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Path of Exile - Page 1057

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 22 2016 13:50 GMT
#21121
On March 22 2016 17:56 Miragee wrote:
Show nested quote +
On March 22 2016 11:38 DarkPlasmaBall wrote:
On March 22 2016 08:49 Miragee wrote:
On March 22 2016 08:35 DarkPlasmaBall wrote:
Hey all,

Brand new player here (just a few hours into my first character, a Witch), and I'm really excited to play because I loved Diablo 1 and 2 (spent years and years playing them, especially LoD). I felt really let down by D3, but between reading through online PoE info, watching videos, and playing the game, I'm optimistic that I'll enjoy PoE

Given my irl time constraints and desire to not be super tryhard at a game for once, I'm looking to try out some fun, casual builds that are viable enough to get me through a simple playthrough. I'm not worried about godly tier anything or hyper-optimization... I just want to get a solid feel for the game and the gameplay.

With my Witch, based on the passive skill tree (forest? Christ that thing is huge!) and some of the spells I've tried out, I'd like to make a hybrid cold + minion/ summoner build. It also pays homage to my D2 sorc and necro Are there any rules of thumb/ guidelines/ beginner's notes you could offer? Thanks


Get some life for yourself. Most beginners don't skill life and get rekt in cruel with 600 hp. Although it might not be much of a prolem for you if you are going minions. I would still aim for 100-150 % life by the time your build is finished. Having 1-2k life in normal and 2-3k life in cruel should be safe, especially for a summoner (and I guess softcore?). Minions are rather slow in the beginning but pretty safe to play and easy to gear for a simple playthrough. Zombies are pretty good.

For your equip, get life on it as well as elemental res. Capping your res at 75 is important just like, or even more than, in d2. There are helmets with +1/+2 to minion gems, which could be nice.

Don't go for too many different skills. Focus on one or two minion skills and support them with curses, auras and offerings. Adding another cold spell might not help much. Just takes away from your minion damage and there is enough to cast all the time anyways afaik.


On March 22 2016 08:55 Kickstart wrote:
On March 22 2016 08:35 DarkPlasmaBall wrote:
Hey all,

Brand new player here (just a few hours into my first character, a Witch), and I'm really excited to play because I loved Diablo 1 and 2 (spent years and years playing them, especially LoD). I felt really let down by D3, but between reading through online PoE info, watching videos, and playing the game, I'm optimistic that I'll enjoy PoE

Given my irl time constraints and desire to not be super tryhard at a game for once, I'm looking to try out some fun, casual builds that are viable enough to get me through a simple playthrough. I'm not worried about godly tier anything or hyper-optimization... I just want to get a solid feel for the game and the gameplay.

With my Witch, based on the passive skill tree (forest? Christ that thing is huge!) and some of the spells I've tried out, I'd like to make a hybrid cold + minion/ summoner build. It also pays homage to my D2 sorc and necro Are there any rules of thumb/ guidelines/ beginner's notes you could offer? Thanks


Well, to level up it is probably going to be easier to focus on spells, as it is very simple to scale spell damage. You get yourself some sort of 3-linked item (either buy a lifesprig for a couple chaos orbs or you can get a quartz scepter and craft +1 gems to it - do this by making the scepter magic quality, then selling it, an alteration orb, and a resistance ring to a vendor (fire ring = +1 fire gems, saphire = cold gems, topaz = lightning gem).
As for summoner there are many good uniques that are quite cheap for summoners, but as I said I would suggest focusing on spells and go from there once you reach level 60-70 (merciless dried lake).

Also, we have a TL guild in game if you are interested, just give your character name in the thread or PM it to me and I can invite if you would like. It is a good place to ask questions and get some help!


Awesome, thanks guys I'll definitely PM you within a week or so to join the guild (if there's room) if I really start playing the game a lot. I have a feeling I will, lol.

