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Europa Universalis 3 - Page 6

Forum Index > General Games
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Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-07-05 21:29:56
July 05 2011 21:28 GMT
#101
On July 06 2011 06:27 Elegy wrote:
Show nested quote +
On July 06 2011 06:23 Fruscainte wrote:
On July 06 2011 06:15 Roflhaxx wrote:
+ Show Spoiler +
On July 06 2011 06:08 Fruscainte wrote:
Show nested quote +
On July 06 2011 05:47 Adaptation wrote:
+ Show Spoiler +
On starting out -

1st) England
Far far far
2nd)France
3rd)Spain
4th)Ottoman empire

Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down.

On sliders, money and others

a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt.

Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money.

Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal.


On Diplomacy


b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies.

Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with.

Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely.

On battles

Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly

When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing.

Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up.

To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over.





Couple of notes on my experience:

1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month.

As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time"

2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything.

3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies.

4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really.

Show nested quote +
- Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821.


Now that sounds fun.

I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy.


I wouldn't start out with Norway, to be honest. Try out Denmark. Norway and Sweden are its bitch and you can play in that region. Denmark is also relatively poor but not butt fuck poor like Norway. Try them out for a ride.

Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be).

Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest)


I'm trying to find the fucking Meiou mod, I had it before but I can't find it for the life of me.


I think most of you guys got the game on Steam, no? That makes modding a lot more problematic, as I know Magna Mundi only uses a particular patch for HTTT and what not.

and yeah, I'm running through some of the DW changes and its pretty different now


I play a Torrented version.

I bought the game in respect for the developer, but I refuse to play the Steam version --- too many restrictions and bugs and this version works just fine. So modding is not an issue for me. Would you happen to know where the Meiou mod is though? ;-;

so should I just download the "MM mod" right away? or is it too hard for a newbie?


And he was being sarcastic (I hope). Maga Mundi is retardedly hard, especially for new players. Get good at EU3 unmodded before you move onto mods.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
Last Edited: 2011-07-05 21:39:34
July 05 2011 21:31 GMT
#102
On July 06 2011 06:28 Roflhaxx wrote:
Show nested quote +
On July 06 2011 06:20 Elegy wrote:
Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be).

Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest)

On July 06 2011 06:15 Roflhaxx wrote:
+ Show Spoiler +
On July 06 2011 06:08 Fruscainte wrote:
Show nested quote +
On July 06 2011 05:47 Adaptation wrote:
+ Show Spoiler +
On starting out -

1st) England
Far far far
2nd)France
3rd)Spain
4th)Ottoman empire

Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down.

On sliders, money and others

a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt.

Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money.

Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal.


On Diplomacy


b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies.

Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with.

Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely.

On battles

Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly

When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing.

Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up.

To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over.





Couple of notes on my experience:

1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month.

As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time"

2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything.

3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies.

4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really.

Show nested quote +
- Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821.


Now that sounds fun.

I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy.


Don't think I've ever played Norway aside from 1 game as a colonizing power...in vanilla, I think you can break your PU with Denmark by sending insults. Disband everything (esp. ships, although it might be in Magna Mundi where ships are bloody expensive), max out government sliders for NI focusing on naval/colonization.

I get vanilla EU3 and Magna Mundi mixed up because the MM mod is EU3 with a hundred times the difficulty and fifty times the complexity and depth, after OOO for Oblivion its probably the single greatest mod to a game I've ever played

so should I just download the "MM mod" right away? or is it too hard for a newbie?


Again, I don't know if you can use the MM mod if you got EU3 on Steam with all the extra expansions (haven't played in a while)

heres the forum

http://forum.paradoxplaza.com/forum/forumdisplay.php?498-Magna-Mundi-Platinum-2-Free

If you're completely new to EU3, MM will be very difficult and frustrating but very rewarding, and you can always play a beginner nation (Portugal is the recommended starter nation) to get a feel for it. Personally, I liked what I found in EU3 and went straight for mods after a few days, as vanilla EU3 tends to be a great deal of nations blobbing up and eating their neighbors (usually France).

