On January 01 2012 07:56 turdburgler wrote: wait for cannons then roll them. the way combat works cannons are retardedly op against people who dont have cannons.
On December 31 2011 14:12 Fruscainte wrote:
On December 31 2011 14:03 Euronyme wrote:
On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad?
I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there.
Asian nations are tricky though. They have a LOT of stacks. I mean, just ludicrous amounts and can reinforce them just as fucking fast. I generally, if I'm going to Asia, do it in a very tight timing of when I get Cannons. Once I get cannons, stack up a shit ton of defensive infantry with defensive cannons, take a single province, and let the action come to you and stack up their war exaustion. If we're talking about a smaller Asian nation, such as SE Asia, Korea, Japan, or what have you, simply get offensive infantry + cannons and blitzkreig across their land, dont even fight them. Literally. They will have Fort 1's, and if you have 12k infantry and 3k cannons, you can auto-siege ~20 forts before you need to stop.
Cannons are literally that broken, and I always abuse that timing in every single game I play. Getting cannons and attacking nations with Fort 1 still. It's such an easy win, even in Europe. It's not as useful with Fort 2's though, so you got to act fast.
defensive stats have nothing to do with if you are attacking or defending. your cannons should be offensive because when you have a full row of infantry cannons take no dmg iirc
I'm pretty sure they do?
Defensive Morale means you get that much bonus to morale when you're attacked, and Shock effects are diminished with a certain amount of Shock in defense, so on and so forth, no?
defensive stats combined with their offence work out how much damage you take then they attack. both sides having high offence stats tends to lead to faster but more random fights as a few lucky dicerolls can end the whole thing. both sides having high defence stats leads to slower battles less likely to be ended quickly.
the only advantage of being attacked is possible terrain, this is all assuming i havent forgotten something major
Hm, that's interesting. Did not know that.
The only combat I do is hardcore blitzkreig anyways, so I need not worry.
On December 31 2011 02:36 gameguard wrote: so, I've made many mistake on my first run (which is still going).
The biggest problem i face right now is Inflation and fucking rebels EVERYWHERE. I started off with korea, took ryuku early, then took some mayasian shit. I got some lands in pegu and vasalized brunei.
I read some strategy on korea which is bare bones and it said to get unam sanctum first to kill the infedels, but fucking I should have just tried to race trade tech to get quest for the new world. It seems like thats the limiting factor for westernizing because I already have -2 centralism (over the limiter ... damn revolts lol) and -3 innovation. My innovation and confucian teachings gets me negative missionaries so i cant convert these infedels LOL. My stability keep taking hits because of fucking country events. Oh my war exaustion is probably really high right now because i was in war for like 5 years... Revolt % is like 15+ across the board on all my noncore. Even my cores have 4% right now lol.... fuck
Im sitting at at like 8 inflation and its only 1450 or so. If i play it over, i would have a better idea on strategy but, it took me so long to even get here ~_~
Whatup gameguard you been playing this game as well? I have been playing as Holland and have a massive tech lead on everyone due to me just vassalizing central Europe to keep my tech costs low and only having 3 actual provinces and at the same time am getting massive amounts of ducats from trade. Let me get to New World way in advance and get all the juicy bits and now no one even close in tech or $, can pretty much rape anyone I want. Bout to start my first game in Asia.
i can finally westernize but i would probably have to go on full revolt suppresion mode lol. Hopefully i can get a good latin army and take over all of east asia before the game is over. Right now ming just rapes everything when i call them for help lol. I took some gold producing lands from mutapa but its hard to police that area cus its so far. When i took those lands i also demanded like 1600 ducats from them. Rich fucking bastards lol.
oh and mutherfuckign india kept instigating revolts with spies and I finally took over their whole country, but couldnt get anything meaningful from them -_-... fucking infamy. Ended up getting one province, 50 ducats and freeding dehli. Bleh i thought they would have more money.
Edit: save scumming kind of ruins the fun, but seeing as how its the first game and im just trying to see what works and what doesnt, It cant be helped i guess. There were a couple times i would have lost the war terribly if i didnt exploit knowledge from the world map and failed saves lol. At least dont reload every time some event royally fucks me over.
ok i hit westernize... and then everything went to shit. So many ... SO MANY revolts EVERYWHERE! Seriously -3 stability, 30 infamy, and like 30 legitimacy = fucked. How do you even pull this off? I dont see how this is possible after you get provinces in other continents. I got provinces in malaysia and africa (took over somalia and some of mutapa and mamuluks. The problem is that i cant concentrate my army to fight off huge stacks of rebels. Even small stacks coalesce into large ones. I cant possibly take care of this because i run out of manpower reserves. And these rebels have ridiculous units or something. They fucking dont ever die. Even if they are outnumbered like 5:1, they just lose like 80 units and run around while i chase them for god knows how long... For some odd reason manchu is killing the shit in Korea (why are they doing that?? no one else does), so i just have to focus on SE asia and africa but its still not enough.