I found the Passive Skill Tree template online and I made a cold + minion route... please let me know if you find any glaring mistakes/ have any suggestions

https://www.pathofexile.com/passive-skill-tree/AAAABAMAAAZJCPQJqhBYEJcRDxEtE2wUsBdUHNwfxyKBIvQo-iqYK3gsnC2LMjQy0TwFRAREq0VHRXxFnUwtTblQQlF0UzVTUlPUVEdVrlZKV5RakV3yakNqrGsXa9tsC20ZfIN9GH7Hga-CEIIegpuCx4UyhWCIQIuMjDaNgo48jumPppAzkyeVBJUgl5eaO5rgna6eoZ7EnwGf36KjppmmrKa-pwiofarErJivm7EFtDi4k7jQvOq_l8BUwGbAmsHzyT3MvNHk0_vVptkL2fzaOt-K37DlGeWL6QLr7uyK7SDtPPIe99f52_nd-oD79Q==


That's what I meant with taking life for yourself.^^ Try this:

https://www.pathofexile.com/passive-skill-tree/AAAABAMAAAQHBLMGSQj0CaoQWBCXEQ8RLRNsFm8XVBpsHNwigSL0JKomlSj6KpgsnDLRNuk6WEGHRAREq0VHRXxFnUwtTLNNuVBCUXRTNVNSU9RUR1VLVa5VxlZKWpFd8mHiakNqrGvbbAttGXyDfRh-x3_GghCCm4LHg9uFYIhAi4yMNo2CjjyO6Y8aj6aQM5Mnl5eaO5rgna6eoZ7EnwGiAKKjppmmrKa-pwiofarErJivm7Q4tz64k7zqv5fAVMBmwJrJPcy80eTT-9Wm2L3ZC9n837Dhc-Nq5Rnli-vu7IrtPPAf8h731_nb-d356PqA-_X-Cg==

I fixed a few pathing issues, removed a few bad damage nodes as well as a few clusters to get some life in exchange. I tried to leave the tree the way you did it as much as I could. It's a lot of points though and leveling into the 90s takes a lot of time, although not nearly as much as d2 currently.


Pretty wacky build, might we worth tossing in EE IMO
(╯°□°)╯︵ ┻━┻
malcram
Profile Joined November 2010
2752 Posts
March 22 2016 14:07 GMT
#21122
what an ass layout today for the labyrinth
Tenks
Profile Joined April 2010
United States3104 Posts
March 22 2016 15:35 GMT
#21123
This is probably the wrong place to ask but when I'm playing this game I want a few of my flasks to be bound so they all go off at once. Is there any little piece of hardware available that can "group" keys together like that? I want my 3-4-5 flasks to all go off at once and I figured a little plastic "bridge" would do the trick. I don't really feel like running some software in the background linking the keys together I'd prefer just hardware.
Wat
Miragee
Profile Joined December 2009
8714 Posts
March 22 2016 15:42 GMT
#21124
Just a tip: You have multiple fingers on your hand. You can use them together.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 22 2016 15:53 GMT
#21125
It's a bit of an interesting case.

Dev's have explicitly stated multiple times that doing this via software or a "macro" is not acceptable and bannable (although how many people ACTUALLY get banned for it is unclear and potentially very very low). While it's allegedly against the Terms of Use, I just read them and it's actually not. However, GGG can unilaterally ban you for whatever they want without recourse so just because it isn't in the ToU doesn't mean they can't ban you for it.

Doing it via hardware is interesting because there's no way for them to know whether its hardware or software but hardware options are even less against the ToU (which I explained only kinda matters). The other part about hardware is that it would require a kinda interesting keyboard mod to make it work right (look i'm a keyboard nerd). Without the right stabilizers, just putting a bar across the keys could backfire in awkward ways.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Tenks
Profile Joined April 2010
United States3104 Posts
March 22 2016 15:59 GMT
#21126
On March 23 2016 00:53 Sn0_Man wrote:
It's a bit of an interesting case.

Dev's have explicitly stated multiple times that doing this via software or a "macro" is not acceptable and bannable (although how many people ACTUALLY get banned for it is unclear and potentially very very low). While it's allegedly against the Terms of Use, I just read them and it's actually not. However, GGG can unilaterally ban you for whatever they want without recourse so just because it isn't in the ToU doesn't mean they can't ban you for it.

Doing it via hardware is interesting because there's no way for them to know whether its hardware or software but hardware options are even less against the ToU (which I explained only kinda matters). The other part about hardware is that it would require a kinda interesting keyboard mod to make it work right (look i'm a keyboard nerd). Without the right stabilizers, just putting a bar across the keys could backfire in awkward ways.


I highly doubt GGG would give a damn about using some software to perform the option but I just want to be completely safe. The main benefit of a hardware solution is there is absolutely nothing running in the background of my computer if for whatever reason they are scanning my computer for executables they deem illegal to run in conjunction with PoE. So if I have SuperMacro.exe running with PoE.exe there is a potential for it being flagged I could assume.

