I'm pretty sure a naked level 80 character should have almost 800 mana with just the int from that tree. Factor in heart and soul, some mana on gear, and probably an extra mana node or two (think the witch one by those life nodes) and its an easy 1400+ mana with sick regen (you have a ton of mana regen passives there already). Reserve 50-75% (depending on auras/heralds/etc) and you still have a nice buffer to your HP at very little cost.
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Sn0_Man
Tebellong44238 Posts
I'm pretty sure a naked level 80 character should have almost 800 mana with just the int from that tree. Factor in heart and soul, some mana on gear, and probably an extra mana node or two (think the witch one by those life nodes) and its an easy 1400+ mana with sick regen (you have a ton of mana regen passives there already). Reserve 50-75% (depending on auras/heralds/etc) and you still have a nice buffer to your HP at very little cost. | ||
HolydaKing
21254 Posts
edit: Just read it's hardcore, then it's OK I guess. Even though I lately learned that damage can be your best friend for survival, but that was on a crit cold char who was able to freeze anything. | ||
pahndah
1193 Posts
On March 03 2016 03:34 Sn0_Man wrote: MoM is better than you think after the buffs to mana gained per level IMO. I'm pretty sure a naked level 80 character should have almost 800 mana with just the int from that tree. Factor in heart and soul, some mana on gear, and probably an extra mana node or two (think the witch one by those life nodes) and its an easy 1400+ mana with sick regen (you have a ton of mana regen passives there already). Reserve 50-75% (depending on auras/heralds/etc) and you still have a nice buffer to your HP at very little cost. Assuming its 70% (2x blasphemy curses) and 1k mana (I seriously doubt it'll be close to this significant gear investment and 5-10 extra points) that's still only a 300 hp buffer, which also assumes he's not casting/spamming his spells and reducing it. 300 hp out of say 6000 is only ~5% extra buffer. 6000 pure hp is more than enough. Just skip bosses in the higher tier maps and he'll be fine for HC. | ||
HolydaKing
21254 Posts
On March 03 2016 04:03 pahndah wrote: Assuming its 70% (2x blasphemy curses) and 1k mana (I seriously doubt it'll be close to this significant gear investment and 5-10 extra points) that's still only a 300 hp buffer, which also assumes he's not casting/spamming his spells and reducing it. 300 hp out of say 6000 is only ~5% extra buffer. 6000 pure hp is more than enough. Just skip bosses in the higher tier maps and he'll be fine for HC. Hehe, not necessarily in higher tier maps, some of the more dangerous ones can be in lower tier maps. Gotta know which one to skip. It also depends on the build. Like Overgrown Ruin is easier than Dungeon for many builds. | ||
Sn0_Man
Tebellong44238 Posts
~6 hours i guess. Hype! | ||
ticklishmusic
United States15977 Posts
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Sn0_Man
Tebellong44238 Posts
I really want to see patch notes though because flame totem BLOWS for levelling without nights hold existing. | ||
pahndah
1193 Posts
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Tenks
United States3104 Posts
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HolydaKing
21254 Posts
On March 03 2016 04:23 ticklishmusic wrote: I haven't decided on a build yet. Melee or spellcaster Idunnooooooooo. I'll have to take some time and really think about it, but more likely I'll see an interesting build somewhere and just steal it and do it worse than the creator. Me neither, I keep creating new passive trees. xD My latest one is the following crit EK Assassin tree, with Warlord's Mark + Blasphemy for mana, probably Hatred for aura and I guess both Physical to Lightning and Life Leech gem will be needed for reflect as it's fairly heavy on crit multi (but not HC). https://www.pathofexile.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_JpUPq3X9YeIki4RvVUvDOow2GYoqOCLqidOXBujWcFLEopsmBbUqCzIBjb9d8rIZUUfUIysKDkjPejB8MHERLwMe44QRlmHrjX3dqOtjH0EN0Qcef8Z6UyP2S3i1SDY9Y0OVLqKjTZI6Qp2q8NXB8w_EbIxJUY_6lSA7fGKs6_VrFy0fuMrDCbzqTLO5k8BUIG6us_IdCPRqQ1AwQZbbXgVC0PURDyycrJj31zpYm6FVxo9Gg9sdFI5k-tL3phZvZp62-iSq42oWQDbphX3nVCT9_94= Tho not sure how I'll get Power Charges, 10% on non crit will probably be almost never happening, maybe with Incinerate or something. And yes, no Jewels as I felt like no points were worse than jewels would be (except for perfect ones which are hard to get). On March 03 2016 04:54 Tenks wrote: What is the advantage of RF vs just flame totem? Mainly better clear speed imo, at least if you have Witch + Templar aoe nodes and ideally Carcass Jack. Flame Totem is easier to play though, because RF can be annoying before you got all the aoe stuff, as monsters can run out of its range or simply be out of its range. Also before 2.2 it had more dmg potential I guess, at least if you didn't want to play a glass cannon. But if you wanna do RF totem then I'd suggest you to get some info first, because creating a "perfect" RF totem tree is very hard. | ||
Sn0_Man
Tebellong44238 Posts
Flame totem has a lot more options on the tree, but scales worse (unless you go crit I guess). It is a much more intuitive playstyle though. Anyway I'm hoping that me being RF and running flame totems is enough to have "enough" clear speed. | ||
HolydaKing
21254 Posts
