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Europa Universalis 3 - Page 17

Forum Index > General Games
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Icapica
Profile Joined February 2011
Finland206 Posts
July 12 2011 23:52 GMT
#321
Well I already finally decided to just attack without a reason. Now I've conquered a couple of provinces from Aragon and I'm sieging the rest, including the islands. I just hope the rest of the sieges won't last long so that I can annex them quickly. Then I'll probably have to wait for some time before I decide to conquer Portugal. Hopefully the two muslim provinces I have won't start rebelling any time soon.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 13 2011 00:23 GMT
#322
On July 13 2011 08:52 Icapica wrote:
Well I already finally decided to just attack without a reason. Now I've conquered a couple of provinces from Aragon and I'm sieging the rest, including the islands. I just hope the rest of the sieges won't last long so that I can annex them quickly. Then I'll probably have to wait for some time before I decide to conquer Portugal. Hopefully the two muslim provinces I have won't start rebelling any time soon.

giving a province national focus will give +5% conversion rate in that and neighbouring provinces!
Casta
Profile Joined April 2010
Denmark234 Posts
July 13 2011 07:53 GMT
#323
Been playing a lot lately. Started as Denmark and focused on trade all the way. My economy is through the roof I am on tech 52 while my closest competitor is on 45. Biggest army in the world, biggest navy in the world biggest colony in the world. I only grabbed scandinavia and the closest hannoverian (german) provinces to keep my infamy down (infamy hinders trade quite a lot).

Had some stability issues at some point due to overextension, and also had some when I converted to protestant.

I broke bohemia with spies which was really funny, they were at war with -3 stability so when i dumped 5 spies and kept sending them they eventually had to release alot of conquered nations.

I love the aspects of this game but damn the game is long. I am in 1750 or something from a 1399 start and I put minimum 50 hours in it.
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-13 09:01:12
July 13 2011 08:58 GMT
#324
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 13 2011 09:15 GMT
#325
On July 13 2011 17:58 bdictkam wrote:
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?


it depends on what tech you focus and if you play a european nation or not.

So if you tech everything with the same amount you will lag behinf most other european nations. That's why you should pick 2-3 techs you want to focus on
Casta
Profile Joined April 2010
Denmark234 Posts
Last Edited: 2011-07-13 09:54:11
July 13 2011 09:28 GMT
#326
On July 13 2011 17:58 bdictkam wrote:
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?


Support revolt is very effective. Best to use against countries at war because often their army is somewhere else. It can also be devestating against colonies since the AI usually don't have an army in the vicinity. Spies are kind of expensive if you don't have a lot of cash so it is generally not worth it to use them against countries you are not at war with, they can be effective though if the target is weak before hand and only needs a little push over the edge.

When you get enough trade tech you can get a monopoly in a cott which besides giving you a lot of income (depending on cot worth) also is hard to remove for the AI. If you focus on trade the best thing is to get your own COT asap (cost 500 ducats). You have a very high compete chance in your own cot which helps give you a more stable income. Be sure to place your cot favorable so that most of your provinces (preferably all) will trade there, you can use trade embargo to do that if you must but it will weaken your trade capabilities overall.

When you get good enough at trading and start to have monopolies all over the world start investing in manufactories. They are expensive but they are very much worth it, they help tech and income directly.

Above all don't mint too much. Everything you mint will be taken out of teching potential and give you inflation. Mint to stay afloat or mint to make investments such as a cot or a manufactory.

EDIT: Forgot to add. Focus the plutocracy slider first it is the most useful imo.
Adaptation
Profile Joined August 2004
Canada427 Posts
Last Edited: 2011-07-13 10:14:46
July 13 2011 10:14 GMT
#327
Im quite sure the no.1 slider to move is centralization, as it skyrockets your budget. Following that free subjects is fairly solid. Aristocracy and plutocracy get many events.
So i did a 9 pool on an island map, so what?
Casta
Profile Joined April 2010
Denmark234 Posts
July 13 2011 11:21 GMT
#328
On July 13 2011 19:14 Adaptation wrote:
Im quite sure the no.1 slider to move is centralization, as it skyrockets your budget. Following that free subjects is fairly solid. Aristocracy and plutocracy get many events.


Depends what you wanna do. Centralisation has a hidden cost, if you have a poor admin leader and/or too many not-core provinces chances are that you will get overextension whichs is very bad.

Free subjects is good, but I was talking about from a trading perspective.
Icapica
Profile Joined February 2011
Finland206 Posts
July 13 2011 14:16 GMT
#329
I finally managed to convert Gibraltar and Almeria to Christianity and completed the mission, but I lost the core on Granada and Almeria when that happened. Why did this happen? Weird.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
July 13 2011 15:50 GMT
#330
I had only autosave of my game that was in 1520-30 something. Then played some online games, I didnt know that it would overwrite the autosave from single player -.- so now it's gone..
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Monsen
Profile Joined December 2002
Germany2548 Posts
July 13 2011 16:05 GMT
#331
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3
11 years and counting- TL #680
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 13 2011 16:15 GMT
#332
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


I'm not a pro but I've played quite a bit.

