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On September 05 2016 22:04 -Archangel- wrote:Show nested quote +On September 05 2016 16:34 Sn0_Man wrote:On September 05 2016 16:17 -Archangel- wrote: How does atlas work anyways? When I open it , it is always empty and there is x/125 on bottom?! It's not empty, you can see at least one map at each corner if you examine it. As you "complete" maps (hover over them to see how, for low level maps it's to kill the boss in a blue or higher map), more of the atlas becomes revealed. You can only find maps that you have completed OR that are connected to the map that you are currently running. What that ends up meaning is that you always progress on one or two quadrants while the other quadrants are stuck at a super low tier and you never progress in them because the system is fucking retarded lol. What is preventing you from going to low level maps from all quadrants?
Nothing is preventing it beyond efficiency. But if you always run your highest level maps for what feels like maximum efficiency, you'll get zoned into part of the Atlas (the one you started from most likely) since those maps in the other parts of the Atlas are "locked." For example, if you clear up to T4s or T5s in one part of the Atlas but are still low in the other parts, all your non-T1s will come from that zone of the Atlas.
You can try to go fair and balanced from the start, I guess. Otherwise no one wants to run 68s praying for a +1 to drop so they can unlock the 69 in that corner (if they're lucky and one even drops) when they're like 80+ and could be in T5s.
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On September 05 2016 23:37 TheTenthDoc wrote:Show nested quote +On September 05 2016 22:04 -Archangel- wrote:On September 05 2016 16:34 Sn0_Man wrote:On September 05 2016 16:17 -Archangel- wrote: How does atlas work anyways? When I open it , it is always empty and there is x/125 on bottom?! It's not empty, you can see at least one map at each corner if you examine it. As you "complete" maps (hover over them to see how, for low level maps it's to kill the boss in a blue or higher map), more of the atlas becomes revealed. You can only find maps that you have completed OR that are connected to the map that you are currently running. What that ends up meaning is that you always progress on one or two quadrants while the other quadrants are stuck at a super low tier and you never progress in them because the system is fucking retarded lol. What is preventing you from going to low level maps from all quadrants? Nothing is preventing it beyond efficiency. But if you always run your highest level maps for what feels like maximum efficiency, you'll get zoned into part of the Atlas (the one you started from most likely) since those maps in the other parts of the Atlas are "locked." For example, if you clear up to T4s or T5s in one part of the Atlas but are still low in the other parts, all your non-T1s will come from that zone of the Atlas. You can try to go fair and balanced from the start, I guess. Otherwise no one wants to run 68s praying for a +1 to drop so they can unlock the 69 in that corner (if they're lucky and one even drops) when they're like 80+ and could be in T5s. Not everyone cares about efficiency. I think more people care about unlocking it all (which is common drive in many games to do all and see all and unlock all).
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On September 06 2016 01:09 -Archangel- wrote:Show nested quote +On September 05 2016 23:37 TheTenthDoc wrote:On September 05 2016 22:04 -Archangel- wrote:On September 05 2016 16:34 Sn0_Man wrote:On September 05 2016 16:17 -Archangel- wrote: How does atlas work anyways? When I open it , it is always empty and there is x/125 on bottom?! It's not empty, you can see at least one map at each corner if you examine it. As you "complete" maps (hover over them to see how, for low level maps it's to kill the boss in a blue or higher map), more of the atlas becomes revealed. You can only find maps that you have completed OR that are connected to the map that you are currently running. What that ends up meaning is that you always progress on one or two quadrants while the other quadrants are stuck at a super low tier and you never progress in them because the system is fucking retarded lol. What is preventing you from going to low level maps from all quadrants? Nothing is preventing it beyond efficiency. But if you always run your highest level maps for what feels like maximum efficiency, you'll get zoned into part of the Atlas (the one you started from most likely) since those maps in the other parts of the Atlas are "locked." For example, if you clear up to T4s or T5s in one part of the Atlas but are still low in the other parts, all your non-T1s will come from that zone of the Atlas. You can try to go fair and balanced from the start, I guess. Otherwise no one wants to run 68s praying for a +1 to drop so they can unlock the 69 in that corner (if they're lucky and one even drops) when they're like 80+ and could be in T5s. Not everyone cares about efficiency. I think more people care about unlocking it all (which is common drive in many games to do all and see all and unlock all). Yeah, by now I'm more and more trying to find the missing maps. Also it's cool to play different maps imo.
