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On December 31 2011 05:05 Crisium wrote: High do you get higher star advisers besides being random? All of the ones I can buy are the basic 1-star.
If you go the Adviser page, you notice three stats -- Cultural, Military, and Naval tradition. Different advisers require different amounts of the three traditions, most only require Cultural. So if a Naval Tech requires 20% Cultural and 5% Naval Tradition, you need that much of both to get one. Now as you get more and more of both, it scales up stars and proficiency.
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On December 31 2011 02:36 gameguard wrote: so, I've made many mistake on my first run (which is still going).
The biggest problem i face right now is Inflation and fucking rebels EVERYWHERE. I started off with korea, took ryuku early, then took some mayasian shit. I got some lands in pegu and vasalized brunei.
I read some strategy on korea which is bare bones and it said to get unam sanctum first to kill the infedels, but fucking I should have just tried to race trade tech to get quest for the new world. It seems like thats the limiting factor for westernizing because I already have -2 centralism (over the limiter ... damn revolts lol) and -3 innovation. My innovation and confucian teachings gets me negative missionaries so i cant convert these infedels LOL. My stability keep taking hits because of fucking country events. Oh my war exaustion is probably really high right now because i was in war for like 5 years... Revolt % is like 15+ across the board on all my noncore. Even my cores have 4% right now lol.... fuck
Im sitting at at like 8 inflation and its only 1450 or so. If i play it over, i would have a better idea on strategy but, it took me so long to even get here ~_~
http://i.imgur.com/6lpWp.jpg
that's my Korea in the 1700's, and while I can't give step by step advice considering how volatile the game can be, I pretty much spent the first 50 years warring with SE Asia, and vassalizing all the heretic nations, so I could get half the tax income, but not half to deal with the rebels, AND keep tech costs down. Otherwise, just tech to Gov 4, take Patron of the Arts if you're done warring, or take Military Drill if there's still nations in SE Asia that don't accept your rule, then just tech to trade 7, and go to Europe!
then this http://i.imgur.com/Y0JBl.jpg , can you too :D
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....Interesting change to the new D&T 4.0 alpha.
You need Naval and Trade tech 15 before you can take QFTNW.
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is it worthwhile to get a colony? I sent a colony to taiwan lol. All it does is cost me alot of money. If i move the slider down they die.... i guess im not ready yet. Must get my economy in order first
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On December 31 2011 05:21 Sunaj wrote:Show nested quote +On December 31 2011 02:36 gameguard wrote: so, I've made many mistake on my first run (which is still going).
The biggest problem i face right now is Inflation and fucking rebels EVERYWHERE. I started off with korea, took ryuku early, then took some mayasian shit. I got some lands in pegu and vasalized brunei.
I read some strategy on korea which is bare bones and it said to get unam sanctum first to kill the infedels, but fucking I should have just tried to race trade tech to get quest for the new world. It seems like thats the limiting factor for westernizing because I already have -2 centralism (over the limiter ... damn revolts lol) and -3 innovation. My innovation and confucian teachings gets me negative missionaries so i cant convert these infedels LOL. My stability keep taking hits because of fucking country events. Oh my war exaustion is probably really high right now because i was in war for like 5 years... Revolt % is like 15+ across the board on all my noncore. Even my cores have 4% right now lol.... fuck
Im sitting at at like 8 inflation and its only 1450 or so. If i play it over, i would have a better idea on strategy but, it took me so long to even get here ~_~ http://i.imgur.com/6lpWp.jpgthat's my Korea in the 1700's, and while I can't give step by step advice considering how volatile the game can be, I pretty much spent the first 50 years warring with SE Asia, and vassalizing all the heretic nations, so I could get half the tax income, but not half to deal with the rebels, AND keep tech costs down. Otherwise, just tech to Gov 4, take Patron of the Arts if you're done warring, or take Military Drill if there's still nations in SE Asia that don't accept your rule, then just tech to trade 7, and go to Europe! then this http://i.imgur.com/Y0JBl.jpg , can you too :D
yea i figured out that vassalizing these fools is the better deal. I'm on the right track now... just have to get inflation down lol. I got lvl 6 adviser and i got lucky with an event that gives me -0.1 inflation
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On December 31 2011 06:35 gameguard wrote: is it worthwhile to get a colony? I sent a colony to taiwan lol. All it does is cost me alot of money. If i move the slider down they die.... i guess im not ready yet. Must get my economy in order first
Some areas you colonize can make you retarded amounts of dosh from trading. That and it lets you expand your Sphere.
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Fuck the holy roman empire, they keep taking provinces that I gain from war so I got the infamy for nothing.
They will rue the day...
right after I posted this it happened again... They are mocking me...
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On December 31 2011 06:42 Ulfsark wrote: Fuck the holy roman empire, they keep taking provinces that I gain from war so I got the infamy for nothing.
They will rue the day...
right after I posted this it happened again... They are mocking me...
