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Europa Universalis 3 - Page 8

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XCetron
Profile Joined November 2006
5226 Posts
July 07 2011 00:27 GMT
#141
I actually played EU3 as my first intro game into Paradox's Grand Strategy library, it was the biggest time sink of my senior year in HS. Nowaday I prefer to play Victoria 2 instead but EU3 was still super fun, though I have not played the more recent expansions. Would someone care to convince me why I should rebuy EU3 and all of its expansions over Victoria 2? I mean they're obviously a bit different but Victoria 2 is a lot deeper than EU3 vanilla.
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-07 01:00:04
July 07 2011 00:52 GMT
#142
I have another question... some countries have asked me to help attack another etc... but its wayyy wayy off someplace far...

How do i move my armies through other countries to reach these far countries? Theres attrition when i have armies on other provinces that are not my own only if i have a higher then allowed supply that i get now, do my own provinces have attrition caps too? They should be higher then enemies provinces right since my people would want to help..?

To regain manpower in an army does it have to be standing in a owned province? \

Anyone have a link to a good beginner user guide?
MattBarry
Profile Joined March 2011
United States4006 Posts
July 07 2011 01:35 GMT
#143
On July 07 2011 09:52 bdictkam wrote:
I have another question... some countries have asked me to help attack another etc... but its wayyy wayy off someplace far...

How do i move my armies through other countries to reach these far countries? Theres attrition when i have armies on other provinces that are not my own only if i have a higher then allowed supply that i get now, do my own provinces have attrition caps too? They should be higher then enemies provinces right since my people would want to help..?

To regain manpower in an army does it have to be standing in a owned province? \

Anyone have a link to a good beginner user guide?

forum.paradoxplaza.com

Look around. Lots of information here
Platinum Support GOD
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-07-07 01:43:33
July 07 2011 01:43 GMT
#144
Man, I can NOT play Teutonic Order.

If it's not one thing it's another. Fucking Poland/Bohemia/Austria/Novgorod.

Even Denmark fucked me over one game.
Bairemuth
Profile Joined June 2010
United States404 Posts
Last Edited: 2011-07-07 02:06:21
July 07 2011 02:05 GMT
#145
Played the shit out of this game about a year ago and loved every minute of it. Thinking about playing again since Divine Wind is out and haven't tried that yet. Not sure if I'm ready to spend huge chunks of my time playing this game (again) though.
MattBarry
Profile Joined March 2011
United States4006 Posts
July 07 2011 02:13 GMT
#146
On July 07 2011 11:05 Bairemuth wrote:
Played the shit out of this game about a year ago and loved every minute of it. Thinking about playing again since Divine Wind is out and haven't tried that yet. Not sure if I'm ready to spend huge chunks of my time playing this game (again) though.


Sure you do. Especially in multiplayer
Platinum Support GOD
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-07-07 04:02:51
July 07 2011 04:01 GMT
#147
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 07 2011 04:40 GMT
#148
On July 07 2011 13:01 r.Evo wrote:
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)


How are pirates an issue?

I just let my ships out of harbor and set them to Patrol my coastline and I never have an issue, ever. It's like three buttons you have to press. Perhaps it gets worse later on in the game when you got to deal with Colonies in South/North America and Europe, but from my European/African campaigns I've never had an issue ever.
Reyis
Profile Joined August 2009
287 Posts
Last Edited: 2011-07-07 05:47:48
July 07 2011 05:47 GMT
#149
On July 07 2011 09:27 XCetron wrote:
I actually played EU3 as my first intro game into Paradox's Grand Strategy library, it was the biggest time sink of my senior year in HS. Nowaday I prefer to play Victoria 2 instead but EU3 was still super fun, though I have not played the more recent expansions. Would someone care to convince me why I should rebuy EU3 and all of its expansions over Victoria 2? I mean they're obviously a bit different but Victoria 2 is a lot deeper than EU3 vanilla.



well you dont have to buy it at all, just download from torrents and install them its pretty easy if the money is a problem. i can help in private or can write a guide here if u have a problem with installing the torrent ones coz lots of people actually fail at it :p

and yea with the recent expansion packs and patches/dlc and mods the game have became much more deeper and entertaining and balanced than u would expect or any other paradox games
기적의 혁명가 김택용 화이팅~!!
XCetron
Profile Joined November 2006
5226 Posts
July 07 2011 09:13 GMT
#150
On July 07 2011 14:47 Reyis wrote:
Show nested quote +
On July 07 2011 09:27 XCetron wrote:
I actually played EU3 as my first intro game into Paradox's Grand Strategy library, it was the biggest time sink of my senior year in HS. Nowaday I prefer to play Victoria 2 instead but EU3 was still super fun, though I have not played the more recent expansions. Would someone care to convince me why I should rebuy EU3 and all of its expansions over Victoria 2? I mean they're obviously a bit different but Victoria 2 is a lot deeper than EU3 vanilla.



