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United Kingdom3482 Posts
On March 02 2016 00:57 Sn0_Man wrote: 30% less block chance means you need 107% chance to cap block which you can't get from offering (35) shield (32 is very high) and rumis (30). Still, its very strong. I question the value of acro but what do I know.
("less block chance" is multiplicative not subtractive) Forgot to mention the flask effect nodes, 30% increased makes a perfect Rumi's give 39% block which is what gets you to the cap edit: also tempest shield, obviously. Acro probably isn't necessary because the max block with the life gain on block is already stronger than Aegis builds which pretty much only die to one shots as is. Kind of crazy you can get around the less multiplier though.
I'm also wondering if you could use Assassin to get around the 40% less crit chance on Marylene's Fallacy to actually make use of the 160 multi.
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It's possible yes I really need to see the patch notes to try to understand where crit is going this patch
I also have perhaps one of the stranger builds i've ever thought of in the works thanks to ascendancy classes. It's an ass slayer heh. Needless to say it isn't even close to the intended uses of either of those scion subclasses.
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I might make a Facebreaker Gladiator. The Great Old One's Ward for lots of damage, 60 spell block, and 68-72 spell block seems pretty rad. Shame you have to get that "attack speed with 1-handed weapons" but the ability to have near-capped spell block without sacrificing a slot is pretty big.
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i havent played a block character in a long time, but i remember it feeling very very good
too bad BoR got nerfed to heck
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Zana 8 challenge again? Yeah right, no way. I completed it in Talisman league, but that wasn't fun at all. And the very slight level buff for Zana maps won't change that. But there are a LOT of doable challenges, I'm sure at least the weapon effect will be very easy to gain.
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Challenges are much easier compared to last league. I count only 13 that aren't freebies (aka you might have to trade with other ppl to complete them) aka the full clears/identify stuff. Should be extremely easy to get 24 for MTX without even trying for it.
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What are you guys going to be playing? I usually play HC and I think I will start with a spark brotem char. I think I will go Scion deadeye/occultist I might go for the ranger start nodes instead of occultist though haven't planned it out precisely yet. I like to start leagues with brotems, allows you to get away with less defences. Though I think I will go EB/MoM as I will be close to those nodes and having full mana reserved will be nice (wrath+hot+aa).
I got to 21 challenges in THC, I coudlve gotten several more but to get to 28 was a bit of a stretch. I think getting the weapon effect will be easy and most of the fully clear challenges are very doable.
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On March 01 2016 23:25 r.Evo wrote:So.... cleanup time. The original idea with kicking everyone who didn't get any achievement sounds like a failure cause that's almost half the guild. Well done people. :3 Please take a look here and if you do not have a single achievement in Talisman and plan to be active during Ascendancy post in here (or PM me, I prefer posts tho) with your accountname. Yes you can also post for your buddies but it's always nice to have TL accounts associated with names from time to time. Exceptions to this are officers, semioldguy, Tongar, BisuProbe, Tennet, Capped, Otolia, BLinDRawR and Aixler. At least those are the names of people I either know directly or associate with TL vets but I'm pretty sure I'm missing some. =P I'll do the purging in a day or two so those who are checking forums frequently shouldn't miss it, the rest can get grabbed again asap as usual. Cheers. <3
I would request that hit me up when you wanna do it so I can log-in and check for additional exceptions xD. ( On first skimp there are bgx & beberly )
On March 02 2016 04:17 Sn0_Man wrote: TL guild has 1 person with 28 and 2 with 21 challenges, I'd kinda expected more lol.
Also looking at guild page where's my guild achievements wtf xd
Oh damn I thought the 28 was Plato but he's the other 21. Turned out d3ck3r managed to get 28, when I stopped playing regularly he was at 12 or so. Congrats mate ( if you read this ). Remind me of how Ambush went lol.
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Try this?
No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway)
Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game.