On March 03 2016 05:20 Sn0_Man wrote: Thing about RF totem tree is that ur best nodes are jewel sockets (outside of a few totem nodes) so your tree looks quite strange. The fact that the best ascendancy for it is chieftain is also awkward since scion gets the ez jewel sockets which is what matters. Flame totem has a lot more options on the tree, but scales worse (unless you go crit I guess). It is a much more intuitive playstyle though. Anyway I'm hoping that me being RF and running flame totems is enough to have "enough" clear speed. I hope you don't mean mine? I said mine is for EK and I don't see any others listed here. =D edit: I guess you mean the one from last page. Though not even that one was for RF. ^^ | ||
Sn0_Man
Tebellong44238 Posts
for your tree i'm like 100% certain that a jewel socket is better than 2 4% life nodes and also i'm uncertain that vaal pact is better than decent regen and some frenzy charges but iunno. Your build will definitely do sick DPS on account of the crit chance you will achieve, I can't deny that. | ||
Miragee
8509 Posts
On March 03 2016 03:34 Sn0_Man wrote: MoM is better than you think after the buffs to mana gained per level IMO. I'm pretty sure a naked level 80 character should have almost 800 mana with just the int from that tree. Factor in heart and soul, some mana on gear, and probably an extra mana node or two (think the witch one by those life nodes) and its an easy 1400+ mana with sick regen (you have a ton of mana regen passives there already). Reserve 50-75% (depending on auras/heralds/etc) and you still have a nice buffer to your HP at very little cost. Yeah, my DD char I played in Bloodlines has like 2,25k mana. He had 3,6k or more when I had the old EB. Now I have an awkward 700 ES pool as well as a CoD although my pathing now leads right past MoM on the tree... I don't understand the point of the new EB. Yeah, you can reserve 100 % of your mana. And then? I also think it's kind of ironic that they nerfed the EB/MoM combo and a few months later everyone and their moms use Fortify which is basically the same without as much investment. On March 03 2016 04:23 ticklishmusic wrote: I haven't decided on a build yet. Melee or spellcaster Idunnooooooooo. I'll have to take some time and really think about it, but more likely I'll see an interesting build somewhere and just steal it and do it worse than the creator. hah, that's always a great idea :D Dunno, melee in the beginning of a new league only seems reasonable if it's fake melee. Especially with the Labyrinth. Assuming you will be playing HC. | ||
HolydaKing
21254 Posts
On March 03 2016 05:24 Sn0_Man wrote: by "ur" i meant "the person going RF totems" not you HdK. for your tree i'm like 100% certain that a jewel socket is better than 2 4% life nodes and also i'm uncertain that vaal pact is better than decent regen and some frenzy charges but iunno. Your build will definitely do sick DPS on account of the crit chance you will achieve, I can't deny that. But... you said "so your tree looks quite strange". The person that said he wants to go RF totem didn't post a tree, or I'm blind. Vaal Pact is absolutely necessary or every reflect monster will kill me. ![]() edit: Sorry I get it, you meant the tree that you would create looks strange... bah I'm slow. :D | ||
Tenks
United States3104 Posts
On March 03 2016 05:20 Sn0_Man wrote: Thing about RF totem tree is that ur best nodes are jewel sockets (outside of a few totem nodes) so your tree looks quite strange. The fact that the best ascendancy for it is chieftain is also awkward since scion gets the ez jewel sockets which is what matters. Flame totem has a lot more options on the tree, but scales worse (unless you go crit I guess). It is a much more intuitive playstyle though. Anyway I'm hoping that me being RF and running flame totems is enough to have "enough" clear speed. Sounds like I'll just go vanilla flame totem. I really only want the toon to be able to buy some stuff for a Sunder 2H character anyways. I just hate leveling melee builds from scratch. | ||
hunts
United States2113 Posts
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Sn0_Man
Tebellong44238 Posts
On March 03 2016 05:45 hunts wrote: I'm going to run rf incinerate with the 40% damage after critting node. I'm just trying to figure out if I should go scion for the dual ascendancy class, or inquisitor, and if I will still be able to keep the bonus damage up if I use controlled destrucrion. I trust you are aware that incinerate has a 0% base crit chance? Because running increased critical strikes to achieve a 1.9% base crit chance (+~80% from the gem but -100% from controlled destruction) doesn't seem like it's worth it to make that keystone kiiiiiiinda work. | ||
HolydaKing
21254 Posts
On March 03 2016 05:53 Sn0_Man wrote: I trust you are aware that incinerate has a 0% base crit chance? Because running increased critical strikes to achieve a 1.9% base crit chance (+~80% from the gem but -100% from controlled destruction) doesn't seem like it's worth it to make that keystone kiiiiiiinda work. Would the 1,9% even get reduced from controlled destruction? Anyway Incinerate hits very fast so it might work, it only needs to crit once every 8 seconds, should be no problem. | ||
Sn0_Man
Tebellong44238 Posts
Anyway, incinerate starts at 5 casts per second, double that with some cast speed and you get to 10 casts per second (optimistic I think but w/e). at 10 casts per second and lets say 3.3% crit chance (no controlled desctruction) it averages 3 seconds of continuous casting per crit. Now factor in running around between packs and it's safe to say that allocating a poorly located keystone + a link is nowhere near worth it compared to just slamming in controlled destruction (which is more damage anyway and doesn't require bad pathing and a bad keystone). | ||
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