Grrr.
Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome.
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Euronyme
Sweden3804 Posts
Grrr. Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. | ||
Jyvblamo
Canada13788 Posts
On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr. Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. That's pretty badass and realistic if you ask me. | ||
Euronyme
Sweden3804 Posts
On July 06 2011 01:24 Jyvblamo wrote: Show nested quote + On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr. Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. That's pretty badass and realistic if you ask me. Yeah great. Thankfully I fucked 'em all up. What's even more annoying is that now I recieve "A Formal Request" from the emperor that I have to either give up annexed land (fuck no) or pay 1 stability and 5 infamy... I've gotten like 8 in a row now, and there's rebellion everywhere. What the hell is going on? Is there any way to shut it off, or do you have to conquere all of Europe and disolve the empire to stop that crap? | ||
vyyye
Sweden3917 Posts
On July 06 2011 02:21 Euronyme wrote: Show nested quote + On July 06 2011 01:24 Jyvblamo wrote: On July 06 2011 01:20 Euronyme wrote: It's kind of annoying when you declare war, and the countries allies attacks (sure I counted on it, they sucked anyway), but then the allies allies attacks, and then even the allies allies allies! What the fuck I've got entire Europe against me for trying to take out Bar, which is a shit country in the first place. Grrr. Edit, Oh great, my enemy's allies allies allies allies Poland is now at war as well... Awesome. That's pretty badass and realistic if you ask me. Yeah great. Thankfully I fucked 'em all up. What's even more annoying is that now I recieve "A Formal Request" from the emperor that I have to either give up annexed land (fuck no) or pay 1 stability and 5 infamy... I've gotten like 8 in a row now, and there's rebellion everywhere. What the hell is going on? Is there any way to shut it off, or do you have to conquere all of Europe and disolve the empire to stop that crap? Latest beta patches tone down cascading alliances quite a bit, used to be ridiculous. Get them if you don't have them (also adds a nice "hunt rebels" feature). And yeah, taking imperial land is a pain in the ass no matter what way you go about it. You'll get Unlawful Imperial Territory to top it off (+BB). You either make the ones you conquer in Europe vassals, or you wait until you get a core and the province will integrate with your nation. You can also leave the HRE (provincial decision), costs 2 magistrates and gives some prestige penalty or something. | ||
Skilledblob
Germany3392 Posts
| ||
KSMB
United States100 Posts
[Win XP SP3 32 bit, GF 6800, 2 GB RAM, AMD 3200+] | ||
vyyye
Sweden3917 Posts
On July 06 2011 04:21 KSMB wrote: Did any of you guys have an issue with the game crashing? I downloaded EU3 with Divine Wind from Steam and start it up. I get to the menu, I can start a single player game, select what country I want to be, it loads, the starting map briefly flashes on the screen and then the game crashes. It does this regardless of what graphics settings I have and what country I choose. I get this crash if I try to do the tutorials too. I haven't tried multiplayer. I can't find anything useful when googling and plowing through forums. I did have Steam validate the downloaded game files, check. [Win XP SP3 32 bit, GF 6800, 2 GB RAM, AMD 3200+] Register your game and ask in the official forums tech support, they are incredibly helpful and you'll likely get official support from there. | ||
Fruscainte
4596 Posts
On July 06 2011 03:50 Skilledblob wrote: I play with britain right now and compared to my previous games with mameluks and german knights order britain is almost too easy Yah, England/Castille/France are the easiest Been ballin as Teutonic Order right now. Keep hating how I can't royal marriage. Final results of my Byzatine game before I quit. | ||
Euronyme
Sweden3804 Posts
I prefer playing France right now, as you get easy acces to big land invasions in Europe. What suggestion do you have for rulership / religion there? I usually run with what you get from scratch, which gets you bonuses for land units basically, but unfortunately is pretty gosh darn bad in the slider section. Catholicism / protestantism is also very vague for me. How strong exactly is the bond between the different christian religions? | ||
userstupidname
Sweden272 Posts
Its always something bugging you and keeping you down. Thats the genious behind it, its not this exponential growth and success with success in the beginning. In many games you take over some territories and BAM you won. Here the more succefull you are the more challenges appear trying to keep you down, giving a satisfying and fun play. | ||
ViperPL
Poland1775 Posts
On July 04 2011 08:59 Yuljan wrote: Btw if you think eu3 is hard try eu2. Even now I cant tell wtf is going on there. Dude. EU2 was super easy. All you had to do is lend all the starting money to other countries for highest %, and over time lend even more and more. Eventually you'll have enough money to swarm the whole world with your troops and quickly buy +3 stability after declaring wars On the other hand I actually didn't know there was EU3 !! Noob me, gonna have to buy it and try it out cause you guys make it look like a really awesome game. If it's anything like EU2 than I'm definitely gonna spend lots of time with it | ||
Adaptation
Canada427 Posts
1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. For the pro's Once you get the hang of the game, it can get pretty easy around the 1600' region. I got a couple of challenging things you can do - Change country every 100 years. This spices it up - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. - Tibet, Iroquois, Korea,etc. The ridiculously small nations surrounded by huge nations. Don't need to tell you how tough that can be, even late in the game. Nothing is more satisfying then conquering the world with Tibet or Korea. - World conquest without every going over the infamy limit. This requires strategical planning of how to keep your infamy low and conquer in the best possible way. | ||
