• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:50
CET 13:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1996 users

Europa Universalis 3 - Page 88

Forum Index > General Games
Post a Reply
Prev 1 86 87 88 89 90 101 Next
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 03 2012 15:28 GMT
#1741
You could leave one province unoccupied, that should result in enough fighting to stop the auto-whitepeace. However, that is really not something i would want to do, since it is incredibly annoying and stupid to occupy their country for years. Why don't you just force-release a lot of their country, wouldn't that be enough to cut them down to size to vassalize them 5 years later, when the CB is still active?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 03 2012 15:39 GMT
#1742
On January 04 2012 00:28 Simberto wrote:
You could leave one province unoccupied, that should result in enough fighting to stop the auto-whitepeace. However, that is really not something i would want to do, since it is incredibly annoying and stupid to occupy their country for years. Why don't you just force-release a lot of their country, wouldn't that be enough to cut them down to size to vassalize them 5 years later, when the CB is still active?


It's just regular Burgundy I have to deal with here, and the only thing I can release is Flandern, which is like... Everything. There are like 4 mediocre provinces left after that, and it's not even worth the effort of declaring war on. It's the Flandern area that's rich and interesting.
This is like Burgundy year 1405 or something, so not a lot has happened, and it's still 150% T__T
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Yurie
Profile Blog Joined August 2010
12006 Posts
Last Edited: 2012-01-03 15:55:34
January 03 2012 15:44 GMT
#1743
On January 04 2012 00:18 Euronyme wrote:
Show nested quote +
On January 03 2012 16:39 gameguard wrote:
holy jesus christ. I was messing with administrator rights and all that bullshit on windows 7 cus it wont let me change shit in program files folder. I dont know what the fuck could have caused this but all my save files for this game is missing. FML 3 days wasted lol


Dunno about your save files, but try searching for the name of the save to find it. It's probably not deleted.
To change files, when asked where to save the changed file, save it to somewhere else, and then drag and drop it to the folder you want it. Then you can just exchange them. Afaik there's no way of straight up editing game files without this procedure.


I simply edit them without any problems. Using Windows 7. Though I have VAC disabled and am logged in as administrator to get rid of those kind of problems while opening a glaring security hole.

On January 03 2012 13:10 Fruscainte wrote:
As you can see, Infantry gets really fucking good as you progress. I always keep a good amount of Cavalry, especially later on when I get upgraded versions -- but infantry is just miles better in DW. However always make sure to have Cav because you get a really good Combined Arms bonus. Never more than 50% Cav however, as in, never have it in 1:1 Ratio otherwise you lose the bonus.


Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 03 2012 19:54 GMT
#1744
You need cavalry for the bonus, and cavallery can attack 2 places to each side, meaning you can have more units attacking at the same time if you opponent is limiting the front size. Thus, any army you built at any point in the game should have at least 2 units of cavalry in it. And especially in the early game, a combined cavalry/infantery army is far superior both for cost and of course for force limit, since the infantery will preferably be in the center, and thus absorb more of the enemy damage, while the flanking cavalry with their superior shock damage modifier will inflict terrible damage upon the enemy. Later in the game, artillery takes that role from the second line of battle with their superior firing damage, but a small amount of cavalry for the combined arms and flanking boni should still be in the army.

Usually, in the early game i prefer either 6/4 or 7/3 split, turning into 8/2/4 and later 8/2/8 mid to lategame armies, depending on how much money i have. Even later, you might want to have even larger stacks of about 1/1 infantry/artillery, but always with 2 divisions of cavalry mixed in.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 03 2012 20:22 GMT
#1745
early game it depends what country your playing imo. if you are france or germany you can just go mass horsey for the massive pew pew but if your country is made of dirt instead of wine you must make doods else you will never get anywhere.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2012-01-03 23:13:31
January 03 2012 23:06 GMT
#1746
So I decided to play a quick Bar game when I was bored today.

Day 1 allied Palatinate and Luxemberg for their massive stacks as protection early on. Royal marriaged everyone, including Burgundy and France. Traded like a mofo, got 100% trade range NI and got into like 20 CoT's. Took up National Bank, cranked dat Treasury up and let the dough start rolling in. It proved to be necessary, as the game continued.

After fucking over Burgundy and giving The Palatinate one of their provinces (to bait more wars, mainly as I wanted to stay an OPM then). Then I noticed Lorraine was in a Regency. Claimed throne, took their shit, and got them in a Personal Union and spammed Alliance Offer with Trier and Alasce before I got them both to help me out.

