• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back11BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Yamato Cup Series Is the larve respawn broken? Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5960 users

Europa Universalis 3 - Page 89

Forum Index > General Games
Post a Reply
Prev 1 87 88 89 90 91 101 Next
Simberto
Profile Blog Joined July 2010
Germany11925 Posts
January 08 2012 13:13 GMT
#1761
On January 08 2012 09:50 3Form wrote:
Show nested quote +
On January 08 2012 00:57 Simberto wrote:
On January 07 2012 11:19 3Form wrote:
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.


Aye you put that in your post so I didn't want to repeat you I think it's best to experiment and see. I know that if I send a pure infantry army against an army that has cav, I tend to lose quite solidly. Also artillery tends to annoy me, as it means enemies just flee before my army arrives. But they're invaluable, so I put them in a separate stack. But then they get caught out and destroyed when isolated, so I put a unit of infantry for each cannon with them. But then they take attrition since they're not getting my leader bonus anymore... ARGH! Seriously, with a propper set of horses I don't see why they should move that slower than infantry, it's not like a column of infantry is that much more maneuverable...


You are correct, and i am stupid. I actually forgot i wrote that earlier post.

Regarding artillery, usually when you have artillery in your troops, most other major powers do so, too. It might not be a lot, but since even 1 regiment of artillery will slow down the whole army, that is still enough. Of course, that is only if you don't fight some backwards country which doesn't even have artillery, and in that case no matter what you do, you shouldn't really have a lot of problems.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 08 2012 13:50 GMT
#1762
You can, depending on what terrain you're fighting on, also just take some cav/cav+inf out of you main army and send them "ahead". They'll arrive before/simultaneusly with the enemy and pin them until your army arrives.
Doesn't work too well in mountains since moving takes so long that chances of the enemy regenerating moral mid travel are high and your advanced force might get in trouble.
11 years and counting- TL #680
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 08 2012 16:45 GMT
#1763
quick question on casus belli. When it says 25%infamy, does it mean 25%less infamy than normal? or that it is 25% of the normal infamy?

gg wp
Monsen
Profile Joined December 2002
Germany2548 Posts
January 08 2012 16:58 GMT
#1764
The latter.
11 years and counting- TL #680
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 08 2012 19:07 GMT
#1765
On January 08 2012 22:13 Simberto wrote:
Show nested quote +
On January 08 2012 09:50 3Form wrote:
On January 08 2012 00:57 Simberto wrote:
On January 07 2012 11:19 3Form wrote:
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.


Aye you put that in your post so I didn't want to repeat you I think it's best to experiment and see. I know that if I send a pure infantry army against an army that has cav, I tend to lose quite solidly. Also artillery tends to annoy me, as it means enemies just flee before my army arrives. But they're invaluable, so I put them in a separate stack. But then they get caught out and destroyed when isolated, so I put a unit of infantry for each cannon with them. But then they take attrition since they're not getting my leader bonus anymore... ARGH! Seriously, with a propper set of horses I don't see why they should move that slower than infantry, it's not like a column of infantry is that much more maneuverable...


You are correct, and i am stupid. I actually forgot i wrote that earlier post.

Regarding artillery, usually when you have artillery in your troops, most other major powers do so, too. It might not be a lot, but since even 1 regiment of artillery will slow down the whole army, that is still enough. Of course, that is only if you don't fight some backwards country which doesn't even have artillery, and in that case no matter what you do, you shouldn't really have a lot of problems.


getting artillery first is very very easy against the computer. it just depends on your strat, setting yourself behind in tech has a snowball effect so fighting early wars can be more costly than it appears, unless you have some way to get ahead in money aka trade.
Simberto
Profile Blog Joined July 2010
Germany11925 Posts
January 08 2012 19:59 GMT
#1766
Hm, yes, i usually don't built artillery the instant it becomes available, but sometime later. So what i actually meant is that at the point i regularly employ artillery into my armies, the AI usually has some artillery, too. The earliest i ever buit artillery is usually around techlevel 18.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 09 2012 04:22 GMT
#1767
Just having a go at a Ryuku game- is there any way to change your religion? While owning 90% of the americas I got a few "province converts to one of the christian religions" events. Is there any way to take advantage of this?
11 years and counting- TL #680
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
January 09 2012 08:13 GMT
#1768
well you can change religion if you're at war with holy war/cleansing the heresy casus belli and then you offer the change religion peace offer
not sure if there's another way to change it that doesn't mean losing a war
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
Deleted User 197942
Profile Joined July 2011
Romania151 Posts
January 09 2012 08:18 GMT
#1769
Wow, I didn't realise there were so many people playing this game on TL! Do you guys also play Victoria 2/Hearts of Iron 3 or other Paradox games as well?

