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On July 13 2011 00:18 State wrote:Show nested quote +On July 13 2011 00:15 vyyye wrote:On July 13 2011 00:02 State wrote:This game is a lot more complicated than I'd first thought. Any chance I could add you on StarCraft in case I have a question that needs asking, or would you prefer I just PM you on TL? That is, if you don't mind being helpful.  Just send a PM on TL, if I'm on the computer I'll have TL open. I'd recommend lurking the official forums, or reading some AAR's (Prawnstar's "Audacity of Hope" is fantastic), and I can't stress how important the wiki is. There are also some good video let's plays worth checking out, seeing what others do give you a really good idea of what you should be focusing on. Bit like SC2 in that regard. Okay. So I'm Holland, the year is 1403, and I'm totally not killing anyone yet. I want to grow a big trade empire! Which national idea should I go for? National Trade Policy is absolutely essential, you want to get Quest for the New World quick as well so you get a headstart in the colonizing game. You also want Shrewd Commerce Practice and National bank at some point, it's up to preference really.
If you get a chance take the territories you need to form Netherlands, but do not fuck with Burgundy if he holds the territories as he'll kill you quite fast. But if you do get a chance forming the Netherlands is great. Go for Naval, free trade and free subjects. Land is useless as you should be fighting native Americans who can't do anything anyway.
As for colonization go for The Azores and the island by North Western Africa first. When you're waiting for a core on the Azores you could start working on Mexico (gold = money), won't need the core as you can just occupy it from the Aztecs. Then you want to get all the islands around Cuba, get the Bahamas, St. Thomas and so forth.
When you've secured Mexico just work your way south and eventually take all of SA. After that you're unstoppable and the game turns boring (in my opinion anyway).
As for trading, don't create your own CoT. Free trade gives you benefits on other people's CoT's, not your own. You should be dominating each and every one. http://www.paradoxian.org/eu3wiki/Holland_strategy
In short; Focus on trade and colonies, let Europe do whatever while you take the New World. Then it's smooth sailing.
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On July 13 2011 00:30 vyyye wrote:Show nested quote +On July 13 2011 00:18 State wrote:On July 13 2011 00:15 vyyye wrote:On July 13 2011 00:02 State wrote:This game is a lot more complicated than I'd first thought. Any chance I could add you on StarCraft in case I have a question that needs asking, or would you prefer I just PM you on TL? That is, if you don't mind being helpful.  Just send a PM on TL, if I'm on the computer I'll have TL open. I'd recommend lurking the official forums, or reading some AAR's (Prawnstar's "Audacity of Hope" is fantastic), and I can't stress how important the wiki is. There are also some good video let's plays worth checking out, seeing what others do give you a really good idea of what you should be focusing on. Bit like SC2 in that regard. Okay. So I'm Holland, the year is 1403, and I'm totally not killing anyone yet. I want to grow a big trade empire! Which national idea should I go for? National Trade Policy is absolutely essential, you want to get Quest for the New World quick as well so you get a headstart in the colonizing game. You also want Shrewd Commerce Practice and National bank at some point, it's up to preference really. If you get a chance take the territories you need to form Netherlands, but do not fuck with Burgundy if he holds the territories as he'll kill you quite fast. But if you do get a chance forming the Netherlands is great. Go for Naval, free trade and free subjects. Land is useless as you should be fighting native Americans who can't do anything anyway. As for colonization go for The Azores and the island by North Western Africa first. When you're waiting for a core on the Azores you could start working on Mexico (gold = money), won't need the core as you can just occupy it from the Aztecs. Then you want to get all the islands around Cuba, get the Bahamas, St. Thomas and so forth. When you've secured Mexico just work your way south and eventually take all of SA. After that you're unstoppable and the game turns boring (in my opinion anyway). As for trading, don't create your own CoT. Free trade gives you benefits on other people's CoT's, not your own. You should be dominating each and every one. http://www.paradoxian.org/eu3wiki/Holland_strategy
Yes! That's the strategy guide I'm emulating. Thanks for the advice, I won't make my own CoT.. But also, I went for the idea that helps my merchants, uhh.. Replace others? Compete! I got the Compete idea. That's not too bad, right? ^__^
Thanks so much for all your help.
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![[image loading]](http://i.imgur.com/uEpJP.jpg)
Guess which one is Serbia. :D
I don't really play that save any more because it's way too boring, having 100 cores is like having god mode turned on, Asia would take too long to conquest it all, as well as Africa, tho I'm working my way through Latin America, the teritory I got so far is quite rich in resources.
Btw, its 1699.
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Yeah, most would probably get that eventually anyway. Just make sure you get National Trade Policy at some point as well, +10% trade efficiency also gives +5% compete chance. And no worries, game can be a bit overwhelming at first. Few hours in and you'll ask why you thought it was hard at all. Just need to get past the initial "wtf?".
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On July 13 2011 00:34 vyyye wrote: Yeah, most would probably get that eventually anyway. Just make sure you get National Trade Policy at some point as well, +10% trade efficiency also gives +5% compete chance. And no worries, game can be a bit overwhelming at first. Few hours in and you'll ask why you thought it was hard at all. Just need to get past the initial "wtf?".
Okay! Big question! So I got EVERYTHING to 4.. Used the Government for the Idea and Churches, got some trade building thingies and some direct tax thingies, but what do I work on now? Naval? Government for the next idea? Trade to increase profits? What should the ordering be?
Also, holy mother of Srbija that's a lot of stuff.
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Whatever, hell you'll do fine if you keep everything even. Honestly, you could ask for every little thing (what I did when I started) but the best way to figure it out is to just keep playing. Just make sure trade, naval or gov doesn't fall behind and you'll be more than fine. Forgot to add, you also want Press Gangs at some point. -50% ship cost is fucking amazing.