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On September 06 2016 01:09 -Archangel- wrote:Show nested quote +On September 05 2016 23:37 TheTenthDoc wrote:On September 05 2016 22:04 -Archangel- wrote:On September 05 2016 16:34 Sn0_Man wrote:On September 05 2016 16:17 -Archangel- wrote: How does atlas work anyways? When I open it , it is always empty and there is x/125 on bottom?! It's not empty, you can see at least one map at each corner if you examine it. As you "complete" maps (hover over them to see how, for low level maps it's to kill the boss in a blue or higher map), more of the atlas becomes revealed. You can only find maps that you have completed OR that are connected to the map that you are currently running. What that ends up meaning is that you always progress on one or two quadrants while the other quadrants are stuck at a super low tier and you never progress in them because the system is fucking retarded lol. What is preventing you from going to low level maps from all quadrants? Nothing is preventing it beyond efficiency. But if you always run your highest level maps for what feels like maximum efficiency, you'll get zoned into part of the Atlas (the one you started from most likely) since those maps in the other parts of the Atlas are "locked." For example, if you clear up to T4s or T5s in one part of the Atlas but are still low in the other parts, all your non-T1s will come from that zone of the Atlas. You can try to go fair and balanced from the start, I guess. Otherwise no one wants to run 68s praying for a +1 to drop so they can unlock the 69 in that corner (if they're lucky and one even drops) when they're like 80+ and could be in T5s. Not everyone cares about efficiency. I think more people care about unlocking it all (which is common drive in many games to do all and see all and unlock all).
I was more just saying that's what's preventing people from going to low level maps from all quadrants. People that find it frustrating are probably just driven more by efficiency than you/others are.
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Don't roll any dmg mod every on cemetary. Bring decoy totem. Village ruin boss is in canyon. Don't enter wharf unless you want to afk 2minutes.
should TL make public excel for map changes so we know what we are going into when entering map?
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On September 06 2016 01:39 TheTenthDoc wrote:Show nested quote +On September 06 2016 01:09 -Archangel- wrote:On September 05 2016 23:37 TheTenthDoc wrote:On September 05 2016 22:04 -Archangel- wrote:On September 05 2016 16:34 Sn0_Man wrote:On September 05 2016 16:17 -Archangel- wrote: How does atlas work anyways? When I open it , it is always empty and there is x/125 on bottom?! It's not empty, you can see at least one map at each corner if you examine it. As you "complete" maps (hover over them to see how, for low level maps it's to kill the boss in a blue or higher map), more of the atlas becomes revealed. You can only find maps that you have completed OR that are connected to the map that you are currently running. What that ends up meaning is that you always progress on one or two quadrants while the other quadrants are stuck at a super low tier and you never progress in them because the system is fucking retarded lol. What is preventing you from going to low level maps from all quadrants? Nothing is preventing it beyond efficiency. But if you always run your highest level maps for what feels like maximum efficiency, you'll get zoned into part of the Atlas (the one you started from most likely) since those maps in the other parts of the Atlas are "locked." For example, if you clear up to T4s or T5s in one part of the Atlas but are still low in the other parts, all your non-T1s will come from that zone of the Atlas. You can try to go fair and balanced from the start, I guess. Otherwise no one wants to run 68s praying for a +1 to drop so they can unlock the 69 in that corner (if they're lucky and one even drops) when they're like 80+ and could be in T5s. Not everyone cares about efficiency. I think more people care about unlocking it all (which is common drive in many games to do all and see all and unlock all). I was more just saying that's what's preventing people from going to low level maps from all quadrants. People that find it frustrating are probably just driven more by efficiency than you/others are. It's not really the efficiency, it's just boring one shotting everything in the same map tier 1 over and over again hoping a specific tier 2 will drop so you can run it and have a chance at actually getting to do a different map. And that different map is just a tier 3 at the end of the day.
