• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:47
CEST 15:47
KST 22:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Europa Universalis 3 - Page 17

Forum Index > General Games
Post a Reply
Prev 1 15 16 17 18 19 101 Next
Icapica
Profile Joined February 2011
Finland206 Posts
July 12 2011 23:52 GMT
#321
Well I already finally decided to just attack without a reason. Now I've conquered a couple of provinces from Aragon and I'm sieging the rest, including the islands. I just hope the rest of the sieges won't last long so that I can annex them quickly. Then I'll probably have to wait for some time before I decide to conquer Portugal. Hopefully the two muslim provinces I have won't start rebelling any time soon.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 13 2011 00:23 GMT
#322
On July 13 2011 08:52 Icapica wrote:
Well I already finally decided to just attack without a reason. Now I've conquered a couple of provinces from Aragon and I'm sieging the rest, including the islands. I just hope the rest of the sieges won't last long so that I can annex them quickly. Then I'll probably have to wait for some time before I decide to conquer Portugal. Hopefully the two muslim provinces I have won't start rebelling any time soon.

giving a province national focus will give +5% conversion rate in that and neighbouring provinces!
Casta
Profile Joined April 2010
Denmark234 Posts
July 13 2011 07:53 GMT
#323
Been playing a lot lately. Started as Denmark and focused on trade all the way. My economy is through the roof I am on tech 52 while my closest competitor is on 45. Biggest army in the world, biggest navy in the world biggest colony in the world. I only grabbed scandinavia and the closest hannoverian (german) provinces to keep my infamy down (infamy hinders trade quite a lot).

Had some stability issues at some point due to overextension, and also had some when I converted to protestant.

I broke bohemia with spies which was really funny, they were at war with -3 stability so when i dumped 5 spies and kept sending them they eventually had to release alot of conquered nations.

I love the aspects of this game but damn the game is long. I am in 1750 or something from a 1399 start and I put minimum 50 hours in it.
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-13 09:01:12
July 13 2011 08:58 GMT
#324
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
July 13 2011 09:15 GMT
#325
On July 13 2011 17:58 bdictkam wrote:
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?


it depends on what tech you focus and if you play a european nation or not.

So if you tech everything with the same amount you will lag behinf most other european nations. That's why you should pick 2-3 techs you want to focus on
Casta
Profile Joined April 2010
Denmark234 Posts
Last Edited: 2011-07-13 09:54:11
July 13 2011 09:28 GMT
#326
On July 13 2011 17:58 bdictkam wrote:
Casta can u explain how u used spies? They seem like an ineffective money sink to me... i rarely use them

Also how did u get so far ahead in tech.. i am at 5 in 3 different CoT's 2 of which are worth over 1000... yet im struggling 3-4 tech levels behind the very top nations.. does denmark just start with sliders far towards innovative and the other sliders that reduce tech cost?


Support revolt is very effective. Best to use against countries at war because often their army is somewhere else. It can also be devestating against colonies since the AI usually don't have an army in the vicinity. Spies are kind of expensive if you don't have a lot of cash so it is generally not worth it to use them against countries you are not at war with, they can be effective though if the target is weak before hand and only needs a little push over the edge.

When you get enough trade tech you can get a monopoly in a cott which besides giving you a lot of income (depending on cot worth) also is hard to remove for the AI. If you focus on trade the best thing is to get your own COT asap (cost 500 ducats). You have a very high compete chance in your own cot which helps give you a more stable income. Be sure to place your cot favorable so that most of your provinces (preferably all) will trade there, you can use trade embargo to do that if you must but it will weaken your trade capabilities overall.

When you get good enough at trading and start to have monopolies all over the world start investing in manufactories. They are expensive but they are very much worth it, they help tech and income directly.

Above all don't mint too much. Everything you mint will be taken out of teching potential and give you inflation. Mint to stay afloat or mint to make investments such as a cot or a manufactory.

