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Europa Universalis 3 - Page 89

Forum Index > General Games
Post a Reply
Prev 1 87 88 89 90 91 101 Next
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 08 2012 13:13 GMT
#1761
On January 08 2012 09:50 3Form wrote:
Show nested quote +
On January 08 2012 00:57 Simberto wrote:
On January 07 2012 11:19 3Form wrote:
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.


Aye you put that in your post so I didn't want to repeat you I think it's best to experiment and see. I know that if I send a pure infantry army against an army that has cav, I tend to lose quite solidly. Also artillery tends to annoy me, as it means enemies just flee before my army arrives. But they're invaluable, so I put them in a separate stack. But then they get caught out and destroyed when isolated, so I put a unit of infantry for each cannon with them. But then they take attrition since they're not getting my leader bonus anymore... ARGH! Seriously, with a propper set of horses I don't see why they should move that slower than infantry, it's not like a column of infantry is that much more maneuverable...


You are correct, and i am stupid. I actually forgot i wrote that earlier post.

Regarding artillery, usually when you have artillery in your troops, most other major powers do so, too. It might not be a lot, but since even 1 regiment of artillery will slow down the whole army, that is still enough. Of course, that is only if you don't fight some backwards country which doesn't even have artillery, and in that case no matter what you do, you shouldn't really have a lot of problems.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 08 2012 13:50 GMT
#1762
You can, depending on what terrain you're fighting on, also just take some cav/cav+inf out of you main army and send them "ahead". They'll arrive before/simultaneusly with the enemy and pin them until your army arrives.
Doesn't work too well in mountains since moving takes so long that chances of the enemy regenerating moral mid travel are high and your advanced force might get in trouble.
11 years and counting- TL #680
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 08 2012 16:45 GMT
#1763
quick question on casus belli. When it says 25%infamy, does it mean 25%less infamy than normal? or that it is 25% of the normal infamy?

gg wp
Monsen
Profile Joined December 2002
Germany2548 Posts
January 08 2012 16:58 GMT
#1764
The latter.
11 years and counting- TL #680
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 08 2012 19:07 GMT
#1765
On January 08 2012 22:13 Simberto wrote:
Show nested quote +
On January 08 2012 09:50 3Form wrote:
On January 08 2012 00:57 Simberto wrote:
On January 07 2012 11:19 3Form wrote:
On January 04 2012 00:44 Yurie wrote:
Why build cavalry at all? Isn't it much more expensive assuming you have enough force limit to get whichever army best suits the situation? Do you need 1 cavalry to get the bonus?


Not 100% on this, but if you go on the window where you choose your units you can see a multiplier next to the unit name. You'll see that Cav has a much better shock multiplier than the Infantry. This means that regardless of the number of pips, Cavalry is going to do a hell of a lot more shock than Infantry. In fact, afaik, this means that Infantry only comes close towards the tail end of the game.
Consequently, Latin Knights are a hell of a lot more useful than one might think.

Also, the combined arms bonus only reduces the casualties your Cavalry takes. So if you have more than 50% cav in an army, the cav will take many more casualties. As such I usually build my armies to be one more Inf regiment than Cav. This is great for battles, but not so great for sieges, so I keep a stack of Infantry behind to lay siege as I chase the enemy army down.

It's also worthwhile to note that Cav takes double terrain penalties.

Please, somebody correct me if I'm wrong about this!


One important thing you forgot is that cavalry can attack up to 2 squares to the side, while infantery can only attack 1 (on the battle screen). So if you have superior numbers, having at least 2 units of cavalry is very beneficial because then you have more units attacking at the same time. Artillery has a similar advantage, since they can fire from the second row, which no other unit can do. Thus, i think the ideal lategame fighting army would consist of 28 infantery, 2 cavalry, 30 artillery. Of course, this is no practical way to fight wars, but something you should keep in mind nonetheless.


Aye you put that in your post so I didn't want to repeat you I think it's best to experiment and see. I know that if I send a pure infantry army against an army that has cav, I tend to lose quite solidly. Also artillery tends to annoy me, as it means enemies just flee before my army arrives. But they're invaluable, so I put them in a separate stack. But then they get caught out and destroyed when isolated, so I put a unit of infantry for each cannon with them. But then they take attrition since they're not getting my leader bonus anymore... ARGH! Seriously, with a propper set of horses I don't see why they should move that slower than infantry, it's not like a column of infantry is that much more maneuverable...


You are correct, and i am stupid. I actually forgot i wrote that earlier post.