1: above the sliders at the military tab. The same sldiers that you change the maintenance cost for your units.
2: Click on a region, click the golden bar with a city name, and then press send mearchant, a little mearchant guy button down in the interface.
3: I have no clue. That's where you send your merchants anyway. They bring you some money.
4: It's basically a buff for your entire nation, aquired through the government research slider. You can for instance get +10% national tax and lot's of other stuff.
5: I assume the "formations" are the green and orange dots? Those are defense vs offence score. Green = defense, orange = offence. Different units have different stats. Personally I see it as armor and attack, also found in a game we all know and play.
6: Local tax is what you get from a region, and national tax is what you get in a region.
Local tax is how much tax income you get from the production in the region (that's atleast how I interprete it). More production = more income to the region, more tax = more income from the region to you.

Hope it helps. I might be proven wrong on something by people who are better at the game than I am, but hopefully it's fairly accurate. You don't really have to bother about CoTs. Just send your merchants away and don't think more of it imo ^^
You can have them on auto send if you make the little power bar at a CoT go from empty with a red cross to green. Just click on it.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-07-13 16:17:24
July 13 2011 16:17 GMT
#333
On July 14 2011 00:50 Roflhaxx wrote:
I had only autosave of my game that was in 1520-30 something. Then played some online games, I didnt know that it would overwrite the autosave from single player -.- so now it's gone..


Well it doesn't, does it?
There are two tabs. One for multiplayer and one for single player. I don't know what version, or even what game you play though, so it's kind of hard to give advice. I play on divine wind and havn't had that problem as far as I can remember.

Edit: sorry for not putting the posts together. My bad.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
fush
Profile Blog Joined August 2010
Canada563 Posts
July 13 2011 17:39 GMT
#334
i believe national focus is only a single province, not the whole nation. it's useful when you're converting for example, since an upside of having a region being the national focus is increased missionary chance.
Icapica
Profile Joined February 2011
Finland206 Posts
July 13 2011 17:52 GMT
#335
Can I somewhere see my casus bellis in more detail? I'm on a mission to conquer some provinces from Morocco and the casus belli said pretty clearly which provinces it allows me to take. Now I'm just not entirely sure what they were. I'm pretty sure Melilla was one of them, but Morocco won't give it. They're willing to give anything else but Melilla or the capital Marrakech.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 13 2011 18:34 GMT
#336
On July 14 2011 02:52 Icapica wrote:
Can I somewhere see my casus bellis in more detail? I'm on a mission to conquer some provinces from Morocco and the casus belli said pretty clearly which provinces it allows me to take. Now I'm just not entirely sure what they were. I'm pretty sure Melilla was one of them, but Morocco won't give it. They're willing to give anything else but Melilla or the capital Marrakech.


The casus beli allows you to annex the region (if it says so) without taking an infamy hit.


Like 99% of all questions in this thread can be answered by simply hovering the mouse over the stat and read the tool tip, or in this case by just reading the tool tip. It's really good.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 13 2011 18:42 GMT
#337
oh my god once i start modding i cant fucking stop
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
July 13 2011 18:44 GMT
#338
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


As for number 2, I know someone already answered, but I think its easier to use the ledger. With the ledger you can see all the CoT's in the world (you have discovered) along with their total trade value at the CoT and the percent chance your merchants have to compete at the CoT. You then can set a green, yellow, or red, or X to auto-send your guys to specific CoTs. Best of luck!
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-13 18:47:20
July 13 2011 18:46 GMT
#339
Skillbob ive already posted twice that i do focus techs.. usually just one.. just it takes me at lvl7 3700 points to level my lvl 8 is 6000... i think its just polands starting sliders are not geared towards teching and ive only had 4 opportunities to move them so far, i put 2 in freetrade [to get my cots rolling] and rest so far in centeralize and opposite of serfdom
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 13 2011 18:55 GMT
#340
On July 14 2011 03:44 SOB_Maj_Brian wrote:
Show nested quote +
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


As for number 2, I know someone already answered, but I think its easier to use the ledger. With the ledger you can see all the CoT's in the world (you have discovered) along with their total trade value at the CoT and the percent chance your merchants have to compete at the CoT. You then can set a green, yellow, or red, or X to auto-send your guys to specific CoTs. Best of luck!

Do be careful with auto send though, the AI doesn't care much for your budget so if there is enough money to send a merchant he will. If you'll be bankrupt the month after or not doesn't affect his decision.
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