• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:29
CET 14:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1846 users

Path of Exile - Page 1060

Forum Index > General Games
Post a Reply
Prev 1 1058 1059 1060 1061 1062 1754 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Miragee
Profile Joined December 2009
8626 Posts
March 25 2016 00:15 GMT
#21181
On March 24 2016 22:50 AbouSV wrote:
I find the game controls much more random than D2 and D3 to play HC actually :/
It is quite often needed to wait almost a whole second or so without touching anything before you can dash out or something like that.

Also I am not so fond of the old 'alt-F4' (or equivalent) to prevent death when you get burst or have a lag (network or ram) spike (which are way too frequent).


What do you mean "without touching anything"? What you described sounds like one out of three things:

1. Stun

2. Lag

3. Target an area that isn't targetable for a movement skill (might as well be one pixel at times...).
HolydaKing
Profile Joined February 2010
21254 Posts
March 25 2016 07:23 GMT
#21182
Rofl, just checked Reddit. Don't do Merciless Labyrinth today. Three Golden doors, no cool Dark Shrines / Chests and Izaro fights with Conduit, meaning he can become extremely dangerous if you make mistakes.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 25 2016 08:31 GMT
#21183
Yeh I tried it, immediately ported out when I saw the second gold door.
AbouSV
Profile Joined October 2014
Germany1278 Posts
March 25 2016 09:37 GMT
#21184
On March 25 2016 09:15 Miragee wrote:
Show nested quote +
On March 24 2016 22:50 AbouSV wrote:
I find the game controls much more random than D2 and D3 to play HC actually :/
It is quite often needed to wait almost a whole second or so without touching anything before you can dash out or something like that.

Also I am not so fond of the old 'alt-F4' (or equivalent) to prevent death when you get burst or have a lag (network or ram) spike (which are way too frequent).


What do you mean "without touching anything"? What you described sounds like one out of three things:

1. Stun

2. Lag

3. Target an area that isn't targetable for a movement skill (might as well be one pixel at times...).


It's the dynamic of the game. It looks like it registers (and lock) the next move before the current one is finished, so I have to stop doing any attack so they can finish and only then I can start a whirling blade dash. If I do [attack - whirling blade] too quick, the latter won't register.
Same goes with any order of any skill, but have to flee is usually more urgent :p


About the manual D/C in HC, I agree that you can just not do it, but dying too often for reason you have to control over is just a pain (from someone who lost countless char in D2 and D3).
Opening a door and getting one shot by a elite behind is one thing, but trying to walk to a chest and waiting a couple second to see the dead screen is sad
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 25 2016 16:28 GMT
#21185
On March 25 2016 18:37 AbouSV wrote:
Show nested quote +
On March 25 2016 09:15 Miragee wrote:
On March 24 2016 22:50 AbouSV wrote:
I find the game controls much more random than D2 and D3 to play HC actually :/
It is quite often needed to wait almost a whole second or so without touching anything before you can dash out or something like that.

Also I am not so fond of the old 'alt-F4' (or equivalent) to prevent death when you get burst or have a lag (network or ram) spike (which are way too frequent).


What do you mean "without touching anything"? What you described sounds like one out of three things:

1. Stun

2. Lag

3. Target an area that isn't targetable for a movement skill (might as well be one pixel at times...).

About the manual D/C in HC, I agree that you can just not do it, but dying too often for reason you have to control over is just a pain (from someone who lost countless char in D2 and D3).
Opening a door and getting one shot by a elite behind is one thing, but trying to walk to a chest and waiting a couple second to see the dead screen is sad

In all honesty since the game is officially designed around people being able to instantly exit a situation without punishment (personally I think this very idea is a nightmare to balance, the way the Labyrinth works is something I like a lot more design wise) personal ethics don't really come into play there.

If you don't use a feature that's intended by the devs then you'll be behind those who do overall. That alone is incentive enough. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HolydaKing
Profile Joined February 2010
21254 Posts
March 25 2016 17:43 GMT
#21186
For my Gladiator I'm wondering if Rapid Decay would be better than WED for Earthquake. Rapid Decay will make the aftershocks happen more frequently and also increase bleed & burning dmg. But I wonder if that's worth more than WED.
Zavior
Profile Joined August 2009
Finland753 Posts
March 25 2016 17:52 GMT
#21187
On March 26 2016 01:28 r.Evo wrote:
Show nested quote +
On March 25 2016 18:37 AbouSV wrote:
On March 25 2016 09:15 Miragee wrote:
On March 24 2016 22:50 AbouSV wrote:
I find the game controls much more random than D2 and D3 to play HC actually :/
It is quite often needed to wait almost a whole second or so without touching anything before you can dash out or something like that.

Also I am not so fond of the old 'alt-F4' (or equivalent) to prevent death when you get burst or have a lag (network or ram) spike (which are way too frequent).


