heartbeat if it had D3 engine. It was top1 thing after switching. I'm also glad PoE is least flashy cartoony ARPG out there but not only that, it's relatively grim video game in general. It has pretty gruesome areas and themes without taking it too far.
Anyone know dmg of the flamewave of crematorium boss? Did that with triple dmg mod and less recovery holy shit every second of the map was scary. Three white mobs swung 3k to armour life endurance tank.
It wasn't yolo enough so I went shocked+crit sulphur wastes but int here boss was taking forever and each ability hits approximately 4k unmitigated after resi and there's 3 bosses. Interestingly enough one of the bosses does friendly fire and almost permafroze his fella lol.
Anyone know best t11-15 layouts? Sulphur wastes is really good but the boss raises questions.
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Only played Bazaar and Shipyard so far and both a lot of times. Shipyard is still great, but it switches its bosses. It got Warband groups with a leader as the map boss... kinda rippy if you don't abuse Decoy Totem like hell. Speaking of Decoy Totem... it's my MVP this league, I linked it with 20q minion and totem resistances and it helps a lot.
Also can't help you with the Crematorium boss, only seen it in a Zana map and given I play RF Firestorm I got a lot of Fire Res and love every single Fire dmg boss so far, they're almost the only ones I can always facetank.
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I wonder if low life rf ed is worth the trouble.
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On September 07 2016 20:58 HolydaKing wrote: Only played Bazaar and Shipyard so far and both a lot of times. Shipyard is still great, but it switches its bosses. It got Warband groups with a leader as the map boss... kinda rippy if you don't abuse Decoy Totem like hell. Speaking of Decoy Totem... it's my MVP this league, I linked it with 20q minion and totem resistances and it helps a lot.
Also can't help you with the Crematorium boss, only seen it in a Zana map and given I play RF Firestorm I got a lot of Fire Res and love every single Fire dmg boss so far, they're almost the only ones I can always facetank.
play fire immune totems, even funnier.
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