I may just try and make one myself. Basically I want the design to be almost like a sawtooth. So it is flat, has a sharp angle down then sharp angle back up then is flat again. That way it rests pretty easy on the keys and probably add some rubber on the bottom to prevent slip. I just wasn't sure if Razer made some "eSports Level Gamer Approved" thing for me. But my googling is coming up short on a solution so figured I'd ask. Ideally I'd like it to be adjustable too since I need it to cover 3 flasks on my Raider but only 2 flasks on my Berserker.
Wat
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-03-22 16:07:33
March 22 2016 16:05 GMT
#21127
yeah nobody makes hardware multikeys because it's so easy to do in software
and uh, thousands of people use autohotkey macros to for example get in-depth item details in-game and GGG have explicitly cleared those macros. Macros or macro software itself doesn't get you banned. The issue is specifically "achieving multiple in-game actions with a single key press". Which is what you want to achieve, although in a separate methodology from what I've seen outlawed. Which, as I said at the start, is why it's a somewhat interesting case.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 22 2016 16:08 GMT
#21128
I thought the bans were related to automatic potting. Like a third party program would watch your health, and if it dipped below a certain amount it would use potions for you.

One key to do a series of actions is practically the same as a logout macro.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-03-22 16:16:19
March 22 2016 16:12 GMT
#21129
a recent dev comment:
https://www.pathofexile.com/forum/view-thread/1618439/page/1#p13012803

logging out is a "single action" despite the multiple steps involved normally and as long as the logout macro is not auto-triggered by stuff like your HP dropping it's not bannable. Besides which logout macros have to be less useful than the fast logout tool that terminates the port instantly.

Operation "cast all my spells with 1 button" as the poster in quesiton was asking is as he says bannable. Flasks are exactly the same obviously.

As I said though, I don't know if people actually get banned for this. It's clearly outlawed but people used poehud or whatever it was for *years* without serious reprimand and when it was finally cracked down upon everybody got a second chance anyway right.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
malcram
Profile Joined November 2010
2752 Posts
March 22 2016 17:17 GMT
#21130
take an ice cream stick. cut to length. place blu tack on keys to same height. place stick.
kuresuti
Profile Blog Joined December 2009
1393 Posts
March 22 2016 20:03 GMT
#21131
Does Iron Will not show the spell damage bonus from strength in the gem tooltip or have I misunderstood how the gem works? I'd rather not reroll the colors of my sockets to test this so I thought I'd ask.

I only get 14% from a Lvl 8 Iron Will despite having over 150 strength. Shouldn't I get a 45% increase with a lvl 8 gem and 156 strength?

I'm trying to replace my controlled destruction and Iron Will would be a great substitute.

Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-03-22 20:13:31
March 22 2016 20:11 GMT
#21132
The gem shows the amount it gains from level (0% at level 1, +2% per level hence 14% at level 8). The other part is also shown on the gem as "Strength's damage bonus applies to Spell Damage as well for Supported Skills". It doesn't show you the exact amount that would be on the gem. Gems only show their own properties, and your strength isn't a property of the gem.

Besides which it is of course trivial to calculate the figure yourself (150/5 = 30 spell damage, +14% for level 8 gem). Now, 44% increased spell damage is generally not that huge a figure compared to the mathematically superior "more" multipliers available these days but I don't know what exactly your skill choices are. Most iron will builds have 400+ strength

E: controlled destruction will be way more damage in all circumstances guaranteed. Why are you trying to replace it?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2016-03-22 20:35:46
March 22 2016 20:29 GMT
#21133
I managed to test CD vs IW just now and right you are, CD is much stronger. I want my elemental overload to trigger more consistently using firestorm, that's why it would've been nice with something else.

Where can I find formulas for skill damage calculation? I have a hard time to find anything decent. Stuff like increased spell damage and more spell damage is pretty unintuitive if you are trying to calculate damage

EDIT: Actually I just found this page which will help.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-03-22 21:36:50
March 22 2016 21:36 GMT
#21134
Yeah, Controlled Destruction gives a huge amount of MORE damage. IW will give increased damage, which you have plenty in the skill tree or with weapons usually. More multipliers are great.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 22 2016 21:38 GMT
#21135
I'm surprised Controlled Destruction wasn't nerfed tbh
(╯°□°)╯︵ ┻━┻
Velr
Profile Blog Joined July 2008
Switzerland10972 Posts
Last Edited: 2016-03-22 22:30:46
March 22 2016 22:04 GMT
#21136
Did Labyirinth in Act 1 after killing Vaal and missing the Prison Lab... Lagspike... Rip.

