Europa Universalis 3 - Page 88
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Simberto
Germany11398 Posts
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Euronyme
Sweden3804 Posts
On January 04 2012 00:28 Simberto wrote: You could leave one province unoccupied, that should result in enough fighting to stop the auto-whitepeace. However, that is really not something i would want to do, since it is incredibly annoying and stupid to occupy their country for years. Why don't you just force-release a lot of their country, wouldn't that be enough to cut them down to size to vassalize them 5 years later, when the CB is still active? It's just regular Burgundy I have to deal with here, and the only thing I can release is Flandern, which is like... Everything. There are like 4 mediocre provinces left after that, and it's not even worth the effort of declaring war on. It's the Flandern area that's rich and interesting. This is like Burgundy year 1405 or something, so not a lot has happened, and it's still 150% T__T | ||
Yurie
11742 Posts
On January 04 2012 00:18 Euronyme wrote: Dunno about your save files, but try searching for the name of the save to find it. It's probably not deleted. To change files, when asked where to save the changed file, save it to somewhere else, and then drag and drop it to the folder you want it. Then you can just exchange them. Afaik there's no way of straight up editing game files without this procedure. I simply edit them without any problems. Using Windows 7. Though I have VAC disabled and am logged in as administrator to get rid of those kind of problems while opening a glaring security hole. On January 03 2012 13:10 Fruscainte wrote: As you can see, Infantry gets really fucking good as you progress. I always keep a good amount of Cavalry, especially later on when I get upgraded versions -- but infantry is just miles better in DW. However always make sure to have Cav because you get a really good Combined Arms bonus. Never more than 50% Cav however, as in, never have it in 1:1 Ratio otherwise you lose the bonus. Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus? | ||
Simberto
Germany11398 Posts
Usually, in the early game i prefer either 6/4 or 7/3 split, turning into 8/2/4 and later 8/2/8 mid to lategame armies, depending on how much money i have. Even later, you might want to have even larger stacks of about 1/1 infantry/artillery, but always with 2 divisions of cavalry mixed in. | ||
turdburgler
England6749 Posts
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Fruscainte
4596 Posts
Day 1 allied Palatinate and Luxemberg for their massive stacks as protection early on. Royal marriaged everyone, including Burgundy and France. Traded like a mofo, got 100% trade range NI and got into like 20 CoT's. Took up National Bank, cranked dat Treasury up and let the dough start rolling in. It proved to be necessary, as the game continued. After fucking over Burgundy and giving The Palatinate one of their provinces (to bait more wars, mainly as I wanted to stay an OPM then). Then I noticed Lorraine was in a Regency. Claimed throne, took their shit, and got them in a Personal Union and spammed Alliance Offer with Trier and Alasce before I got them both to help me out. Now this is where the National Bank became necessary. Lorraine had a 12 stack, and I only had 4 -- that was my force limit. If the Junior PU has a larger army than the Senior PU, they spam the shit out of you with insults left and fucking right. So I had to field a 15 man army with 4 force limits. Yeah. Went from 200 ducats a year to 30. However, dat trading helped me out big time. Eventually saw Palatinate in a Regency and cancelled Alliance and put them in a PU as well. Declared war on Switzerland, which brought Ansbach and Mainz into the fray with them. I took them both over, Vassalized them, and fucked Sweden over with Treaty Cancellations and shit. Eventually Brabant attacked Luxemberg. Put Brabant and his two allies, Cologne and Aachen as Vassals as well. Then I made Liege my PU Junior when he went Regency. I just Inhereted Lorraine and got insta cores on the territory and Demanded Annexation of Mainz. My Force Limits are now 25, I am making 550 ducats a year and make 15 ducats a month. I have monopolies in almost every CoT. The combined armies of me and all my minor states + 3 allies equals roughly 200k. And it's not even 1500 yet. Not gonna bother opening my own CoT, I'll just conquer some later. Managing my own is just a hassle that is not really worth it IMO. ![]() | ||
Kanin
75 Posts