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On March 02 2016 19:43 pahndah wrote:Try this?No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway) Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game. Wow that looks very nice. I think I'll adapt to your version. Hadn't given any thought to curses yet but having 2 curses is really strong.
I just noticed there is indeed no lightning golem which Im pretty bummed out about, I had kinda assumed there would be. That just took away a big modifier for my damage. I was really looking forward to doing something with lightning though. Last time I played was an incinerate to lvl 86 so Im a little bummed out on fire still.
If I go storm call anyway but get a fire golem, it'd still give a 40% damage boost (if Im calculating this correctly). Since flame golem gives 20% increased dmg which is doubled by liege of the primordial. I dont get the 40% increased damage from having a matching golem so usefulness is pretty debatable.
edit* Wont I be pretty short on mana with just 22% increased mana? Since Im running MoM having a pretty large mana pool is pretty important.
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Vatican City State1872 Posts
I'm definitely going to play blade vortex necromancer this hc league
looks rly fresh and tanky
might even try converting 100% of my phys to ele dmg with all of these sick MORE dmg things going on with ele dmg.
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On March 02 2016 20:03 solidbebe wrote:Show nested quote +On March 02 2016 19:43 pahndah wrote:Try this?No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway) Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game. Wow that looks very nice. I think I'll adapt to your version. Hadn't given any thought to curses yet but having 2 curses is really strong. I just noticed there is indeed no lightning golem which Im pretty bummed out about, I had kinda assumed there would be. That just took away a big modifier for my damage. I was really looking forward to doing something with lightning though. Last time I played was an incinerate to lvl 86 so Im a little bummed out on fire still. If I go storm call anyway but get a fire golem, it'd still give a 40% damage boost (if Im calculating this correctly). Since flame golem gives 20% increased dmg which is doubled by liege of the primordial. I dont get the 40% increased damage from having a matching golem so usefulness is pretty debatable. edit* Wont I be pretty short on mana with just 22% increased mana? Since Im running MoM having a pretty large mana pool is pretty important.
No idea, you can grab a pledge of hands to help out, or run blasphemy+warlords. I just left MoM in there since you had it selected, but I wouldn't personally grab it.
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I really want to go with a ancestral protector totem marauder using the chieftain ascendency.
I wish I knew how to scale if. GGG already said it uses my strength and weapon, but I don't know yet if it will scale of increased damaged with weapons and/or melee damage...
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On March 02 2016 20:33 pahndah wrote:Show nested quote +On March 02 2016 20:03 solidbebe wrote:On March 02 2016 19:43 pahndah wrote:Try this?No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway) Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game. Wow that looks very nice. I think I'll adapt to your version. Hadn't given any thought to curses yet but having 2 curses is really strong. I just noticed there is indeed no lightning golem which Im pretty bummed out about, I had kinda assumed there would be. That just took away a big modifier for my damage. I was really looking forward to doing something with lightning though. Last time I played was an incinerate to lvl 86 so Im a little bummed out on fire still. If I go storm call anyway but get a fire golem, it'd still give a 40% damage boost (if Im calculating this correctly). Since flame golem gives 20% increased dmg which is doubled by liege of the primordial. I dont get the 40% increased damage from having a matching golem so usefulness is pretty debatable. edit* Wont I be pretty short on mana with just 22% increased mana? Since Im running MoM having a pretty large mana pool is pretty important. No idea, you can grab a pledge of hands to help out, or run blasphemy+warlords. I just left MoM in there since you had it selected, but I wouldn't personally grab it. Since its the first character in the league I dont really want to rely on uniques since I dont know if ill even be able to afford them. I think having MoM is a must for this build otherwise there is virtually no survivability to speak of. I really like your second curse idea so I can run something like lightning pen and enfeeble. Thanks for your suggestions!
