if so then obviously ur right I just thought talisman's duration wasn't confirmed yet
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Sn0_Man
Tebellong44238 Posts
if so then obviously ur right I just thought talisman's duration wasn't confirmed yet | ||
HolydaKing
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Alur
Denmark3900 Posts
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Sn0_Man
Tebellong44238 Posts
And yeah 2.1 would be awfully short in that scenario i'm just so anti-hyped for it since they already announced 2.2... ![]() | ||
HolydaKing
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Alur
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Faeny
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Deleted User 3420
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Fairly high life, fairly high armor, max endurance charge 2handed staff cyclone. Focus on crit and phys, pick up the extra curse, use windscream boots and a +1 curse ammy or that shitty +1 curse ring. So anyways, get to 4 curses. Run the curses as auras, so 100% mana reserved. Run enfeeble, assassin's mark, warlord's mark, temp chains For main skill use something like cyclone, increased aoe, fortify, faster attacks, inc crit strikes, inc crit damage Would probably also use a 4link with something like heavy strike, faser attacks, increased critical damage, increased critical strikes(I think I could stun/knockback lock most curse immune rares?) This plan also synergizes with those weird staff nodes that generate charges. And the knockback would probably be nice on hardcore. In my mind I see myself as this insanely tanky dude spinning around laying huge phys crits on everything | ||
HolydaKing
21254 Posts
I think it should work, even though I'd probably rather go 2h sword as I like the Maraketh sword. Then again, that's a completely different path and not really doable with the double curse nodes. | ||
Deleted User 3420
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ticklishmusic
United States15977 Posts
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HolydaKing
21254 Posts
On December 05 2015 01:06 ticklishmusic wrote: I kinda want to do a summoner, a super tanky animated guardian, golem that actually does damage, some specters and a buncha zombies. Or something like that. I think Blasphemy plus curse nodes and temp chains + enfeeble is gonna be insane defense for summoners. Just depends on if you want to resign some auras. Tbh curse on hit always worked too, but not having to use it would mean less things to cast, and summoners have plenty of stuff to do IMO. Which is why I never really used the offerings. | ||
TheTenthDoc
United States9561 Posts
I'll be real sad if in the end it's just worse than Firestorm (not that that would be all that hard with how obscene that skill has become). | ||
HolydaKing
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Superouman
France2195 Posts
On December 05 2015 03:01 HolydaKing wrote: Firestorm is such a lag skill.... if you play solo it's barely playable. I second that. I was using it with vaal cyclone and cast on melee kill. I was often disconnecting because there was too much data to send to the server and it made me disconnect very often. I had to go back to predictive mode to don't disconnect everytime. I contacted the support about this, they are working on optimizing the transfer of data | ||
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imallinson
United Kingdom3482 Posts
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TheTenthDoc
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HolydaKing
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Deleted User 3420
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On December 06 2015 03:13 imallinson wrote: For Cyclone I feel like hatred is too much damage to give up and because you are going crit it will freeze most mobs which is amazing for defence. If you pick up the reduced mana reserved near templar and use an alpha's howl you can fit in 3 curses alongside hatred. I know what you mean, I don't want to give up hatred. But for hardcore, enfeeble and temp chains are just so, so strong. And then, for the build, assassin's mark is necessary. Which leaves warlords mark and while I could do manual cast enduring cry... I am lazy as shit. So I don't really see an alternative. What you are suggesting just ends up being a completely different build, taking the reservation nodes. And then without warlords mark I will need life leech, which is another socket, and everything changes. my hope is just to get crit/crit multi so high that I won't miss the hatred. | ||
HolydaKing
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