Should i vassalize all my provinces and then westernize?
actually its not malaysia... its strip of land with the trading center malaka(sp?) on top of acer(sp?) left of brunei(sp?) LOL i suck ass at geography
You should consider not having 30 infamy and 30 legitimacy. While westernisation revolts are quite a lot, if you don't add those effects to it it is far less annoying.
Also, i don't really know what you want with all that african stuff, it probably does not even bring in a lot of money since it is distant overseas. And i think since the muslims still got cores on those lands, you probably get rebels of their techlevel, which is pretty bad for you. So i would recommend releasing most of the african stuff as vassals (but make sure you keep at least one province next to europeans for further westernisation. And marry everyone you can. That should take care of the infamy/legitimacy problems, reduce your stab costs and give you less territory you have to worry about. Maybe build a few temples, and of course spend all of your investments on stability until you are completely westernised.
well initially i went to africa to get next to france lol. Then i saw that matupa had ridiculous amount of gold. Like he would pay me 1800 if i only asked for ducats. So i looked at his land and it was producing gold and the province value was like 50. I didnt know being overseas affect the value lol. And I didnt know about core affecting revolts.
Anyways i just released most of my stuff exept malaka and bahir and some provinces around it. Somehow my infamy went down by 10 when i did this. Then i changed to noble republic which got rid of legitimacy alltogether. Now there are almost no revolts even with -3 stab.
Speaking of Westernization, I'm a bit fuddled by the concept. I'm playing as "Byzantium", and I want to make Latin units. Is Westernization the only way to do this?
My sliders will be ready in a few decades (early-mid 1500s), and hopefully I have a good administrative ruler, but what's that technology gap requirement all about? Who's it compared to? Do I have to be 20 behind any Western nation? Or one in particular? Or an average?
Expansion into Europe is too hard with Eastern units, so I need to do this.
On January 03 2012 07:12 gameguard wrote: well initially i went to africa to get next to france lol. Then i saw that matupa had ridiculous amount of gold. Like he would pay me 1800 if i only asked for ducats. So i looked at his land and it was producing gold and the province value was like 50. I didnt know being overseas affect the value lol. And I didnt know about core affecting revolts.
Anyways i just released most of my stuff exept malaka and bahir and some provinces around it. Somehow my infamy went down by 10 when i did this. Then i changed to noble republic which got rid of legitimacy alltogether. Now there are almost no revolts even with -3 stab.
You lose 2 infamy per provinces you release as a vassal.
On January 03 2012 07:34 Crisium wrote: Speaking of Westernization, I'm a bit fuddled by the concept. I'm playing as "Byzantium", and I want to make Latin units. Is Westernization the only way to do this?
My sliders will be ready in a few decades (early-mid 1500s), and hopefully I have a good administrative ruler, but what's that technology gap requirement all about? Who's it compared to? Do I have to be 20 behind any Western nation? Or one in particular? Or an average?
Expansion into Europe is too hard with Eastern units, so I need to do this.
If you own a province on which someone else has a core, you can build their units, too. However, Westernisation is generally useful not only because of the unit types, but because of the faster tech, too.
Regarding the technology gap, you need to border a nation which is a total of 20 techs ahead of you (For example, if you have all techs at 5, and the other nation has 8,8,9,9,11, that would be a total of 20 techlevels ahead of you. As long as any nation you border fulfills that requirement (and being more westernised than you, of course), you can westernise, too.
Yeah, the main purpose of Westernization isn't the higher tech units, rather, the fast tech. I forgot what it is in Vanilla and cba to search for it, but it's a huge fucking difference.
Also, Republics are fucking God Tier if you can get them. You lose Royal Marriages, but Republics are just so good.
On January 03 2012 11:41 Ulfsark wrote: Any tips on how to balance cavalry and infantry?
My normal ratios go like this for early-mid game (ie: 1399-1600)
Initially I keep my Infantry/Cavalry in 6:4 ratio. Then when you start getting badass infantry, and depending on your economic situation, I move it up into a 10:5 ratio. When I get cannons, I move up into a 12:5:3 ratio, and then when I get more and more money and force limits I eventually stop off around 15:6:4
As you can see, Infantry gets really fucking good as you progress. I always keep a good amount of Cavalry, especially later on when I get upgraded versions -- but infantry is just miles better in DW. However always make sure to have Cav because you get a really good Combined Arms bonus. Never more than 50% Cav however, as in, never have it in 1:1 Ratio otherwise you lose the bonus.
can someone explain to me how manpower and reinforcement actually works? What are the mechanics behind reinforcing army in your territory, enemy territory, and your territory overseas and such.
I have some land in africa thats pretty pitiful. It had like 10 manpower at the begining lol. I built the first 2 armory upgrades but the manpower is still like 100. I thought its supposed to add 250 manpower? I seriously need alexandria because its bordering france's expansion in africa. But its cut off from my other provinces in africa on the east coast. I cant go around the damn continent every time i gota station troops in alexandria.