Regarding artillery, usually when you have artillery in your troops, most other major powers do so, too. It might not be a lot, but since even 1 regiment of artillery will slow down the whole army, that is still enough. Of course, that is only if you don't fight some backwards country which doesn't even have artillery, and in that case no matter what you do, you shouldn't really have a lot of problems.


getting artillery first is very very easy against the computer. it just depends on your strat, setting yourself behind in tech has a snowball effect so fighting early wars can be more costly than it appears, unless you have some way to get ahead in money aka trade.
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 08 2012 19:59 GMT
#1766
Hm, yes, i usually don't built artillery the instant it becomes available, but sometime later. So what i actually meant is that at the point i regularly employ artillery into my armies, the AI usually has some artillery, too. The earliest i ever buit artillery is usually around techlevel 18.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 09 2012 04:22 GMT
#1767
Just having a go at a Ryuku game- is there any way to change your religion? While owning 90% of the americas I got a few "province converts to one of the christian religions" events. Is there any way to take advantage of this?
11 years and counting- TL #680
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
January 09 2012 08:13 GMT
#1768
well you can change religion if you're at war with holy war/cleansing the heresy casus belli and then you offer the change religion peace offer
not sure if there's another way to change it that doesn't mean losing a war
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
Deleted User 197942
Profile Joined July 2011
Romania151 Posts
January 09 2012 08:18 GMT
#1769
Wow, I didn't realise there were so many people playing this game on TL! Do you guys also play Victoria 2/Hearts of Iron 3 or other Paradox games as well?

We should make a group on Steam/Skype or something, so we can maybe play multiplayer Paradox games, would be pretty nice I think.

Skype: duper321
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
Last Edited: 2012-01-09 09:01:35
January 09 2012 09:01 GMT
#1770
I play mount and blade warband if that counts.

steam name=ulfvintersorg
gg wp
Yuljan
Profile Blog Joined March 2004
2196 Posts
January 09 2012 11:11 GMT
#1771
Paradox is my favorite publisher. Eu3, Warband, Hearts of Iron all great games. Cant wait for the new Crusader Kings its gonna be epic.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 09 2012 13:03 GMT
#1772
On January 09 2012 17:13 anomalopidae wrote:
well you can change religion if you're at war with holy war/cleansing the heresy casus belli and then you offer the change religion peace offer
not sure if there's another way to change it that doesn't mean losing a war


That would depend on what you mean. If you play as a christian you can never change to muslim.
The way that happens is if a country is annexed, you send out monks to convert it to christianity or vice versa, and then you release that nation, and they'll have the state religion as their capital. That happens a lot with Granada in southern Spain when they're force released later on in the game.
With heretics: for instance orthodox, catholic, protestant and reformed you can always declare a war (doesn't have to be cleansin heresy) and just pick convert as the lose option.
If you wanna play orthedox ottomans for instance, you need to start out russia, fuck up ottomans, convert and release.. Or play around in the game folders.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11722 Posts
January 09 2012 14:13 GMT
#1773
I think there is some way with collapsing to religious rebels, too. But i don't exactly know.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 09 2012 14:44 GMT
#1774
On January 09 2012 23:13 Simberto wrote:
I think there is some way with collapsing to religious rebels, too. But i don't exactly know.


Nah, that just turns over the province to the closest country with the same religion as the rebels.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Monsen
Profile Joined December 2002
Germany2548 Posts
January 09 2012 19:34 GMT
#1775
I guess that's a "no" then. Damn. Somehow I recall reading that Ryuku AAR where he got France and Spain in PUs lategame... Oh well, the hard way then >< Infamy here I come.
11 years and counting- TL #680
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 09 2012 19:34 GMT
#1776
Death and Taxes 4.0 will be released on Thursday.
http://forum.paradoxplaza.com/forum/showthread.php?548828-Death-and-Taxes-(Stronger-Sliders-Ideas-Unique-Missions-Decisions-and-More!)&s=25e96a33bafe04d662c106c303bde598&p=13274903&viewfull=1#post13274903
"Yeah buddy"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 10 2012 01:25 GMT
#1777
On January 10 2012 04:34 Ramong wrote:
Death and Taxes 4.0 will be released on Thursday.
http://forum.paradoxplaza.com/forum/showthread.php?548828-Death-and-Taxes-(Stronger-Sliders-Ideas-Unique-Missions-Decisions-and-More!)&s=25e96a33bafe04d662c106c303bde598&p=13274903&viewfull=1#post13274903


Thanks for the post
Looking forward to it a lot!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Rednaxela_19
Profile Joined December 2010
United States150 Posts
January 11 2012 01:43 GMT
#1778
I don't know if this is a bad question, but how long does it take for you to completely take control of a province that you have occupied? I don't like settling for a vassal state or not retaining control of all the provinces that I conquered through a peace offering. I just want the whole of the country to be mine! >.<
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 11 2012 01:47 GMT
#1779
you demand annexation?
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
January 11 2012 11:38 GMT
#1780
well sometimes you just can't get whole country because it's simply too big
you can in theory make occupied provinces to join your country if the opponent has high war exhaustion, yours is minimal, you have same culture group etc, not sure what all requirements are but it's usually not worth the hassle, just declare war in 5 years and get provinces then
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
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