What do you mean "without touching anything"? What you described sounds like one out of three things:

1. Stun

2. Lag

3. Target an area that isn't targetable for a movement skill (might as well be one pixel at times...).

About the manual D/C in HC, I agree that you can just not do it, but dying too often for reason you have to control over is just a pain (from someone who lost countless char in D2 and D3).
Opening a door and getting one shot by a elite behind is one thing, but trying to walk to a chest and waiting a couple second to see the dead screen is sad

In all honesty since the game is officially designed around people being able to instantly exit a situation without punishment (personally I think this very idea is a nightmare to balance, the way the Labyrinth works is something I like a lot more design wise) personal ethics don't really come into play there.

If you don't use a feature that's intended by the devs then you'll be behind those who do overall. That alone is incentive enough. =P


Poe suffers from having grown from an indie game to a game with much, much larger player base than originally anticipated. The game engine is what it is, and all the design will have to be to done around it.

Of course GGG wishes that logout macros and such were not necessary to play HC, but they recognize the technical debt is there and are balancing things with that in mind. I think they just hired a couple of engineers to just work on the engine, so maybe there is light at the end of the tunnel :=)
PunitiveDamages
Profile Joined June 2009
United States131 Posts
March 25 2016 18:37 GMT
#21188
On March 26 2016 02:43 HolydaKing wrote:
For my Gladiator I'm wondering if Rapid Decay would be better than WED for Earthquake. Rapid Decay will make the aftershocks happen more frequently and also increase bleed & burning dmg. But I wonder if that's worth more than WED.


It depends on your attack time and elemental/physical spread very heavily.
WED is ~50% MORE elemental, vs 15% reduced Skill Effect Duration + ~38% more damage over time.

I'm running AoF earthquake, so the decision is pretty trivial for me. WED wins.

So assuming you are running Less Duration 20q, you get aftershocks in ~.675s. ((1.5*(1-.1))*(1-.5))
Adding on Rapid Decay gets you down to ~.562s. ((1.5*(1-.1-.15))*(1-.5))

I started trying to generalize the math for this but its way too dependent on your dmg spread. Some quick notes are:

Sure that sounds plausibly close, but consider how you actually attack with earthquake. Probably your attack timings don't exactly line up to optimize your aftershocks. If we assume you are being lazy and holding down right click (I know I do):

If your attack time is > .675s, you are getting exactly 0 additional aftershocks with this, so its pretty worthless.
If your attack time is < .562s, it gets tricky, since how close to the aftershock you hit matters. Haven't done the math for this one since I attack slow. You'll need to figure out how many extra aftershocks you get in some time period to see if its worth it.
If you are BETWEEN .675 and .562 then it might end up being a huge benefit!

If you were already doing the hit timing optimization, then this depends on your dmg spread between phys and ele.
BW forever
HolydaKing
Profile Joined February 2010
21254 Posts
March 25 2016 19:41 GMT
#21189
Yeah I don't think it's simple to calculate, thanks for the input. My attack time is fairly quick I guess, with Varunastra I attack like 3.5 times per second with Onslaught and Frenzy Charges up.
PunitiveDamages
Profile Joined June 2009
United States131 Posts
March 25 2016 19:57 GMT
#21190
On March 26 2016 04:41 HolydaKing wrote:
Yeah I don't think it's simple to calculate, thanks for the input. My attack time is fairly quick I guess, with Varunastra I attack like 3.5 times per second with Onslaught and Frenzy Charges up.

Yeah if you are ~.287s then you get additional aftershocks by switching, but only if you have a 18+q Less Duration AND its leveled.
(~.287*2 is between those two if you have all of that)

Honestly I'm loving all the micro optimization available on earthquake, its an unusually finicky skill to use 'correctly',
BW forever
DarkPlasmaBall
Profile Blog Joined March 2010
United States45229 Posts
March 25 2016 23:43 GMT
#21191
I know that in D2, there were literally physical/ elemental immune monsters where you pretty much had to have a different kind of spell or attack or you were shit outta luck against them. Are there similar monsters in the later stages of Path of Exile, especially ones where you need to kill them/ deal with them or else you can't progress?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Miragee
Profile Joined December 2009
8626 Posts
March 25 2016 23:59 GMT
#21192
On March 26 2016 08:43 DarkPlasmaBall wrote:
I know that in D2, there were literally physical/ elemental immune monsters where you pretty much had to have a different kind of spell or attack or you were shit outta luck against them. Are there similar monsters in the later stages of Path of Exile, especially ones where you need to kill them/ deal with them or else you can't progress?


No. There are a handful of monsters that are imune to status alignments or curses but not against damage types. PoE also gives the player a lot of opportunities to penetrate or lower resistances.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-03-26 00:03:35
March 26 2016 00:02 GMT
#21193
On March 26 2016 08:43 DarkPlasmaBall wrote:
I know that in D2, there were literally physical/ elemental immune monsters where you pretty much had to have a different kind of spell or attack or you were shit outta luck against them. Are there similar monsters in the later stages of Path of Exile, especially ones where you need to kill them/ deal with them or else you can't progress?