Now this is where the National Bank became necessary. Lorraine had a 12 stack, and I only had 4 -- that was my force limit. If the Junior PU has a larger army than the Senior PU, they spam the shit out of you with insults left and fucking right. So I had to field a 15 man army with 4 force limits. Yeah. Went from 200 ducats a year to 30. However, dat trading helped me out big time.

Eventually saw Palatinate in a Regency and cancelled Alliance and put them in a PU as well. Declared war on Switzerland, which brought Ansbach and Mainz into the fray with them. I took them both over, Vassalized them, and fucked Sweden over with Treaty Cancellations and shit. Eventually Brabant attacked Luxemberg. Put Brabant and his two allies, Cologne and Aachen as Vassals as well. Then I made Liege my PU Junior when he went Regency.

I just Inhereted Lorraine and got insta cores on the territory and Demanded Annexation of Mainz. My Force Limits are now 25, I am making 550 ducats a year and make 15 ducats a month. I have monopolies in almost every CoT. The combined armies of me and all my minor states + 3 allies equals roughly 200k.

And it's not even 1500 yet.

Not gonna bother opening my own CoT, I'll just conquer some later. Managing my own is just a hassle that is not really worth it IMO.

[image loading]
Kanin
Profile Blog Joined February 2010
75 Posts
January 04 2012 20:19 GMT
#1747
Anyone been playing the latest Death and Taxes mod? 4.0f

It crashes constantly when playing the Japanese nations and I mouse over some of the decisions. Tried fresh installs, and still the same issues. Anyone else got the same problem?
*squeak* ^-^
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2012-01-05 01:12:34
January 04 2012 22:21 GMT
#1748
So trading is fucking boss.

Got up to 22 infamy in my Bar game, lost about half of my traders. Was at -.15 ducats a month and only +20 a year. My infamy got down again, sent out all my traders to its previous state, was up to 290 ducats a year with +6 ducats a month.

Shit son.

EDIT:

I just took over France. As Bar.

[image loading]
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
January 06 2012 04:03 GMT
#1749
i have a big question. How the hell do you locate countries? The province search is great and all but when some country wants to do something and their country name is not part of one of their province, i cant locate the damn thing. I suck at geography so its hopeless lol. Scanning over 200 countries is not fun.
zaikantos
Profile Joined July 2011
Netherlands43 Posts
January 06 2012 04:05 GMT
#1750
On January 06 2012 13:03 gameguard wrote:
i have a big question. How the hell do you locate countries? The province search is great and all but when some country wants to do something and their country name is not part of one of their province, i cant locate the damn thing. I suck at geography so its hopeless lol. Scanning over 200 countries is not fun.


Clicking on a country name in the ledger brings that country in screen (at least, that is what it feels like to me).
No.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 06 2012 20:24 GMT
#1751
soooo, frusciante just got perma banned ; / this thread will probably die now
3Form
Profile Joined December 2009
United Kingdom389 Posts
January 07 2012 02:19 GMT
#1752
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!
Monsen
Profile Joined December 2002
Germany2548 Posts
January 07 2012 02:55 GMT
#1753
As far as I understand it, you are correct. Not sure if flanking bonus = combined arms bonus (for when cav is present) though.
11 years and counting- TL #680
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
January 07 2012 12:16 GMT
#1754
hmm.. can someone tell me what this historical leader and historical advisor is? I got overpowered in my first playthrough with korea so i stopped around 1600. Im doing another run without save loading, but i changed the options to historical. I cant buy any generals .... Other countries seem like they start with some generals but i guess they forgot to add generals to korea. Do i get any generals later on? Can i never buy generals? Whats the deal lol.

This playthrough had an epic start. I zerg rushed and vassalized malacca in the first 3 years of play lol. I dont wanna start over because of this stupid option..
3Form
Profile Joined December 2009
United Kingdom389 Posts
January 07 2012 12:35 GMT
#1755
On January 07 2012 21:16 gameguard wrote:
hmm.. can someone tell me what this historical leader and historical advisor is? I got overpowered in my first playthrough with korea so i stopped around 1600. Im doing another run without save loading, but i changed the options to historical. I cant buy any generals .... Other countries seem like they start with some generals but i guess they forgot to add generals to korea. Do i get any generals later on? Can i never buy generals? Whats the deal lol.