I would rather actually run a variety of maps to keep things fresh. It seems like that's only possible right now if you trade for maps.
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On September 06 2016 02:23 Ryndika wrote: Don't roll any dmg mod every on cemetary. Bring decoy totem. Village ruin boss is in canyon. Don't enter wharf unless you want to afk 2minutes.
should TL make public excel for map changes so we know what we are going into when entering map? Canyon is sorta OK if you got some chaos res (I don't) and kill both the same time...
I would add Racecourse. One of the bosses has reflect, my Firestorm isn't controllable so... even with 93% fire res I kill myself so hard on his reflect aura.
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I'm thoroughly enjoying this league. The aow changes are nice, and the essences are something that should be in the game baseline imo.
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I'm thoroughly enjoying Ice Spear. I don't even know what most of the new bosses do. Ice blocks all behave the same.
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On September 06 2016 18:52 Lachrymose wrote: I'm thoroughly enjoying Ice Spear. I don't even know what most of the new bosses do. Ice blocks all behave the same. What's your DPS? I have 60K frostbolt dps (91% crit chance) and still struggle with a few of the bosses.
Re: why not just run low tier maps: sometimes you just don't find the right low tier map. I've run every oasis that dropped to literally no avail. Still stuck on oasis in that quadrant just because i've only found 3 and as I progress in other quadrants the chances of me finding more oasis maps continue to dwindle.
Fortunately Zana selling unfound maps should help there quite a bit.
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Can confirm Zana is a HUGE help. I got not much at the top right corner, got 5 not played maps from Zana today lol.
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i still havent found a zana, ugh.
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On September 06 2016 23:28 ticklishmusic wrote: i still havent found a zana, ugh. I had her in my 2nd map and thought it was standard lol. Mad luck?
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I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering!
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On September 06 2016 23:38 HolydaKing wrote:Show nested quote +On September 06 2016 23:28 ticklishmusic wrote: i still havent found a zana, ugh. I had her in my 2nd map and thought it was standard lol. Mad luck?
I thought someone said that she popped up in everyone's first map, but I guess not. Now she's just standing in the lab taunting me.
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On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper.
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On September 07 2016 00:25 phantomlancer23 wrote:Show nested quote +On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper.
Thanks for your answer!
I did not like vanilla D3 at all, but how it is now, with seasons etc. it's a LOT better! So I would like to get a reply from someone who played both.
But sounds like I should check out Path of Exile anyways
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On September 07 2016 00:25 phantomlancer23 wrote:Show nested quote +On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper. 1-2-3-4-5 I'm a pathfinder blade vortex
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So is any one of the corners better or worse than the others? I've jus been doing all the different maps I can but not sure where the best tiles are.
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On September 07 2016 00:25 phantomlancer23 wrote:Show nested quote +On September 06 2016 23:39 Arnstein wrote: I'm in no way a hardcore Diablo player, but I recently started playing D3 again, and I enjoy it quite a lot! So I'm wondering: what is it that makes Path of Exile so much better than D3?
I'm not saying it's not better, I'm just genuinely wondering! I played diablo 3 vanilla around 600 hours but when i tried path i never played diablo again.I can write you pages explaining but i ll give you only an example.When you are low hp in diablo you just take a health potion everything is the same in path of exile you got to think what potion you should use according to the damage you received and its effects, so a potion in diablo only heals you but in path you must decide will you use your heal potion which removes bleed or removes curse or gives you life leach or gives you armor or gives you movement speed.So path has by far more strategic and deep gameplay than diablo in every aspect of the game from the potions up to builds items crafting it just so much deeper.
The complexity of the game can be its downside though. I've just failed at (yet another) attempt at getting into it, despite having a solid group of friends who are really hardcore into it (their game time is in the thousands in it). For me there's just a lot of completely unnecessary complexity involved. The fact that it's also hard to experiment since it's extremely easy to ruin your character with a bad build isn't helping either. I also don't really like all this flashy things everywhere, seems like some Asian MMO.
It's back to Grim Dawn for me, which is what Diablo III should've been.
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