There are some map mods that you can roll that somewhat mimic this, but you just choose not to run them. You can just use more currency on the map to get something you can clear.
I'll always be your shadow and veil your eyes from states of ain soph aur.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45229 Posts
March 26 2016 00:50 GMT
#21194
Okay thanks Two more questions:

1. Which minion support gem is best to link to my summoning gems: Minion Damage, Minion Speed, or Minion Life?

2. Do support gems stack? In other words, if I attach two Minion Damage support gems to either side of a Raise Zombie gem, do my zombies benefit from both gems? If I attach two Faster Casting support gems to the same spell, do both support gems affect the spell cast rate?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 26 2016 01:02 GMT
#21195
two of the same support gem wont affect a linked skill twice.

it depends which support gems you want... play around. if your minions are dying to fast, get life. if they dont do enough damage, get damage, etc.
(╯°□°)╯︵ ┻━┻
DarkPlasmaBall
Profile Blog Joined March 2010
United States45229 Posts
March 26 2016 04:57 GMT
#21196
Thank you Just started Act III ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2016-03-26 06:26:30
March 26 2016 06:24 GMT
#21197
Generally speaking you want to just work on damage for your minions, unless you are using them purely for meatshields. Traditionally zombies are your meat-shields, so you want them to be linked with tanky things (though getting high levels on them is generally a priority, so you want to work towards a +2 minion helm and setting up a 4l ). That said, early on before you really get your other minions going you can link them with damage stuff like minion dmg, melee splash, added fire/faster attacks/multistrike etc. If I do summoner shenanigans I like to go oldschool and do a spell totem, summon skeletons, faster casting 3-link tho and use that to soak up damage and occupy big mobs .

For damage going summon-raging-spirits(srs) is probably the best. The links for srs can be messed around with quite a bit, but I think you do spell echo (to summon more of them), minion damage, multistrike, then I think melee phys and added fire??? Could be wrong - others might be able to suggest better~
Also for SRS it is fairly important to get the increased duration wheels near the scion starting area.

Other important things for your summoner are to run desecrate (can leave it at level 1 and link it with spell echo and faster casting, to create more corpses) and use flesh offering on the desecrate ground (for flesh offering link increased duration). Also run wrath aura, linked to generosity if you aren't self casting dmg spells, just unlinked if you are self casting as well.

Final thing, as sort of a luxury, run as many vaal hastes linked to increased duration as you can and use them when you fill up on souls.

That should give you some things to work towards :D!
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-03-26 09:20:52
March 26 2016 09:20 GMT
#21198
Labyrinth is great today. I went through it twice just now, the second run took me below 8 minutes. Whirling Blades helps a lot though and the traps today are totally easy with it (there can be annoying ones still). I guess it could have even faster if I didn't try to make Izaro drop more keys (have to wait). Next time I won't do that in the first phase (Gargoyles) as I almost got one shot in the fight.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
March 26 2016 09:26 GMT
#21199
Yeah, even in psc now I'm killing the gargoyles, they just make him do way too much damage and way tanky.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-03-26 09:44:24
March 26 2016 09:32 GMT
#21200
Also Argus is really easy to find (first zone always left), I think it might be worth it killing him. Treasure chests can be nice.

edit: actually nvm the always left, just had him on the right side of the map.
Prev 1 1058 1059 1060 1061 1062 1754 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Solar vs ClemLIVE!
Classic vs herO
WardiTV1046
IndyStarCraft 184
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM660
Harstem280
Rex141
BRAT_OK 137
3DClanTV 72
CosmosSc2 44
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 660
Harstem 280
IndyStarCraft 184
Rex 141
BRAT_OK 137
CosmosSc2 44
ProTech8
StarCraft: Brood War
Calm 3581
Rain 2552
Horang2 1182
GuemChi 841
Stork 735
firebathero 567
ggaemo 424
Hyuk 390
BeSt 374
Snow 345
[ Show more ]
Mini 269
Last 207
Soulkey 161
hero 135
Mong 134
Zeus 114
Backho 102
Barracks 98
Hyun 86
Shinee 56
[sc1f]eonzerg 51
Mind 47
Sharp 46
Movie 46
soO 37
JYJ 36
Killer 36
Shuttle 35
ToSsGirL 33
zelot 28
Yoon 21
910 19
ajuk12(nOOB) 15
Noble 15
Free 15
HiyA 14
Terrorterran 13
Sacsri 11
GoRush 10
Icarus 9
Dota 2
qojqva2569
Gorgc1671
Dendi467
XcaliburYe382
Counter-Strike
olofmeister2616
byalli1551
shoxiejesuss1328
allub405
edward158
Other Games
Liquid`RaSZi1398
B2W.Neo1195
crisheroes338
XaKoH 153
Hui .128
Mew2King97
QueenE62
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• naamasc28
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 735
League of Legends
• Jankos2326
• TFBlade501
Upcoming Events
RongYI Cup
21h 31m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 3h
Serral vs TBD
RongYI Cup
1d 21h
SHIN vs Creator
Classic vs Percival
OSC
1d 23h
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.