I'm rambling though, I suggest sticking with EU3 to get the feel for the game and then "upgrading" to MM if you feel like it or if you want more of a challenge once you figure out the game a bit more

On July 06 2011 06:28 Fruscainte wrote:
Show nested quote +
On July 06 2011 06:27 Elegy wrote:
On July 06 2011 06:23 Fruscainte wrote:
On July 06 2011 06:15 Roflhaxx wrote:
+ Show Spoiler +
On July 06 2011 06:08 Fruscainte wrote:
Show nested quote +
On July 06 2011 05:47 Adaptation wrote:
+ Show Spoiler +
On starting out -

1st) England
Far far far
2nd)France
3rd)Spain
4th)Ottoman empire

Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down.

On sliders, money and others

a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt.

Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money.

Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal.


On Diplomacy


b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies.

Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with.

Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely.

On battles

Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly

When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing.

Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up.

To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over.





Couple of notes on my experience:

1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month.

As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time"

2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything.

3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies.

4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really.

Show nested quote +
- Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821.


Now that sounds fun.

I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy.


I wouldn't start out with Norway, to be honest. Try out Denmark. Norway and Sweden are its bitch and you can play in that region. Denmark is also relatively poor but not butt fuck poor like Norway. Try them out for a ride.

Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be).

Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest)


I'm trying to find the fucking Meiou mod, I had it before but I can't find it for the life of me.


I think most of you guys got the game on Steam, no? That makes modding a lot more problematic, as I know Magna Mundi only uses a particular patch for HTTT and what not.

and yeah, I'm running through some of the DW changes and its pretty different now


I play a Torrented version.

I bought the game in respect for the developer, but I refuse to play the Steam version --- too many restrictions and bugs and this version works just fine. So modding is not an issue for me. Would you happen to know where the Meiou mod is though? ;-;

Show nested quote +
so should I just download the "MM mod" right away? or is it too hard for a newbie?


And he was being sarcastic (I hope). Maga Mundi is retardedly hard, especially for new players. Get good at EU3 unmodded before you move onto mods.


Hehe, only slightly sarcastic. It's really about the feel of the game and how much you understand the diplomatic intricacies and what-not. if you pour a good amount of hours into EU3, you'll find a global conquest as Milan or a small 1, 2, 3 province minor to be very possible, whereas in MM it'd take a god amongst men to accomplish anything near that level. MM is guaranteed to make a new player rip his hair out

For example, in EU3, I'd take...say, Denmark, which starts at war with Sweden IIRC. Fight them, rip off the bottom half of Sweden, eventually inherit Norway, finish Sweden off in a few more wars, and you've got Scandinavia in probably half a century? At that point, you can conquer whatever you want np. Maybe a bit longer with the length of truces. In MM, you'll get Framed, attacked by all your neighbors, slaughtered by pirates, unable to afford even half the troops you'd need with the expensive fleet you've got, and then probably a civil war to boot if your heir is shitty enough. On top of that, a war with any HRE minors will guarantee Imperial involvement, so have fun fighting 50,000 German knights in Holstein while you're at it!

tbh I haven't played MEIOU for months/years, I checked the forum but can't find a download link...probably hidden in a thread somewhere.

And I did the same, I use a torrented version of the game for modding, though I do own it on Steam as well as a hard box which I got ages ago.

EU3 is one of those few games where I can lose an entire day playing and playing, it's completely engrossing unlike many more modern games.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
July 05 2011 21:54 GMT
#103
On July 06 2011 06:31 Elegy wrote:
Show nested quote +
On July 06 2011 06:28 Roflhaxx wrote:
On July 06 2011 06:20 Elegy wrote:
Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be).

Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest)

On July 06 2011 06:15 Roflhaxx wrote:
+ Show Spoiler +
On July 06 2011 06:08 Fruscainte wrote:
Show nested quote +
On July 06 2011 05:47 Adaptation wrote:
+ Show Spoiler +
On starting out -

1st) England
Far far far
2nd)France
3rd)Spain
4th)Ottoman empire

Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down.

On sliders, money and others

a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt.

Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money.

Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal.


On Diplomacy


b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies.

Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with.

Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely.

On battles

Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly

When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing.

Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up.

To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over.





Couple of notes on my experience:

1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month.

As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time"

2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything.

3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies.

4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really.

Show nested quote +
- Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821.


Now that sounds fun.

I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy.


Don't think I've ever played Norway aside from 1 game as a colonizing power...in vanilla, I think you can break your PU with Denmark by sending insults. Disband everything (esp. ships, although it might be in Magna Mundi where ships are bloody expensive), max out government sliders for NI focusing on naval/colonization.

I get vanilla EU3 and Magna Mundi mixed up because the MM mod is EU3 with a hundred times the difficulty and fifty times the complexity and depth, after OOO for Oblivion its probably the single greatest mod to a game I've ever played

so should I just download the "MM mod" right away? or is it too hard for a newbie?


Again, I don't know if you can use the MM mod if you got EU3 on Steam with all the extra expansions (haven't played in a while)

heres the forum

http://forum.paradoxplaza.com/forum/forumdisplay.php?498-Magna-Mundi-Platinum-2-Free

If you're completely new to EU3, MM will be very difficult and frustrating but very rewarding, and you can always play a beginner nation (Portugal is the recommended starter nation) to get a feel for it. Personally, I liked what I found in EU3 and went straight for mods after a few days, as vanilla EU3 tends to be a great deal of nations blobbing up and eating their neighbors (usually France).

I'm rambling though, I suggest sticking with EU3 to get the feel for the game and then "upgrading" to MM if you feel like it or if you want more of a challenge once you figure out the game a bit more

Show nested quote +
On July 06 2011 06:28 Fruscainte wrote:
On July 06 2011 06:27 Elegy wrote:
On July 06 2011 06:23 Fruscainte wrote:
On July 06 2011 06:15 Roflhaxx wrote:
+ Show Spoiler +
On July 06 2011 06:08 Fruscainte wrote:
Show nested quote +
On July 06 2011 05:47 Adaptation wrote:
+ Show Spoiler +
On starting out -

1st) England
Far far far
2nd)France
3rd)Spain
4th)Ottoman empire

Those are the big four, which are not in the holy roman empire and have fairly good early beginnings. England is BY FAR the best nation to start with, because their navy is so big they can't really get conquered. Even if you mess up, you can't really get owned much. Scotland and Ireland shouldn't be too difficult to take down.

On sliders, money and others

a)Keep your creation money slider at 0.00 as much as you can. It might be boring because you can't build big army's but putting your treasury slider up means inflation, which in turn means you will get revolts and your technology will halt.

Prioritize stability first. You should always be at 3. Otherwise, you lose a lot of money.

Stay away from loans and inflation as stated earlier. If it means waiting longer to get the world, wait. Do not rush to conquer and then be screwed. Don't worry if neighbors tend to get big, they will make a blunder later and this is where you will strike, in particular if you notice that their stability is under 0 and are at war with other country's, you can go in for the steal.


On Diplomacy


b)Keep your infamy down, never in the red zone(or passed the limit). Going over infamy means your will certainly get gang banged by the world. The trick is too always have a reason for war. Never declare war without a casus belli. The best way for casus belli is to fabricate claims if you are a monarchy, using your spies.

Royal Marriages, sending gifts is good but don't overdo it. If you end up having to go at war with someone with which you have a royal marriage or good relations, it will cost you stability. Try to do Royal marriage with nation's your allied with or very VERY far nations that you will probably never go at war with.