well you dont have to buy it at all, just download from torrents and install them its pretty easy if the money is a problem. i can help in private or can write a guide here if u have a problem with installing the torrent ones coz lots of people actually fail at it :p

and yea with the recent expansion packs and patches/dlc and mods the game have became much more deeper and entertaining and balanced than u would expect or any other paradox games


Nah, money isn't a problem when the whole chronicle is only $20-$30 and paradox being my favorite producer/publisher game company. It's just that if I already have Victoria 2 and HoI3 and many other games such as M&B Warband then getting EU3 again might leave me with no time left at all!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-07-07 10:24:45
July 07 2011 10:20 GMT
#151
Anyone who has some general tips about economy management? Somehow I always end up living on the edge with a + 50ish yearly income as fucking France, with half of England conquered and shit's going fairly well in general.
Somehow my econ just sucks. I've got good stability, 2% inflation and it seems fine and dandy, but I can't even afford to upgrade to level two trade/production, which seems pretty essential for income. Seems like loans and shocking up inflation is a bad idea.
Am I missing a national idea? I have no interest in conquering America or Africa, I just want all of Europe. I know econ is a problem so I spent my 3 current ideas on stability, taxes and trade.
Should I get reduced inflation so I can take more?
Something's obviously wrong.
I don't pay my military more than say 30%.
Also anyone wanna play over hamachi? :3


Edit: There are sliders that look really good, like centralization, plutocracy etc, but playing as France I can't get to them without passing the red border.. is it worth it? >.>
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Yuljan
Profile Blog Joined March 2004
2196 Posts
Last Edited: 2011-07-07 10:45:52
July 07 2011 10:40 GMT
#152
Generally you only get alot of money through minting. I always get those -0.10 inflation guys and the -0.10 inflation idea. You should be getting around 200-300 per year as france ( dont hate on me if its wrong I never play france) when you set your bar too 0.00 inflation depends on your army though. And sliders centralization is a must on every nation imo and quality army is nice for france.

Edit: The best national ideas and the two you should get early are the +1 morale idea and -0.10 inflation.
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 07 2011 11:36 GMT
#153
On July 07 2011 13:40 Fruscainte wrote:
Show nested quote +
On July 07 2011 13:01 r.Evo wrote:
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)


How are pirates an issue?

I just let my ships out of harbor and set them to Patrol my coastline and I never have an issue, ever. It's like three buttons you have to press. Perhaps it gets worse later on in the game when you got to deal with Colonies in South/North America and Europe, but from my European/African campaigns I've never had an issue ever.


Basicly I have so much ground to cover that when I'm going to war vs England I have to decide between all ports being blocked or them raping my entire fleet one by one. :S

You used to be able to simply remove them from savegames, but I can't get it to work. None of the pirate mods that used to make them awesome threats instead of annoying flies seem to work for the current patch either. QQ.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 07 2011 12:51 GMT
#154
On July 07 2011 20:36 r.Evo wrote:
Show nested quote +
On July 07 2011 13:40 Fruscainte wrote:
On July 07 2011 13:01 r.Evo wrote:
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)


How are pirates an issue?

I just let my ships out of harbor and set them to Patrol my coastline and I never have an issue, ever. It's like three buttons you have to press. Perhaps it gets worse later on in the game when you got to deal with Colonies in South/North America and Europe, but from my European/African campaigns I've never had an issue ever.


Basicly I have so much ground to cover that when I'm going to war vs England I have to decide between all ports being blocked or them raping my entire fleet one by one. :S

You used to be able to simply remove them from savegames, but I can't get it to work. None of the pirate mods that used to make them awesome threats instead of annoying flies seem to work for the current patch either. QQ.


Post a picture of ur map or something. One idea would to split up cogs and just land over troops while you keep your fleet on one stack on patrol across your borders. Assuming you go in from France or so the whole landing thing takes really short time.
I've never had issues with pirates, but then again I'm playing on a pretty low difficulty.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 07 2011 13:31 GMT
#155
On July 07 2011 20:36 r.Evo wrote:
Show nested quote +
On July 07 2011 13:40 Fruscainte wrote:
On July 07 2011 13:01 r.Evo wrote:
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)


How are pirates an issue?

