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On July 31 2011 13:51 igotmyown wrote: Building a hammerdin from scratch takes a long time to get to level 18. And without + skills, your level 20 blessed hammer does 196-200 damage, level 20 concentration gives +345%, for a total of 890 damage.
Whereas level 20 big fire/lightning spells will do around 1000, with +163% from fire mastery, and a further multiplier from conviction. You are resistable, but the advantage is you do more damage, you get a huge damage amplifier, and kill stuff much faster.
People don't realize that if you play without trading, items, and if you have to find/sacrifice for your magic find, reliably getting items is not that easy. If you play through and don't do runs, you may not even get two spirits. I know this is a bit anal, but concentration works at half effectiveness which makes blessed hammer even worse and leaves your final damage at 540. This is just to reinforce your point. With a lot of points in vigor, plus skill items, and high block rate, I was still dying to hell brutes (those act 1 things). People have no idea what the game is like untwinked and just say "HAMMERS OP OMG!"
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So are you guys in the last couple posts saying I shouldn't make a Hammerdin? I'm kinda confused ^^
And if anyone wants to play TCP/IP or chill on Skype n play hit me up
ChosenBrad1322 @ Skype Also I was the leader of Team SCD which has Pride, Zingy, Korlith, many Grand Master players. I use to charge for coaching so if you wanna talk SC that's cool too I say "was" cuz I retired from SC about 2 months ago cuz of school.
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does /players 2-8 also give increased chance to get rare/unique items?
Also any european want to team up and lvl up a nice duo?
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On August 01 2011 06:48 Senx wrote: does /players 2-8 also give increased chance to get rare/unique items?
Also any european want to team up and lvl up a nice duo?
No it just increases the amount of times a mob will drop an items and how many drop, not how likely that the item dropped will be good.
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For any of you who'd like to play single player and still be able to trade stuff: check out the diablo.incgamers single player forum. You need to play legit to trade (not sure how to track it but if you're unsure you're legit: pm a mod). They basically only allow the ladder runeword and red runeword mod, multiple instance dll and muling application (atma, gomule). You can find more info in the sticky thread.
SP forum Trading forum
BTW, shouldn't all of this be in the big diablo 2 thread? :p
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Saying that Hammerdins are easily outclassed damagewise, especially if you build it from scratch.
It's highly unlikely that you'll get any unique that you target unless you do magic find runs. Not to mention the harder to find ones like Herald. You probably won't get a high rune. You won't get enigma, you won't get herald of zakarum, you might be able to buy a +2 paladin skills scepter. You won't get stones of Jordan or Bul Kathos ring. You might get a + skills amulet, but it might be for a different class.
People are so used to getting rushed/pre-outfitting their characters that they don't realize it's not so easy to get all that stuff without trading/having mf characters.
You want fairly item indepedent characters that still do a lot of damage.
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Summon necro and frenzy barb play well off each other. Amp damage increases the barb's damage dealing while the skeletons help keep it from getting overwhelmed, and the barb's war cries make the skeles tougher.
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On August 01 2011 07:54 igotmyown wrote: Saying that Hammerdins are easily outclassed damagewise, especially if you build it from scratch.
It's highly unlikely that you'll get any unique that you target unless you do magic find runs. Not to mention the harder to find ones like Herald. You probably won't get a high rune. You won't get enigma, you won't get herald of zakarum, you might be able to buy a +2 paladin skills scepter. You won't get stones of Jordan or Bul Kathos ring. You might get a + skills amulet, but it might be for a different class.
People are so used to getting rushed/pre-outfitting their characters that they don't realize it's not so easy to get all that stuff without trading/having mf characters.
You want fairly item indepedent characters that still do a lot of damage.
and still with decent equipment hammerdins are just doing tons of damage. i read your little example but remember...in hell a lot of monsters are immun to elementalattacks or at least have high resistance. all the hammerdin is lacking without items is his ability as tank and of course his mobility...
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On August 01 2011 08:45 TRAP[yoo] wrote: ... all the hammerdin is lacking without items is his ability as tank and of course his mobility...