Picking your ally can be hard, but the trick is to pick someone you know you won't conquer for a while. Also, make sure that you ally someone who won't get you too much in trouble. I cannot stress this enough. Allying France or Austria seems good on paper, but they always get into a war which drags you in and gets you in trouble. England allying Scotland is bad, because England can conquer Scotland very early on. England is better allying someone like Sweden or Spain. Pick wisely.

On battles

Always ALWAYS try to have a leader in battle, even if he's shit. Leaders will help you greatly

When sieging, try to wait until the wall's are breached to do assault. Otherwise, you are going to suffer a lot for nothing.

Until the 1500s, you can mix infantry with cavalry with a mix of 2inf to 1 cav. But from 1500 to 1750, i strongly suggest going pure infantry because cavalry stays very weak, while infantry becomes better and better. In the late game, cavalry becomes good once again and you can mix it up.

To KILL your opponent, i strongly suggest that you go in your options and make the game pause at the end of ANY battle. When the game pauses, you can immediately go to the battle and if you won, chase your opponent right away. This will allow you to eliminate your opponents instead of letting him run around and having you chase him over and over.





Couple of notes on my experience:

1) Treasury does not need to be all the way at 0.0. With Inflation Advisors, Centralization Slider (which you should ALWAYS get 100% of the time) you can buff up your Treasury Bar pretty damn high with no inflation. On my latest Byzatine game I was able to put it up to 5.5ish with no inflation because of my ridiculously high Centralization. So that's not 100% true. When you mouse over the slider, you see how much you are gaining or losing per month.

As long as you are making money per year, keep your treasury as low as possible. If you are losing money per year, you are in a Deficit -- you need to recover your economy and temporarily put your Treasury slider up. So basically, it's very situational -- it's not a blanket "Keep it at 0.0 all the time"

2) A little note for others: If your infamy is in the Orange, people are going to start trusting you less. If you are in the red, you are in some big trouble and need to stop immediately. If you mouse over your infamy you see a Number/Number thing. The second number is your max infamy -- if you go over that ANYONE AND EVERYONE can declare war on you with no CB and take your territories for almost no Infamy themselves. So ALWAYS keep it under that if anything.

3) You don't need a leader always. They cost money, a lot early on. In major wars? Yeah. But if you're chasing some rebels down, it's completely unnecessary -- I send 5 infantry against 8 rebels that have a general and win anyways. If you got a crushing advantage, also unnecessary. Keep a force with a General always, more if you're getting fucking huge and need to keep big armies.

4) A better ratio of units is 6:4 Infantry/Cavalry early on more than 2:1. I say 6:4 because you should generally have stacks of 10 units. Occasionally if I'm fighting a huge country like the Mamuluks, I'll make a 20 man stack -- but generally 10 should be more than enough. Remember, if they got like a 15 man stack for some reason you can send both 10 mans into the battle and they both will count. You need to split up your army to spread your enemy thin. Once you get late game though, Cavalry fucking blow though. Only use them for the first 100 years or so really.

Show nested quote +
- Change country every time your ruler dies. You may now only chose a country with which you had a Royal marriage with.(France ruler royal marriage with Spain, when your french monarch dies you now play as Spain.) This is really really fun and keeps the game entertaining all the way to 1821.


Now that sounds fun.

I just started playing this a little today and the first country I tried was Norway (know it isn't one of the easiest but I picked it anyways :p) I am just wondering if you got any tips for how to start playing with an extremely poor country? I can't seem to do anything but sit there. How do I actually build up an economy.


I wouldn't start out with Norway, to be honest. Try out Denmark. Norway and Sweden are its bitch and you can play in that region. Denmark is also relatively poor but not butt fuck poor like Norway. Try them out for a ride.