To bad i lost my low tier unique weapon... grml..

But well, wasn't far in .
Is there anything wrong with this skilltree so far (Trapper/shadow)?

http://www.pathofexile.com/passive-skill-tree/AAAABAYAAA5IES8e8CoLKwoyGDY9RXxTMVVLXfJh4mKsbAhsjHBRcFJ2b36widOMNpeXnaqexKa-swO0OLTFt3XYVNvn5RnrY-4V8Yr79Q==
Ler
Profile Blog Joined August 2012
Germany543 Posts
March 22 2016 22:28 GMT
#21137
On March 23 2016 05:29 kuresuti wrote:
I managed to test CD vs IW just now and right you are, CD is much stronger. I want my elemental overload to trigger more consistently using firestorm, that's why it would've been nice with something else.

Where can I find formulas for skill damage calculation? I have a hard time to find anything decent. Stuff like increased spell damage and more spell damage is pretty unintuitive if you are trying to calculate damage

EDIT: Actually I just found this page which will help.


If you need anything in particular you wanna know write me a pm. Playing since Beta know pretty much everything ;D
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
HolydaKing
Profile Joined February 2010
21254 Posts
March 22 2016 22:29 GMT
#21138
On March 23 2016 07:04 Velr wrote:
Did Labyirinth in Act 1 after killing Vaal and missing the Prison Lab... Lagspike... Rip.

grml..

But well, wasn't far in .
Is there anything wrong with this skilltree so far (Trapper/shadow).

http://www.pathofexile.com/passive-skill-tree/AAAABAYAAA5IES8e8CoLKwoyGDY9RXxTMVVLXfJh4mKsbAhsjHBRcFJ2b36widOMNpeXnaqexKa-swO0OLTFt3XYVNvn5RnrY-4V8Yr79Q==

Nah, looks fine to me. But I never played a trapper. I would assume that the trap trigger radius nodes you didn't pick up yet are better the faster throwing ones, but maybe I'm wrong.
kuresuti
Profile Blog Joined December 2009
1393 Posts
March 22 2016 23:24 GMT
#21139
On March 23 2016 07:28 Ler wrote:
Show nested quote +
On March 23 2016 05:29 kuresuti wrote:
I managed to test CD vs IW just now and right you are, CD is much stronger. I want my elemental overload to trigger more consistently using firestorm, that's why it would've been nice with something else.

Where can I find formulas for skill damage calculation? I have a hard time to find anything decent. Stuff like increased spell damage and more spell damage is pretty unintuitive if you are trying to calculate damage

EDIT: Actually I just found this page which will help.


If you need anything in particular you wanna know write me a pm. Playing since Beta know pretty much everything ;D


I'll keep that in mind, thanks!
Miragee
Profile Joined December 2009
8714 Posts
March 23 2016 00:38 GMT
#21140
I have mad respect for all the guys doing merciless labyrinth in HC. Just did the cruel one (lvl 76) and it scared the shit out of me at times. Had 2-3 close calls. It's one moment of carelessness and it could be over.

On March 23 2016 07:29 HolydaKing wrote:
Show nested quote +
On March 23 2016 07:04 Velr wrote:
Did Labyirinth in Act 1 after killing Vaal and missing the Prison Lab... Lagspike... Rip.

grml..

But well, wasn't far in .
Is there anything wrong with this skilltree so far (Trapper/shadow).

http://www.pathofexile.com/passive-skill-tree/AAAABAYAAA5IES8e8CoLKwoyGDY9RXxTMVVLXfJh4mKsbAhsjHBRcFJ2b36widOMNpeXnaqexKa-swO0OLTFt3XYVNvn5RnrY-4V8Yr79Q==

Nah, looks fine to me. But I never played a trapper. I would assume that the trap trigger radius nodes you didn't pick up yet are better the faster throwing ones, but maybe I'm wrong.


I wouldn't take either of them if I can avoid it, like in the Saboteur Cluster. I played multiple trappers in the past and I never felt the trigger radius was an issue if you know where to throw the traps. I think throwing speed can help in fights where you need to move a lot.
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