It crashes constantly when playing the Japanese nations and I mouse over some of the decisions. Tried fresh installs, and still the same issues. Anyone else got the same problem? | ||
Fruscainte
4596 Posts
Got up to 22 infamy in my Bar game, lost about half of my traders. Was at -.15 ducats a month and only +20 a year. My infamy got down again, sent out all my traders to its previous state, was up to 290 ducats a year with +6 ducats a month. Shit son. EDIT: I just took over France. As Bar. ![]() | ||
gameguard
Korea (South)2131 Posts
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zaikantos
Netherlands43 Posts
On January 06 2012 13:03 gameguard wrote: i have a big question. How the hell do you locate countries? The province search is great and all but when some country wants to do something and their country name is not part of one of their province, i cant locate the damn thing. I suck at geography so its hopeless lol. Scanning over 200 countries is not fun. Clicking on a country name in the ledger brings that country in screen (at least, that is what it feels like to me). | ||
turdburgler
England6749 Posts
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3Form
United Kingdom389 Posts
On January 04 2012 00:44 Yurie wrote: Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus? Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game. Consequently, Latin Knights are a hell of a lot more useful than one might think. Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down. It's also worthwhile to note that Cav takes double terrain penalties. Please, somebody correct me if I'm wrong about this! | ||
Monsen
Germany2548 Posts
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gameguard
Korea (South)2131 Posts
This playthrough had an epic start. I zerg rushed and vassalized malacca in the first 3 years of play lol. I dont wanna start over because of this stupid option.. | ||
3Form
United Kingdom389 Posts
On January 07 2012 21:16 gameguard wrote: hmm.. can someone tell me what this historical leader and historical advisor is? I got overpowered in my first playthrough with korea so i stopped around 1600. Im doing another run without save loading, but i changed the options to historical. I cant buy any generals .... Other countries seem like they start with some generals but i guess they forgot to add generals to korea. Do i get any generals later on? Can i never buy generals? Whats the deal lol. This playthrough had an epic start. I zerg rushed and vassalized malacca in the first 3 years of play lol. I dont wanna start over because of this stupid option.. Historical Leaders means you get them based upon the great leaders the nation had at the time, So I'd expect Korea to get Yu Sun Shin at some point. However it's a bit bad, for example if you form Great Britain before 1707, you won't get ANY generals. I wouldn't bother with Historical generals/advisors, they're more than a bit broken. | ||
Simberto
Germany11398 Posts
On January 07 2012 11:19 3Form wrote: Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game. Consequently, Latin Knights are a hell of a lot more useful than one might think. Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down. It's also worthwhile to note that Cav takes double terrain penalties. Please, somebody correct me if I'm wrong about this! One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless. | ||
Euronyme
Sweden3804 Posts
It's kind of annoying as I like to keep it fast paced. | ||
3Form
United Kingdom389 Posts
On January 08 2012 09:18 Euronyme wrote: Does anyone know how to deal with lag issues? My game slows down to what's basically speed 3 even when set on 5. It's kind of annoying as I like to keep it fast paced. Game is very processor intensive, what CPU do you have? All the usual, close down unneeded applications, especially anti virus, etc etc. | ||
3Form
United Kingdom389 Posts
On January 08 2012 00:57 Simberto wrote: One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless. Aye you put that in your post so I didn't want to repeat you ![]() | ||
Euronyme
Sweden3804 Posts
On January 08 2012 09:44 3Form wrote: Game is very processor intensive, what CPU do you have? All the usual, close down unneeded applications, especially anti virus, etc etc. intel i5 240ghz. Pretty weak afaik, but the thing is that it's worked flawless earlier. It might be that I've never played with achievements earlier and the paradox connection can slow down quite a bit, or perhaps that I changed from avast to norton antivirus. I'll play around with it a little I guess. | ||
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