Eh, vanilla EU3 (including expansions) is so ridiculously easy once you've played a few games its not difficult at all to do a global conquest starting as even some of the weakest powers. I'm spoiled though, I've played EU3 for years and have all the mods (if you don't have Magna Mundi mod, you're playing a retarded baby version of what EU3 should be).

Anyone needs tips just ask, the beginning of EU3 is virtually identical for most countries (provided your goal is conquest)


I'm trying to find the fucking Meiou mod, I had it before but I can't find it for the life of me.


I think most of you guys got the game on Steam, no? That makes modding a lot more problematic, as I know Magna Mundi only uses a particular patch for HTTT and what not.

and yeah, I'm running through some of the DW changes and its pretty different now


I play a Torrented version.

I bought the game in respect for the developer, but I refuse to play the Steam version --- too many restrictions and bugs and this version works just fine. So modding is not an issue for me. Would you happen to know where the Meiou mod is though? ;-;

so should I just download the "MM mod" right away? or is it too hard for a newbie?


And he was being sarcastic (I hope). Maga Mundi is retardedly hard, especially for new players. Get good at EU3 unmodded before you move onto mods.


Hehe, only slightly sarcastic. It's really about the feel of the game and how much you understand the diplomatic intricacies and what-not. if you pour a good amount of hours into EU3, you'll find a global conquest as Milan or a small 1, 2, 3 province minor to be very possible, whereas in MM it'd take a god amongst men to accomplish anything near that level. MM is guaranteed to make a new player rip his hair out

For example, in EU3, I'd take...say, Denmark, which starts at war with Sweden IIRC. Fight them, rip off the bottom half of Sweden, eventually inherit Norway, finish Sweden off in a few more wars, and you've got Scandinavia in probably half a century? At that point, you can conquer whatever you want np. Maybe a bit longer with the length of truces. In MM, you'll get Framed, attacked by all your neighbors, slaughtered by pirates, unable to afford even half the troops you'd need with the expensive fleet you've got, and then probably a civil war to boot if your heir is shitty enough. On top of that, a war with any HRE minors will guarantee Imperial involvement, so have fun fighting 50,000 German knights in Holstein while you're at it!

tbh I haven't played MEIOU for months/years, I checked the forum but can't find a download link...probably hidden in a thread somewhere.

And I did the same, I use a torrented version of the game for modding, though I do own it on Steam as well as a hard box which I got ages ago.

EU3 is one of those few games where I can lose an entire day playing and playing, it's completely engrossing unlike many more modern games.

What I got is the version including dw and stuff. Noticed my difficulty settings is on normal, is that good or bad? And what other options do you recommend using?
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Casta
Profile Joined April 2010
Denmark234 Posts
July 05 2011 21:59 GMT
#104
First time playing EU for me. I played a lot of crusader kings back in the day and this is similar in many aspects.

I really miss the family tree and characters that would have specific traits to them, also there seemed to be a lot more interesting random events going on, overall though I like EU3 a lot and look forward to investing infinity hours in it
Elegy
Profile Blog Joined September 2009
United States1629 Posts
July 05 2011 21:59 GMT
#105
If you use mods, you almost always keep the settings at default. If you're using vanilla, feel free to change anything you want, although to be honest I've never fiddled with those difficulty settings to any great length. I think turning off "lucky nations" (if that exists) reduces the chances for England, France, Spain, etc, to get ridiculously good generals, but all in all I'd leave the settings as they are.
Pieismyign
Profile Blog Joined November 2010
United States176 Posts
July 05 2011 22:08 GMT
#106
My current empire. :D
[image loading] Uploaded with ImageShack.us[/url]
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-06 01:05:39
July 06 2011 01:01 GMT
#107
If i wanted to get into this game, what do i get? What is recommended, there seems to be many expansions, patches/beta patches etc...

What is the list for likely the best gameplay experience [sometimes expansions add annoying features that actualy detract]

Is there any mods that are generaly thought of as important to have to improve gameplay?
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 06 2011 01:07 GMT
#108
On July 06 2011 10:01 bdictkam wrote:
If i wanted to get into this game, what do i get? What is recommended, there seems to be many expansions, patches/beta patches etc...