If you take provinces within the HRE that you don't have a claim on it's "unlawful territory", which the Emperor randomly claims. You need to have a claim on it, or remove it from the HRE as a Provincial Decision to not let them take it back.
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On December 31 2011 06:17 Fruscainte wrote: ....Interesting change to the new D&T 4.0 alpha.
You need Naval and Trade tech 15 before you can take QFTNW.
worth remembering that the start date has been moved back to 1350 or so and iirc in d&t u start at 4 instead of 3.
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Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad?
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On December 31 2011 11:06 turdburgler wrote:Show nested quote +On December 31 2011 06:17 Fruscainte wrote: ....Interesting change to the new D&T 4.0 alpha.
You need Naval and Trade tech 15 before you can take QFTNW. worth remembering that the start date has been moved back to 1350 or so and iirc in d&t u start at 4 instead of 3.
True, I didn't consider that.
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On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad?
Don't fight wars in faraway lands unless you are assured 100% total victory?
EDIT: Don't have much will to play until 4.0 patch comes out. Anything I do is just going to be wiped out because 3.4 and 4.0 will not be compatible =/
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On December 31 2011 06:42 Ulfsark wrote: Fuck the holy roman empire, they keep taking provinces that I gain from war so I got the infamy for nothing.
They will rue the day...
right after I posted this it happened again... They are mocking me...
To make it 100% clear how to avoid this.
To take provinces from within the empire without penalty you need to:
A: Have a core on that province. This will get you the reconquest CB and you can take this land without penalty. The penalty put on the land if denying the emperor it when the event pops will be removed once the land is a core of yours, which takes 50 years. It's almost never worth it giving back the land to the emperor when the event pops for uncored conquered imperial land.
B: Once you've taken the province, quickly go to it and select the 'decisions' (I think that's what it's called) tab on that province. It's to the left of the recuit units button. You can also press the button on the top center of the screen for decisions. If you're unsure if you've taken an uncored province from the empire, just press R to bring up the empire map mode, and control if your empire provinces have cores. There's a decison there that removes the province from the empire. This will cost you one magistrate and a small amount of prestige. The condition for this to work is that the emperor needs to be under 0 in relations with you, and you need to be at peace.
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On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad?
I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there.
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On December 31 2011 14:03 Euronyme wrote:Show nested quote +On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad? I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there.
Asian nations are tricky though. They have a LOT of stacks. I mean, just ludicrous amounts and can reinforce them just as fucking fast. I generally, if I'm going to Asia, do it in a very tight timing of when I get Cannons. Once I get cannons, stack up a shit ton of defensive infantry with defensive cannons, take a single province, and let the action come to you and stack up their war exaustion. If we're talking about a smaller Asian nation, such as SE Asia, Korea, Japan, or what have you, simply get offensive infantry + cannons and blitzkreig across their land, dont even fight them. Literally. They will have Fort 1's, and if you have 12k infantry and 3k cannons, you can auto-siege ~20 forts before you need to stop.
Cannons are literally that broken, and I always abuse that timing in every single game I play. Getting cannons and attacking nations with Fort 1 still. It's such an easy win, even in Europe. It's not as useful with Fort 2's though, so you got to act fast.
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Cool thanks for the help guys.
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wait for cannons then roll them. the way combat works cannons are retardedly op against people who dont have cannons.
On December 31 2011 14:12 Fruscainte wrote:Show nested quote +On December 31 2011 14:03 Euronyme wrote:On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad? I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there. Asian nations are tricky though. They have a LOT of stacks. I mean, just ludicrous amounts and can reinforce them just as fucking fast. I generally, if I'm going to Asia, do it in a very tight timing of when I get Cannons. Once I get cannons, stack up a shit ton of defensive infantry with defensive cannons, take a single province, and let the action come to you and stack up their war exaustion. If we're talking about a smaller Asian nation, such as SE Asia, Korea, Japan, or what have you, simply get offensive infantry + cannons and blitzkreig across their land, dont even fight them. Literally. They will have Fort 1's, and if you have 12k infantry and 3k cannons, you can auto-siege ~20 forts before you need to stop. Cannons are literally that broken, and I always abuse that timing in every single game I play. Getting cannons and attacking nations with Fort 1 still. It's such an easy win, even in Europe. It's not as useful with Fort 2's though, so you got to act fast.