This playthrough had an epic start. I zerg rushed and vassalized malacca in the first 3 years of play lol. I dont wanna start over because of this stupid option..


Historical Leaders means you get them based upon the great leaders the nation had at the time, So I'd expect Korea to get Yu Sun Shin at some point. However it's a bit bad, for example if you form Great Britain before 1707, you won't get ANY generals.

I wouldn't bother with Historical generals/advisors, they're more than a bit broken.
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 07 2012 15:57 GMT
#1756
On January 07 2012 11:19 3Form wrote:
Show nested quote +
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 08 2012 00:18 GMT
#1757
Does anyone know how to deal with lag issues? My game slows down to what's basically speed 3 even when set on 5.
It's kind of annoying as I like to keep it fast paced.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
3Form
Profile Joined December 2009
United Kingdom389 Posts
January 08 2012 00:44 GMT
#1758
On January 08 2012 09:18 Euronyme wrote:
Does anyone know how to deal with lag issues? My game slows down to what's basically speed 3 even when set on 5.
It's kind of annoying as I like to keep it fast paced.


Game is very processor intensive, what CPU do you have?

All the usual, close down unneeded applications, especially anti virus, etc etc.
3Form
Profile Joined December 2009
United Kingdom389 Posts
January 08 2012 00:50 GMT
#1759
On January 08 2012 00:57 Simberto wrote:
Show nested quote +
On January 07 2012 11:19 3Form wrote:
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.


Aye you put that in your post so I didn't want to repeat you I think it's best to experiment and see. I know that if I send a pure infantry army against an army that has cav, I tend to lose quite solidly. Also artillery tends to annoy me, as it means enemies just flee before my army arrives. But they're invaluable, so I put them in a separate stack. But then they get caught out and destroyed when isolated, so I put a unit of infantry for each cannon with them. But then they take attrition since they're not getting my leader bonus anymore... ARGH! Seriously, with a propper set of horses I don't see why they should move that slower than infantry, it's not like a column of infantry is that much more maneuverable...
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2012-01-08 00:59:27
January 08 2012 00:58 GMT
#1760
On January 08 2012 09:44 3Form wrote:
Show nested quote +
On January 08 2012 09:18 Euronyme wrote:
Does anyone know how to deal with lag issues? My game slows down to what's basically speed 3 even when set on 5.
It's kind of annoying as I like to keep it fast paced.


Game is very processor intensive, what CPU do you have?

All the usual, close down unneeded applications, especially anti virus, etc etc.


intel i5 240ghz. Pretty weak afaik, but the thing is that it's worked flawless earlier. It might be that I've never played with achievements earlier and the paradox connection can slow down quite a bit, or perhaps that I changed from avast to norton antivirus.
I'll play around with it a little I guess.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Prev 1 86 87 88 89 90 101 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Cure vs ClemLIVE!
Solar vs TBD
Classic vs herO
WardiTV836
IndyStarCraft 150
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM631
Harstem275
Rex123
BRAT_OK 121
3DClanTV 65
CosmosSc2 37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 631
Harstem 275
IndyStarCraft 150
Rex 123
BRAT_OK 121
CosmosSc2 37
StarCraft: Brood War
Calm 2882
Rain 2091
GuemChi 1024
Horang2 919
Stork 587
BeSt 580
Hyuk 548
Mini 311
firebathero 289
ggaemo 286
[ Show more ]
Mong 218
Last 210
Snow 179
Soulkey 176
Barracks 156
hero 133
Zeus 119
Hyun 94
Backho 87
Movie 60
Killer 51
Sharp 50
Shinee 50
ToSsGirL 48
Shuttle 43
soO 42
[sc1f]eonzerg 41
Mind 38
Bale 29
Yoon 26
910 20
zelot 19
JYJ 18
Free 17
ajuk12(nOOB) 16
HiyA 14
Terrorterran 13
Noble 12
GoRush 12
Icarus 6
Dota 2
qojqva908
XcaliburYe399
Counter-Strike
olofmeister2004
byalli1450
shoxiejesuss1106
x6flipin624
allub220
edward70
Other Games
Liquid`RaSZi1339
B2W.Neo1185
crisheroes312
Hui .177
XaKoH 168
Mew2King74
QueenE10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1656
Upcoming Events
RongYI Cup
22h 10m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 4h
Serral vs TBD
RongYI Cup
1d 22h
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.