We should make a group on Steam/Skype or something, so we can maybe play multiplayer Paradox games, would be pretty nice I think.

Skype: duper321
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
Last Edited: 2012-01-09 09:01:35
January 09 2012 09:01 GMT
#1770
I play mount and blade warband if that counts.

steam name=ulfvintersorg
gg wp
Yuljan
Profile Blog Joined March 2004
2196 Posts
January 09 2012 11:11 GMT
#1771
Paradox is my favorite publisher. Eu3, Warband, Hearts of Iron all great games. Cant wait for the new Crusader Kings its gonna be epic.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 09 2012 13:03 GMT
#1772
On January 09 2012 17:13 anomalopidae wrote:
well you can change religion if you're at war with holy war/cleansing the heresy casus belli and then you offer the change religion peace offer
not sure if there's another way to change it that doesn't mean losing a war


That would depend on what you mean. If you play as a christian you can never change to muslim.
The way that happens is if a country is annexed, you send out monks to convert it to christianity or vice versa, and then you release that nation, and they'll have the state religion as their capital. That happens a lot with Granada in southern Spain when they're force released later on in the game.
With heretics: for instance orthodox, catholic, protestant and reformed you can always declare a war (doesn't have to be cleansin heresy) and just pick convert as the lose option.
If you wanna play orthedox ottomans for instance, you need to start out russia, fuck up ottomans, convert and release.. Or play around in the game folders.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11925 Posts
January 09 2012 14:13 GMT
#1773
I think there is some way with collapsing to religious rebels, too. But i don't exactly know.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 09 2012 14:44 GMT
#1774
On January 09 2012 23:13 Simberto wrote:
I think there is some way with collapsing to religious rebels, too. But i don't exactly know.


Nah, that just turns over the province to the closest country with the same religion as the rebels.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 09 2012 19:34 GMT
#1775
I guess that's a "no" then. Damn. Somehow I recall reading that Ryuku AAR where he got France and Spain in PUs lategame... Oh well, the hard way then >< Infamy here I come.
11 years and counting- TL #680
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 09 2012 19:34 GMT
#1776
Death and Taxes 4.0 will be released on Thursday.
http://forum.paradoxplaza.com/forum/showthread.php?548828-Death-and-Taxes-(Stronger-Sliders-Ideas-Unique-Missions-Decisions-and-More!)&s=25e96a33bafe04d662c106c303bde598&p=13274903&viewfull=1#post13274903
"Yeah buddy"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 10 2012 01:25 GMT
#1777
On January 10 2012 04:34 Ramong wrote:
Death and Taxes 4.0 will be released on Thursday.
http://forum.paradoxplaza.com/forum/showthread.php?548828-Death-and-Taxes-(Stronger-Sliders-Ideas-Unique-Missions-Decisions-and-More!)&s=25e96a33bafe04d662c106c303bde598&p=13274903&viewfull=1#post13274903


Thanks for the post
Looking forward to it a lot!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Rednaxela_19
Profile Joined December 2010
United States150 Posts
January 11 2012 01:43 GMT
#1778
I don't know if this is a bad question, but how long does it take for you to completely take control of a province that you have occupied? I don't like settling for a vassal state or not retaining control of all the provinces that I conquered through a peace offering. I just want the whole of the country to be mine! >.<
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 11 2012 01:47 GMT
#1779
you demand annexation?
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
January 11 2012 11:38 GMT
#1780
well sometimes you just can't get whole country because it's simply too big
you can in theory make occupied provinces to join your country if the opponent has high war exhaustion, yours is minimal, you have same culture group etc, not sure what all requirements are but it's usually not worth the hassle, just declare war in 5 years and get provinces then
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
Prev 1 87 88 89 90 91 101 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub114
StarCraft: Brood War
ZZZero.O 47
Counter-Strike
summit1g5087
Other Games
tarik_tv4433
Grubby4015
Liquid`RaSZi1373
fl0m658
C9.Mang0334
shahzam326
XaKoH 191
ToD175
Liquid`Hasu172
Organizations
Other Games
gamesdonequick2610
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 98
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade644
Other Games
• imaqtpie786
• Shiphtur339
Upcoming Events
Replay Cast
11h 4m
CrankTV Team League
13h 4m
Replay Cast
1d 11h
CrankTV Team League
1d 13h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.