defensive stats have nothing to do with if you are attacking or defending. your cannons should be offensive because when you have a full row of infantry cannons take no dmg iirc
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On January 01 2012 07:56 turdburgler wrote:wait for cannons then roll them. the way combat works cannons are retardedly op against people who dont have cannons. Show nested quote +On December 31 2011 14:12 Fruscainte wrote:On December 31 2011 14:03 Euronyme wrote:On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad? I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there. Asian nations are tricky though. They have a LOT of stacks. I mean, just ludicrous amounts and can reinforce them just as fucking fast. I generally, if I'm going to Asia, do it in a very tight timing of when I get Cannons. Once I get cannons, stack up a shit ton of defensive infantry with defensive cannons, take a single province, and let the action come to you and stack up their war exaustion. If we're talking about a smaller Asian nation, such as SE Asia, Korea, Japan, or what have you, simply get offensive infantry + cannons and blitzkreig across their land, dont even fight them. Literally. They will have Fort 1's, and if you have 12k infantry and 3k cannons, you can auto-siege ~20 forts before you need to stop. Cannons are literally that broken, and I always abuse that timing in every single game I play. Getting cannons and attacking nations with Fort 1 still. It's such an easy win, even in Europe. It's not as useful with Fort 2's though, so you got to act fast. defensive stats have nothing to do with if you are attacking or defending. your cannons should be offensive because when you have a full row of infantry cannons take no dmg iirc
I'm pretty sure they do?
Defensive Morale means you get that much bonus to morale when you're attacked, and Shock effects are diminished with a certain amount of Shock in defense, so on and so forth, no?
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On December 31 2011 02:36 gameguard wrote: so, I've made many mistake on my first run (which is still going).
The biggest problem i face right now is Inflation and fucking rebels EVERYWHERE. I started off with korea, took ryuku early, then took some mayasian shit. I got some lands in pegu and vasalized brunei.
I read some strategy on korea which is bare bones and it said to get unam sanctum first to kill the infedels, but fucking I should have just tried to race trade tech to get quest for the new world. It seems like thats the limiting factor for westernizing because I already have -2 centralism (over the limiter ... damn revolts lol) and -3 innovation. My innovation and confucian teachings gets me negative missionaries so i cant convert these infedels LOL. My stability keep taking hits because of fucking country events. Oh my war exaustion is probably really high right now because i was in war for like 5 years... Revolt % is like 15+ across the board on all my noncore. Even my cores have 4% right now lol.... fuck
Im sitting at at like 8 inflation and its only 1450 or so. If i play it over, i would have a better idea on strategy but, it took me so long to even get here ~_~
Whatup gameguard you been playing this game as well? I have been playing as Holland and have a massive tech lead on everyone due to me just vassalizing central Europe to keep my tech costs low and only having 3 actual provinces and at the same time am getting massive amounts of ducats from trade. Let me get to New World way in advance and get all the juicy bits and now no one even close in tech or $, can pretty much rape anyone I want. Bout to start my first game in Asia.
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On January 01 2012 08:51 Fruscainte wrote:Show nested quote +On January 01 2012 07:56 turdburgler wrote:wait for cannons then roll them. the way combat works cannons are retardedly op against people who dont have cannons. On December 31 2011 14:12 Fruscainte wrote:On December 31 2011 14:03 Euronyme wrote:On December 31 2011 11:25 Ulfsark wrote: Awesome thanks. I didn't know if there was a way to fix it.
edit: Any advice on fighting wars in faraway lands? I know it is better to avoid it but it can be tempting. So far I have been sending my squads with less than 200 soldiers back home to resupply and have been trying to swap them out for fresh units. Any thing else you guys can think of to help with fighting wars abroad? I assume you're talking about going to India or China as a European country. Just overwhelm with your superior quality army to get 2-3 provinces, and then let them rest on them to get their strenght back. Alternatively - get military access to one of the neighbours to resupply there. Asian nations are tricky though. They have a LOT of stacks. I mean, just ludicrous amounts and can reinforce them just as fucking fast. I generally, if I'm going to Asia, do it in a very tight timing of when I get Cannons. Once I get cannons, stack up a shit ton of defensive infantry with defensive cannons, take a single province, and let the action come to you and stack up their war exaustion. If we're talking about a smaller Asian nation, such as SE Asia, Korea, Japan, or what have you, simply get offensive infantry + cannons and blitzkreig across their land, dont even fight them. Literally. They will have Fort 1's, and if you have 12k infantry and 3k cannons, you can auto-siege ~20 forts before you need to stop. Cannons are literally that broken, and I always abuse that timing in every single game I play. Getting cannons and attacking nations with Fort 1 still. It's such an easy win, even in Europe. It's not as useful with Fort 2's though, so you got to act fast. defensive stats have nothing to do with if you are attacking or defending. your cannons should be offensive because when you have a full row of infantry cannons take no dmg iirc I'm pretty sure they do? Defensive Morale means you get that much bonus to morale when you're attacked, and Shock effects are diminished with a certain amount of Shock in defense, so on and so forth, no?
defensive stats combined with their offence work out how much damage you take then they attack. both sides having high offence stats tends to lead to faster but more random fights as a few lucky dicerolls can end the whole thing. both sides having high defence stats leads to slower battles less likely to be ended quickly.
the only advantage of being attacked is possible terrain, this is all assuming i havent forgotten something major
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