Path of Exile - Page 1058
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
vndestiny
Singapore3440 Posts
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Kickstart
United States1941 Posts
Also if you see me and run into a tormented thief possessing a rare hmu as well! 36/40 was too easy so got to get that completed brotem~~~~ + Show Spoiler + Then I might go back HC :o | ||
Ler
Germany543 Posts
On March 23 2016 00:35 Tenks wrote: This is probably the wrong place to ask but when I'm playing this game I want a few of my flasks to be bound so they all go off at once. Is there any little piece of hardware available that can "group" keys together like that? I want my 3-4-5 flasks to all go off at once and I figured a little plastic "bridge" would do the trick. I don't really feel like running some software in the background linking the keys together I'd prefer just hardware. I just wrote smt like this for my Flaskvortex build °° | ||
solidbebe
Netherlands4921 Posts
On March 23 2016 09:38 Miragee wrote: I have mad respect for all the guys doing merciless labyrinth in HC. Just did the cruel one (lvl 76) and it scared the shit out of me at times. Had 2-3 close calls. It's one moment of carelessness and it could be over. I wouldn't take either of them if I can avoid it, like in the Saboteur Cluster. I played multiple trappers in the past and I never felt the trigger radius was an issue if you know where to throw the traps. I think throwing speed can help in fights where you need to move a lot. I actually felt the labyrinths arent that scary at all as long as youre overleveled. Some of the traps can be a little dodgy, but with some lightning warp/blink arrow/whatever you can skip most of them. Izaro is also a complete pushover if you dont give him buffs. | ||
ticklishmusic
United States15977 Posts
On March 23 2016 17:35 Kickstart wrote: I'm going for 40. If anyone is on in SC while I am and doesn't do zana rotations I would appreciate If I could leech it from you :D. Also if you see me and run into a tormented thief possessing a rare hmu as well! 36/40 was too easy so got to get that completed brotem~~~~ + Show Spoiler + Then I might go back HC :o That fkin Poorjoy's map. 7K hp, 14K armor, 5 endurance charges and perma fortify, still almost insta die. -___- This is why melee is poo. | ||
HolydaKing
21254 Posts
Defensive stats of it are 5190 Life, 74% Block & Spellblock, 10665 Armor (21963 /w granite), 24% Evasion, 6% Dodge, Basalt Flask, Fortify on Leap Slam but only 3 endurance charges (chose Frenzy from Merc Bandit). I'm also using 20q Enfeeble on CoH with the melee trigger gems. Labyrinth Izaro is usually easy enough to facetank (aside from when I get teleported). In terms of offensive stats my DPS is "only" 21k with Earthquake and all self buffs and RT with only a 4L. I guess I could and probably should respec my build and go from my 294 dps Mace to a Varunastra because it seems to be OP, but good ones are also not cheap. Also I'm not really sure if Earthquake is the correct skill to use. I know Earthquake is OP and I really like its AoE, but I also know it's better with slow attack speed. My weapon is pretty slow (1.27), however I still have 3.16 attacks per second with Onslaught and Frenzy Charges up. I could imagine Ice Crash would do more damage, but I didn't test it yet. edit: Just 5Led with 25 fusings with Kuduku method, quite happy. ![]() | ||
Sn0_Man
Tebellong44238 Posts
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ticklishmusic
United States15977 Posts
It's k, my voltaxic sparker is finally coming on line. A little squishy atm but once I both gearing up ezlife | ||
Miragee
8509 Posts
On March 23 2016 21:50 solidbebe wrote: I actually felt the labyrinths arent that scary at all as long as youre overleveled. Some of the traps can be a little dodgy, but with some lightning warp/blink arrow/whatever you can skip most of them. Izaro is also a complete pushover if you dont give him buffs. I guess I should start using Blink Arrow then. I don't have any movement skills right now, although I do have enough slots. Not used to playing a char that holds a bow I guess, lol. On March 24 2016 00:38 HolydaKing wrote: I like my melee Gladiator on HC, I feel like it clears faster than my Bladefall Assassin whose dmg is higher. In general my melee char feels pretty safe, but I know that feel when you take surpringly big hits which wouldn't matter with a ranged char. My Gladiator is only lvl 83 because I play more SC and lately I only played Merciless Labyrinth runs on HC. Defensive stats of it are 5190 Life, 74% Block & Spellblock, 10665 Armor (21963 /w granite), 24% Evasion, 6% Dodge, Basalt Flask, Fortify on Leap Slam but only 3 endurance charges (chose Frenzy from Merc Bandit). I'm also using 20q Enfeeble on CoH with the melee trigger gems. Labyrinth Izaro is usually easy enough to facetank (aside from when I get teleported). In terms of offensive stats my DPS is "only" 21k with Earthquake and all self buffs and RT with only a 4L. I guess I could and probably should respec my build and go from my 294 dps Mace to a Varunastra because it seems to be OP, but good ones are also not cheap. Also I'm not really sure if Earthquake is the correct skill to use. I know Earthquake is OP and I really like its AoE, but I also know it's better with slow attack speed. My weapon is pretty slow (1.27), however I still have 3.16 attacks per second with Onslaught and Frenzy Charges up. I could imagine Ice Crash would do more damage, but I didn't test it yet. edit: Just 5Led with 25 fusings with Kuduku method, quite happy. ![]() I thought CoH doesn't work with Melee Trigger Gems? o.O | ||