What is the list for likely the best gameplay experience [sometimes expansions add annoying features that actualy detract]

Is there any mods that are generaly thought of as important to have to improve gameplay?


Get Europa Univeralis 3: Chronicles.

It's not officially on the Steam search engine, but if you find the Divine Wind expansion, you get the option to buy Chronicles under it on that page. Get that.
bdictkam
Profile Joined April 2011
Canada155 Posts
July 06 2011 01:10 GMT
#109
On July 06 2011 10:07 Fruscainte wrote:
Show nested quote +
On July 06 2011 10:01 bdictkam wrote:
If i wanted to get into this game, what do i get? What is recommended, there seems to be many expansions, patches/beta patches etc...

What is the list for likely the best gameplay experience [sometimes expansions add annoying features that actualy detract]

Is there any mods that are generaly thought of as important to have to improve gameplay?


Get Europa Univeralis 3: Chronicles.

It's not officially on the Steam search engine, but if you find the Divine Wind expansion, you get the option to buy Chronicles under it on that page. Get that.


Thanks, but if u and anyone else that responds to my question could give a reason as to why they recommend what they do? Important features etc that are included in their recommendation that are must have?
JoFritzMD
Profile Blog Joined July 2010
Australia163 Posts
July 06 2011 01:13 GMT
#110
I've been playing a fair bit of HoI3 reacently. Is this game different enough to warrant buying? I got frustrated in HoI3 that you only have a time period of 12 years to do everything and my playstyle doesn't really suit that very much. Is this game actually 300+ HoI3 years? Or are the years faster?
"Guess what. All my strategies are made of balls." - Tasteless
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 06 2011 01:14 GMT
#111
On July 06 2011 10:10 bdictkam wrote:
Show nested quote +
On July 06 2011 10:07 Fruscainte wrote:
On July 06 2011 10:01 bdictkam wrote:
If i wanted to get into this game, what do i get? What is recommended, there seems to be many expansions, patches/beta patches etc...

What is the list for likely the best gameplay experience [sometimes expansions add annoying features that actualy detract]

Is there any mods that are generaly thought of as important to have to improve gameplay?


Get Europa Univeralis 3: Chronicles.

It's not officially on the Steam search engine, but if you find the Divine Wind expansion, you get the option to buy Chronicles under it on that page. Get that.


Thanks, but if u and anyone else that responds to my question could give a reason as to why they recommend what they do? Important features etc that are included in their recommendation that are must have?


They just generally improve the game in every single way. Make it more balanced, more challenging, more options, etc.
bdictkam
Profile Joined April 2011
Canada155 Posts
July 06 2011 01:34 GMT
#112
more options isnt always better, for example i hated the spy/sabotage options they added into civ4...

U sure i should get all the expansions? Is it better then vanilla that way?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 06 2011 02:08 GMT
#113
On July 06 2011 10:34 bdictkam wrote:
more options isnt always better, for example i hated the spy/sabotage options they added into civ4...

U sure i should get all the expansions? Is it better then vanilla that way?


I'm sure you can find the information if you actually search for it. The definition of 'better' is weak at best, so you either have to figure out yourself or take our word for it.
None is gonna be able to convince you unless you actually try it yourself.
You could always buy one expansion after the other to get a taste for it.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Elegy
Profile Blog Joined September 2009
United States1629 Posts
July 06 2011 02:12 GMT
#114
On July 06 2011 10:13 JoFritzMD wrote:
I've been playing a fair bit of HoI3 reacently. Is this game different enough to warrant buying? I got frustrated in HoI3 that you only have a time period of 12 years to do everything and my playstyle doesn't really suit that very much. Is this game actually 300+ HoI3 years? Or are the years faster?