I just let my ships out of harbor and set them to Patrol my coastline and I never have an issue, ever. It's like three buttons you have to press. Perhaps it gets worse later on in the game when you got to deal with Colonies in South/North America and Europe, but from my European/African campaigns I've never had an issue ever.


Basicly I have so much ground to cover that when I'm going to war vs England I have to decide between all ports being blocked or them raping my entire fleet one by one. :S

You used to be able to simply remove them from savegames, but I can't get it to work. None of the pirate mods that used to make them awesome threats instead of annoying flies seem to work for the current patch either. QQ.


If you're going to remove every bullshitingly hard or annoying thing from this game as you progress, you might as well just go play Civ 5 or something and save yourself some time. Pirates are annoying if you let them be annoying, but you shouldn't delete them from the game because you don't know how to handle them.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-07-07 17:02:11
July 07 2011 13:50 GMT
#156
Does anyone wanna set up a hamachi network to play Divine wind? =)
PM me!

Edit: wow this made me sad..
Been f5ing like a champ no PMs and nothing new in the thread.
:'C
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2011-07-07 15:02:02
July 07 2011 15:01 GMT
#157
On July 07 2011 22:31 Fruscainte wrote:
Show nested quote +
On July 07 2011 20:36 r.Evo wrote:
On July 07 2011 13:40 Fruscainte wrote:
On July 07 2011 13:01 r.Evo wrote:
Guys, i need your help.

PIRATES.

I find them completely game-ruining and tried to edit them out (changed their culture to new_world, set naval tech to 1.111 as suggested by some guides), however, they keep fucking spawning.

I overwrote my current safegame with the PIR= part of one before they spawned (+the edits to new_world/tech level) and this removes all current ships from the game, however, after 24 days they show up again.

I don't want to debate if it's good or not to remove them, I just want them gone since I think it's a horrible "feature".

Any ideas?

(Current 5.1 beta patch)


How are pirates an issue?

I just let my ships out of harbor and set them to Patrol my coastline and I never have an issue, ever. It's like three buttons you have to press. Perhaps it gets worse later on in the game when you got to deal with Colonies in South/North America and Europe, but from my European/African campaigns I've never had an issue ever.


Basicly I have so much ground to cover that when I'm going to war vs England I have to decide between all ports being blocked or them raping my entire fleet one by one. :S

You used to be able to simply remove them from savegames, but I can't get it to work. None of the pirate mods that used to make them awesome threats instead of annoying flies seem to work for the current patch either. QQ.


If you're going to remove every bullshitingly hard or annoying thing from this game as you progress, you might as well just go play Civ 5 or something and save yourself some time. Pirates are annoying if you let them be annoying, but you shouldn't delete them from the game because you don't know how to handle them.


As I said, the issue if that's something to recommend or not is entirely different.

Personally, I believe that pirates become from non-existant to everywhere within milliseconds and not dealable with unless you have a large fleet is stupid, not realistic and therefore something I gladly remove or mod. Not to mention the issue of chased away pirate ships to all stack in one place. I had one previous game where AI controlled London was blocked by 80 large pirate ships while the AI kept sending smaller fleets to their death in there.

Magna Mundi or other Pirate mods out there all deal with this issue in one way or another since the vanilla version is just bad.

I solved the issue with waiting a few years to gain complete naval control before I could deal with the pirates, however, now the Ottomans are blocked off completely. Trollol. ;S

Guess the removal of Pirates via savegame edit only works before they get their naval tech 9. Oh, well.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 07 2011 17:05 GMT
#158
I dont see the problem with pirates.

Most simple thing you can do if you want them to stop bugging your harbours is just placing like 1-2 ships every 5 or so coast provinces and pirates wont come anymore.
That's at least how it worked for me with Britain and my pirateproblems in Africa
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 07 2011 17:52 GMT
#159
On July 08 2011 02:05 Skilledblob wrote:
I dont see the problem with pirates.

Most simple thing you can do if you want them to stop bugging your harbours is just placing like 1-2 ships every 5 or so coast provinces and pirates wont come anymore.
That's at least how it worked for me with Britain and my pirateproblems in Africa


Sounds like IRL EU ^^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-07-07 18:35:49
July 07 2011 18:01 GMT
#160
On July 07 2011 22:50 Euronyme wrote:
Does anyone wanna set up a hamachi network to play Divine wind? =)
PM me!

Edit: wow this made me sad..
Been f5ing like a champ no PMs and nothing new in the thread.
:'C


Edit I'm a morn. You asked for Divine Wind when the server was about hamachi. I can play some divine wind, but my hamachi cuts me off from the interwebz?
http://www.twitch.tv/advocadosc2
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