Fruscainte
4596 Posts
On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. | ||
Euronyme
Sweden3804 Posts
If you do have one or multiple allies - watch out when speeding up the game (personally I run through great parts in highest speed because 1, waiting to annex 2, I'm not strong enough to do anything 3, waiting to be able to colonize) because they might as you to go to war, and if you don't, you'll suffer pretty heavy infamy. Gotta say I love this game. It's so friggin hard to play. Even when I play France, I consitantly do a bad decision and get raped, or have too high infamy and get raped. Every time I die I learn something though. The hardest part seems to be things like the sliders, ie what to go for. Centralization vs Decentralization? Most countries I play are very decentrilized from scratch, but centralization seems like a better option etc etc. Keeping infamy down is a pain as well ^^ | ||
Roflhaxx
Korea (South)1244 Posts
On July 06 2011 06:08 Fruscainte wrote: Show nested quote + On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. Show nested quote + - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy. | ||
Elegy
United States1629 Posts
Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest) On July 06 2011 06:15 Roflhaxx wrote: + Show Spoiler + On July 06 2011 06:08 Fruscainte wrote: Show nested quote + On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. Show nested quote + - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy. Don't think I've ever played Norway aside from 1 game as a colonizing power...in vanilla, I think you can break your PU with Denmark by sending insults. Disband everything (esp. ships, although it might be in Magna Mundi where ships are bloody expensive), max out government sliders for NI focusing on naval/colonization. I get vanilla EU3 and Magna Mundi mixed up because the MM mod is EU3 with a hundred times the difficulty and fifty times the complexity and depth, after OOO for Oblivion its probably the single greatest mod to a game I've ever played | ||
LlamaNamedOsama
United States1900 Posts
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Fruscainte
4596 Posts
On July 06 2011 06:15 Roflhaxx wrote: + Show Spoiler + On July 06 2011 06:08 Fruscainte wrote: Show nested quote + On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. Show nested quote + - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy. I wouldn't start out with Norway, to be honest. Try out Denmark. Norway and Sweden are its bitch and you can play in that region. Denmark is also relatively poor but not butt fuck poor like Norway. Try them out for a ride. Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be). Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest) I'm trying to find the fucking Meiou mod, I had it before but I can't find it for the life of me. And yeah, DW EU3 is far, far different from Vanilla EU3. | ||
Elegy
United States1629 Posts
On July 06 2011 06:23 Fruscainte wrote: Show nested quote + On July 06 2011 06:15 Roflhaxx wrote: + Show Spoiler + On July 06 2011 06:08 Fruscainte wrote: Show nested quote + On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. Show nested quote + - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy. I wouldn't start out with Norway, to be honest. Try out Denmark. Norway and Sweden are its bitch and you can play in that region. Denmark is also relatively poor but not butt fuck poor like Norway. Try them out for a ride. Show nested quote + Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be). Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest) I'm trying to find the fucking Meiou mod, I had it before but I can't find it for the life of me. I think most of you guys got the game on Steam, no? That makes modding a lot more problematic, as I know Magna Mundi only uses a particular patch for HTTT and what not. and yeah, I'm running through some of the DW changes and its pretty different now | ||
Roflhaxx
Korea (South)1244 Posts
On July 06 2011 06:20 Elegy wrote: Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be). Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest) Show nested quote + On July 06 2011 06:15 Roflhaxx wrote: + Show Spoiler + On July 06 2011 06:08 Fruscainte wrote: Show nested quote + On July 06 2011 05:47 Adaptation wrote: + Show Spoiler + On starting out - 1st) England Far far far 2nd)France 3rd)Spain 4th)Ottoman empire Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down. On sliders, money and others a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt. Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money. Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal. On Diplomacy b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies. Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with. Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely. On battles Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing. Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up. To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over. Couple of notes on my experience: 1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month. As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time" 2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything. 3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies. 4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really. Show nested quote + - Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821. Now that sounds fun. I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy. Don't think I've ever played Norway aside from 1 game as a colonizing power...in vanilla, I think you can break your PU with Denmark by sending insults. Disband everything (esp. ships, although it might be in Magna Mundi where ships are bloody expensive), max out government sliders for NI focusing on naval/colonization. I get vanilla EU3 and Magna Mundi mixed up because the MM mod is EU3 with a hundred times the difficulty and fifty times the complexity and depth, after OOO for Oblivion its probably the single greatest mod to a game I've ever played so should I just download the "MM mod" right away? or is it too hard for a newbie? | ||
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