I personally did not care for HOI at all, EU3 is far more suited to my tastes. Years go by at a passable rate...hard to quantify it as I lack a lot of HOI experience from which to compare.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
July 06 2011 02:18 GMT
#115
On July 06 2011 10:13 JoFritzMD wrote:
I've been playing a fair bit of HoI3 reacently. Is this game different enough to warrant buying? I got frustrated in HoI3 that you only have a time period of 12 years to do everything and my playstyle doesn't really suit that very much. Is this game actually 300+ HoI3 years? Or are the years faster?


I think in HoI the time interval is hours but in this they're days.
JoFritzMD
Profile Blog Joined July 2010
Australia163 Posts
July 06 2011 02:52 GMT
#116
Thanks for the replies. My curiosity got the better of me and I just got it. Now to see if I can get myself lost in it for the next few days...
"Guess what. All my strategies are made of balls." - Tasteless
bdictkam
Profile Joined April 2011
Canada155 Posts
July 06 2011 03:08 GMT
#117
What does it mean when i have an army in a provice and there a siege happening, and if i click my army it says on the bottom i can "detach for seige" apparently to "properly" seige but i dont understand :X
Elegy
Profile Blog Joined September 2009
United States1629 Posts
Last Edited: 2011-07-06 03:33:36
July 06 2011 03:21 GMT
#118
On July 06 2011 12:08 bdictkam wrote:
What does it mean when i have an army in a provice and there a siege happening, and if i click my army it says on the bottom i can "detach for seige" apparently to "properly" seige but i dont understand :X


You don't need to have your entire army sitting on a single province to siege it. instead, click that button to automatically detach a regiment(s) of infantry to stay in the province and have your main force move on.

Likewise, you can try to assault the province, but you need a great deal of infantry and preferably 1 cavalry regiment to maintain morale of your units during the attack. Once your tech levels increase you can storm more liberally, but be careful, because if you storm a castle and fail to capture it, the morale of your army goes in the shitter and you can lose the entire force to an attack by the enemy.

Warfare tends to focus around getting a decisive victory over the main enemy army and then routing it in a further battle; if that is achieved, you can usually invest/all most of the enemy provinces (assuming you have the manpower) and prevent them from assembling a sufficient army to break your sieges. Avoid having your main army take attrition damage, it's a bitch especially early in the game, and in the early tech levels cavalry is the king of the battlefield.

I think it was tech level...21? for army, when you get super insane cavalry that annihilate everything not equal in tech level, but that was an expansion or so ago so it might have changed since then.

Terrain also matters, attacking across a river hurts you significantly, attacking into mountains, etc etc

Also lower your army and naval maintenance to around 10-20 percent when you aren't at war or fighting serious rebellions, it's a waste of money. When war is around the corner or a rebellion amongst nobility breaks out, you'll need to bump up the maintenance to get your army morale back up to speed to fight more difficult enemies.
kardinal
Profile Joined May 2010
Sweden154 Posts
July 06 2011 05:17 GMT
#119
No matter how well you do, no matter how great of a general you have leading your army, when it comes down to it you can keep rolling 1s in combat while you miserably look on as your enemy rolls 9s and annihilates your troops for close to no loss. Those are the times when I ragequit.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-07-06 07:30:01
July 06 2011 07:27 GMT
#120
On July 06 2011 14:17 kardinal wrote:
No matter how well you do, no matter how great of a general you have leading your army, when it comes down to it you can keep rolling 1s in combat while you miserably look on as your enemy rolls 9s and annihilates your troops for close to no loss. Those are the times when I ragequit.


I hate that too, but you have to admit that it's actually pretty realistic to the unforeseen circumstances that can affect the outcomes of battles and war just from the sheer number of variables that come into play.

Granted I've never had it happen that bad to me as you just described (which must be a pretty damn low probability of happening, I believe the odds are less than a half percent that it happens two days in a row.
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