EDIT: Forgot to add. Focus the plutocracy slider first it is the most useful imo.
Adaptation
Profile Joined August 2004
Canada427 Posts
Last Edited: 2011-07-13 10:14:46
July 13 2011 10:14 GMT
#327
Im quite sure the no.1 slider to move is centralization, as it skyrockets your budget. Following that free subjects is fairly solid. Aristocracy and plutocracy get many events.
So i did a 9 pool on an island map, so what?
Casta
Profile Joined April 2010
Denmark234 Posts
July 13 2011 11:21 GMT
#328
On July 13 2011 19:14 Adaptation wrote:
Im quite sure the no.1 slider to move is centralization, as it skyrockets your budget. Following that free subjects is fairly solid. Aristocracy and plutocracy get many events.


Depends what you wanna do. Centralisation has a hidden cost, if you have a poor admin leader and/or too many not-core provinces chances are that you will get overextension whichs is very bad.

Free subjects is good, but I was talking about from a trading perspective.
Icapica
Profile Joined February 2011
Finland206 Posts
July 13 2011 14:16 GMT
#329
I finally managed to convert Gibraltar and Almeria to Christianity and completed the mission, but I lost the core on Granada and Almeria when that happened. Why did this happen? Weird.
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
July 13 2011 15:50 GMT
#330
I had only autosave of my game that was in 1520-30 something. Then played some online games, I didnt know that it would overwrite the autosave from single player -.- so now it's gone..
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Monsen
Profile Joined December 2002
Germany2548 Posts
July 13 2011 16:05 GMT
#331
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3
11 years and counting- TL #680
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 13 2011 16:15 GMT
#332
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


I'm not a pro but I've played quite a bit.

1: above the sliders at the military tab. The same sldiers that you change the maintenance cost for your units.
2: Click on a region, click the golden bar with a city name, and then press send mearchant, a little mearchant guy button down in the interface.
3: I have no clue. That's where you send your merchants anyway. They bring you some money.
4: It's basically a buff for your entire nation, aquired through the government research slider. You can for instance get +10% national tax and lot's of other stuff.
5: I assume the "formations" are the green and orange dots? Those are defense vs offence score. Green = defense, orange = offence. Different units have different stats. Personally I see it as armor and attack, also found in a game we all know and play.
6: Local tax is what you get from a region, and national tax is what you get in a region.
Local tax is how much tax income you get from the production in the region (that's atleast how I interprete it). More production = more income to the region, more tax = more income from the region to you.

Hope it helps. I might be proven wrong on something by people who are better at the game than I am, but hopefully it's fairly accurate. You don't really have to bother about CoTs. Just send your merchants away and don't think more of it imo ^^
You can have them on auto send if you make the little power bar at a CoT go from empty with a red cross to green. Just click on it.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-07-13 16:17:24
July 13 2011 16:17 GMT
#333
On July 14 2011 00:50 Roflhaxx wrote:
I had only autosave of my game that was in 1520-30 something. Then played some online games, I didnt know that it would overwrite the autosave from single player -.- so now it's gone..


Well it doesn't, does it?
There are two tabs. One for multiplayer and one for single player. I don't know what version, or even what game you play though, so it's kind of hard to give advice. I play on divine wind and havn't had that problem as far as I can remember.

Edit: sorry for not putting the posts together. My bad.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
fush
Profile Blog Joined August 2010
Canada563 Posts
July 13 2011 17:39 GMT
#334
i believe national focus is only a single province, not the whole nation. it's useful when you're converting for example, since an upside of having a region being the national focus is increased missionary chance.
Icapica
Profile Joined February 2011
Finland206 Posts
July 13 2011 17:52 GMT
#335
Can I somewhere see my casus bellis in more detail? I'm on a mission to conquer some provinces from Morocco and the casus belli said pretty clearly which provinces it allows me to take. Now I'm just not entirely sure what they were. I'm pretty sure Melilla was one of them, but Morocco won't give it. They're willing to give anything else but Melilla or the capital Marrakech.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 13 2011 18:34 GMT
#336
On July 14 2011 02:52 Icapica wrote:
Can I somewhere see my casus bellis in more detail? I'm on a mission to conquer some provinces from Morocco and the casus belli said pretty clearly which provinces it allows me to take. Now I'm just not entirely sure what they were. I'm pretty sure Melilla was one of them, but Morocco won't give it. They're willing to give anything else but Melilla or the capital Marrakech.