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Okay! Thanks. You've been an enormous help.
But my merchants are already topped at 5.. And I don't think there's any place left to trade. What do I do! And is there anything I can do with my 5 Colonists? They seem like such a waste.
OMG I WAS ONE DUCAT SHORT OF REPAYING MY LOAN;;
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you are too unpatient. that's all I can say
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is there any way to balance your monthly budget without inflation? For example if my income is 7, it gives 7 to investments, and then takes lets say 1 for army upkeep.
Is there a way to take 6 for investments? or is raising inflation to have an extra $1 the only way to balance it?
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On July 13 2011 03:47 Eben wrote: is there any way to balance your monthly budget without inflation? For example if my income is 7, it gives 7 to investments, and then takes lets say 1 for army upkeep.
Is there a way to take 6 for investments? or is raising inflation to have an extra $1 the only way to balance it?
your monthly budget is not important. What is important is your overall income which means if your spendings for a full year dont exceed your monthly + yearly taxes then you are absolutely fine and dont need to use inflation
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On July 12 2011 16:54 bdictkam wrote: Yulian, i did focus 100% on 1 or 2 techs, that doesnt matter at all it seems, im in the top 10 for income, and yes some countries have 6-6-6-6 tech while im like 4-5-4-5... thats quite a difference.. something i am missing or ai simply gets tech advantage or start off much more centeralized and whatever other sliders reduce tech cost
Edit- my belief is that some countries sliders are significantly towards reducing tech cost wereas poland start far on the decenteralized scale for example.. Poland is eastern european if I recall correctly. Meaning you get a sizable tech deficit. You need to westernize
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Now my game with Castille is getting a little boring. I'm still very early in the game, it's only 1413, but I feel like I don't really have anything else to do than wait for something to happen. I've guaranteed the independence of Navarra hoping that Aragon would attack it since they have the mission to annex it. My mission is to convert turn the muslims in my country to Christianity and all I can really to do that is wait. I've converted Granada, but I'm still waiting for Gibraltar and Almeria. The yearly probability of conversion is 10-11% in both. I just really want one of my neighbors to do something stupid to give me a casus belli. My army is eagerly waiting to get something to kill :D Oh well, at least in a couple of years I'll get several new technologies which should give me something new to think about.
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or you could just do the obvious and unite spain
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Yeah but I don't want to attack without a casus belli and I don't know how to get one against Aragon unless they attack Navarra.
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well you can just attack them. I doubt that the 1 year or so with lower stability will hurt you.
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On July 13 2011 04:51 MattBarry wrote:Show nested quote +On July 12 2011 16:54 bdictkam wrote: Yulian, i did focus 100% on 1 or 2 techs, that doesnt matter at all it seems, im in the top 10 for income, and yes some countries have 6-6-6-6 tech while im like 4-5-4-5... thats quite a difference.. something i am missing or ai simply gets tech advantage or start off much more centeralized and whatever other sliders reduce tech cost
Edit- my belief is that some countries sliders are significantly towards reducing tech cost wereas poland start far on the decenteralized scale for example.. Poland is eastern european if I recall correctly. Meaning you get a sizable tech deficit. You need to westernize
Poland is in the Eastern techgroup meaning 80% tch
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On July 13 2011 07:51 Advocado wrote:Show nested quote +On July 13 2011 04:51 MattBarry wrote:On July 12 2011 16:54 bdictkam wrote: Yulian, i did focus 100% on 1 or 2 techs, that doesnt matter at all it seems, im in the top 10 for income, and yes some countries have 6-6-6-6 tech while im like 4-5-4-5... thats quite a difference.. something i am missing or ai simply gets tech advantage or start off much more centeralized and whatever other sliders reduce tech cost
Edit- my belief is that some countries sliders are significantly towards reducing tech cost wereas poland start far on the decenteralized scale for example.. Poland is eastern european if I recall correctly. Meaning you get a sizable tech deficit. You need to westernize Poland is in the Eastern techgroup meaning 80% tch
Eastern is 90%, Muslim is 80%
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On July 12 2011 23:30 State wrote: Okay. Also, what do I do with manpower then? I generally just turn them into soldiers and invade somebody, but if I'm not supposed to do that.. Do I just let it sit? Why? What are the benefits?
Edit: What is compete chance?
Depends if you are a large country or a small one, but if you are a large on you may not want to use it up during peace, b/c you need to save money and not have too high of inflation. A small one is different b/c you can probably support it and you don't have a very large man power pool to begin with. If you are a small one with no man power pool, you can try to use mercs for temporary forces and just let them die first or disband them quickly b/c they will drain your treasury.
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LOL, got the game tonight thinking it would be easy, I just had another save where I've failed within the first 10 years...
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On July 13 2011 05:05 Icapica wrote: Now my game with Castille is getting a little boring. I'm still very early in the game, it's only 1413, but I feel like I don't really have anything else to do than wait for something to happen. I've guaranteed the independence of Navarra hoping that Aragon would attack it since they have the mission to annex it. My mission is to convert turn the muslims in my country to Christianity and all I can really to do that is wait. I've converted Granada, but I'm still waiting for Gibraltar and Almeria. The yearly probability of conversion is 10-11% in both. I just really want one of my neighbors to do something stupid to give me a casus belli. My army is eagerly waiting to get something to kill :D Oh well, at least in a couple of years I'll get several new technologies which should give me something new to think about.
If you need a causi belli as Castille (against Portugal or Aragorn), you can consider allying france which bullies Grenada or Portugal b/c they are allied with England. You can then get a causi belli as part of the alliance and no infamy or stability hit for war (although you take an infamy hit when you annex countries). I was just playing as Castille and it took me a few wars to add Portugal and Aragorn and I had to do it through an alliance with France.
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