So basically my goal atm is to take over mamuluks, or at least one province to connect my land to alexandria, but cairo has like 3000 manpower compared to my 100. I cant reinforce and they eventually win. And for some reason they rape my army in terms of units killed even though i have two times more than him, and his units are only like 1 lvl higher than mine.
On January 03 2012 13:41 gameguard wrote: can someone explain to me how manpower and reinforcement actually works? What are the mechanics behind reinforcing army in your territory, enemy territory, and your territory overseas and such.
I have some land in africa thats pretty pitiful. It had like 10 manpower at the begining lol. I built the first 2 armory upgrades but the manpower is still like 100. I thought its supposed to add 250 manpower? I seriously need alexandria because its bordering france's expansion in africa. But its cut off from my other provinces in africa on the east coast. I cant go around the damn continent every time i gota station troops in alexandria.
So basically my goal atm is to take over mamuluks, or at least one province to connect my land to alexandria, but cairo has like 3000 manpower compared to my 100. I cant reinforce and they eventually win. And for some reason they rape my army in terms of units killed even though i have two times more than him, and his units are only like 1 lvl higher than mine.
I dont know what year it is in your game, but warring the Mamuluks for any reason before 1500 is just suicide. Unless they've been fucked over somehow. Anyways, I dont know the exact math behind reinforcements.
holy jesus christ. I was messing with administrator rights and all that bullshit on windows 7 cus it wont let me change shit in program files folder. I dont know what the fuck could have caused this but all my save files for this game is missing. FML 3 days wasted lol
On January 03 2012 13:41 gameguard wrote: can someone explain to me how manpower and reinforcement actually works? What are the mechanics behind reinforcing army in your territory, enemy territory, and your territory overseas and such.
I have some land in africa thats pretty pitiful. It had like 10 manpower at the begining lol. I built the first 2 armory upgrades but the manpower is still like 100. I thought its supposed to add 250 manpower? I seriously need alexandria because its bordering france's expansion in africa. But its cut off from my other provinces in africa on the east coast. I cant go around the damn continent every time i gota station troops in alexandria.
So basically my goal atm is to take over mamuluks, or at least one province to connect my land to alexandria, but cairo has like 3000 manpower compared to my 100. I cant reinforce and they eventually win. And for some reason they rape my army in terms of units killed even though i have two times more than him, and his units are only like 1 lvl higher than mine.
Ok:
Reinforcing:
At the first of each month, man from your manpower pool replenish the divisions in your army. A reinforcement rate of 100% (which you would usually get in occupied enemy territory, for example) means that you replenish up to 10% of the maximum amount of men in each division each month, that would be 100 men. In your own territory, the reinforcement rate is 200%, in territory next to your own it is 50%, in coastal provinces 25%. All of that can be modified through sliders and advisors, and so on. You can only replenish troops that are not currently fighting a battle, and all of that happens automatically. Low military maintenance reduces your reinforcement rate, too.
Manpower:
Your provinces have a manpower value, which can be modified by buildings. It is also reduced for provinces of wrong culture , and greatly reduced for overseas provinces. (i think -30% for wrong culture, and -50% for overseas, additively). Global modifier from government or sliders, and provincial building modifiers are all added up before being applied as far as i know. All of your provinces final manpower values are then added up and become your countries manpower value, which is the manpower that is added to your pool each year in monthly increments. Your maximum pool is 2x your countries manpower value.
Regarding the rest, which country are you playing as, what are the generals involved, do the mameluks maybe have more expensive units like more cavallery, do you attack into bad terrain, do they have a better unit type then you?
On January 03 2012 16:39 gameguard wrote: holy jesus christ. I was messing with administrator rights and all that bullshit on windows 7 cus it wont let me change shit in program files folder. I dont know what the fuck could have caused this but all my save files for this game is missing. FML 3 days wasted lol
Dunno about your save files, but try searching for the name of the save to find it. It's probably not deleted. To change files, when asked where to save the changed file, save it to somewhere else, and then drag and drop it to the folder you want it. Then you can just exchange them. Afaik there's no way of straight up editing game files without this procedure.
I have a question though. When you get missions for Austria for instance to vassilize Burgundy (The Burgundian inheritance).. How do you do that? If you occupy them for long enough for the vassilation deal to go down from 158%~ to 100, you'll have automatically white peaced, as that's what happens when nothing happens in a war. If you chip away at them, eating those 4 infamy + HRE infamy BS, you still just end up with a buttload of infamy and a vassilation CB that's run out.. What are you supposed to do? Is there a way to stop it from white peacing? I havn't really checked the folders for what the modifiers are exactly. Should I leave one province to let them make units for me to kill to keep the war going?
It's such a good mission, and I've just declined the mission every time so far, but I feel like I wanna know what you're actually supposed to do...