Just don't play a Hammerdin, aiming without Enigma is a pain in the ass...
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On August 01 2011 08:45 TRAP[yoo] wrote:Show nested quote +On August 01 2011 07:54 igotmyown wrote: Saying that Hammerdins are easily outclassed damagewise, especially if you build it from scratch.
It's highly unlikely that you'll get any unique that you target unless you do magic find runs. Not to mention the harder to find ones like Herald. You probably won't get a high rune. You won't get enigma, you won't get herald of zakarum, you might be able to buy a +2 paladin skills scepter. You won't get stones of Jordan or Bul Kathos ring. You might get a + skills amulet, but it might be for a different class.
People are so used to getting rushed/pre-outfitting their characters that they don't realize it's not so easy to get all that stuff without trading/having mf characters.
You want fairly item indepedent characters that still do a lot of damage. and still with decent equipment hammerdins are just doing tons of damage. i read your little example but remember...in hell a lot of monsters are immun to elementalattacks or at least have high resistance. all the hammerdin is lacking without items is his ability as tank and of course his mobility...
Again, high resistance doesn't mean anything against conviction, only immunity does. You're playing with an ally, so it's pointless to consider your solo potential.
So the question is, would you rather do 200 x (1+ 3.45 / 2) = 545 damage per hammer against all monsters or 1000 x (1+0.05 x 40) x 2.63 x 2.25 = 17000 damage per meteor against most enemies (more with basic things like leaf, about half as much against a monster with 99% resistance)? Is having to evade/kill with your paladin/merc the third of the immune monsters a huge price to pay vs having 30x damage and sweeping through players 8?
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starting a frenzy barb on East right now. /f a epik151
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My tip is, don't play lod. play vanilla d2. It's much more fun and much more challenging.
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What characters would people recommend if the duo (possibly trio if my mate decides to play) are starting on fresh accounts with no way to get items/twink at all? So many of the guides/builds I read require a lot of items to function seemingly, and I've no idea what to play in order to start out with, though I'd quite like to be a paladin.
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zealot #1 with fanaticism zealot #2 with concentration
best team ez np cuz no iron maiden
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I'd go with Barb/Pala and Necro. Skeles with all the auras/shouts are awesome. So is Barb/Pala when you add curses to the mix.
Damn I miss my HC necro. Soloed the game up to Baal on Nightmare, didn't pay attention and one of those tentacles that rise from the ground killed me at lvl 76 Or maybe it was Hell?
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Summon necro + a good support, smiter or frenzy barb. Or two hammerdins, one with conviction, one with concentration. Both of these combos have great synergy and can kill everything.
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Why the hell would you have two hammerdins and have one use conviction? Conviction has absolutely no effect on hammer damage.
Also if you are choosing to go the Conviction paladin + X, make sure X deals Lightning Damage. Almost all fire/cold immunes are not breakable even by the highest level Conviction in Hell (in fact I don't think any cold immunes are). Lightning is the only viable route, and even then the broken immunes will have ~90% lightning resist so you still won't be doing much damage at all (no way you will be finding 5/5 facets and griffon's eye in single player).
On August 01 2011 18:56 NikonTC wrote: What characters would people recommend if the duo (possibly trio if my mate decides to play) are starting on fresh accounts with no way to get items/twink at all? So many of the guides/builds I read require a lot of items to function seemingly, and I've no idea what to play in order to start out with, though I'd quite like to be a paladin.
As I mentioned first, if you are completely untwinked, Necro + Meteorb is a great way to go.
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So many possibilities are viable, there is not really one best combo. But in order to chip in like a true d2 zealot, I just had to propose something :p Oh, and stay away from meteorb sorcs, they're obsolete ^^
1) A sumoning necro with max corps explosion and a good level lower resist combined with 2) a lightning amazon. 3) a paladin with helpful auras (fanaticism, concentration, res auras) or 3) a ranged character like a fire/cold sorceress or a bowazon (strafe).
High damage, fast, safe, all can carry magic find equip which will help you a lot in the long run.
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Didn't really have any problems with my friend as light sorc and frost sorc. Only hard part really was hell diablo and hell throne.
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