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On March 02 2016 22:50 solidbebe wrote:Show nested quote +On March 02 2016 20:33 pahndah wrote:On March 02 2016 20:03 solidbebe wrote:On March 02 2016 19:43 pahndah wrote:Try this?No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway) Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game. Wow that looks very nice. I think I'll adapt to your version. Hadn't given any thought to curses yet but having 2 curses is really strong. I just noticed there is indeed no lightning golem which Im pretty bummed out about, I had kinda assumed there would be. That just took away a big modifier for my damage. I was really looking forward to doing something with lightning though. Last time I played was an incinerate to lvl 86 so Im a little bummed out on fire still. If I go storm call anyway but get a fire golem, it'd still give a 40% damage boost (if Im calculating this correctly). Since flame golem gives 20% increased dmg which is doubled by liege of the primordial. I dont get the 40% increased damage from having a matching golem so usefulness is pretty debatable. edit* Wont I be pretty short on mana with just 22% increased mana? Since Im running MoM having a pretty large mana pool is pretty important. No idea, you can grab a pledge of hands to help out, or run blasphemy+warlords. I just left MoM in there since you had it selected, but I wouldn't personally grab it. Since its the first character in the league I dont really want to rely on uniques since I dont know if ill even be able to afford them. I think having MoM is a must for this build otherwise there is virtually no survivability to speak of. I really like your second curse idea so I can run something like lightning pen and enfeeble. Thanks for your suggestions! Yeah, go with Blasphemy + Warlord's. Might want to still keep a mana pot though, because of curse immune monsters and if bosses take long. I will do that too and completely forgot about mana reg nodes. Also Warlord's Mark in general is super good, you stun everything, get high life leech as well and having an easy way to get Endurance charges is great too.
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so many potential new builds this is beautiful
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Does anybody know what base movement speed is in units per second? I can't seem to find it.
Relevant for reverse-knockback mob pulling shenanigans
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On March 02 2016 22:50 solidbebe wrote:Show nested quote +On March 02 2016 20:33 pahndah wrote:On March 02 2016 20:03 solidbebe wrote:On March 02 2016 19:43 pahndah wrote:Try this?No idea how storm call works, but this version has more spell damage, duo curse and 2 more sockets than what you have currently. Trade off is mana regen and energy shield (which you are not stacking anyway) Edit: There is also no lightning golem iirc? Perhaps try a different ascendancy class? Or just do firestorm, that's what I did last league and I got to 90 HC knowing nothing about the game. Wow that looks very nice. I think I'll adapt to your version. Hadn't given any thought to curses yet but having 2 curses is really strong. I just noticed there is indeed no lightning golem which Im pretty bummed out about, I had kinda assumed there would be. That just took away a big modifier for my damage. I was really looking forward to doing something with lightning though. Last time I played was an incinerate to lvl 86 so Im a little bummed out on fire still. If I go storm call anyway but get a fire golem, it'd still give a 40% damage boost (if Im calculating this correctly). Since flame golem gives 20% increased dmg which is doubled by liege of the primordial. I dont get the 40% increased damage from having a matching golem so usefulness is pretty debatable. edit* Wont I be pretty short on mana with just 22% increased mana? Since Im running MoM having a pretty large mana pool is pretty important. No idea, you can grab a pledge of hands to help out, or run blasphemy+warlords. I just left MoM in there since you had it selected, but I wouldn't personally grab it. Since its the first character in the league I dont really want to rely on uniques since I dont know if ill even be able to afford them. I think having MoM is a must for this build otherwise there is virtually no survivability to speak of. I really like your second curse idea so I can run something like lightning pen and enfeeble. Thanks for your suggestions!
Well the thing is, if you are running blasphemy curses, or any auras for that matter, your mana will suffer and you'll end up with 200-300 (out of 600-700). I believe you are overrating MoM, so unless you specifically get nodes and sacrifice gear for it, it won't be worth it. Also, not running curses means you are typically missing out on the chance to double your effective dps or more. Best defense is just to have a nice cushy hp pool (5-6k life is easily doable with the skill tree I provided and should be enough to not get one shotted by most things) and not get hit in the first place.
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