The casus beli allows you to annex the region (if it says so) without taking an infamy hit.


Like 99% of all questions in this thread can be answered by simply hovering the mouse over the stat and read the tool tip, or in this case by just reading the tool tip. It's really good.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 13 2011 18:42 GMT
#337
oh my god once i start modding i cant fucking stop
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
July 13 2011 18:44 GMT
#338
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


As for number 2, I know someone already answered, but I think its easier to use the ledger. With the ledger you can see all the CoT's in the world (you have discovered) along with their total trade value at the CoT and the percent chance your merchants have to compete at the CoT. You then can set a green, yellow, or red, or X to auto-send your guys to specific CoTs. Best of luck!
bdictkam
Profile Joined April 2011
Canada155 Posts
Last Edited: 2011-07-13 18:47:20
July 13 2011 18:46 GMT
#339
Skillbob ive already posted twice that i do focus techs.. usually just one.. just it takes me at lvl7 3700 points to level my lvl 8 is 6000... i think its just polands starting sliders are not geared towards teching and ive only had 4 opportunities to move them so far, i put 2 in freetrade [to get my cots rolling] and rest so far in centeralize and opposite of serfdom
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 13 2011 18:55 GMT
#340
On July 14 2011 03:44 SOB_Maj_Brian wrote:
Show nested quote +
On July 14 2011 01:05 Monsen wrote:
OK! So I managed to get going- here are some questions:
I'll just fire away- bear with my ignorance please.

1. Where can I see my land/naval forcelimits?
2. Trade: How and where do I (decide to) send merchants? Can I influence what I trade? How does trade efficiency/compete come into that?
3. CoTs- how do they work? When does it make sense to build them?
4. National focus: noticed this during play- what does it do?
5. Land battles: what do the "formations" ( I assume that's what they are?) in the unit stats mean? Can you influence how they set up/ fight by picking different unit types?
6. What exactly does local tax vs national tax vs local trade vs production mean?

Thanks <3


As for number 2, I know someone already answered, but I think its easier to use the ledger. With the ledger you can see all the CoT's in the world (you have discovered) along with their total trade value at the CoT and the percent chance your merchants have to compete at the CoT. You then can set a green, yellow, or red, or X to auto-send your guys to specific CoTs. Best of luck!

Do be careful with auto send though, the AI doesn't care much for your budget so if there is enough money to send a merchant he will. If you'll be bankrupt the month after or not doesn't affect his decision.
Prev 1 15 16 17 18 19 101 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV666
Harstem316
OGKoka 278
Rex168
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko330
Harstem 320
OGKoka 268
Rex 158
StarCraft: Brood War
Calm 8869
Rain 3958
Sea 2256
EffOrt 930
actioN 602
BeSt 498
firebathero 356
Stork 323
Hyun 254
Soulkey 188
[ Show more ]
Hyuk 176
Zeus 174
Sharp 125
ggaemo 103
Rush 94
hero 76
Mind 67
Mong 60
JYJ42
Aegong 32
Movie 27
yabsab 19
soO 17
Sacsri 16
sSak 15
Terrorterran 13
zelot 13
SilentControl 11
Noble 10
Shine 8
Bale 7
Hm[arnc] 5
Dota 2
singsing3622
Dendi1289
Fuzer 289
LuMiX0
Counter-Strike
byalli313
oskar110
markeloff78
edward57
flusha3
Super Smash Bros
Westballz28
Other Games
gofns16806
tarik_tv15364
olofmeister878
B2W.Neo833
hiko416
crisheroes375
XaKoH 245
QueenE60
Liquid`VortiX58
Mew2King42
NeuroSwarm36
Organizations
StarCraft 2
IntoTheiNu 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler51
League of Legends
• Nemesis2124
• Jankos883
Other Games
• Shiphtur197
Upcoming Events
Monday Night Weeklies
2h 13m
OSC
10h 13m
Sparkling Tuna Cup
20h 13m
Afreeca Starleague
20h 13m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 10h
LiuLi Cup
1d 21h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.