HolydaKing
21254 Posts
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Sn0_Man
Tebellong44238 Posts
It's minions that don't work with CoH (for above mentioned reasons). | ||
DarkPlasmaBall
United States44334 Posts
On March 22 2016 17:56 Miragee wrote: That's what I meant with taking life for yourself.^^ Try this: https://www.pathofexile.com/passive-skill-tree/AAAABAMAAAQHBLMGSQj0CaoQWBCXEQ8RLRNsFm8XVBpsHNwigSL0JKomlSj6KpgsnDLRNuk6WEGHRAREq0VHRXxFnUwtTLNNuVBCUXRTNVNSU9RUR1VLVa5VxlZKWpFd8mHiakNqrGvbbAttGXyDfRh-x3_GghCCm4LHg9uFYIhAi4yMNo2CjjyO6Y8aj6aQM5Mnl5eaO5rgna6eoZ7EnwGiAKKjppmmrKa-pwiofarErJivm7Q4tz64k7zqv5fAVMBmwJrJPcy80eTT-9Wm2L3ZC9n837Dhc-Nq5Rnli-vu7IrtPPAf8h731_nb-d356PqA-_X-Cg== I fixed a few pathing issues, removed a few bad damage nodes as well as a few clusters to get some life in exchange. I tried to leave the tree the way you did it as much as I could. It's a lot of points though and leveling into the 90s takes a lot of time, although not nearly as much as d2 currently. This looks great, thanks! ![]() | ||
Faeny
647 Posts
On March 23 2016 07:28 Ler wrote: If you need anything in particular you wanna know write me a pm. Playing since Beta know pretty much everything ;D There's something I'd like to know - does skill effect duration affect the duration of fortify? | ||
DarkPlasmaBall
United States44334 Posts
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WaveofShadow
Canada31494 Posts
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Fatmatt2000
United States159 Posts
On March 23 2016 07:04 Velr wrote: Did Labyirinth in Act 1 after killing Vaal and missing the Prison Lab... Lagspike... Rip. To bad i lost my low tier unique weapon... grml.. But well, wasn't far in ![]() Is there anything wrong with this skilltree so far (Trapper/shadow)? http://www.pathofexile.com/passive-skill-tree/AAAABAYAAA5IES8e8CoLKwoyGDY9RXxTMVVLXfJh4mKsbAhsjHBRcFJ2b36widOMNpeXnaqexKa-swO0OLTFt3XYVNvn5RnrY-4V8Yr79Q== Hey, I made a trapper this league and pretty much winged it. Your build looks pretty similar to mine starting out, although nothing seemed appealing to grab around level sixtyish, so I went over to templar. Im not really crazy about it though. I was thinking about investing into crit nodes (im right next to just about all of them) but decided against it as im using controlled destruction in both my traps currently. I also thought about elemental overload, and figured I could get something to proc it, but everything dies pretty quickly already so I dont know if having a skill I just throw out to proc crits is really worth it, Ill probably try it out eventually. All in all pretty happy with my trapper though. https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYDAQQHBLMFtQceB2MI9AzyDkgRLxGWG-AfAiL0I_YmlSsKMHEwfDIBMhgy0TN4Nj02xTcXN9Q6QjpYPAU9Xz7PRUdFfElRS3hMs02SUUdSU1MxVEdVS1XGVvpd8mHiYetiT2KsZKpnTmo2akNsCGwLbIxtGW93cFF2b3pTfrB_K3_Gg9uMNo19jb-P-pANkyeVLpeVl5eX9Jsmm4adqp7EogCly6a-pwiyGbMDtDi0xbd1vebAVMBmwuzJBsu9z3rUI9gk2FTb592o5RnnOujW62Pr7uwY7T_uFe988B_w1fGK9p_79Q== | ||
DarkPlasmaBall
United States44334 Posts
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bo1b
Australia12814 Posts
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Kickstart
United States1941 Posts
On March 24 2016 13:07 DarkPlasmaBall wrote: I went to click on my stash and it opened up and had a shitload of awesome high(ish) level stuff... then I realized I had actually clicked on the "guild stash". How exactly does that work? Is that just a community chest where guild members just store some stuff that they don't need but don't want to sell, in case other members might be interested in taking them? Pretty much. Whatever is in there you can take. Though don't clear it out and sell it all or something! :D | ||
Jealous
10152 Posts
On March 24 2016 13:07 DarkPlasmaBall wrote: I went to click on my stash and it opened up and had a shitload of awesome high(ish) level stuff... then I realized I had actually clicked on the "guild stash". How exactly does that work? Is that just a community chest where guild members just store some stuff that they don't need but don't want to sell, in case other members might be interested in taking them? I didn't know you played ^^ Time for me to dust off the BrolicMofo! Let me know next time you wanna play. I'm free on most evenings EST. | ||
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